|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Slide
|
Posted - 2007.10.17 11:41:00 -
[1]
Hey Merodda,
You say you are using tech 2 artil. and the ammo varies. i thought tech 2 guns had 2 sorts of ammo (long range and cap/speed eating short range) you swap between that or do you use regular ammo in the tech 2's and if so why, the scout version looks as a excact copy to me but cost less grid...or do i miss something?
|

Slide
|
Posted - 2007.11.29 13:33:00 -
[2]
Edited by: Slide on 29/11/2007 13:35:09 My setting for lvl 4 missions for some time now:
High 8x 1400 Howitzer Artillery II (Using mostly Phased Plasma and EMP ammo)
Mid 1x Afterburner II, 1x Caldari Navy X-large Shield Booster 3x Hardeners (2x Rat specific II, 1x Invulnerability I) 1x Shield Boost Amplifier I
Low 3x Gyrostabilizer II 1x Capacitor Flux Coil II 1x Power Diagnostic System II
Rigs 3x Capacitor Control Circuit
2x 5 Medium Drones II
As long as i don't do anything stupid, like agroing whole rooms, the tank-ability is more then suficient. With more then enough cap to use my Afterburner to keep distance...mostly somewhere between 30 and 50km. (You could always swap one Gyro for a Flux coil or PDS for better cap recharge) Only things i don't do with this setup is 1: Worlds Collide the Serpentis entrance, i prefer my Typhoon for that and 2: Angel Extravaganza Bonus room, i guess i am just scared :P
|

Slide
|
Posted - 2007.12.04 18:12:00 -
[3]
You could try and swap a few low slots (Gyro's) for more cap recharge. I started missions in my Typhoon, who had a much longer sustainable cap recharge, but not as much damage as the Maelstrom. In most if not all missions i need to tank some initial heavy dps, but if i make work getting distance i surely won't need to run that booster for 5 min. I just turn it on and off as needed. Don't forget that the shield boost bonus of that ship adds alot to the amount you repair per cycle.
And the Afterburner is just for those situations where you need to take distance fast, otherwise its turned off, wich makes the tankability a lot stronger/longer.
Belive me, if you read upon your missions, and pull carefully this setup allows you to do most missions. Ofc it also depends on your skills. I don't have that many skills but Minmatar BS is at 5 (shieldboost bonus 37.5%) and alot of the gunnery skills are maxed to.
|

Slide
|
Posted - 2008.01.01 10:53:00 -
[4]
Edited by: Slide on 01/01/2008 10:53:58 Edited by: Slide on 01/01/2008 10:53:20 After having a break from EVE for about a month, i came back and whas a bit rusty and made small errors wich lead to jump outs or almost jump outs of missions. I made a new setup that had more room for errors. It included a capacitator booster for the extra cap when needed, i also swapped the 1400 for 1200's (mainly because the booster took to much grid for the 1400 to fit, and i wanted the low slots to be filled with weapon upgrades. The new setup has the advantage of being better in missions with relative less BS wile still being able to dish out enough damage against BS. It also has more emergency tankability with the batteries.
HIGH 8 x 1200mm II
Medium 1 x Afterburner II 3 x Hardener II 1 x Shield Booster II 1 x Heavy Capacitator Booster II
Low 3 Gyro's II 2 Tracking Enhancer II
|

Slide
|
Posted - 2008.01.01 17:10:00 -
[5]
Actualy you are right, eventho i consider the few % in shield resist a bit of a waste for a whole slot, stack-penilty due to a invulnerability shield. It will help immensively when down to armor or worse
|

Slide
|
Posted - 2008.01.01 20:09:00 -
[6]
Edited by: Slide on 01/01/2008 20:12:02 What i mean is that from the 12.5% a DCUII gives only 3% more resistance is added to the 3 hardeners already running....you should know this :-) And yes its still 12.5% from whats left but the higher your resistance get the lesser it will add, to a point where the module is near useless.
|

Slide
|
Posted - 2008.01.01 22:07:00 -
[7]
Yeah a XL shield booster Ned, and what you said about the tracking issue, that actualy makes alot of sense Wit a AB i don't have any problems with tracking at all so yes i might aswell swap m for a DCU and a PDS.
|

Slide
|
Posted - 2008.01.04 09:19:00 -
[8]
Originally by: Lrrp In my opinion the DCU is only really good for when your armor is going and the DCU is your last ditch insurance. If you are shield tanking, when you lose 75% of your shields it is time to think about warping out of the mission. I don't use them. Instead I have 3 pdu's and 2 Counter balanced mounts (damage + RoF)
Well in a way it makes sense, if you are armor tanking and the **** hits the fan you might end up wqrping away close to your structure -- there the difference between 0% resist and 60 is huge--- Whereass if you shieldtank chances are big you try warping away while still a bit in your shield. So while the DCU helps every tank, its most beneficial to armor tankers IMO :-)
|

Slide
|
Posted - 2008.01.04 09:27:00 -
[9]
After training AWU to 5 and fiddling a bit bewteen 1200 and 1400's my semi final mission setup is:
High
8 x 1400 Artillery II
Medium
1 x Domination 100MN AB 1 x Caldari navy X-large Shield Booster 2 x Caldari Navy Hardeners 1 x Dread Guristas Invulnerability Field (Been lucky in a mission) 1 x Heavy Capacitator Booster II
Low
3 x Domination Gyrostabilizer 2 x Power Diagnostic System II
Rigs
3 x CCC Rigs
10 x medium Tech 2 drones
There isn't a mission i can't tank with this setup. The AB lets me hit frigates and one shot them at the right distance if needed, ofc i have drones for that. The Cap Booster is not really needed but it gives me a secure feeling of being able to mess things up and allows me to make stupid mistakes so now and then.
|

