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Unfamed II
FinFleet Lotka Volterra
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Posted - 2007.02.07 11:28:00 -
[31]
Been trying several setups for gang warfare, but this ship kinda sucks. 
800's or 650's
XL SB II/C5L (dunno which i used, this ship is cpu retarded) Invufield II * 2 Shield Boost Amp II * 2 (or some faction amps) Injector II
DCU II Gyro II * 3 something
Tanks rather well and hits well too, doesn't have speedmods since this ship is SLOW anyways, no point because your gang is doing it for you, and lock time to bs is crap. - - Seriously, it's not that great being an amarr, is it?
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gordon cain
Minmatar x13 Privateer Alliance
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Posted - 2007.02.08 09:33:00 -
[32]
Edited by: gordon cain on 08/02/2007 09:32:53 Sat around the other day and looked at this ship. Then I looked at my shield skills which made me think about putting some kind of plate setup on instead.
So:
High: 8 800mm II (With Barrage, Hail, Fusion in cargo)
Mid: 1 Warp Disruptor II 1 TS Web 1 Sensor booster II 3 Dampners
Low: 3 1600 PlateII 1 Damage control II 1 Energized Adaptive Nano Membrane
Drone: 3 Beserker II 5 Warrior II
Rigs: 1 Explosive Rig 1 Damage Mod Rig 1 Falloff Rig
Wanted to put another Rig with damage on but in my region prices are insane.
Note this is a gang ship for lasting long and dealing damage, and with my low-slave I have something in the area of 37k armor and move like a station.
Gordon Cain
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Gyro DuAquin1
Tri Optimum Dusk and Dawn
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Posted - 2007.02.08 09:35:00 -
[33]
Originally by: gordon cain Sat around the other day and looked at this ship. Then I looked at my shield skills which made me think about putting some kind of plate setup on instead.
So:
High: 8 800mm II (With Barrage, Hail, Fusion in cargo)
Mid: 1 Warp Disruptor II 1 TS Web 1 Sensor booster II 3 Dampners
Low: 3 1600 PlateII 1 Damage control II 1 Energized Adaptive Nano Membrane
Drone: 3 Beserker II 5 Warrior II
Rigs: 1 Explosive Rig 1 Damage Mod Rig 1 Falloff Rig
Wanted to put another Rig with damage on but in me region prices are insane.
Note this is a gang ship for lasting long and dealing damage, and with my low-salve I have something in the area of 37k armor and move like a station.
Gordon Cain
when having a almost no tank fitting or as in your case crappy reistances towards the two most used damage types (thermal/kinetic) u need to outclass ur enemie by damage, and with no damage mod i cant see that happen tbh.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.02.08 09:48:00 -
[34]
Originally by: Goumindong HIGH
8 x 800 Repeating Artillery II
MEDIUM
1 x Heavy Electrochemical Cap Injector 1 x XL Shield Booster II 2 x Invulnerability Field II 2 x Shield Boost Amp II
LOW
1 x DCU II 3 x Gyrostabalizer II 1 x Co-Proc/RCU[whichever you need to make it fit]
RIGS
3 x Projectile Falloff Rigs.
Drones
4 x Warden Sentry Drones
--------------------------------
Tactics
1) Load Barrage 2) Warp in with gang 3) Launch drones 4) Target something tackled below 50KM 5) Activate guns and Drones 6) Watch Target Explode 7) Goto 4
If Targeted: 1) Run your utterly ridiculous shield booster 2) Recover 1486 Shield Every 5 Second Cycle for a total of 297 rep/second with a minimum of 72 cap/second use for a total of 3.11 shield/cap transfer rate. 3) Boost your capacitor as needed with the cap injector. 4) Goto 1
Made a little change, 2 INV II, 2 boost amp IIs is probably better than the extra em hardener.
Other options for ridiculous tanking include droping an INV II[only 1 blasphemy!] fitting 3x shield boost cap redcution rigs and then adding a second shield booster. Yea, it will use 86 cap/second, but it will boost 2973 shield every 5 seconds for an utterly ridiculous tank of 594 shield regend per second. ---------------------------------------- Thou Shalt "Pew Pew" |

