| Pages: [1] 2 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

ghosttr
Amarr Point-Zero Ratel Alliance
|
Posted - 2006.12.09 22:04:00 -
[1]
Every Weapon in eve has a something that effects its usability. Guns have accuracy, missiles have explosion velocity and radius. Something to make it so that the weapon is powerful in the right and and under the right circumstances. This is so that big guns arent so powerful that they dont nerf small ships. The only thing that does not follow this rule is the NOS. A nos does not have any accuracy, falloff range, or anything to mitigate the damage that it does to your cap. If its in range its going to work. There is no effective way to stop a nos, no weapon disruption. No ammo or cap for it to run out of, nothing. A nos will work in any situation, against any size ships. There is no other weapon in eve that isnt effected by anything but its range. I believe that nos should be tamed down so that it works under the same rules as any other weapon, it should have accuracy, or falloff range, or at least a countermeasure as well as having large nos have less effect on small ships.
I don't have a problem with authority... ...as long as it doesn't get in my way. |

Sash Windu
Gallente The Green Banana Corporation
|
Posted - 2006.12.09 22:13:00 -
[2]
Originally by: ghosttr Every Weapon in eve has a something that effects its usability. Guns have accuracy, missiles have explosion velocity and radius. Something to make it so that the weapon is powerful in the right and and under the right circumstances. This is so that big guns arent so powerful that they dont nerf small ships. The only thing that does not follow this rule is the NOS.
Wrong. So I stopped reading here.
What about scams and webs?
|

Hex Stiletto
Gallente Gallente Forward
|
Posted - 2006.12.09 22:21:00 -
[3]
Originally by: Sash Windu Wrong. So I stopped reading here.
ooooo, Sash is in a bad mood. Is it th wrong time of month dear? Or are you ****ed that Lousia got the bump from Strictly?
  
|

ghosttr
Amarr Point-Zero Ratel Alliance
|
Posted - 2006.12.09 22:29:00 -
[4]
Originally by: Sash Windu
Originally by: ghosttr Every Weapon in eve has a something that effects its usability. Guns have accuracy, missiles have explosion velocity and radius. Something to make it so that the weapon is powerful in the right and and under the right circumstances. This is so that big guns arent so powerful that they dont nerf small ships. The only thing that does not follow this rule is the NOS.
Wrong. So I stopped reading here.
What about scams and webs?
If I am wrong then tell me how a large nos effects a frig, same as it effects a battleship. Tell me when have you ever used a nos withing it range and have it miss.
I don't have a problem with authority... ...as long as it doesn't get in my way. |

Romanov Iscariot
|
Posted - 2006.12.09 22:34:00 -
[5]
Tell me when your warp scrams or webs miss... 
|

Miri Tirzan
Caldari Reikoku Band of Brothers
|
Posted - 2006.12.09 22:34:00 -
[6]
So it works within its range. What is wrong with that?
There are many ways to defeat a Nos armed ship. Things like, stay out of range, use injectors, use passive tanking, use weapons that dont use cap, use a Nos yourself.
Small Nos have a faster cycle than a large Nos, so smaller ships can suck the cap they need to fight from the larger ships and win the cycle wars.
There are ways around Nos but I guess it is just easier to surrender and ask for a nerf.
svetlana - "whining gets you stuff. that is why humans got to the top of the food chain and all the other animals got nerfed."
|

Patch86
Di-Tron Heavy Industries Freelancer Alliance
|
Posted - 2006.12.09 22:35:00 -
[7]
Originally by: Hex Stiletto Or are you ****ed that Lousia got the bump from Strictly?
  
Hehehe, made you me lol  -----------------------------------------------
|

Lojack Girl
|
Posted - 2006.12.09 22:35:00 -
[8]
most Electronic warefair mods dont have anything effecting them other than range ECM will work aslong as its in range but htat has a randome chance of working :( Tracking risrupters dont have any other than range too plus energy nutrilizers :) that are most effective against smaller ships than you so LOL i could go on!
nos is a mod that dosent do any damge other than effect youre cap and there are plenty of ways to avoide it :)
|

Uuve Savisaalo
Umbra Congregatio
|
Posted - 2006.12.09 22:37:00 -
[9]
nos will not work to stop the fire of a projectile user. nos will not stop the fire of a missile user nos will not work, quite obviously, if you do not have a lock nos will therefore not work if you are being jammed or sensor-dampened. nos will not affect a passive tank and, perhaps most humorously, nosferatu will actually consume vastly more cap than it transfers when your target is dry.
Although it could be said that some loadouts use nosferatu perhaps to a fault (when entire decks of 8 are fitted, perhaps), it isn't as outright-decisive factor in combat compared to the old ECM - or, given a highly specialised pilot in a well-fitted ship - the new ecm. Best solution to address it would perhaps involve a receiving-end stacking penalty, combined with increased drain amount of an individual unit -- this way people who fit nosferatu in moderation would benefit against singular target, whilst those who fit it in excess would have diminished returns, no pun intended. Alternately, nossing several targets simultaneously would still be just as effective.
With added bonuses to tanking, added hit points and ship durability on the field, we must be careful to remember that agressive cap denial remains a very attractive, though by far not the only vector of attack. In order to keep the gameplay varied and interesting on the tactical level, it must be kept viable instead of getting 'nerfed into oblivion', as many jibbering spastics victimised by this wonderful module would have it.
Ave. (no relation to tomB)
|

