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Spurty
Dimension Door We need wards.
1551
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Posted - 2015.08.18 03:43:07 -
[31] - Quote
All this BS crying about wanting to shoot structures and yet, there's 30+ MTUs outside jita 4-4 untouched
Therefore, Even when there are structures to blow up, you moan like merry hell.
Give it a rest already. You're fooling no one and the price of salt is in free fall.
The citadels have multiple timers.
Do they even have targetable guns? It looks to me like the guns can't be destroyed. Could be wrong. I don't think interceptors will be much use if the guns start shooting
There are good ships
And wood ships
And ships that sail the sea
But the best ships are
Spaceships
Built by CCP
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Arthur Aihaken
Perkone Caldari State
4584
|
Posted - 2015.08.18 04:03:16 -
[32] - Quote
Commander Spurty wrote:All this BS crying about wanting to shoot structures and yet, there's 30+ MTUs outside jita 4-4 untouched It's because Jita MTUs breed like rats...
I am currently away, traveling through time and will be returning last week.
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Arthur Aihaken
Perkone Caldari State
4584
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Posted - 2015.08.18 04:05:57 -
[33] - Quote
Double post...
I am currently away, traveling through time and will be returning last week.
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Alavaria Fera
GoonWaffe
6805
|
Posted - 2015.08.18 04:08:37 -
[34] - Quote
I hope interceptors can speed/sig tank the citadel guns for maximum troll
^^ Delicious goon ((tech nerf, siphon, drone assist, supercap, lasersov)) tears.
Every change leaves the badguys just about to fall. If only there was another coalition that existed to destroy them, or more legions to be paid off, or more ceptors.
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Barrogh Habalu
Forever Winter Absolute Zero.
1034
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Posted - 2015.08.18 07:32:58 -
[35] - Quote
Alavaria Fera wrote:I hope interceptors can speed/sig tank the citadel guns for maximum troll Probably won't happen unless CCP makes structure-mounted webs less powerful than they currently are.
Future of T3 cruisers - multi-tool they aspired to be instead of sledgehammer they have become
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John Wolfcastle
Galactic Cargo Inc. Crying Clowns Foundation
2
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Posted - 2015.08.18 08:56:06 -
[36] - Quote
http://img.pandawhale.com/post-28317-Darth-Vader-Baseball-gif-Imgur-boS9.gif
As we start to talk about deathstar....
For me, the citadels is just a better POS and since it has some nice features it will replace the Outposts one day and everyone will be in a POS. Just try to imagine every outpost you know in null to be a large POS instead with a personal hangar and a "personal ship hangar". Here we go citadel. |

Hir Miriel
Elves In Space
224
|
Posted - 2015.08.18 11:13:24 -
[37] - Quote
Lfod Shi wrote:I just want a medium place to call my own. No guests allowed! pffft!
Essentially I'd like this, except I wouldn't mind having visitors when I'm in cryo.
In fact I'd love to have my citadel be interactive content in EVE.
Things like trading, repairing, refining, manufacturing, being able to do NPC quests, and so on.
So while I sleep players can pop in and have a drink at the cantina and other fun stuff.
But the priority seems to be to make citadels destructible, rather than make them fun.
I'd like them to be destructible but only by the account losing paid status.
That way you truly do have a citadel, and if people want to fight you then they can set up nearby and kill travellers who use the citadel, effectively a siege.
And I wouldn't be adverse to a way of selling citadels, but the destructible nature means citadels are meaningless content to me.
~
~~
Thinking inside Schrodinger's sandbox.
~~
~
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Val'Dore
PlanetCorp InterStellar
967
|
Posted - 2015.08.18 11:44:27 -
[38] - Quote
If they put in indestructible citadels, they would be meaningless content for everyone.
Star Jump Drive A new way to traverse the galaxy.
I invented Tiericide
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Robert Warner
Back Door Burglars The Otherworld
107
|
Posted - 2015.08.18 15:51:36 -
[39] - Quote
To be honest they did look pretty exciting - they can have all sorts of interesting modifications that current stations and poses can't handle, and graphically they look great!
But then we found out that they won't defend themselves and they'll be subject to loltosis linking (which causes them to explode), so meh. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
3056
|
Posted - 2015.08.18 16:33:11 -
[40] - Quote
Val'Dore wrote:If they put in indestructible citadels, they would be meaningless content for everyone. Considering that the content of a destroyed citadel will magically be teleported to safety, even in wormhole space the fact that they're destructible is already pretty meaningless. |