smallgreenblur
Minmatar Wreckless Abandon The UnAssociated
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Posted - 2007.02.12 14:17:00 -
[35]
Tweak the above setup a bit and I get a 1.2k dps tank on my lowest resist with 14k shields. Dps isn't great tho, but in over a month of pvp I haven't run into a gang capable of killing it in less than 3 minutes (and I don't really count that one since there were over 6 bs and FCS shooting me...)
It's a great ship providing you use the bonuses wisely. As always.
sgb
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Omega Bloodstone
Battlestars Curse Alliance
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Posted - 2007.02.12 15:34:00 -
[36]
Originally by: Splagada gonna try this last one
but bleh again its gang only?
one question tho, why are shield tankers considered as gang pvpers?
Because the shield tank reduces the amount of slots you have to scram/web/ect the target. You cant gank someone that can just warp away.
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Omega Bloodstone
Battlestars Curse Alliance
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Posted - 2007.02.12 15:34:00 -
[37]
Originally by: Splagada gonna try this last one
but bleh again its gang only?
one question tho, why are shield tankers considered as gang pvpers?
Because the shield tank reduces the amount of slots you have to scram/web/ect the target. You cant gank someone that can just warp away.
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ian666
Minmatar Turbulent
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Posted - 2007.02.16 15:59:00 -
[38]
Edited by: ian666 on 16/02/2007 15:55:48 Highs.
8x 800T2's AC (why use 650's? you have way loads of grid and with a web your tracking is fine).
Meds
2x Invun T2s 1x XL SB 1x Heavy Cap Booster T2 1x Scram 1x Web
Lows
3x Gyro T2s, 1x Tracking Enhancer T2 1x DC T2
Rigs
1x Them 1x EM 1x Pro Damage
Could swap out the Pro Damage for another tracking but u can play around.
Tanks well and does serious damamage.
With no Implants to help Damage etc and 4x Heavy T1 Drones its doing 1146 DPS
Not bad and it can tackle just a little slow at locking.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.02.16 16:27:00 -
[39]
projectile falloff > projectile damage. In nearly all cases. ---------------------------------------- Thou Shalt "Pew Pew" |

Kagura Nikon
Minmatar MASS HOMICIDE FREGE Alliance
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Posted - 2007.02.16 17:51:00 -
[40]
Originally by: gordon cain Edited by: gordon cain on 08/02/2007 09:32:53 Sat around the other day and looked at this ship. Then I looked at my shield skills which made me think about putting some kind of plate setup on instead.
So:
High: 8 800mm II (With Barrage, Hail, Fusion in cargo)
Mid: 1 Warp Disruptor II 1 TS Web 1 Sensor booster II 3 Dampners
Low: 3 1600 PlateII 1 Damage control II 1 Energized Adaptive Nano Membrane
Drone: 3 Beserker II 5 Warrior II
Rigs: 1 Explosive Rig 1 Damage Mod Rig 1 Falloff Rig
Wanted to put another Rig with damage on but in my region prices are insane.
Note this is a gang ship for lasting long and dealing damage, and with my low-slave I have something in the area of 37k armor and move like a station.
Gordon Cain
to do that you should use a machariel...
If brute force doesn't solve your problem.. then you are not using enough!! |

Parity
Templar Securities and Holdings Lupus Caerulus
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Posted - 2007.04.10 14:00:00 -
[41]
Edited by: Parity on 10/04/2007 13:58:54 I like the armor approach on this ship as well - forget the shield booster bonus, just look at the pg, it screams armor.
High: 4 800mm II (With Barrage) 4 Heavy Dim Nos
Mid: 1 Warp Disruptor II 1 Named Web 1 Sensor booster II 1 100mn MWD 2 2 ECM Jammers (Or dampeners, or 1 ecm 1 dampener)
Low: 4 1600 PlateII 1 LAR II
Drone: 3 Beserker II 5 Warrior II
Rigs: 3 Trimark armor pump
52k armor, all the solo tools including jamming and mwd, and no power problems with the NOS
Cant do this setup on a machariel, or any other ship that I can find. Armor resists are low, but with 52k who cares 
-= Euphoria Unleashed FTW =- |

