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Draco letalis
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Posted - 2006.12.11 19:55:00 -
[1]
i keep hearing about how ammar suck hard, but they got some of the coolest ships/story, so i just wanted it out in the open, do ammar suck? as i am considering starting one anny input would be helpfull
Regards Draco Letalis
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Caleb Paine
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.12.11 20:01:00 -
[2]
No, they don't suck. If you have the proper skills and actually know how to use them they're very viable. They're problem is that they can't change their damage type which doesn't help them but that doesn't mean they suck.
They have very focussed ships and weaponsystems, you don't have to crosstrain much, which means you can specialise really well with Amarr. They do good damage, have good tanks and make the true pewpew(tm) sound.
They're just not too good for PVE.
-------------------------------- ISS Navy Task Force; Protecting your interest. |

Ducius
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Posted - 2006.12.11 20:04:00 -
[3]
so, even thoug they cant scratch a armor tank (or so i heard) they are still viable for small scale pvp as well as fleet?
what are the advantages of ammar?
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Caleb Paine
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.12.11 20:19:00 -
[4]
Edited by: Caleb Paine on 11/12/2006 20:26:09 people like to whine, simply because it's the one chance at being heard for some and/or because they are ignorant, remember; this is the retardweb.
Everything has it's pros and cons and people like to exagerate the cons and forget about the pros hoping that enough whining might swing the pendulum to their side. I'm not saying they're uber or that they have no drawback, it's just that every race has it's limitations, you can whine about it but it might be more useful to try and work with the good things and work around the limitations.
Amarr do very good damage, their guns have nice tracking and (for T1 at least) there's no ammo logistics needed. They can tank very well, they're just very focussed around their weapon system and tank. They don't do drones much (apart from a few ships), missiles isn't really used and they don't have to train shieldtanking (as Minmatar have to do, they use both shield as armor tanks). So again, very sturdy, simple, focussed shipdesigns.
The only crosstraining you might consider is training minmatar guns (projectiles) at times this can be very useful, but this is no different from caldari having to train both hybrids and missiles, gallente needing hybrids and drones and minmatar needing projectiles, missiles AND drones.
Some say they don't have fluff, others explain it as being focussed so not much crosstraining needed. It all depends on if you want to whine or not.
On the damage thing; yes lasers do lots of EM damage and yes armor tanks have good EM resists, but thermal is quite crappy (it's the least tanked resist) so that kinda makes up for it. Also, no whining has ever stopped a geddon/prophecy/curse/pilgrim/zealot/omen/maller/punisher from killing stuff. Amarr hit like trucks, it's just that at ultra short range Gallente will outdamage them.
-------------------------------- ISS Navy Task Force; Protecting your interest. |

Zin Rathbone
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Posted - 2006.12.11 20:48:00 -
[5]
In every mmo there is a class that is constantly ****ed on by everyone as being broken, and their problems are almost always exagerated. In Eve the luck winner in the Amarr. Their problems are greatly exagerated. Not immaginary, mind you, but exaggerated. They could use a little love, but are totally playable WITHIN THE RIGHT ROLES. Amarr are, for the most part, not that good at solo pvp. (Arbitrator/Curse/Pilgrim being excepted). They are fine in gangs, totally playable pve, and have some insanely tough ships. Their main weakness is the limited ability to change dammage types and a shortage of midslot for e-war. They are somewhat vulnerable to nos attacks to to heavy cap usage of their weapons.
Try playing an Amarr, and if you like the playstyle stick with it. If its not fun for you then try something else. BTW, Galentee might be an option for crosstraining. They are both armor tanks, both gunships with drones (Galentee heavy on the drones, Amarr heavy on the guns). Their is a fair amount of overlap in their skill sets.
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Berand
AWE Corporation Ascendant Frontier
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Posted - 2006.12.11 21:57:00 -
[6]
Edited by: Berand on 11/12/2006 21:57:17 Amarr don't suck. Every race has strong points and weak points. I can't stress just how good the fact that they don't need ammo is in 0.0, where there is no NPC market at all.