Mercur Fighter
Black Aces I N F A M O U S
3
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Posted - 2015.08.18 17:20:41 -
[41] - Quote
Vimsy Vortis wrote:Val'Dore wrote:If they put in indestructible citadels, they would be meaningless content for everyone. Considering that the content of a destroyed citadel will magically be teleported to safety, even in wormhole space the fact that they're destructible is already pretty meaningless.
Not really, it makes a huge difference, when the XL Citadel will give you a juicy kill mail equivalent to killing a Titan.
This would also be the catalyst to many fights as people defend / attack the citadels. |

Market McSelling Alt
Bernie Madoff Investment Services LLC
492
|
Posted - 2015.08.18 17:21:52 -
[42] - Quote
Mercur Fighter wrote:Vimsy Vortis wrote:Val'Dore wrote:If they put in indestructible citadels, they would be meaningless content for everyone. Considering that the content of a destroyed citadel will magically be teleported to safety, even in wormhole space the fact that they're destructible is already pretty meaningless. Not really, it makes a huge difference, when the XL Citadel will give you a juicy kill mail equivalent to killing a Titan. This would also be the catalyst to many fights as people defend / attack the citadels.
Eve Online... cuz... KillmailsGäó
Best description of Eve Online and why the community is the way it is
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DaReaper
Net 7
2486
|
Posted - 2015.08.18 17:29:05 -
[43] - Quote
Ok, here is why.
1) they will be a new set of things not exactly tied together.
2) they are not the current ******* pos, which is a horrible mechanic
3) they will allow supers and titans to dock
4) they can and will open up new game play eliments
5) They look cool
6) they are not the current pos
7) did i mention the current pos system need to die a horrible death?
8) they are deffinatly NOT the current pos system
ye ai hate pos'
OMG Comet Mining idea!!! Comet Mining!
Yes i am optimistic about eve.. i'm giving it till dec 31st 2016 before i doom n gloom
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Arla Sarain
601
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Posted - 2015.08.18 19:10:17 -
[44] - Quote
DaReaper wrote:Ok, here is why.
1) they will be a new set of things not exactly tied together.
2) they are not the current ******* pos, which is a horrible mechanic
3) they will allow supers and titans to dock
4) they can and will open up new game play eliments
5) They look cool
6) they are not the current pos
7) did i mention the current pos system need to die a horrible death?
8) they are deffinatly NOT the current pos system
ye ai hate pos' Can someone please confirm that this guy hates PoSs? |

Val'Dore
PlanetCorp InterStellar
967
|
Posted - 2015.08.18 21:43:05 -
[45] - Quote
Vimsy Vortis wrote:Val'Dore wrote:If they put in indestructible citadels, they would be meaningless content for everyone. Considering that the content of a destroyed citadel will magically be teleported to safety, even in wormhole space the fact that they're destructible is already pretty meaningless.
When players can build things that can't ever be removed, they ruin the dynamics of the environment. So it's good they can be destroyed, regardless of your personal opinion.
Star Jump Drive A new way to traverse the galaxy.
I invented Tiericide
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Hir Miriel
Elves In Space
224
|
Posted - 2015.08.19 07:28:46 -
[46] - Quote
Val'Dore wrote:Vimsy Vortis wrote:Val'Dore wrote:If they put in indestructible citadels, they would be meaningless content for everyone. Considering that the content of a destroyed citadel will magically be teleported to safety, even in wormhole space the fact that they're destructible is already pretty meaningless. When players can build things that can't ever be removed, they ruin the dynamics of the environment. So it's good they can be destroyed, regardless of your personal opinion.
I'm not sure what you mean by dynamics of the environment. Is this some vague reference to the gritty hard core atmosphere of EVE? Where everything should be destructible, because.
Even though things aren't destructible, for example NPC Stations, skillpoints, player avatars. If you want a gritty game all these things should be vulnerable, all the time.
Grittiness doesn't appeal to me though, I just want to have fun.
Fun like owning a citadel other players can interact with, without blowing it up while I'm asleep.
All that has to happen is that citadels expire when the player stops paying subscription. Players at war can siege each others citadels, nothing wrong with that. By siege I mean be near the enemy citadel killing ships that pop out or drop by to visit.
It's a waste of citadels to prioritise their destructibility.
~
~~
Thinking inside Schrodinger's sandbox.
~~
~
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Akirei Scytale
Okami Syndicate
3570
|
Posted - 2015.08.19 07:45:57 -
[47] - Quote
Quote: I'm not sure what you mean by dynamics of the environment. Is this some vague reference to the gritty hard core atmosphere of EVE? Where everything should be destructible, because.
Even though things aren't destructible, for example NPC Stations, skillpoints, player avatars. If you want a gritty game all these things should be vulnerable, all the time.
The thing is, when players can drop things that can never be removed, only captured, then they can do things like drop tons of stations all over a region while losing it in a war. Which has happened before. |