Slide
|
Posted - 2008.01.04 10:49:00 -
[10]
Edited by: Slide on 04/01/2008 10:50:15
Originally by: Liang Nuren
Originally by: Slide After training AWU to 5 and fiddling a bit bewteen 1200 and 1400's my semi final mission setup is:
*fitting*
Seems like a really good fit. I was looking at the damage curves from 1200's to 1400's, and have settled on reworking my fit to include 1400mm Arties.
Since you have so much faction stuff on your Mael, you should consider a pair of CCC II's. ;-)
-Liang
Looks good, opens some new fitting options or just raw more cap recharge. A bit expensive tho, especialy because i am so nanve as to belive the Vargur gets a overhaul any time soon :D
|
|

Slide
|
Posted - 2008.01.05 15:01:00 -
[11]
Edited by: Slide on 05/01/2008 15:03:15 Edited by: Slide on 05/01/2008 15:02:45 Edited by: Slide on 05/01/2008 15:02:14 Edited by: Slide on 05/01/2008 15:01:05 After all these excellent calculations, nice work Liang, i adjusted my Maelstrom slightly. I swapped one Capacitator rig with a Ancillary Current Router. That way i have been able to ditch the 2 PDU's and replace them with a Gyro and Tracking Enhancer II. It's less cap recharge but i hardly ever use the cap booster and here is where it can shine. The whole new setup adds another 6 to 8% dps rough numbers.....
High
8 x 1400 Artillery II
Medium
1 x Domination 100MN AB 1 x Caldari navy X-large Shield Booster 2 x Caldari Navy Hardeners 1 x Dread Guristas Invulnerability Field (Been lucky in a mission) 1 x Heavy Capacitator Booster II
Low
4 x Domination Gyrostabilizer 1 x Tracking Enhancer II
Rigs
2 x CCC Rigs I 1 x Ancyllary Current Router I
10 x medium Tech 2 drones
Who needs a Vargur 
|

Slide
|
Posted - 2008.01.21 19:30:00 -
[12]
Edited by: Slide on 21/01/2008 19:33:50 You probly overlooked the ACR because i can fit 8 1400 II + the above fitting with my skills. And i don't talk about a fitting program, i am actualy flying this setup.
|

Slide
|
Posted - 2008.01.25 22:28:00 -
[13]
Originally by: 1200 baud
Originally by: Slide Edited by: Slide on 21/01/2008 19:33:50
Yes, I did overlook the ACR. I too fly this ship, and use a similar setup, and no I'm not an EFT junkie.
I am sorry i whas a bit agitated, to many people tell u how to fit a ship from some fitting program's experience. Not that those program's are bad, i use m myself to check things 
|

Slide
|
Posted - 2008.01.29 14:05:00 -
[14]
Is it because you fitted it in EFT? EFT seems to have a problem with cap flux coil, and not calculating it right.
|

Slide
|
Posted - 2008.01.29 19:05:00 -
[15]
Edited by: Slide on 29/01/2008 19:05:35
Originally by: Blane Xero For some overtank fans -
8x 1200mm scout.
1x XL SB II, SBA II, and either 2em/therm, 2kin/therm, or invuln/kin/therm/em mixes (depending on the mission) all T2 ofc.
5x Cap Flux II.
3x CCC.
Runs perma with everythin going, only missions i can imagine this struggling with is a blood raider or Enemies Abound 5/5. with Minnie BS IV you get 1060 boost every 5/sec and with an alround 70%ish alround resists with 66% on EM being lowest. and specific settups being both around 85%ish.
Makes me wonder to how you run that stable, only energy management skill i have not maxed is energy management 4 (5% cap) and shield compensation 3 (missing 4% cap usage on the booster), i compenseted that with a extra cap recharge II. I run out of cap after 3m 40sec.
|

Slide
|
Posted - 2008.03.08 20:38:00 -
[16]
Originally by: Twin blade I still fail to see why people use Cap booster's given how with rigs they are now not needed in any way in PVE.
Simple fact is 2 PDU's T2 and 3 CCC rigs will run a large T2 for over an hour with all harder's and with a XL you recover so much shield hp you hardly use it.
This is by no means a flame whatsoever. I have used a Maelstrom for over a year without a cap booster and at some point i tried it and actualy never looked back. It allowed me to use some other stuff in my rigs and actualy neglect cap recharge mod's altogether, wich increased my effectivenes in missions. But most importantly i wanted to say that you might consider the fact everyone has a different kind of playstyle,i like cap boosters, it fits my playstyle. So if you state that you simply fail to see why someone uses something think of it as a personal preference. It doesn't matter if you see it as long as the user sees it :D
|

Slide
|
Posted - 2008.09.30 19:15:00 -
[17]
Edited by: Slide on 30/09/2008 19:16:19 I recently picked up EVE again, however my system is somewhat unstable and i haven't found a solution yet. Thats the reason i wanted to make a setup wich is relatively cheap but strong in survivability and still decent in power, so no named modules, all tech 2, with some exceptions due to cpu problems.
High * 8 x 1400mm Howitzer Artillery II
Mid
* X-Large C5-L Emergency Shield Overload I * 2 rat specific Shield Hardeners II * Invulnerability Field II * Heavy Capacitator Booster II * Shield Boost Amplifier I or Afterburner II (depending on mission or taste.
Low
* 4 x Gyrostabilizer II * Tracking Enhancer II
Rigs
* Ancilary Current Router * 2 x Capacitor Control Circuit I
2 x 5 Medium drones II
Thats roughly 90M exclusive drones + the ships coast. Not such a terrible thing to loose when the system crashes. I like to have a Cap booster for unforseen emergency's like forgetting to put off the shield booster   You need a cpu implant with this setup tho.
|
|
|
|