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Zihao
Signal Cartel EvE-Scout Enclave
29
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Posted - 2015.09.02 18:17:03 -
[1] - Quote
As a newbie I don't mind the attribute system. It's not the most compelling thing in the game, but I can see where making skill training a one-dimensional "everything of the same rank trains at the same rate," is undesirable from the vantage point of removing that having to make a choice when it comes to whether or not your want to have good niche skills, like drones, or good core skills, weapons, ships, etc.
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Zihao
Signal Cartel EvE-Scout Enclave
31
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Posted - 2015.09.03 19:01:13 -
[2] - Quote
Aerasia wrote:Chance Ravinne wrote:I'm not saying they should I will. I want to see one of those "EVE is Easy" videos one day where suitonia is explaining how remapping for Willpower gave a bigger window for scram kiting and led to a win.
Wouldn't that be far more restrictive than the current system?
You're just substituting a decision that impacts future skillpoints based on your ability to keep/afford implants for some present state buff.
So screwing that up would be a lot worse since the consequence wouldn't be a year later, when you were a million sp short, but right now, when your module can't do X because you decided to try X, Y, and Z career first and they ate up all your remaps.
Again, I don't think attributes as they stand are a cool feature, but it would be hilariously ironic to replace the "needless complexity," of the attributes/training dimension with an even more complex feature that had an impact on individual ships or modules. |

Zihao
Signal Cartel EvE-Scout Enclave
33
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Posted - 2015.09.04 02:20:52 -
[3] - Quote
Aerasia wrote:Zihao wrote:it would be hilariously ironic to replace the "needless complexity," of the attributes/training dimension with an even more complex feature that had an impact on individual ships or modules. I don't think "Replacing needless complexity with game impacting complexity" is the definition of " ironic" you were looking for.
Except they both impact the game, so there's nothing changing in that sense. I don't see how you can be hung up on a system because it makes everyone remap the same way to train, but think it's wonderful that they should all remap the same way for a role like combat. The irony is palpable, it's a shame you're missing it.
I can totally understand wanting to do away with attributes. I may be ambivalent about how important that is, but I see the logic. Replacing their current functionality with a booster/hardwire style buff just seems to be attempting to solve a problem by replacing it with another one. |

Zihao
Signal Cartel EvE-Scout Enclave
59
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Posted - 2015.09.10 20:02:03 -
[4] - Quote
It's probably the first thing that comes to mind after grinding levels in Diablo III.  |
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