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Thread Statistics | Show CCP posts - 12 post(s) |
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CCP Phantom
C C P C C P Alliance
5992
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Posted - 2015.08.13 14:57:28 -
[1] - Quote
Work on the the new Citadel structures is proceeding well and we would like to give you an update and discuss what happens when a Citadel gets destroyed (yes, Citadel structures are destructible).
The current design introduces a asset safety mechanics once a Citadel got destroyed. This means that, generally speaking, your items won't be lost or destroyed when the Citadel is destroyed. Instead you will be able to retrieve your items either at an NPC station (that will cost ISK) or build a new Citadel and retrieve the items there.
Please read CCP Ytterbium's blog I feel safe in Citadel city and inform yourself about all the details! We encourage you also to read the companion blog Citadels, sieges and you.
Constructive discussions and questions are most welcome, additionally the CSM has compiled an excellent FAQ for your convenience.
CCP Phantom - Senior Community Developer - Volunteer Manager
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CCP Nullarbor
C C P C C P Alliance
1408
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Posted - 2015.08.13 15:32:22 -
[2] - Quote
Current Habit wrote:Other than the restriction regarding which kind of items can be recovered by different kinds of citadels (i.e. docked titans can only be recovered to other X-L citadels) is the volume or value also limited to certain sizes?
As mentioned in the example, could the corp that lost their X-L citadel just create a M or L citadel to get back everything but the Nyx ? Even in the example used, a new (unrigged) X-L citadel would be cheaper than delivering everything to LS.
Sure if you can rebuild in system, or already have other structures still remaining. That is sort of the point of using this option.
CCP Nullarbor // Senior Engineer // Team Game of Drones
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CCP Ytterbium
C C P C C P Alliance
4048
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Posted - 2015.08.13 15:35:46 -
[3] - Quote
Current Habit wrote:Other than the restriction regarding which kind of items can be recovered by different kinds of citadels (i.e. docked titans can only be recovered to other X-L citadels) is the volume or value also limited to certain sizes?
As mentioned in the example, could the corp that lost their X-L citadel just create a M or L citadel to get back everything but the Nyx ? Even in the example used, a new (unrigged) X-L citadel would be cheaper than delivering everything to LS.
You don't need the same Citadel size to recover all your stuff indeed, only capitals / supercapitals. |
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CCP Nullarbor
C C P C C P Alliance
1408
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Posted - 2015.08.13 15:37:56 -
[4] - Quote
Urziel99 wrote:Looks good overall. I would rather have limited choice for where the assets end up. I.e. If we lose a Citadel in Vale we can choose any lowsec station in the nearest constellation for asset packages containing capitals Pilots without restricted items could select a highsec station in the same or adjacent constellation. If the location where the asset will end up is known then the attackers will be able to hellcamp the station where they know the assets will end up.
This prevents heavy abuse (having assets from Branch, for example get magically sent to Aridia.) but provides enough security to not have defacto lost the assets due to camps.
This is a good point, however we are also very concerned with players abusing this as an asset delivery system especially in high / low sec. So having any amount of choice creates different problems for us.
Having said that we'll have a think about this some more. Thanks.
CCP Nullarbor // Senior Engineer // Team Game of Drones
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CCP Nullarbor
C C P C C P Alliance
1408
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Posted - 2015.08.13 15:40:13 -
[5] - Quote
EvilweaselSA wrote:Could we get some clarification on the reimbursement for existing outposts and upgrades - the lack of information on this has essentially destroyed the willingness of anyone to upgrade new outposts (which is a bit silly given all the effort taken recently to make those worth something). Perhaps they could be converted into citidel rigs or the like.
We don't have a schedule for that yet, and no functionality will be taken away this year. Ytterbium covered how the transition will happen at Fanfest, and we'll give you a long heads up on exactly how and when we need to start reimbursing things.
https://www.youtube.com/watch?v=Hen92QFrDUo#t=38m47s
CCP Nullarbor // Senior Engineer // Team Game of Drones
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CCP Nullarbor
C C P C C P Alliance
1409
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Posted - 2015.08.13 15:49:11 -
[6] - Quote
Lim Yoona wrote:What about existing NPC stations in 0.0 right now? WIll those be able to be destroyed too?
No plans to change NPC stations at the moment. We are considering at some point (far into the future) that we will make player built outposts destructible, but its so far away we don't have to worry about the details of that just yet.
https://www.youtube.com/watch?v=Hen92QFrDUo#t=38m47s
CCP Nullarbor // Senior Engineer // Team Game of Drones
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CCP Nullarbor
C C P C C P Alliance
1409
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Posted - 2015.08.13 16:09:12 -
[7] - Quote
Kel hound wrote:So what I'm getting from this is; never log off docked in a citadel when you have expensive implants, use a cloaky scanning interceptor instead. Got it.
