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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Zihao
Signal Cartel EvE-Scout Enclave
45
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Posted - 2015.09.06 20:09:03 -
[1] - Quote
If the nexus of most, if not all, of these issues comes from NPC corps being an effective shelter from player wars in highsec... why not simply open them up to war declarations too? That seems like a much more elegant solution than trying to implement additional mechanics around when, how long, and what tax rate you operate with under an NPC banner. |
Zihao
Signal Cartel EvE-Scout Enclave
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Posted - 2015.09.06 21:00:40 -
[2] - Quote
Bronson Hughes wrote:Zihao wrote:If the nexus of most, if not all, of these issues comes from NPC corps being an effective shelter from player wars in highsec... why not simply open them up to war declarations too? That seems like a much more elegant solution than trying to implement additional mechanics around when, how long, and what tax rate you operate with under an NPC banner. That would tip the risk scale too far the other way. Even though I don't think that pilots in NPC corps should be able to operate as profitably as those in player corps, wardec-free NPC corps need to exist. There needs to be some (relatively) safe haven.
What is the scope and purpose of the safe haven? |
Zihao
Signal Cartel EvE-Scout Enclave
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Posted - 2015.09.07 03:37:39 -
[3] - Quote
I'm still curious to know why a certain safe haven for, especially non-new, players is desirable in the context of trying to fix a system that they fully bypass. |
Zihao
Signal Cartel EvE-Scout Enclave
50
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Posted - 2015.09.07 14:48:29 -
[4] - Quote
Bronson Hughes wrote:When I made the "safe haven" comment, I was referring to how NPC corps currently work, specifically how you can't be wardecced. I wasn't talking about somehow changing them to make them safer than they are now.
I was under no other impression.
Bronson Hughes wrote:If EvE is truly to be a sandbox it must accomodate all styles of play, even those who want to play less aggressively and with less risk than your average C&P denizen. My goal isn't to increase their risk, because ultimately there is a large segment of players who, if they had more risk forced upon them, would simply leave the game.
This seems to run contrary to the desires of your electorate.
Bronson Hughes wrote: My goal is to reduce their reward relative to being in a player corp. If you want to stay in an NPC corp and run missions or mine rocks in a 1.0 system all day, you can still do that, but you won't be as profitable as someone in a mature player corp who's doing the same thing in a 0.5 system. The rocks would be worse, the missions would pay less, and player corps would get benefits that you don't.
Is "they will quit," the only reason you support NPC war immunity as a desirable mechanic? If not, could you discuss other reasons why you feel it is desirable? |
Zihao
Signal Cartel EvE-Scout Enclave
50
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Posted - 2015.09.07 15:30:30 -
[5] - Quote
Bronson Hughes wrote:The number of options for playstyle isn't broken, the relative rewards for perusing them is.
The problem seems to be that, if you bypass whole mechanics, relative reward becomes unimportant as the cost of living in highsec is fairly close to zero.
Bronson Hughes wrote:See above. Being a sandbox means keeping as many options open as possible. I feel that allowing wardecs against NPC corps reduces options, which I see as bad for the sandbox. Driving players away is more a consequence of human psychology and thus harder to quantify, but reducing options is pretty much black and white.
So the only reason you support war immunity, or the only reasons you're willing to articulate, are:
1. Players will quit if we take that away. 2. Taking away options is bad.
Would it be fair to say that your answer to the "appropriate scope," question then is: Total war immunity is absolutely necessary. If so, would you (assuming nobody quit) explain what repercussions you imagine as a result of negated NPC war immunity? |
Zihao
Signal Cartel EvE-Scout Enclave
58
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Posted - 2015.09.09 22:25:40 -
[6] - Quote
I assume he means the 1.5 accounts per player and is very bad at algebra since that renders more alts than mains a mathematical impossibility.
30,000 Accounts = 1.5Accounts/1Players -> Players= 30,000 Accounts/1.5 Accounts = 20,000 Players Players-Total Accounts = Alt Accounts -> 30,000 Accounts - 20,000 Mains = 10,000 Alts
So about 1/3 or 33.3% of the characters online are probably alts. |
Zihao
Signal Cartel EvE-Scout Enclave
58
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Posted - 2015.09.10 06:39:18 -
[7] - Quote
admiral root wrote:Zihao wrote:I assume he means the 1.5 accounts per player and is very bad at algebra since that renders more alts than mains a mathematical impossibility.
30,000 Accounts = 1.5Accounts/1Players -> Players= 30,000 Accounts/1.5 Accounts = 20,000 Players Players-Total Accounts = Alt Accounts -> 30,000 Accounts - 20,000 Mains = 10,000 Alts
So about 1/3 or 33.3% of the characters online are probably alts. Except your post is an educated guess (based on a figure released by CCP?), which is perfectly reasonable. He's stating a "fact" that probably isn't a fact at all because grrrr, ebil piwates.
Yes, hence the "bad at algebra," bit. No doubt he lost his ability to count in that fit of rage. |
Zihao
Signal Cartel EvE-Scout Enclave
59
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Posted - 2015.09.11 02:11:31 -
[8] - Quote
Bronson Hughes wrote: Implementing some algorithm that actually calculate relative risk would be complicated. I don't want to sound like a broken record, but... isn't that exactly what the NPC corp tax rate dynamic you are proposing does? It would have to: calculate the relative risk, assign this a cost, implement a graduated tax rate to compensate?
[bullhorn] Hay Hay, Ho Ho! Those NPC Corps Gotta Go! [/bullhorn] |
Zihao
Signal Cartel EvE-Scout Enclave
59
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Posted - 2015.09.11 05:26:08 -
[9] - Quote
Yeah, but the other proposal is just the same principle inverted. Now you're putting a positive risk calculation mechanic in to compensate for being a part of the war system rather than circumventing it.
IMHO your platform of simple reforms is both worthwhile and admirable; however, I think a good deal of said reforms are ineffectual in the face of such simple work-arounds. |
Zihao
Signal Cartel EvE-Scout Enclave
70
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Posted - 2015.09.15 00:09:23 -
[10] - Quote
We're at war with two corps, third as of tomorrow. It's really not that dangerous, especially for an explorer flying a fast frigate. Just drop your exploration goodies off at a non-hub station and contract it to jita with a courier service. Then log in with your zero-sp alt character at said hub and sell everything.
Viola, you're now basically immune to the average war. |
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