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.04.10 14:05:00 -
[42]
Originally by: babylonstew Edited by: babylonstew on 07/02/2007 07:10:41
Originally by: Goumindong HIGH
8 x 800 Repeating Artillery II
MEDIUM
1 x Heavy Electrochemical Cap Injector 1 x XL Shield Booster II 1 x EM Active Hardener II 2 x Invulnerability Field II 1 x Shield Boost Amp II
LOW
1 x DCU II 3 x Gyrostabalizer II 1 x Co-Proc/RCU[whichever you need to make it fit]
RIGS
3 x Projectile Falloff Rigs.
Drones
4 x Warden Sentry Drones
--------------------------------
Tactics
1) Load Barrage 2) Warp in with gang 3) Launch drones 4) Target something tackled below 50KM 5) Activate guns and Drones 6) Watch Target Explode 7) Goto 4
If Targeted: 1) Run your utterly ridiculous shield booster 2) Recover 1122 Shield Every 5 Second Cycle for a total of 224 rep/second with a minimum of 72 cap/second use for a total of 3.11 shield/cap transfer rate. 3) Boost your capacitor as needed with the cap injector. 4) Goto 1
was playing with something similar the other day, until it got popped in a fairly large engagement lol but i had 1 tracking and 2 falloff rigs, as they stack, didnt hink 3 fall off be worth it, and 15% tracking made more sense to me then a slight incrase in fall off edit: too early for typing
fallof rigs are not stack nerfed. I use 3 on my ships and I get 15% from each of them.
If brute force doesn't solve your problem... you are not using enough |

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
|
Posted - 2007.04.10 14:14:00 -
[43]
Originally by: Parity Edited by: Parity on 10/04/2007 13:58:54 I like the armor approach on this ship as well - forget the shield booster bonus, just look at the pg, it screams armor.
High: 4 800mm II (With Barrage) 4 Heavy Dim Nos
Mid: 1 Warp Disruptor II 1 Named Web 1 Sensor booster II 1 100mn MWD 2 2 ECM Jammers (Or dampeners, or 1 ecm 1 dampener)
Low: 4 1600 PlateII 1 LAR II
Drone: 3 Beserker II 5 Warrior II
Rigs: 3 Trimark armor pump
52k armor, all the solo tools including jamming and mwd, and no power problems with the NOS
Cant do this setup on a machariel, or any other ship that I can find. Armor resists are low, but with 52k who cares 
mmm The shield tank maesltrom will eat this alive. 8 Guns with 3 gyro II and 5 medium explosive drones wil eat your huge armor HP like chocolate. It will take about 1 min and 15 seconds to eat all your armor. With slave set it could change the outcome...
But my Maesl have 10k shields with 80% resist to your damage types... about same total effective HP as you against Explosive. And.. with a much much more powerfull replenish of HP.
While your guns will do pathetic damage to a dual Invul II shield tank with 2 Amplifiers II and XL booster. ECM is a chance of changing the outcome but tier 3 BS are very hard to jam with multispectral...very hard.
MAesltrom is not supposed to be a solo ship.
If brute force doesn't solve your problem... you are not using enough |

Syntosk
Amarr Ticon Enterprises
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Posted - 2007.04.10 14:40:00 -
[44]
I think the best use for this ship is to abuse the 8x 1400 arties, and alpha dmg targets to the hell
Tempest is the one to go with ACs...
get your sniper tempest in the hangar and click strip fitting, put it in the maelstrom and add 2 more turrets and something else...
-- "Purge the unclean..."
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.04.10 14:54:00 -
[45]
Edited by: Kagura Nikon on 10/04/2007 14:54:19
Originally by: Syntosk I think the best use for this ship is to abuse the 8x 1400 arties, and alpha dmg targets to the hell
Tempest is the one to go with ACs...
get your sniper tempest in the hangar and click strip fitting, put it in the maelstrom and add 2 more turrets and something else...
well funily I find exaclty the opposite. The alpha strike difference bwetween both is minimal. With teh tempest having a much lower cost to buy and equip. So much better for fleet.
On AC role the maelstrom can field HUGE dps advantage (as any Shield tank ship can) and a far superior tank.
No you do not need mobility! 3 fallof rigs and barrage and you don need to move in battlefield. And the maesltrom don't need the range trick to defeat a blasterthron...
maesltrom role.. is Pure brute force. Give him some support and its a champion ship. Only weakness is small cargo hold for the ammount of ammo usage.
The only thing I fear in my mael is a BS fielding 3 Remote dampeners II with good adv skills. That can bring my lock range to within scramble range. In other words.. domni
If brute force doesn't solve your problem... you are not using enough |