If you're defending a system against invaders, it's more then possible for them to lock down stations and gates, so that you're left doing hit-and-runs from a POS. Running out of ammo basically means you can't fight anymore. Every race except Amarr has that problem. If you're invading enemy space, you wont be able to dock anywhere at all, so it's the same problem only amplified.
Also the Pilgrim and Curse are possibly the two best recon ships out there.
The fact that they only do one damage type also wont particularly matter in 0.0 fleet operations, because virtually everyone uses a full gank setup (all offensive modules, no defensive). I suppose it might be a disadvantage if you're planning on challenging people to duels for the rest of your life. ;)
"There are no atheists in shuttles" isn't an argument against atheism, it's an argument against shuttles. |

Hin Vemere
Trader's Academy Daikoku Trade Syndicate
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Posted - 2006.12.11 23:39:00 -
[7]
I see Amarr ships used in PVP all the time. I wasn't even aware there was a bias against them.
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Major Stormer
Caldari Red Storm Vendetta
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Posted - 2006.12.12 00:44:00 -
[8]
No they dont suck. the 5-6 people who constantly forum ***** about them will have you believe otherwise.
As would the caladri forum *****ers, and the galante...and the minmater...
Everyone wants to be uber. Red Storm Vendetta is now recruiting! Click me for more info |

Asestorian
Minmatar Dark Centuri Inc. Firmus Ixion
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Posted - 2006.12.12 13:54:00 -
[9]
Amarr don't suck, and I personally love flying them. However, in small gangs and solo, in the majority of cases Minmatar and Gallente ships walk all over them. Armageddon with high skills and damage mods has some mean damage though. The other problem is of course capacitor, as lasers use a great deal of it, meaning you can't really run lasers and a tank for very long. Amarr are also the weakest race against Nos, again because of the high capacitor needs.
The EM damage problem does also exist. Omni tanks on armour are quite common, and with armour having a naturally high resistance to EM damage, this causes problems for Amarr. However, again this mostly affects solo PvP, as in gangs you can still apply some decent enough extra damage. And I personally fly only in gangs so it doesn't matter too much to me.
Another thing to note is that Lasers have quite high fitting requirements, the difference in damage between the highest tier of weapons and the next one down, is normally higher than the difference between the highest tier and the lowest tier in other weapon types. Not all ships have drone bays, or large ones anyway, so extra damage is also limited in a lot of cases. In fact, many people fly Amarr ships such as the Punisher, Maller and Apocalypse (Also Abaddon now I guess) with Autocannons (Minmatar weapons) to completely negate the cap usage of the weapons, and apply it all to the tank. This doesn't do much damage, but combined with some Nos, and an insane tank, can work quite well.
Amarr advantages are of course that they don't run out of ammo (though the Tech II Laser crystals will be destroyed after a certain amount of shots (around 1000 per gun, I think), so Tech II crystals don't have this advantage, not only that, but it costs much much more for an Amarrian ship to use Tech II ammo compared to the other races as you still need one crystal per gun.) They also only take 1 second to change a crystal compared to 10 seconds to change ammo type for other races. However the falloff on Lasers is almost non-existent, so they have to change crystals more often, to keep doing a good amount of damage at the range they are in. They can put out extreme raw DPS (this means damage against 0% resistance basically) and/or can have a really good tank. They also have the cheapest weapons around, as everyone is flying the other races. It costs less to fit an Apocalypse with 8 Tachyon IIs than it does to fit a Tempest with 6 1400mm IIs I think.
They are shiny, and I personally like the look and backstory of the Amarr as well, but that is based on personal preference to backstory.
At the end of the day, the Amarr are the current underdogs. They do require high SP, but that SP is put into only a few categories. With some good piloting skills too (I don't have any of that ) that SP can be put to great use. However other races are far more effective. Gallente being the current favourite and easiest to train in PvP. Caldari aren't good solo due to med slots being used for tank and tackling gear, Minmatar are like Amarr, they need high SP, but can use it better in PvP atm.