Nevyn Auscent
Broke Sauce
2405
|
Posted - 2015.08.19 07:46:34 -
[48] - Quote
Hir Miriel wrote:
I'm not sure what you mean by dynamics of the environment. Is this some vague reference to the gritty hard core atmosphere of EVE? Where everything should be destructible, because.
Even though things aren't destructible, for example NPC Stations, skillpoints, player avatars. If you want a gritty game all these things should be vulnerable, all the time.
Grittiness doesn't appeal to me though, I just want to have fun.
Fun like owning a citadel other players can interact with, without blowing it up while I'm asleep.
All that has to happen is that citadels expire when the player stops paying subscription. Players at war can siege each others citadels, nothing wrong with that. By siege I mean be near the enemy citadel killing ships that pop out or drop by to visit.
It's a waste of citadels to prioritise their destructibility.
Note the key bit he said. 'Players build'
All those things you listed players do not create inside the game.
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Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
400
|
Posted - 2015.08.20 00:10:53 -
[49] - Quote
Look at this ! How the hell can you not be overly excited?? Look at the damn size comparison between an Avatar and the medium citadel... Imagine how big the capital one will be! |

Vermin Supreme 2016
Royal Amarr Institute Amarr Empire
0
|
Posted - 2015.08.20 01:17:41 -
[50] - Quote
Celthric Kanerian wrote:Look at this ! How the hell can you not be overly excited?? Look at the damn size comparison between an Avatar and the medium citadel... Imagine how big the capital one will be!
And that will be destroyable by one guy with entosis link. If that's not pants on head I dunno... |

Ishtanchuk Fazmarai
3989
|
Posted - 2015.08.20 11:25:25 -
[51] - Quote
Vermin Supreme 2016 wrote:Celthric Kanerian wrote:Look at this ! How the hell can you not be overly excited?? Look at the damn size comparison between an Avatar and the medium citadel... Imagine how big the capital one will be! And that will be destroyable by one guy with entosis link.  If that's not pants on head I dunno...
Yes, it makes sense. Guy captures the flag, then fortress dies.
Mind you, there's not even a "hacking through the defense system and overload the kaboom generator" mini game.
Just... capture the flag, hold it for n minutes and KYAG.
It wouldn't make sense without the past years of "time buffer by EHP" sovereingty, and two wrongs don't make a right...
73% of EVE characters stay in high security space. 62% of EVE subscribers barely PvP. 40% of all new accounts just "level up their Ravens". Probably that's why PvE content in EVE Online is sub-par and CCP is head over heels for PvP...
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Pook600
Defiance LLC
12
|
Posted - 2015.08.20 21:51:39 -
[52] - Quote
Akirei Scytale wrote:PRO: A better POS system that removes a large number of headaches and allows docking.
CON: It uses the Entosis Link bullshittery that will almost certainly get me to give up on WH space if it remains in its same sorry state by the time citadels come around.
This is the exact thing my WH Corp is saying right now.
Citadels could be great. But if they mess this up, it will kill WH's. And without WH's, I lose my interest in the game. It's where I enjoy playing with my friends and k-space is just lacking for me.
I hope beyond hope the knock this one out of the ballpark, I really do. But I fear that if the miss on this one, they kill the fun for those of us who choose to live "off-grid". |

Akirei Scytale
Okami Syndicate
3571
|
Posted - 2015.08.20 23:51:53 -
[53] - Quote
Pook600 wrote:Akirei Scytale wrote:PRO: A better POS system that removes a large number of headaches and allows docking.
CON: It uses the Entosis Link bullshittery that will almost certainly get me to give up on WH space if it remains in its same sorry state by the time citadels come around. This is the exact thing my WH Corp is saying right now. Citadels could be great. But if they mess this up, it will kill WH's. And without WH's, I lose my interest in the game. It's where I enjoy playing with my friends and k-space is just lacking for me. I hope beyond hope the knock this one out of the ballpark, I really do. But I fear that if the miss on this one, they kill the fun for those of us who choose to live "off-grid".
Citadels should not be removeable by a single person with time on their hands. It should take a fleet shooting it, like a POS, at a minimum. Otherwise what is the point of fitting defensive structures to your citadel - they're just going to get in a trollceptor and kite it all out. |

Panthe3 Black
The Branded Few Test Alliance Please Ignore
173
|
Posted - 2015.08.21 01:51:21 -
[54] - Quote
Wands and castles nuff said |