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
|
Posted - 2007.04.10 14:54:00 -
[46]
Edited by: Kagura Nikon on 10/04/2007 14:54:19
Originally by: Syntosk I think the best use for this ship is to abuse the 8x 1400 arties, and alpha dmg targets to the hell
Tempest is the one to go with ACs...
get your sniper tempest in the hangar and click strip fitting, put it in the maelstrom and add 2 more turrets and something else...
well funily I find exaclty the opposite. The alpha strike difference bwetween both is minimal. With teh tempest having a much lower cost to buy and equip. So much better for fleet.
On AC role the maelstrom can field HUGE dps advantage (as any Shield tank ship can) and a far superior tank.
No you do not need mobility! 3 fallof rigs and barrage and you don need to move in battlefield. And the maesltrom don't need the range trick to defeat a blasterthron...
maesltrom role.. is Pure brute force. Give him some support and its a champion ship. Only weakness is small cargo hold for the ammount of ammo usage.
The only thing I fear in my mael is a BS fielding 3 Remote dampeners II with good adv skills. That can bring my lock range to within scramble range. In other words.. domni
If brute force doesn't solve your problem... you are not using enough |

Boci
The Legion. Requiem-Aeternam
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Posted - 2007.04.11 00:26:00 -
[47]
I actually enjoyed my Maelstrom as part of a large(r) fleet.
Fit 1200s in highs, range/tracking in low. SB or two in mid, and the rest a light shield tank.
If you have a mind and you are set up on your snipe location, youll be aligned, and the natural HP plus your tank gives you more time to warp out and save yourself (hopefully)
More so then a tempest anyway. Yes, 1200s have less range, but unless your fleet is camping for awhile, you cannot count on that 220km preplot snipe location, and in large groups Primaries can die *fast* so the quicker refire on 1200s was beneficial to me.
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Caldari Online
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Posted - 2007.04.11 00:47:00 -
[48]
the 800mm t2, 3dmg mod, 3 falloff rig maelstrom is overpowered
expect at lest a stacking nerf on those rigs, enjoy it while it lasts which tbh will be 6-12months at lest knowing tux
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.04.11 11:35:00 -
[49]
Originally by: Caldari Online the 800mm t2, 3dmg mod, 3 falloff rig maelstrom is overpowered
expect at lest a stacking nerf on those rigs, enjoy it while it lasts which tbh will be 6-12months at lest knowing tux
Funny that you are the only person in eve comunity that thinks maesltrom is overpowered... while 80% of people think mael sucks (granted they are also wrong)
If brute force doesn't solve your problem... you are not using enough |

Caldari Online
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Posted - 2007.04.11 12:01:00 -
[50]
Edited by: Caldari Online on 11/04/2007 12:02:05
Originally by: Kagura Nikon
Originally by: Caldari Online the 800mm t2, 3dmg mod, 3 falloff rig maelstrom is overpowered
expect at lest a stacking nerf on those rigs, enjoy it while it lasts which tbh will be 6-12months at lest knowing tux
Funny that you are the only person in eve comunity that thinks maesltrom is overpowered... while 80% of people think mael sucks (granted they are also wrong)
it is overpowered with AC and 3x falloff rigs . but devs dont do anything until many whine. as for enough people to whine, the mael needs to kill a couple thousand ships. then people will cry overpwoered and it or the rigs will recieve a nerf
blasterthron has killed many in its time, and people are saying it is overpowered or too strong ect
but mael is a blasterthron with 50km range, no cap guns, 1100dps, different dmg types ect
imo it needs its rof changed into a dmg bonus ( 1400 alpha ) and the falloff mods needs to be limited to 1 per ship.
but tbh i dont really care about balance anymore becuase we are all becoming multirace specilised
my main has max skills in all 3 gun races guns (bar specilisation lvl 5), max drone skills, it means i can jump into any FOTM unless its caldari. i see within a year no one will complain becuase most people will be able to use at lest 2 or 3 of the races
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.04.11 12:27:00 -
[51]
Edited by: Kagura Nikon on 11/04/2007 12:24:46 nothing to see here.. stupid forum system bug.. :P
If brute force doesn't solve your problem... you are not using enough |