This is a really good point and one we discussed. In general we don't like the idea of design that have annoying workarounds like this.
So if the structure explodes you would rather log back in space in your pod?
EDIT: Far away from the original location so you don't get camped
CCP Nullarbor // Senior Engineer // Team Game of Drones
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CCP Nullarbor
C C P C C P Alliance
1413
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Posted - 2015.08.13 17:52:12 -
[8] - Quote
Tuzy Naranek wrote:Can we PLEASE get an answer to how current stations/upgrades will be reimbursed for those of us that have spent years dropping stations and upgrading them in our space? Aegis simply destroyed many billions isk with of IHUBs in our space with no compensation what-so-ever. Because it only really affected Goons (because we were the only people using dual IHUBs in many of our systems), and the attitude towards Goons and other nullsec power blocks from Team Five O is generally condescending and hostile, no move was made to compensate us for IHUBs. If it was an issue that affected all of nullsec equally, I'm sure they would have had a plan to appease everyone, but since it only affected us they barely even acknowledged that it was an issue for anyone and refused to address the issue.
I get that a lot of CCP devs hate us, but you need to be a little less obvious about it when your usual passive aggressiveness boils over into obviousness.
We honestly don't have any answers for you today other than to say you will be reimbursed at some stage for existing POS and Outpost. When we have that figured out we'll let you know.
CCP Nullarbor // Senior Engineer // Team Game of Drones
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CCP Nullarbor
C C P C C P Alliance
1413
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Posted - 2015.08.13 17:53:43 -
[9] - Quote
Vimsy Vortis wrote:So not only do the contents of a citadel get magically teleported to a station, but at any point during the whole attack process the owner can just unanchor the thing, pick it up and leave?.
No they cannot unanchor it while reinforced, they would have to successfully defend it first. However they can remove their personal assets if they wish.
CCP Nullarbor // Senior Engineer // Team Game of Drones
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CCP Nullarbor
C C P C C P Alliance
1417
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Posted - 2015.08.13 19:16:57 -
[10] - Quote
Opner Dresden wrote:CCP Nullarbor wrote:Vimsy Vortis wrote:So not only do the contents of a citadel get magically teleported to a station, but at any point during the whole attack process the owner can just unanchor the thing, pick it up and leave?. No they cannot unanchor it while reinforced, they would have to successfully defend it first. However they can remove their personal assets if they wish. Does that mean they can be unanchored and moved while not reinforced? The ROI on these looks horrible if it's a one time deployable that can also be destroyed.
Yes you can unanchor them provided they are not under attack. They will immediately enter a vulnerable state and at the end will eject the personal assets to safety, kickout the docked pilots into space and the unanchor to be scooped.
CCP Nullarbor // Senior Engineer // Team Game of Drones
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CCP Nullarbor
C C P C C P Alliance
1427
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Posted - 2015.08.14 14:27:37 -
[11] - Quote
Kel hound wrote:The general gist of this dev blog as I read it was to make people - line members like me - feel safe using a citadel. That even in the event that the structure is destroyed I don't loose everything. Well if I get auto-podded when the citadel is destroyed I will never feel safe logging off in a citadel.
Thanks for this feedback, well put.
CCP Nullarbor // Senior Engineer // Team Game of Drones
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CCP Nullarbor
C C P C C P Alliance
1427
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Posted - 2015.08.14 14:37:35 -
[12] - Quote
Vimsy Vortis wrote:CCP Nullarbor wrote:Yes you can unanchor them provided they are not under attack. They will immediately enter a vulnerable state and at the end will eject the personal assets to safety, kickout the docked pilots into space and the unanchor to be scooped. Being able to scoop a structure at any point during its long vulnerability window seems like a recipie for 90% of citadel sieges resulting in the owner just taking it down and leaving without suffering any kind of loss whatsoever. The attackers aren't necessarily going at be able to attack the structure immediately when it comes out of reinforcement after all. Also I don't really understand what the purpose of the vulnerability 1 window being incredibly small and variable is supposed to be other than to allow you to defend a structure by putting your vulnerability hours in the smallest possible increments at 4AM on weekdays relative to your opponent. The entire concept seems like it's going to be incredibly easy to manipulate it to exploit your enemy's timezone.
You cannot just take it down immediately, you have to wait out a vulnerability window and it cannot be already in reinforce or one of the later vulnerable stages.
Also the time until your next vulnerability window starts is visible by scouting the structure, if anyones find a structure that comes out at 4am I'm fairly confident that information will spread to players online at that time which would be bad news for you.
CCP Nullarbor // Senior Engineer // Team Game of Drones
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