And the whole Amarr sucking for PvE, isn't really true, they are quite good at it IMO. Raven is better though.
---
---
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Jin Entres
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.12.12 14:07:00 -
[10]
Amarr certainly don't suck. If you look at the recent alliance tournament, for example, a great number of successful strategies involved Amarr ships (Abaddon, Absolution and Curse being very common and effective).
Amarr have been powerful for a long time, and the late changes that have undermined their strength (armor compensation skills making energized adaptive nano membranes more viable and capacitor dominance vs. weapon cap use) have made Amarr representatives vocal.
P.S. Amarr are not cool. They are narrow-minded arrogant religious fanatics with a skewed (or inexistent) concept of equality and human rights. ---
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Draco letalis
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Posted - 2006.12.12 14:44:00 -
[11]
what i really like is the gunship concept, so i just wanted to know if the large and slow gunship that just blasts its way thrug anny one smashing missiles or better yet strong beams of laser into enemy ships, is the ammar than for me?
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Rodj Blake
Amarr PIE Inc.
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Posted - 2006.12.12 15:15:00 -
[12]
If you like big ships firing big beams of holy purifying energy, then Amarr is for you.
The biggest problem for Amarrian ships is their lack of flexibility.
Dulce et decorum est, pro imperator mori
It's great being Amarr, ain't it? |

Draco letalis
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Posted - 2006.12.12 15:27:00 -
[13]
okay, but do they make people bang thair heads into the keybord when they ge tjumped by one? or when a ammar ship shows up at a gang? but what i am most interested in, ar ethey good ships to learn the feel of this game? And the firepower? do they got some good firepower?
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Amelia Korima
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Posted - 2006.12.12 15:48:00 -
[14]
Edited by: Amelia Korima on 12/12/2006 15:49:38 Amarr Ships are VERY good.
They can Armor tank for a very long time and their weapons have some of the highest Base DPS in the game.
They are very fun to fly, fairly easy to learn, and best of all have very limited ammo limitations. With 20m^3 of space you can easily carry several crystal types to adapt for different ranges, reload almost instantly, and never have to worry about going back to base to reload or trying to guess how much ammo you need and how much room you need to leave for salvage.
That being said.. They are SLOW and they can not change damage types. You will be dealing EM or Thrm from your Turrets. This is not realy as bad since you will do higher sustaind DPS then any ship out there and your tracking speed helps insure that your shots hit. If you come accross a target that is very resistant to EM/Thrm things get harder, but thats what your friends are for. :) Note: I have flown Amarr ships for some time, and while annoying the limited damage type isnt a huge problem. People have to pick and choose what they tank against, and often enough its Thermal and Kinetic or Explosive. :)
IMHO if they have any weakspot, its their lack of Mid's. You can not slap on a ton of jammers, scramblers, or other support moduels. Though having a friend with you that does makes you a very nasty pair.
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Draco letalis
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Posted - 2006.12.12 17:57:00 -
[15]
Thanks for the replys, from what i have heard in this thread, they are not as bad as i have come to belive, i just have one more question, the colour/sound/impact/graficks of the lasers, as they mean a lot to the feel of the gameplay, could you describe it or send a screenshoot?
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Caleb Paine
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.12.12 18:33:00 -
[16]
Laser are THE best weapon system when it comes to (sound) effects and theatrics.
-------------------------------- ISS Navy Task Force; Protecting your interest. |

Ducius
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Posted - 2006.12.12 19:27:00 -
[17]
okay, the ones i have right now are pretty poor, they are dubble lasers or sumthing, 2fast shoots with a ugly yellow thin line, and a not that cool sound?
does it get better?