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
|
Posted - 2007.04.11 12:28:00 -
[52]
Originally by: Caldari Online Edited by: Caldari Online on 11/04/2007 12:02:05
Originally by: Kagura Nikon
Originally by: Caldari Online the 800mm t2, 3dmg mod, 3 falloff rig maelstrom is overpowered
expect at lest a stacking nerf on those rigs, enjoy it while it lasts which tbh will be 6-12months at lest knowing tux
Funny that you are the only person in eve comunity that thinks maesltrom is overpowered... while 80% of people think mael sucks (granted they are also wrong)
it is overpowered with AC and 3x falloff rigs . but devs dont do anything until many whine. as for enough people to whine, the mael needs to kill a couple thousand ships. then people will cry overpwoered and it or the rigs will recieve a nerf
blasterthron has killed many in its time, and people are saying it is overpowered or too strong ect
but mael is a blasterthron with 50km range, no cap guns, 1100dps, different dmg types ect
imo it needs its rof changed into a dmg bonus ( 1400 alpha ) and the falloff mods needs to be limited to 1 per ship.
but tbh i dont really care about balance anymore becuase we are all becoming multirace specilised
my main has max skills in all 3 gun races guns (bar specilisation lvl 5), max drone skills, it means i can jump into any FOTM unless its caldari. i see within a year no one will complain becuase most people will be able to use at lest 2 or 3 of the races
we3ll just prior to Kali release Tux stated inforums taht he tought Maesltrom was too weak in fact.. so you are really alone on this...
Remember maesltrom is ashield tank shi. Shield tank ships are always more poerfull oin brute force, shield tank is more powerfull and allow more space to damage mods. But have teh drawback of no ewar capability.
So you cannot expect armor tanked BS to outperform (on pure brute force) a shield tanked BS that is clearly made to purre brute force.
The blasterthron can be used solo, A maelstrom to be more powerfull than a blasterthron will have problems to be used solo.
Also you should compare Mael with Hyperion, since its the closest equivalent. Both 8 guns and tank bonus.... And i think they are fairly even. Maels has best range (always remembering that dps is quite lower after 1/2 fallof, so the realistic range with high damage is like 30 km with barrage. Hyperion can match its tank and damage (will use armor tank rigs probably), its faster and can field a good mid slot setup without compromisse tank. That is the natural tradeoff between blaster and AC boats, so its fairly balanced.
If brute force doesn't solve your problem... you are not using enough |

Ath Amon
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Posted - 2007.04.11 12:42:00 -
[53]
Edited by: Ath Amon on 11/04/2007 12:39:54
Originally by: Caldari Online Edited by: Caldari Online on 11/04/2007 12:02:05
Originally by: Kagura Nikon
Originally by: Caldari Online the 800mm t2, 3dmg mod, 3 falloff rig maelstrom is overpowered
expect at lest a stacking nerf on those rigs, enjoy it while it lasts which tbh will be 6-12months at lest knowing tux
Funny that you are the only person in eve comunity that thinks maesltrom is overpowered... while 80% of people think mael sucks (granted they are also wrong)
it is overpowered with AC and 3x falloff rigs . but devs dont do anything until many whine. as for enough people to whine, the mael needs to kill a couple thousand ships. then people will cry overpwoered and it or the rigs will recieve a nerf
blasterthron has killed many in its time, and people are saying it is overpowered or too strong ect
but mael is a blasterthron with 50km range, no cap guns, 1100dps, different dmg types ect
imo it needs its rof changed into a dmg bonus ( 1400 alpha ) and the falloff mods needs to be limited to 1 per ship.
but tbh i dont really care about balance anymore becuase we are all becoming multirace specilised
my main has max skills in all 3 gun races guns (bar specilisation lvl 5), max drone skills, it means i can jump into any FOTM unless its caldari. i see within a year no one will complain becuase most people will be able to use at lest 2 or 3 of the races
this is simply not true, mael can break 1k dps only with hails, with barrage it sits at around 900 dps with 3gyro, so i doubt that it can deal 1.1k at 50km
at that distance with barrage it should be just around 600dps (faloff rigs included)
a phoon with 425mm + siege and 2 bcu do around same max dmg with a bit less than 900dps but a way better dmg curve, over 700dps at 50km
such phoon can fit a 5 slot armor tank. 3 armor rigs and have 4 mid slots free for ew... even if using a mid for a cap booster it can still fit 3 damps or sensor + damps...
i will not call the mael overpowered... personally i will take a phoon over a mael anyday even gang warfare... more stable dps, bit less tank but ew capability... at half the price too :P
Originally by: Diana Merris
Unfortunately, rather than address the slot layout/tanking issues for Minmatar the Devs have simple declared that it makes us "versitile".
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Caldari Online
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Posted - 2007.04.11 12:45:00 -
[54]
Originally by: Ath Amon
this is simply not true, mael can break 1k dps only with hails, with barrage it sits at around 900 dps with 3gyro, so i doubt that it can deal 1.1k at 50km
i didnt say it can do 1100dps at 50km. i said it can do 1100dps which it can with drones. but WOW @ 900DPS with barrage
Originally by: Ath Amon at that distance with barrage it should be just around 600dps (faloff rigs included)
and that isnt overpwoered?
|

