Dusenman
Trojan Legion Fidelas Constans
38
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Posted - 2015.08.12 20:17:20 -
[1] - Quote
Altering jump fatigue curves Alternative FTL systems (Hyperdrive anyone?)][/quote] Balance of Jump projection v's Gate projection v's Wormhole projection Differently a good start.
Moving jump fatigue from character based to ship based While this could be abused it would take extra investment on the player
Sovereignty effects on Jump Fatigue (e.g. jumping out of/back into capitals reducing jump fatigue)
The idea of jumping out and into a capital to reduce jump fatigue has its advantage, but I can see the advantage to adding "Jump Fatigue" as part of a controllable strategic index for sov systems as much more manageable with a few less problems. Think about small alliances that want to slow down or prevent nuet/red capital movement though there space.
Jump Fatigue effecting combat effectiveness instead of limiting movement While I like this idea how would this effect carriers? Unable to launch drones maybe? Or maybe a penalty for the resistance profile? How about "unable to activate remote assistance modules for x amount of time?" While I like the idea I it really needs to be well planned to really work.
Move-Mode for Capitals for move ops (e.g. Transforming into move mode (24 hour process) reduces combat capacity to near 0) I like every part of this idea but the 24 hour process. How about 18 with skills to bring it down to 12. Still makes it hard to jump right in to battle, but allows you to move around in a reasonable time frame.
Active methods of reducing jump fatigue (Modules, Skills, Drugs) Great idea! Love the idea of drugs and skills, however making another module that will need to be on every capital is an annoying idea.
What does local-content mean to you? Local content is people to shot at within a 10 jump range. If you control space that is close to high sec this really isn't a problem. However controlling a place like branch cut off from high sec and surrounded by blues makes local content limited to wormhole gangs and dedicated roamers. To start off sure resetting all those around us would help, however due to fact that we cannot build / harvest all of the materials we need makes us heavily relent on Jita and other market hubs and this in turn a really stupid idea. So over all I have no real ideas of how to fix this issue.
GM Homonoia: In other words; feel free to use the tactic, but don't be an utter and total ***.
CCP Tallest_: _And by "we have made it so", I mean Punkturis has made it so.
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