Saint Lazarus
|
Posted - 2006.12.09 22:38:00 -
[10]
No no and NO and I'm sick of people like you getting everything nerfed for you
/NOT signed and if I didnt wanna clog up the forum with more crap I'd make a thread telling CCP to ignore you and leave NOS the way it is
:insert cool signature here: |

Merchantigus
Minmatar Riot Zone
|
Posted - 2006.12.09 22:39:00 -
[11]
Dear masters of the univiverse. merchant here. The Eve forums have had so much whine on them recently that the pure mass of stupidity has created a black hole. We're very sorry pls come fix it ktnx.
Love and kisses
Merchant
Ps. Send more cheese. With the black hole and all you could just kind of toss it in this general direction and the gravity would pull it to us.
"When still up after 30 hours you are type this good you will not mmhmhmmhmmm." |

Benco97
Gallente Multiverse Corporation
|
Posted - 2006.12.09 23:02:00 -
[12]
Don't worry, i'm sure CCP is about to nerf NOS to the stone-age. My basis for this feeling? I just bought an Ashimmu (I am NOT a fan of NOS by the way, I just really like this ship) The Universe will rearrange itself so that NOS is no longer very good JUST so that my ship will suck (in a bad way), it happens every time.
"MY GOD KEEP THIS AWAY FROM BENCO97!!!!!" - Constantine Arcanum |

Bobby 0gata
|
Posted - 2006.12.09 23:06:00 -
[13]
Intelligence, skill and experience are the most effective countermeasure to Nos. Thats why most people that post on these forums seem to have a problem with it.
 |

Haffrage
Revelations Inc. Shroud Of Darkness
|
Posted - 2006.12.09 23:22:00 -
[14]
You invested in something for PVP?! That was your first bad move. Telling the devs was your second  -----
|

Vixisti
|
Posted - 2006.12.09 23:32:00 -
[15]
Just like ecm boats, there should be ships that specialise in nos and have nos bonuses. These ships however should have the hitting power of a 90 year old granny and will be useful mainly as part of a gang.
The rest of nos should be nerfed by either allowing only 1 fitting slot, less cap drain, or adding a tracking penalty to it.
|

Laboratus
Gallente BGG Freelancer Alliance
|
Posted - 2006.12.09 23:33:00 -
[16]
Originally by: Bobby 0gata Intelligence, skill and experience are the most effective countermeasure to Nos. Thats why most people that post on these forums seem to have a problem with it.

I have no choise but to agree with you on this one. Can't think how I could have said it better myself. ___ P.S. Post with your main. Mind control and tin hats |

Nev Clavain
Wise Guys Rogue Method Alliance
|
Posted - 2006.12.10 01:07:00 -
[17]
Originally by: ghosttr Every Weapon in eve has a something that effects its usability. Guns have accuracy, missiles have explosion velocity and radius. Something to make it so that the weapon is powerful in the right and and under the right circumstances. This is so that big guns arent so powerful that they dont nerf small ships. The only thing that does not follow this rule is the NOS. A nos does not have any accuracy, falloff range, or anything to mitigate the damage that it does to your cap. If its in range its going to work. There is no effective way to stop a nos, no weapon disruption. No ammo or cap for it to run out of, nothing. A nos will work in any situation, against any size ships. There is no other weapon in eve that isnt effected by anything but its range. I believe that nos should be tamed down so that it works under the same rules as any other weapon, it should have accuracy, or falloff range, or at least a countermeasure as well as having large nos have less effect on small ships.
die
|

KillinVillin
|
Posted - 2006.12.10 01:18:00 -
[18]
Get a cap booster and adapt like everyone else. Why must you wine?
If this is how you play eve then please go away!
|

Lenaria
Caldari Draconis Navitas Aeterna
|
Posted - 2006.12.10 01:21:00 -
[19]
NOS are fine. Leave them alone.
|

Gone'Postal
Minmatar LuthorCorp Combat Division
|
Posted - 2006.12.10 01:26:00 -
[20]
They could do with a max energy drained per mod
(This would be recharged by docking or inside a POS shield, make them the direct reverse of boosters.)
The man without a face... The company without a clue.
|

ghosttr
Amarr Point-Zero Ratel Alliance
|
Posted - 2006.12.10 01:39:00 -
[21]
Theyre only fine for those that use them and know that they cannot be countered. For the rest of us however they are a cheap 'off' button for our ships. They can turn off all weapons and means of escape by draining the powergrid so much that we cant warp away or even defend ourselves it just as if our ship has been turned off. Nothing else can do that, they can only effect certain systems, not all of them.
I think it would be better if nos worked on a percentage of available cap. And had stacking penalties, or only had a chance of working. Im not against someone that equips a nos and uses it alongside his standards, but recently I have seen nos boats with only nos. They dont even warp scram, they nos you and demand that you pay them, you cant warp away, shoot, repair or anything because of the amount of cap they are taking from you.
If nos could only take up to 25%of cap, and have a stacking penalty, then people could have enough cap to warp away, or repair, or fire. I dont nos was intened as a one stop 'off' button for ships.
I don't have a problem with authority... ...as long as it doesn't get in my way. |