Ath Amon
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Posted - 2007.04.11 12:54:00 -
[55]
Originally by: Caldari Online
Originally by: Ath Amon
this is simply not true, mael can break 1k dps only with hails, with barrage it sits at around 900 dps with 3gyro, so i doubt that it can deal 1.1k at 50km
i didnt say it can do 1100dps at 50km. i said it can do 1100dps which it can with drones. but WOW @ 900DPS with barrage
Originally by: Ath Amon at that distance with barrage it should be just around 600dps (faloff rigs included)
and that isnt overpwoered?
lol not at all, you should nerf half the BS of eve if you think that 600dps at 50km is overpowered...
abaddon have over 900dps at 50km (and generally all amarr BS have good dps at that distance) raven 800dps phoon 700dps
and ehm... at that distance an hype with 350mm rails have more than 600dps...
Originally by: Diana Merris
Unfortunately, rather than address the slot layout/tanking issues for Minmatar the Devs have simple declared that it makes us "versitile".
|

Caldari Online
|
Posted - 2007.04.11 12:56:00 -
[56]
Originally by: Kagura Nikon we3ll just prior to Kali release Tux stated inforums taht he tought Maesltrom was too weak in fact.. so you are really alone on this...
dont you know? tux gets paid by the hour, why do u think it takes a year to year and a half to balance something that would take someone with a little math a single day.
wait until he sees the 50km 1100dps maelstrom. he will change his tune
Originally by: Kagura Nikon Remember maesltrom is ashield tank shi. Shield tank ships are always more poerfull oin brute force, shield tank is more powerfull and allow more space to damage mods. But have teh drawback of no ewar capability.
are you trying to be stupid?
8x 800mm t2. mwd. cap inj. xl-booster. 24km. web. invol. 3x dmg mod, 1x tracking mod, 1x dcu
that beats the megathron on damage at every range. it guns use no cap. it has ammo with differnet dmg types. it can tank, mwd, web and scam.
it takes away the pulse-geddon-poc-abbadons range advantage.
it is uber
Originally by: Kagura Nikon So you cannot expect armor tanked BS to outperform (on pure brute force) a shield tanked BS that is clearly made to purre brute force.
no ship should be able to do 1100dps AND hit out at 50km while having such high tracking too! abbadon is better than geddon, mega, apoc, abbadon, hyp when it comes to close range fighting.
Originally by: Kagura Nikon The blasterthron can be used solo, A maelstrom to be more powerfull than a blasterthron will have problems to be used solo.
no it is fine solo. 8x 800mm t2. mwd. cap inj. xl-booster. 24km. web. invol. 3x dmg mod, 1x tracking mod, 1x dcu.
same as megathron, but 3x the range. no cap guns. better tank DPS wise and cap efficeny wise
Originally by: Kagura Nikon Also you should compare Mael with Hyperion, since its the closest equivalent. Both 8 guns and tank bonus.... And i think they are fairly even. Maels has best range (always remembering that dps is quite lower after 1/2 fallof, so the realistic range with high damage is like 30 km with barrage. Hyperion can match its tank and damage (will use armor tank rigs probably), its faster and can field a good mid slot setup without compromisse tank. That is the natural tradeoff between blaster and AC boats, so its fairly balanced.
it WAS balanced before the introudtion of 3x falloff rigs 
now maelstrom/tempest can hit at 50km while mega can do 20km
megathron is a better close range ship than the hype imo, hyperion vs mael. well the mael is MUCH better
|