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Perry
Amarr The X-Trading Company Dusk and Dawn
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Posted - 2006.12.12 20:26:00 -
[18]
Edited by: Perry on 12/12/2006 20:28:18 Edited by: Perry on 12/12/2006 20:27:40 Lasers are the best weapon if you want graphic and sound.
Look here: Armageddon with Beams
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Ducius
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Posted - 2006.12.12 20:49:00 -
[19]
That is a freaking sweet pick, how do i make my beams look like that
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Draco letalis
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Posted - 2006.12.12 20:51:00 -
[20]
That is a freaking sweet pick, how do i make my beams look like that
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Perry
Amarr The X-Trading Company Dusk and Dawn
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Posted - 2006.12.12 20:54:00 -
[21]
I Have more ^^ Clicky
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Ducius
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Posted - 2006.12.12 20:59:00 -
[22]
byt how do i make my beams look that way?
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Perry
Amarr The X-Trading Company Dusk and Dawn
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Posted - 2006.12.12 21:17:00 -
[23]
Every Laser has its own Effect and Sound. You have to change Crystals to achieve different Colors and Ranges.
Frigate Class: Gatling Pulse: tiny rapid Laser Dual Light Beam/Pulse: tiny weak pew pews with ****ty sound Medium Beam/Pulse: small ray
Cruiser Class: Quad Ligh Beam: quad pew pew with grafic glitch, looks retarded Focused/Heavy Pulse: Pew Pew Pew short pulsed shots *hot* Focused/Heavy Beam: Steady Ray, mediocre effect if you ask me ->Bug: Focused Pulse FX mixed up with Focused Beam's one (since beta lol)
Battleship Class: Dual Heavy Pulse / Beam: Two rays fired, looks okayish, but the pulse's fx is out of place, should be pewpewpew Mega Pulse: Energy Pulse Ray charges one second and then goes PEW, very cool effect and sound Mega Beam: Big Ray, very good effect Tachyion Beam: More Big Ray with *BaWUUUsh* ^^
Capital Class: Dual Giga Pulse: A massive Pew Pew with very weak sound effect Dual Giga Beam: OMG Huuuge Ray of Destruction with mediocre sound effect.
Does this answere all your questions?
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Billy Sastard
Amarr Zephyr Enterprises Inc. Astral Wolves
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Posted - 2006.12.12 22:36:00 -
[24]
I love amarr, I am a 99.4% amarr pilot (projectile guns, and I just HAD to try out a rifter, go figure). The only thing you will need to get used to is that every time you talk to someone, or someone sees you in a belt ratting, you are going to hear "You should get a raven" .
While, admittedly, the raven is the superior ratting/mission ship, with the proper skill distribution and focus amarr can rat with the best of them, just not quite as early in our career. On the pvp side however, amarr ships are pretty good, and you will see alot of people in them out on the battlefield. -=^=-
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Sakura Nihil
Tabula Rasa Systems The Star Fraction
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Posted - 2006.12.12 22:44:00 -
[25]
OMG Tachyons ! KA-PEW!!!
That's all I have to say on that .
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Qutsemnie
Caldari Deep Core Mining Inc.
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Posted - 2006.12.13 02:53:00 -
[26]
Its not so much the raven as cruise missles imo. I get better PvE results with my typhoon than my amarr ships simply cause the pve pwn of the cruise missle system is undeniable.
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Letouk Mernel
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Posted - 2006.12.13 03:23:00 -
[27]
Yeah, laser color depends on the color of the crystal (and different colors will give you different ranges). How the laser looks and sounds depends on which laser it is, with Cruiser weapons and Battleship weapons generally looking very nice, while Frigate weapons not that great.
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Nariana Verex
Amarr Terra Nova Technologies
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Posted - 2006.12.13 06:03:00 -
[28]
Edited by: Nariana Verex on 13/12/2006 06:08:58 Edited by: Nariana Verex on 13/12/2006 06:08:18 Hey Perry...
