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ThaMa Gebir
Gallente Raddick Explorations
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Posted - 2006.12.10 09:04:00 -
[31]
About mobs, yes they are stupid but as far as I (personally only) am concerned they are only a means to an end, isk. YOu need cash to replace that ship you just lost to pvp (yes griefing  ) go off and pop a few rats. If that floats your boat.
I have no problem in people following the pve course of this game, it can be a good break or even a career ( I have only just started lvl 4 missions solo, even though I have played since more than 18 months), but I cannot grind so much.
There will be no survivors now that i'm around - Xorus pwnt - Immy
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tiewan
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Posted - 2006.12.10 09:22:00 -
[32]
One of the great things about this game is you can get back at "greifers" Yeah it sucks when people are jerks in the game. Sometimes you end up losing a ship or a bunch of isk or a few cans of ore. But that just gives you a reason to go get your buddies and settle the score. If all you did in the game was mine peacefully or trade goods or shoot at npc ships while running missions without fear... the game would have no value at all.
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G'Kar Nomad
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Posted - 2006.12.10 09:25:00 -
[33]
Originally by: Mi Lai
Originally by: G'Kar Nomad
Quote: That is an outright lie! We don't want to discriminate anyone! We want *both* anti-social *and* social players to grief each other!
Wrangler Assistant Community Manager EVE Online
Okay, now we know CCP actively encourage griefing in the game. This quote from Assistant Community Manager Wrangler says it all.
Fair enough. CCP has spoken.
But is there a limit to the amount of griefing even CCP will tolerate? Should there be...?
Geez you're pathetic. I hope to find you in game and skullvuck your Frozen Corpse.
Yup, this is about what I expect from a loser with the manners of a troll and an IQ of a dead turkey.
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Hotice
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Posted - 2006.12.10 09:56:00 -
[34]
Edited by: Hotice on 10/12/2006 09:59:25 The limit to griefing is actually the number of paying accounts. When griefing is causing large number of people quitting, then ccp will do something about it. Otherwise, they wouldn't. Take UO as an example. When that game first came out, lots of pks were doing decent amount of RP. It wasn't just about kills so the pk issue wasn't too serious. However, about 8 months into it's release, pk issue started to become very serious but still didn't cause many account cancellations. After about a year, griefing problem started to really hitting the player base. During the next few months, UO was losing average 6.8k players every month. EA online game division manager came to OSI and asked all the Sr. Guides what is going on since he couldn't get a real answer from OSI management. So we told him that pk and griefing issue is the real reason for such amount of people leaving UO.
Then DD(designer dragon) came in and defended his support to the whole pvp system. However, he cannot stop players from leaving the game even after the Order/Chaos city pvp system. Thus EA asked OSI to find solution to the griefing and pk problem. The solution came after a few very long months of brainstorming. At the end, Trammel and Felucca was decided as the final solution. Did it make UO a better game? I personally think no; however it did saved the game. We actually saw more people coming back than leaving for almost 2 years after the patch. So, what does that tell you? Well, it shows that non consensual pvp is very unpopular; Player self governing doesn't work; pve and pvp player base doesn't mix well. Most importantly, it also tells you that unless griefing is really hurting the wallet, game company is not going to do anything about it.
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Wotar
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Posted - 2006.12.10 10:13:00 -
[35]
Griefing Griefing Griefing Griefing Griefing Griefing Griefing Griefing Griefing Griefing Griefing Griefing Griefing Griefing Griefing Griefing Griefing Griefing Griefing Griefing Griefing Griefing Griefing Griefing Griefing Griefing Griefing Griefing Griefing Griefing Griefing Griefing Griefing Griefing Griefing Griefing
Thats ^ what these forums have been like recently. Where are the old days when people just got on with stuff in game? If you used a word like 'griefing' back then you'd just get laughed at. The player base is pathetic now. You should all be ashamed for spamming up the forums with this toss.
Wrangler just used the word light-heartedly to mean 'shooting at each other'. Get off his back and stop posting such drivel.
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JOSEPHx
Caldari Mercenary Forces Exquisite Malevolance
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Posted - 2006.12.10 10:28:00 -
[36]
Official CCP griefing limit statute.
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Alexandre Darktide
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Posted - 2006.12.10 10:29:00 -
[37]
Originally by: G'Kar Nomad
Quote: That is an outright lie! We don't want to discriminate anyone! We want *both* anti-social *and* social players to grief each other!
Wrangler Assistant Community Manager EVE Online
Alrighty then...
I take it this was a response to a customer's legitimate concern about griefing in game. In my real life profession frequently I have to deal with disputes between customers and customers unhappy with the company's response. Comments like the one above are not only unhelpful and poor customer service, but are, frankly, something that, as a manager, I would deal with swiftly and severely. Regardless if CCP believes the complaints are valid or not, the CUSTOMER believes it is, and CCP owes it to their customers to treat them with tact and respect.
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Acerus Malum
Encina Technologies Namtz'aar k'in
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Posted - 2006.12.10 10:29:00 -
[38]
To be honest, the OP posted a good question: can CCP (or anyone for that matter) discriminate between playing for one's own fun, or playing for someone else's grief? For that matter, are they even different at all? If so, is there a fine line between them (short answer: there isn't) or is it different on a case-by-case basis?
Unfortunately, this is not a question that can be reasonably discussed on a game forum because the players will defend their own play style instead of discuss the matter logically and with a level head. Even with objective participants, the question is extremely difficult to answer; however, here is fuel for the flaming---erm, fire I mean.
Originally by: Build 27912 to 28028 addresses Patch Notes for Revelations 1.1 Some VERY diligent griefers were able to exercise considerable effort with no gain to spoil the new player experience for new players. This has been resolved.
In this instance, CCP recognized griefing in one form and squashed it. I would actually like to know what this exploit was, now that it has been patched and removed from the game.
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shogun1
Gallente Mortis Angelus
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Posted - 2006.12.10 10:39:00 -
[39]
Originally by: G'Kar Nomad
Quote: That is an outright lie! We don't want to discriminate anyone! We want *both* anti-social *and* social players to grief each other!
Wrangler Assistant Community Manager EVE Online
Okay, now we know CCP actively encourage griefing in the game. This quote from Assistant Community Manager Wrangler says it all.
Fair enough. CCP has spoken.
But is there a limit to the amount of griefing even CCP will tolerate? Should there be...?
lol, how some take sarcasm amazes me....
Also, OP needs to be beaten with a common sense hammer. hablaaarg? |
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Saucerhead
Forum Moderator

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Posted - 2006.12.10 10:52:00 -
[40]
Locking this, as the original post is an ugly troll.
In case you don't get, Wrangler was *joking*.
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