Major Stormer
Caldari Celestial Apocalypse Insurgency
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Posted - 2007.04.11 12:57:00 -
[57]
WTF are people here posting armor tanking setups :/
If you do anything with a maelstrom, give it 8 guns and shield tank.
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Caldari Online
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Posted - 2007.04.11 13:01:00 -
[58]
Edited by: Caldari Online on 11/04/2007 12:57:52
Originally by: Ath Amon
Originally by: Caldari Online
Originally by: Ath Amon
this is simply not true, mael can break 1k dps only with hails, with barrage it sits at around 900 dps with 3gyro, so i doubt that it can deal 1.1k at 50km
i didnt say it can do 1100dps at 50km. i said it can do 1100dps which it can with drones. but WOW @ 900DPS with barrage
Originally by: Ath Amon at that distance with barrage it should be just around 600dps (faloff rigs included)
and that isnt overpwoered?
lol not at all, you should nerf half the BS of eve if you think that 600dps at 50km is overpowered...
abaddon have over 900dps at 50km (and generally all amarr BS have good dps at that distance) raven 800dps phoon 700dps
and ehm... at that distance an hype with 350mm rails have more than 600dps...
"abaddon have over 900dps at 50km (and generally all amarr BS have good dps at that distance)"
the tracking different is massive. the AC tracking compaired to tachs is much better. you will hit crusiers orbitting at 50km EASILY, while tachs will miss. also the ships you talk about are snipers, they do not have mwd, or a 24km, or a webber, or a tank........... so it is not a real comparrision is it
"raven 800dps"
how? setup! does it have 20km, or mwd, or webber? also will it do full dmg to crusiers like a mael?
"phoon 700dps"
how setup!
"and ehm... at that distance an hype with 350mm rails have more than 600dps..."
proof please! then, its tracking is **** in comparrion its guns use cap it is a sniper and doesnt have usefull mwd, or 20km, or webber.....
stop being stupid. we all know mael is overpwoered. dont worry and use it. in a years time when tux wakes up it or the rigs will get a nerf
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.04.11 13:02:00 -
[59]
Originally by: Caldari Online
Originally by: Ath Amon
this is simply not true, mael can break 1k dps only with hails, with barrage it sits at around 900 dps with 3gyro, so i doubt that it can deal 1.1k at 50km
i didnt say it can do 1100dps at 50km. i said it can do 1100dps which it can with drones. but WOW @ 900DPS with barrage
Originally by: Ath Amon at that distance with barrage it should be just around 600dps (faloff rigs included)
and that isnt overpwoered?
nope... Phoon can do the same, as well as raven (granted only to big targets) as well as an abadon and armageddon. So no its not overpowered since other ships can match that.
And exact numbers are 851 brute dps with barrage and 519 dps at 50 km (with 3 fallof rigs)
The maesltrom is good, but far from overpowered. its is only fulfilling a role taht minmatar never had a ship to use.. heavy standing combat vessel.
If brute force doesn't solve your problem... you are not using enough |

Ath Amon
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Posted - 2007.04.11 13:11:00 -
[60]
Edited by: Ath Amon on 11/04/2007 13:09:43
Originally by: Caldari Online
i have yet to see proof of mael hitting at 50km for 1.1k dmg... also to my reply you said that you didn't meant to say that mael do 1.1k at 50km then on other reply you said that again... 
we are also speaking of gang setups (as Mael is a gang ship) if you start to say... raven have not webber and mwd or thing like that you have also to consider that if mael start to fit mwd, webber, can inj it will end up with a 3+1 slot shield tank that i can't hardly call a good tank
and about the dmg i posted and setups... here the proof
edit in the graph i gave a inbuilt 55% faloff bonus to mael to simulate rigs
Originally by: Diana Merris
Unfortunately, rather than address the slot layout/tanking issues for Minmatar the Devs have simple declared that it makes us "versitile".
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