Screw making my lasers look like that, that much I know already. How does one get their GUI to look like that? o.O Though it looks awkward, do you need to use those buttons to toggle through the hardpoint shortcuts, Perry? -------------------------------------------- You will also find that training other race skills will open up a new style of gameplay. You will have fun. Try that.
-CCP --------------------------- |
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Saucerhead
Forum Moderator

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Posted - 2006.12.13 09:45:00 -
[29]
You can't make GUI look like this. This must be an old screenshot, pre-Exodus (so something like 2 years old). --
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Ydyp Ieva
Caldari Romarrian Empire
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Posted - 2006.12.13 15:24:00 -
[30]
Edited by: Ydyp Ieva on 13/12/2006 15:25:47
Originally by: Saucerhead You can't make GUI look like this. This must be an old screenshot, pre-Exodus (so something like 2 years old).
well it surely looks like my GUI when I started out 2 years ago :D
And I only have flown the Arbitrator so far as Amarr ship. But still have seen some gankageddons around. One almost got me, and they still scare the hell out of me.
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Simon Jax
Gallente Freelancing Corp
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Posted - 2006.12.13 17:56:00 -
[31]
IÆm mainly a Drone boat pilot, so my actual experience with Amarr ships is more or less limited to the Arbitrator. After quite a bit of time in both it and the Vexor I feel that the Arbitrator is the superior drone-cruiser (T1). That extra mid-slot is far more valuable than the hi slot, and one of the very few occasions where Amarr mid-slots outnumber that of comparable ships!
As for the gripes about Amarr ships vs. Armor tanked ships, it can really be hit or miss. IÆve had several tank setups where in the EM resistance was hardly boosted above its nominal value. Kinetic and Thermal are usually my highest resists, followed by EM and then Explosive. But that EM resist isnÆt all that much higher that Explosive, something like a 5%-10% difference. With their higher raw DPS output, Amarr ships could pound down my tank better than anyone who isnÆt firing massive amounts of Explosive damage my way!
The cap usage and specialization needs are drawbacks, as well as the relative lack of mid-slots. I donÆt know from experience how much this hurts one in PVP except for the obvious weakness to NOS attacks. Personally, I just donÆt like yellow enough to go for Amarr ships, but that Curse and Pilgrim are mighty sexy and may just get my attention down the road!
--Wherever you go, there you are. |

Draco letalis
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Posted - 2006.12.13 20:09:00 -
[32]
i have stated my ammar, and i like it alot, i got the desroyer, but due to powergrid problems i can only fot 5 out of 8 possible lasers? could annyone tell me what to do execpt training my engeneering skill?
Regards Draco Letalis
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Cipher7
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Posted - 2006.12.13 21:07:00 -
[33]
Originally by: Draco letalis i have stated my ammar, and i like it alot, i got the desroyer, but due to powergrid problems i can only fot 5 out of 8 possible lasers? could annyone tell me what to do execpt training my engeneering skill? Draco Letalis
Power Diagnostics
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Ma'Tier Batok
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Posted - 2006.12.13 21:33:00 -
[34]
Mind you I haven't gotten past a Coercer but a few things I have learned about the Amarr that I like.
1) Don't have to carry around loads of ammo. 2) Either you learn how to manage your cap or you're dead, that means if you go to a ship will less dependency on cap you should have no problem. 3) The ammo changes in 2 seconds or less. I hate that 10 second reload/switch time.
I don't like the fact amarr are short handed on missiles because there's nothing like seeing more explosions.
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Caleb Paine
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.12.14 02:46:00 -
[35]
Originally by: Draco letalis i have stated my ammar, and i like it alot, i got the desroyer, but due to powergrid problems i can only fot 5 out of 8 possible lasers? could annyone tell me what to do execpt training my engeneering skill?
Regards Draco Letalis
The best option is a Micro Auxilirary Power Core (MAPC), this gives a flat 10PG extra but it does take quite a bit of training. You could also use a Reactor control unit (RCU), this gives a percentage which on cruisers and higher is MORE than the flat 10PG from the MAPC, but on frigates an MAPC works better.
