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Thread Statistics | Show CCP posts - 6 post(s) |
Rowells
ANZAC ALLIANCE Fidelas Constans
2694
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Posted - 2015.08.12 20:02:23 -
[1] - Quote
Make moving through normal space less painful, for them. Right now they dont have anythin g worth being called a prop mod except to reduce align time and you have to hyper-specialize to get anywhere near reasonable movement speed within a system. If its to be encouraged to do that, I think a little love for that kind of movement wouldnt be missed. |
Rowells
ANZAC ALLIANCE Fidelas Constans
2694
|
Posted - 2015.08.16 02:47:05 -
[2] - Quote
I do like the idea of jump bridges having more destination options. I think this would strengthen networks without circumventing the fatigue drawbacks so much. |
Rowells
ANZAC ALLIANCE Fidelas Constans
2694
|
Posted - 2015.08.16 02:58:50 -
[3] - Quote
Equto wrote:If I wanted to go further than my region it takes a minimum of a couple weeks with capitals and during that entire time im stuck and can't go back.. Ever heard of gates?
Also there seems to be a disconnect of systems that don't have enemies in them, and how far you can travel. Apparently neither party is capable of even getting to each other within a week. |
Rowells
ANZAC ALLIANCE Fidelas Constans
2694
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Posted - 2015.08.16 03:30:47 -
[4] - Quote
Equto wrote:Rowells wrote: Ever heard of gates?
Also there seems to be a disconnect of systems that don't have enemies in them, and how far you can travel. Apparently neither party is capable of even getting to each other within a week.
Right, I can take some subcaps through gates on a 2-3 hour roam and hope I find a fight and be back home in those 2-3 hours, however if I am going to attempt to deploy my corp or alliance then there is no way in hell im going to convince everyone to go 20-30 jumps and ferry ships back and forth one at a time. Beyond that should someone attack our space there is no way we can easily turn around now after we "deploy". As such I am stuck taking just subcaps and only subcaps on extended roams outside of my space which often is incredibly limited on each persons time. I don't have personally have the time for 2-3 hour roams and due to the new sov system and how capitals currently are there is no way a group can deploy and allow their sov to be protected. While you could argue that you can take capitals through gates now, nothing but massive alliances with plenty of support can honestly do such a thing in null due to how fragile capitals truly are. Or you could use your brain and realize that you can use gates AND jump drives. Or still remains the fact that you seem to be unable to reach your enemies, and they are incapable of reaching you, which leaves this very wide space between you and your enemies, that apparently is too hard to get to. But you still own it and I assume protect it. Which is odd since it's so hard to reach.
Better yet, the idea that you somehow have a need to be able to instantly be back home, while also fighting somewhere else, possibly where someone is trying to defend their home from you.
And massive alliance my butt. Take a look at all the space in the south east. There's a pretty large chunk of people who don't belong to a super-coalition and still managed to get their tools where they are needed. And better yet, those oh so fragile caps are a little safer now, since some random bloc can't come rolling down the hill on them in the blink of an eye
Which is somewhat of a moot point, since you already stated your enemies can't reasonably tech you for fights, so moving a little closer is going to make you vulnerable to who? The dust bunnies? We already determined that you have to go very far to find a fight so moving closer to the fights should be anon issue, no?
I mean if your happy with a world where you take bridges or cynos from one end of the map, to the other, do the thing, and be back within an hour or two, I guess you like to have your cake and eat it too. |
Rowells
ANZAC ALLIANCE Fidelas Constans
2694
|
Posted - 2015.08.16 05:03:31 -
[5] - Quote
Equto wrote:hell it took a week with "instant" travel as you call it. You are either lying, over-exaggerating, or are completely ignorant. These numbers you keep ripping out of your bum have a striking resemblance to what normally comes out of there.
And it doesn't start with what I what I quoted, however it does make it pretty plain to see now. |
Rowells
ANZAC ALLIANCE Fidelas Constans
2696
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Posted - 2015.08.17 12:10:58 -
[6] - Quote
Equto wrote:Rowells wrote:Equto wrote:hell it took a week with "instant" travel as you call it. You are either lying, over-exaggerating, or are completely ignorant. These numbers you keep ripping out of your bum have a striking resemblance to what normally comes out of there. And it doesn't start with what I what I quoted, however it does make it pretty plain to see now. Right, because im not talking about moving one person to a location im talking about move an alliance or a significant portion of an alliance. If you could get everyone in a single place online at the same time and for them to magically have everything packed then it might only take a single cyno train pre-phoebe, that was never the case. In case you have never been on or planned a deployment it often takes months of planning and then finally an announcement of where one is moving. After this announcement people pack thier stuff in carriers or super typically at the last minute and then you move the entire fleet throughout a week to your staging system. This does in fact typically take a week with large battles like B-R taking a month to setup and for everyone to get into place. Even with "instant" travel it took a week minimum to move an alliance for deployment, now its not likely to happen if at all due to the repercussions of leaving your space and the pain of capital travel. Trying to get everyone logged on? So, what. Even when you had everyone coming back from vacation or a long work week, you just popped open the old cyno characters and poof, 20 minutes later all the stragglers were on the other side of the map again.