Alavaria Fera
GoonWaffe
6813
|
Posted - 2015.08.21 02:26:57 -
[55] - Quote
Akirei Scytale wrote:Pook600 wrote:Akirei Scytale wrote:PRO: A better POS system that removes a large number of headaches and allows docking.
CON: It uses the Entosis Link bullshittery that will almost certainly get me to give up on WH space if it remains in its same sorry state by the time citadels come around. This is the exact thing my WH Corp is saying right now. Citadels could be great. But if they mess this up, it will kill WH's. And without WH's, I lose my interest in the game. It's where I enjoy playing with my friends and k-space is just lacking for me. I hope beyond hope the knock this one out of the ballpark, I really do. But I fear that if the miss on this one, they kill the fun for those of us who choose to live "off-grid". Citadels should not be removeable by a single person with time on their hands. It should take a fleet shooting it, like a POS, at a minimum. Otherwise what is the point of fitting defensive structures to your citadel - they're just going to get in a trollceptor and kite it all out. The wands really shake up all of eve, then
Every change leaves the badguys just about to fall.
We just need more coalitions to exist to destroy them, more legions to be paid off, more lasersov, more something!!
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Gaellia Bonaventure
EVE University Ivy League
4432
|
Posted - 2015.08.22 20:37:23 -
[56] - Quote
I guess before long CCP will be selling skins for Citadels and call that "content" so that's exciting, right?
Bueller?
Bueller?
Bring your possibles.
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Alavaria Fera
GoonWaffe
6817
|
Posted - 2015.08.22 20:53:24 -
[57] - Quote
Mercur Fighter wrote:Vimsy Vortis wrote:Val'Dore wrote:If they put in indestructible citadels, they would be meaningless content for everyone. Considering that the content of a destroyed citadel will magically be teleported to safety, even in wormhole space the fact that they're destructible is already pretty meaningless. Not really, it makes a huge difference, when the XL Citadel will give you a juicy kill mail equivalent to killing a Titan. This would also be the catalyst to many fights as people defend / attack the citadels. I hope that like current sov structures it just disappears without any explosion or any killmail.
Every change leaves the badguys just about to fall.
We just need more coalitions to exist to destroy them, more legions to be paid off, more lasersov, more something!!
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Scarlett Stolas
Cherry-Poppers
9
|
Posted - 2015.08.22 22:27:14 -
[58] - Quote
Akirei Scytale wrote:Pook600 wrote:Akirei Scytale wrote:PRO: A better POS system that removes a large number of headaches and allows docking.
CON: It uses the Entosis Link bullshittery that will almost certainly get me to give up on WH space if it remains in its same sorry state by the time citadels come around. This is the exact thing my WH Corp is saying right now. Citadels could be great. But if they mess this up, it will kill WH's. And without WH's, I lose my interest in the game. It's where I enjoy playing with my friends and k-space is just lacking for me. I hope beyond hope the knock this one out of the ballpark, I really do. But I fear that if the miss on this one, they kill the fun for those of us who choose to live "off-grid". Citadels should not be removeable by a single person with time on their hands. It should take a fleet shooting it, like a POS, at a minimum. Otherwise what is the point of fitting defensive structures to your citadel - they're just going to get in a trollceptor and kite it all out. Surely you can just fit a web to your Citadel and then web the ******, then pop her? That's how a POS deals with them AFAIK. |

Akirei Scytale
Okami Syndicate
3574
|
Posted - 2015.08.23 00:12:59 -
[59] - Quote
Scarlett Stolas wrote: Surely you can just fit a web to your Citadel and then web the ******, then pop her? That's how a POS deals with them AFAIK.
The webs have 150km ranges, I've kited out POSes that I caught just being set up and had a handful of loaded guns till their guns had no more ammo.
What it boils down to: I will not put my stuff into a structure that one bored nerd could destroy over a weekend if I didn't log in. There is simply no incentive to expose it to further risk. I will use a POS until there are no POSes, then I will quit EVE, if CCP doesn't fix the fundamentally dumb idea that Entosis represents. |

Hir Miriel
Elves In Space
225
|
Posted - 2015.08.23 07:25:04 -
[60] - Quote
Akirei Scytale wrote:Quote: I'm not sure what you mean by dynamics of the environment. Is this some vague reference to the gritty hard core atmosphere of EVE? Where everything should be destructible, because.
Even though things aren't destructible, for example NPC Stations, skillpoints, player avatars. If you want a gritty game all these things should be vulnerable, all the time.
The thing is, when players can drop things that can never be removed, only captured, then they can do things like drop tons of stations all over a region while losing it in a war. Which has happened before.
Perhaps one or two citadels per account then.
And the citadels decay if the account expires.
That way if someone wants to litter space with citadels they pay CCP for the ability.
Focusing too much on destructibility to keep space free of litter seems a little too negative.
Players should be able to make busy areas of space.
~
~~
Thinking inside Schrodinger's sandbox.
~~
~
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