You can always try a Power diagnostic system (PDS), it gives less PG bonus (again, a percentage) than an RCU but it gives other bonuses as well. So try a PDS first, it that solves your problems use that, if not use an MAPC on frigs and RCU on anything else.
-------------------------------- ISS Navy Task Force; Protecting your interest. |

Ducius
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Posted - 2006.12.14 16:04:00 -
[36]
thank you for all the advice, and i would just have to say, that even though i haveonly played for about 2 weeks, i enjoy this game more than anny i have ever played.
Just a tiny question, is the problem with no tbeing able to fit all the gunns i need a huge problem?
and i also heard that armor tanking is the weakst tanking? and that ammar really do no dmg compared to missiles? is this true? i know what you told me, that ammar is really great, but still?
Regards Draco Letalis
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Simon Jax
Gallente Freelancing Corp
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Posted - 2006.12.14 16:12:00 -
[37]
Edited by: Simon Jax on 14/12/2006 16:12:25 Er, don't know why someone would comment that armor tanking is "weakest". You either armor tank, or shield tank. Even if shield tanking is better than armor tanking calling it "weakest" is a bit of a mosnomer giving the impression that there is more than one viable alternative and armor tanking is at the bottom of said pile. In other words, you'll do just find armor tanking, just like well over half of everyone in EVE.
Oh, and if you are having trouble filling the high slots on your destroyer with guns, try the simplest solution. Try smaller guns.
--Wherever you go, there you are. |

solarwinds
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.12.14 16:16:00 -
[38]
Edited by: solarwinds on 14/12/2006 16:16:49 Psht. Real men hull tank. Damage control, reinforced bulkheads and hull reps ftw!
EDIT: Don't try this unless you're not afraid to lose it ;)
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Caleb Paine
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.12.14 17:28:00 -
[39]
ISSN boldly go where no sane man would tread...
-------------------------------- ISS Navy Task Force; Protecting your interest. |

Cividari
Caldari Shiva Morsus Mihi
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Posted - 2006.12.14 19:23:00 -
[40]
Abit offtopic but I just have to show some pics I took while ratting a while ago just to show that its not just lasers with pretty effects. I preset to you the Heavy Neutron Blaster: Pic1 pic2 pic3
Once again sorry for the offtopicness 
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Sonya Rayner
Amarr Unicorn Enterprise
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Posted - 2006.12.15 01:40:00 -
[41]
Edited by: Sonya Rayner on 15/12/2006 01:50:49 Edited by: Sonya Rayner on 15/12/2006 01:40:46 I'm playing amarr for nearly a year now, and i've actually abandoned my caldari character for it, and i don't regret. I'm 99% amarr - except for the small projectile&hybrid guns, ~20k sp in there :] And most of all i enjoy flying my little pilgrim - imo the most awesome ship ever created :) anyways, i don't see much problem with amarrian damage types, since from my pvp experiance most tanked dmg types are explosive, kinetic and em, and most of all times em is neglected, or barely tanked (all of my ships actually tend to have lowest em resistances, though not much below others, ex. 68/71/73/76 on my pilgrim). Armor tanking is great, though i felt a little bit odd for a couple of month after switching from caldri shield tank :)
And there's almost no 0.0 pvp gang without a single amarrian warship :)
And for offtopic - here's some of my pics :] pew-pew-geddon :) megabeams nasty prophecy pew-pew-geddon again - megapulses - in action retri lookin' into a mirror :) retribution and punisher pilgrim in action :) apoc docked
edit: sorry for my winamp overlapping eve window in last screenie, hope it don't ruin the whole scenery...
____________________
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Draco letalis
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Posted - 2006.12.15 13:48:00 -
[42]
hi and thanks.. i am gonna stick with my ammar as i like him.. btw sonya what ship is that in your sig?