So, what part of that week had anything to do with the speed of your jump drive?
And don't feed me that horsecrap about B-R taking a month to set up. Sure there were things moved in advance. But did that stop people from the north running down south in caps/subcaps to get in on it? Hell no. Nobody was going to stage all those ships in one spot knowing they couldnt suddenly spaceships their way back home to defend their systems. We know that for a fact now, considering how the map has changed. |
Rowells
ANZAC ALLIANCE Fidelas Constans
2718
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Posted - 2015.09.04 01:09:01 -
[7] - Quote
Jump bridges could definitely use some expanded use. Not necessarily fatigue or range changes, but more destination options or more connections wouldn't hurt too much. Give them a greater tactical use for the owners. |
Rowells
ANZAC ALLIANCE Fidelas Constans
2736
|
Posted - 2015.09.26 02:51:00 -
[8] - Quote
I don't think the bridges need any special timer reductions. They need more versatility. Like having multiple exits or being able to bridge to cyno generators. I know I would especially use the one in my home system more often if it wasn't static to a system I rarely need to get to (this is the opposite issue for some other members of my alliance).
would like to see more of an actual network rather than the current separate connections. |
Rowells
ANZAC ALLIANCE Fidelas Constans
2744
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Posted - 2015.09.28 18:13:07 -
[9] - Quote
Mind if I ask what precognitive probing is? I'm sure I have an idea from the name, but I've never heard that before. |
Rowells
ANZAC ALLIANCE Fidelas Constans
2755
|
Posted - 2015.09.30 05:42:28 -
[10] - Quote
Frostys Virpio wrote:Rowells wrote:Mind if I ask what precognitive probing is? I'm sure I have an idea from the name, but I've never heard that before. Best guess is scanning a cap/super while it's still "in warp" at a speed of like 200 m/s because the deceleration out of "warping" mode is so long you can probe it, warp to it and bubble it before it's gone. I figured as much. I never have really figured out how probe results work on a moving object. I always that it just picked the location at the end of the cycle, but the precognitive scanning would imply otherwise. |
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Rowells
ANZAC ALLIANCE Fidelas Constans
2769
|
Posted - 2015.10.10 02:50:09 -
[11] - Quote
Sexy Cakes wrote:Alliance headed out on a deployment.
Not a single carrier move op.
5-6 trips in subcaps.
Thanks jump fatigue. And nobody thought,"It might take a while to make some loaded carriers, but you know what, let's take even longer moving ships individually."
Sounds like a case of un applied intelligence to me. |
Rowells
ANZAC ALLIANCE Fidelas Constans
2794
|
Posted - 2015.10.21 02:56:49 -
[12] - Quote
Peastrel Leporidae wrote:Malcanis wrote:As said approximately infinity times already, that's trivially worked around with out of game tools. You cant stop people talking to each other and if they can talk to each other, you can't stop them working together if it's clearly to their advantage to do so. not really,imagine for a moment (if you can get passed the bitterness)you're in a 40 man fleet on a gate,on the other side of the gate is 30 players fighting,10 are so-called friendlies others are not,when you jump in to engage who do you shoot? how can you tell in game? standings are neutral for both.how is talking to someone in another fleet going to help? ii think without the aid of in game standings it will be much more of a chore to fleet with people not in your alliance.also if fleet standings(pretty pink color) should also be removed,also aiding in separating alliances, if the jump range Nerf and fatigue are truly in existence due to power projection and so many are against it then taking away the ability to ally your alliance with others is a better method. You can add alliance and Corp tags to the overview and also have them show up in space. Once you've confirmed that xxpenislandxx is blue, it's pretty easy to not shoot them. Then of course they can shout in local or pm and say "yo we're bloo" and that's that. Removing the tags won't fix the problem you're looking to fix. It makes it a slightly larger hassle, but it's easily worked around, and is already in current use by a certain providence bloc. |
Rowells
ANZAC ALLIANCE Fidelas Constans
2882
|
Posted - 2016.01.27 06:44:12 -
[13] - Quote
Dograzor wrote:CCP, it has been 5 months now from the start of this thread and we are still waiting on your acknowledgement or answers for the given feedback, please sort it. They reduced max fatigue the next month |
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