Nev Clavain
Wise Guys Rogue Method Alliance
|
Posted - 2006.12.10 01:50:00 -
[22]
Originally by: ghosttr I dont nos was intened as a one stop 'off' button for ships.
It isn't. 50% of ships/weapons in game can fire with absolutely no cap. Next.
|

Rehmes
|
Posted - 2006.12.10 02:03:00 -
[23]
Edited by: Rehmes on 10/12/2006 02:05:06
Originally by: ghosttr Theyre only fine for those that use them and know that they cannot be countered. For the rest of us however they are a cheap 'off' button for our ships. They can turn off all weapons and means of escape by draining the powergrid so much that we cant warp away or even defend ourselves it just as if our ship has been turned off. Nothing else can do that, they can only effect certain systems, not all of them.
I think it would be better if nos worked on a percentage of available cap. And had stacking penalties, or only had a chance of working. Im not against someone that equips a nos and uses it alongside his standards, but recently I have seen nos boats with only nos. They dont even warp scram, they nos you and demand that you pay them, you cant warp away, shoot, repair or anything because of the amount of cap they are taking from you.
If nos could only take up to 25%of cap, and have a stacking penalty, then people could have enough cap to warp away, or repair, or fire. I dont nos was intened as a one stop 'off' button for ships.
Capacitor boosters, that is your counter to Nos/Neuts.
BTW i dont see what the issue is, im willing to bet most if not all people playing this game have ships set up with at least 1 nos.
|

Miri Tirzan
Caldari Reikoku Band of Brothers
|
Posted - 2006.12.10 02:13:00 -
[24]
Originally by: Merchantigus Dear masters of the univiverse. merchant here. The Eve forums have had so much whine on them recently that the pure mass of stupidity has created a black hole. We're very sorry pls come fix it ktnx.
Love and kisses
Merchant
Ps. Send more cheese. With the black hole and all you could just kind of toss it in this general direction and the gravity would pull it to us.
How about a forum ban since he posts this same trolling entry in many topics.
svetlana - "whining gets you stuff. that is why humans got to the top of the food chain and all the other animals got nerfed."
|

MysticNZ
Solstice Systems Development Concourse
|
Posted - 2006.12.10 02:16:00 -
[25]
How about crying in the right forum?
You make your alliance look good. -=====-
|

HostageTaker
Black Nova Corp Band of Brothers
|
Posted - 2006.12.10 02:26:00 -
[26]
Nerf NOS?!
If anything, we should get NOS enhancing rigs and low slot mods!
Amount / Range / Cycle time

>>> EvE-Online Wallpapers <<< |

K1K1R1K1
Team Machine Incorporated
|
Posted - 2006.12.10 02:46:00 -
[27]
Something has to be broken before it can be fixed m8... comparing nos to guns is comparing apples to oranges. IE: stupid.
_______________________________________ Don't worry aboutit. |

ghosttr
Amarr Point-Zero Ratel Alliance
|
Posted - 2006.12.10 02:57:00 -
[28]
Im not against having nos. What I am against is the fact that a ship with a few large nos can completely incapacitate a frigate. To the point where a frigate cant even warp. I have found myself nossed into oblivion several times by battleships that have 5-6 NOSes. You cant Ab or MWD away, cant fire, cant warp. Its like my ship has just been turned off. Something should stop the NOS from being used as an automatic 'off' button in battle, especially against smaller ships.
I don't have a problem with authority... ...as long as it doesn't get in my way. |

matty01
No Quarter.
|
Posted - 2006.12.10 03:12:00 -
[29]
Originally by: ghosttr Im not against having nos. What I am against is the fact that a ship with a few large nos can completely incapacitate a frigate. To the point where a frigate cant even warp. I have found myself nossed into oblivion several times by battleships that have 5-6 NOSes. You cant Ab or MWD away, cant fire, cant warp. Its like my ship has just been turned off. Something should stop the NOS from being used as an automatic 'off' button in battle, especially against smaller ships.
so stick a small nos on your friggy, it'll cycle faster so you'll always have cap...in between the heavy nos cycles, and even then it'll only be a few seconds until you have cap again
sheesh 
|

Cadela Fria
Amarr eXin Alliance
|
Posted - 2006.12.10 03:16:00 -
[30]
Just reading the topic name, all I have to reply is:
Why fix something that isn't broken???
-Knowledge is a priviledge, not a right |
| |
|
| Pages: [1] 2 :: one page |
| First page | Previous page | Next page | Last page |