Regards draco letalis
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Cividari
Caldari Shiva Morsus Mihi
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Posted - 2006.12.15 14:12:00 -
[43]
Originally by: Draco letalis hi and thanks.. i am gonna stick with my ammar as i like him.. btw sonya what ship is that in your sig?
Regards draco letalis
Its a punished, retribution or vengeance . Think its a retribution.
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Draco letalis
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Posted - 2006.12.15 14:26:00 -
[44]
okay.. but right now i am flying the ammar destroyer.. but dont know what to go for now... anny suggestions/advice?
Regards Draco Letalis
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Cividari
Caldari Shiva Morsus Mihi
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Posted - 2006.12.15 14:38:00 -
[45]
I guess its time for you to save for a cruiser. As a first cruiser you should probably aim for the Atribrator (sp?) or the Omen. The Atribrator is good if you like drones and the Omen is nice if you prefer just lasers. Or you could save abit more and get a Maller which is alot like the Omen just with I think a little worse dps but better tank.
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Jerd Ero'kad
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Posted - 2006.12.15 14:42:00 -
[46]
I am almost certain that ship in her sig is a vengeance. The punisher is all gold, retribution is gold with some red details, and the vengeance is that sexy dark dark green color, like the malediction.
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Draco letalis
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Posted - 2006.12.15 14:43:00 -
[47]
okay.. i now also stand at the road where i buy beam or pulse specication... i like beams.. but will i be gimped in pvp if i choose to do that? or wil i be gimped in pve?
Regards Draco Letalis
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Cividari
Caldari Shiva Morsus Mihi
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Posted - 2006.12.15 15:27:00 -
[48]
You can get both so just buy the one you feel you use the most right now and get the other one later.
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Sonya Rayner
Amarr Unicorn Enterprise
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Posted - 2006.12.15 16:30:00 -
[49]
Edited by: Sonya Rayner on 15/12/2006 16:32:18
Originally by: Draco letalis hi and thanks.. i am gonna stick with my ammar as i like him.. btw sonya what ship is that in your sig?
Regards draco letalis
It's a retri (Retribution), though i looks a lot nicer with tech2 medium pulses :] Full-size screenshot my sig's from
Originally by: Draco letalis okay.. but right now i am flying the ammar destroyer.. but dont know what to go for now... anny suggestions/advice?
Regards Draco Letalis
I'd recommend going for cruisers. Arby is wery good for L2 and even some L3 missions and it otally owns L1 missions, though you need some skills in drones to utilize it effectively. Omen on the other hand, is a laser platform, and has some drone bay. Its tank is quite weak, like the arby's one, but the damage output is quite nice, especially with higher amarr cruiser skill levels. Maller is a hard nut to ***** (edit: censorship rules). Sporting sturdy hull and +5% to all armor resistances bonus it is well suited to soak up damage. With good skills you can even do level 3s on it, though maller lacks the damage ability and drone bay.
Originally by: Draco letalis okay.. i now also stand at the road where i buy beam or pulse specication... i like beams.. but will i be gimped in pvp if i choose to do that? or wil i be gimped in pve?
Regards Draco Letalis
Both are good. Pulses are preffered by fast and maneuverable ship pilots and againt a short-ranged npcs, since hitting that cruiser that's 30km away is a pain in the *rear end* :] Beams are amarrian long range weapons, especially taking tech2 beams into account and using tech2 long range ammunition (Aurora) you can archieve 30km optimals even by small guns. The drawbacks of the beams are lower tracking than pulses, higher capacitor usage and lower rate of fire, which means they can't keep up with the damage that can dealt by pulses. I advice you training both, since you'll need both of these in the future.
Beams are more used in battleship warfare, where sniper-fitted battleships engage each other at extremely long distances, pulses are more used for PvE and solo/small gang runs where engagemens are in more closer range.
Originally by: Jerd Ero'kad I am almost certain that ship in her sig is a vengeance. The punisher is all gold, retribution is gold with some red details, and the vengeance is that sexy dark dark green color, like the malediction.
