| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Dror
Center for Advanced Studies Gallente Federation
5
|
Posted - 2015.08.25 01:23:54 -
[1] - Quote
Markus Reese wrote:Limited alternatives mean limited player base. This is a lot more truth than what might seem obvious. It's supposed to be a sandbox, with progression and freedom.
--
@ this sort of odd banter, it would make more sense if the argument was about actually doing something in-game for the equivalent of SP; but the mechanic is just arbitrary gating. There's no motivation in a set queue, because there's no reward for any amount of play.
No socialization because of low character value? SP problem. Gameplay doesn't seem open, and thus competitive, because all of the depth is behind worthless limitations? SP problem. Stations are empty because of limited industry SP? Sov is unchallenged because of limited character and, thus, corp progression?
Yet these are all main criticisms of the game with no other obvious fix. The gameplay is fun enough, for any niche including marketing and advanced ship maneuvers (that the game is basically a 3D ARPG), yet playing any interesting role well is behind a completely preposterous amount of non-gameplay. |

Dror
Center for Advanced Studies Gallente Federation
5
|
Posted - 2015.08.25 13:48:10 -
[2] - Quote
This whole idea is undermining the validity of SP as a problem for gameplay. Last I checked, the best progression in a video game (especially an MMO) is not money but gameplay. It's of very little conversational value that corps would rejoin in a reset, except that there is very little cause for one beyond advertising and increased competitive gameplay (little, because the same effect can be accomplished by SP disappearing).
Fresh, non-stale gameplay is an SP problem. https://forums.eveonline.com/default.aspx?g=posts&m=5990619#post5990619 |

Dror
Center for Advanced Studies Gallente Federation
6
|
Posted - 2015.08.25 15:49:48 -
[3] - Quote
Jenshae Chiroptera wrote:Dror wrote:... This whole idea is undermining the validity of SP as a problem for gameplay. ... I like that even when I am too busy or not in the mood, my character is progressing in the time that I have paid for the account. I like that I don't have to grind out XP. It is probably the largest reason that I avoid most other MMOs these days. OK, but that's no gameplay. Thus, the positives of being rewarded for non-play provide no explanation for the negatives from limitations *on* play. |

Dror
Center for Advanced Studies Gallente Federation
6
|
Posted - 2015.08.30 13:51:12 -
[4] - Quote
Snagletooth Johnson wrote:New engine first, then reset. Most development studios would say that anything possible with a fresh engine is possible as is.
The problem with EvE is that actually editing the code is apparently problematic because of documentation. It seems humorous how many games with modding get thousands of pages of mods but no fan, engine port -- especially with all of the free engines worth implementing (and the limitations on modding with most games). |
| |
|