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Thread Statistics | Show CCP posts - 6 post(s) |
Aryth
GoonWaffe Goonswarm Federation
1777
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Posted - 2015.08.12 20:14:16 -
[1] - Quote
I am in favor of any fatigue mechanic that lets you utilize your home region almost as much as you want. IE, bridges within a few LY of your capital system do not generate fatigue. Even if that was a very low limit like 5LY. This would make those long regional gates a lot more important.
Linking this to your capital system seems the most elegant way to do it. The long timer on moving your capital is already a big blocker to trying to exploit it for movement. I would go so far as to say that alone prevents it from being used in a way that allows any major power projection. Sure, you could relocate your capital to a mid point a week ahead of time but this means you also nerf your home region and lock yourself in to two weeks of a misplaced capital if you do not provide a bonus during a capital move.
When timer is active to move capital there is no bonus. That would make it a very difficult choice that requires a great deal of thought before you do it. Also telegraphs to all of EVE you are about to move for hot surprise sex action.
Leader of the Goonswarm Economic Warfare Cabal.
Creator of Burn Jita
Vile Rat: You're the greatest sociopath that has ever played eve.
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Aryth
GoonWaffe Goonswarm Federation
1777
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Posted - 2015.08.12 23:59:26 -
[2] - Quote
Moac Tor wrote: My advice would actually be to not take too much notice of feedback you get here, but instead keep looking at the metrics and implement what you feel is best for the game as a whole.
Excellent advice. Unfortunately, the only metric that matters right now is the active subscribers.
Leader of the Goonswarm Economic Warfare Cabal.
Creator of Burn Jita
Vile Rat: You're the greatest sociopath that has ever played eve.
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Aryth
GoonWaffe Goonswarm Federation
1777
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Posted - 2015.08.13 14:12:28 -
[3] - Quote
I appreciate the Mimic post. Many of the issues with the roundtable yesterday were because it was branded incorrectly. It was not a Q&A but more a feedback gathering session. If player expectations had been set correctly going in there may not have been such hostility. Obviously, there still would have been a lot of hostility due to how impactful these changes have been.
It is dangerous to limit the discussion to fatigue. Fatigue and Fozziesov are interacting to create a very toxic combination when it comes to content and ability to depart your home Sov for even very short periods of time. Groups like ours are about the only ones that can just due to sheer size and organization. How many organizations out there can PVP on 2 distance fronts simultaneously?
People have seized on the Content or Sov meme and ran with it. While this might be unfair to Fozzie and the Five-O as that was not their intended statement, it has a major nugget of truth to it in practicality. There is no longer time or subscribers to hold to game development principals that are simply unfun for the majority of the players participating in them. Fatigue is far too harsh. Having no ability to "clear" it results in players just logging off rather than trudge through space to even use their own territory.
I am not debating player behavior is right or wrong. The only thing that matters is players are leaving. Whatever you do needs to be seen as contributing to players ability to enjoy EVE for longer periods of gaming time and more often. Giving them a counter that locks them down they can see staring at them in the top left corner of the screen is the antithesis of that.
If you do implement the capital mechanic try to add something that lets us clear fatigue in our capital. Giving players an out, even if cumbersome, is at least an out.
Leader of the Goonswarm Economic Warfare Cabal.
Creator of Burn Jita
Vile Rat: You're the greatest sociopath that has ever played eve.
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