Vengie (Vengance) is a lot darker actually. Vengie (in the front)
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Draco letalis
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Posted - 2006.12.15 17:19:00 -
[50]
my my... thanks for the info there :D alas my last wuestion in this thread.. what skills do you advice me to have before i go get a cruiser (omen as i like gunboats)
Regards draco Letalis
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Cividari
Caldari Shiva Morsus Mihi
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Posted - 2006.12.15 17:54:00 -
[51]
Originally by: Draco letalis my my... thanks for the info there :D alas my last wuestion in this thread.. what skills do you advice me to have before i go get a cruiser (omen as i like gunboats)
Regards draco Letalis
Start with the basics, medium guns/repair. Also train up the rest of your gunnery abit and also your fitting skills. Your Cap skills will also become important so train those up also. Get those skills up to level three or preferably to four. Cant tell you any specifics since I dont know exactly what you have.
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Humpalot
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Posted - 2006.12.16 01:25:00 -
[52]
While I agree that Amarr ships can be just fine in many situations they do NOT equate well to their counterparts in most cases.
Sure an Amarr ship can dish out damage. Being on the receiving end of a Gankageddon is like getting hit by a train. They HURT.
But then a Gankageddon goes down very fast too if it gets jumped.
In short, IF an Amarrian can control the situation and fight on their terms they do quite well but of course such instances are rare in PvP. If you get "under" or "over" (range) of their guns they are screwed. Not so with missile users (Caldari) or drone users (Gallente). Missiles and drones do their thing equally well nose to nose or at max range. This is huge...more than once I had interceptors ruin my day because they get in under my guns and then spam missiles all day and very little to be done about it.
Hit Amarr with EW and they are toothless. Missile users have FoF's and Drones still do their thing without a lock once engaged.
Amarr are also very susceptible to NOS more than other races and a NOS is ubiquitous in almost all setups. Missiles need no cap to shoot. Drones need no cap. Artillery (Minmatar) need no cap to shoot. Amarr need gobs of cap to run everything (thankfully their ships have more too but still it is a downside). Other races can devote most if not all cap to their tank.
And of course they ever present deal of not being able to modify damage types. I have heard tell of some people finding it impossible to solo Serpentis(? I think ?) with Amarr ships because they tank the only damage Amarr do.
Any one of those things might be fine in the name of balance but all together it amounts to a handicap. Not sure where the upside is for Amarr except as a gank setup.
All that said I DO like my Amarr ships just fine in most PvE situations but they are simply not really on the same level as other races.
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Zin Rathbone
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Posted - 2006.12.16 04:07:00 -
[53]
Originally by: Cividari I guess its time for you to save for a cruiser. As a first cruiser you should probably aim for the Atribrator (sp?) or the Omen. The Atribrator is good if you like drones and the Omen is nice if you prefer just lasers. Or you could save abit more and get a Maller which is alot like the Omen just with I think a little worse dps but better tank.
My advice would be to take the Maller over the Omen. With proper skills the omen can do more dammage, but it require solid skills in three areas, lasers, drones, and missiles, to really shine. Its not the best choice for a new player just moving up to cruisers. The Maller has a rock solid tank and only requires laser skill for offence.
The arbitrator is an excellent droneboat, and one of the better Amarr crusiers for pvp, but only go that way if you have drones 5 and 3 or 4 levels in drone interfacing. Its not much of a gunboat, and cant tank anything like the maller. It does very well, however, outfitted with nos/e-war and a lot of drones.
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Caleb Paine
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.12.16 09:52:00 -
[54]
Yes, both the Punisher as the Maller are very good at hiding low SP problems. They are very focussed and have the maximum of high/low slots for their ship size. They also get a resists bonus making them a nice tanker.
There's several setups that work on a Maller but I like the bleeder setup the most. Massive tank (resists), 3 NOS and 3 frigate class weapons.
-------------------------------- ISS Navy Task Force; Protecting your interest. |
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