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Helena Huntress
The Huntress Inc
0
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Posted - 2015.08.25 20:13:48 -
[1] - Quote
So this is an alt, my wife's toon that she doesn't play very often.
I originally started it as a "lets try something different", so since my main is heavily invested into gunnery skills i thought i'd try Missiles for this toon. That's how it started, then i tossed in some drone skills as support.. and it sort of evolved from there, and right now i'm dabbling in level 2/3 missions in a gila getting corp factions up to 5. I ran a few level 4's and right now after LP conversion (just blitzing) i'm doing around 40mil isk/hr running level 4 SoE missions in a gila.
I'm a min/max'er, and i'd like to skill this toon into something that can possibly approach 100mil isk/hr doing level 4 missions solo after factoring LP conversion and salvage if not blitzing. I'll probably end up doing SoE or Thukker missions, haven't decided yet. I've heard SoE LP is dropping in value, but that Thukker will ruin my faction with Amarr/Caldari which i'd really like to avoid.
I originally thought a Golem would be the pinnacle of an all around level 4 mission ship since it has damage selection, ewar immunity, built in salvage bonus', and crazy shield tank. Though after researching it a bit more, it seems missile ships in general start at a disadvantage since they have to use rigs for damage application instead of using warp speed rigs to reduce overall site completion times. So then i thought, this gila is pretty amazing, what about a rattlesnake? Even though its still a missile ship, maybe pushing dps high enough will outweigh slower warp speeds if i spend more time in mission sites to kill everything/salvage instead of blitzing. Or would it just be better to skill into a Vargur and blitz?
I read this thread: https://forums.eveonline.com/default.aspx?g=posts&t=334784
It deals with Vargur blitz vs non blitz isk/hr. Near the end it has this table of information:
First number LP value, 2nd number is blitzing income, 3rd is non-blitzing from previous spreadsheet 0 isk/lp: 42M/hour versus 71M/hour 800 isk/lp: 71M/hour versus 88M/hour 1,000 isk/lp: 78M/hour versus 93M/hour 2,000 isk/lp: 115M/hour versus 115M/hour 3,000 isk/lp: 151M/hour versus 137M/hour
SoE LP is currently sitting around 1,700 isk/lp utilizing buy orders, Thukker is around 2,200, both of which are down from a few months ago (2,000 / 2,500 roughly).
So SoE looks like non blitzing would pay better, and get me up to around 100mil isk/hr. Thukker would obviously pay better and would favor blitzing more.
Thoughts?
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1479
|
Posted - 2015.08.25 21:00:59 -
[2] - Quote
note that that data is a bit old. it also seems to be inefficient. with high standings you can decline the undesirable missions.
The best is machariel plus burner missions as indicated here: https://forums.eveonline.com/default.aspx?g=posts&m=5736268#post5736268
I have replicated the results, but not at a statistically significant level.
thukker tribe will reduce your amarr/caldari standings, but it looks like it won't ruin it. you should be able to counteract the gains/losses by minimizing storylines, and running occasional amarr/caldari missions. I have a few mission bases set up, and can easily jump clone or travel in an interceptor between them. makes balancing standings easy.
@ChainsawPlankto
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Garrett Osinov
Center for Advanced Studies Gallente Federation
13
|
Posted - 2015.08.25 21:04:57 -
[3] - Quote
Helena Huntress wrote:So this is an alt, my wife's toon that she doesn't play very often. I originally started it as a "lets try something different", so since my main is heavily invested into gunnery skills i thought i'd try Missiles for this toon. That's how it started, then i tossed in some drone skills as support.. and it sort of evolved from there, and right now i'm dabbling in level 2/3 missions in a gila getting corp factions up to 5. I ran a few level 4's and right now after LP conversion (just blitzing) i'm doing around 40mil isk/hr running level 4 SoE missions in a gila. I'm a min/max'er, and i'd like to skill this toon into something that can possibly approach 100mil isk/hr doing level 4 missions solo after factoring LP conversion and salvage if not blitzing. I'll probably end up doing SoE or Thukker missions, haven't decided yet. I've heard SoE LP is dropping in value, but that Thukker will ruin my faction with Amarr/Caldari which i'd really like to avoid. I originally thought a Golem would be the pinnacle of an all around level 4 mission ship since it has damage selection, ewar immunity, built in salvage bonus', and crazy shield tank. Though after researching it a bit more, it seems missile ships in general start at a disadvantage since they have to use rigs for damage application instead of using warp speed rigs to reduce overall site completion times. So then i thought, this gila is pretty amazing, what about a rattlesnake? Even though its still a missile ship, maybe pushing dps high enough will outweigh slower warp speeds if i spend more time in mission sites to kill everything/salvage instead of blitzing. Or would it just be better to skill into a Vargur and blitz? I read this thread: https://forums.eveonline.com/default.aspx?g=posts&t=334784
It deals with Vargur blitz vs non blitz isk/hr. Near the end it has this table of information: First number LP value, 2nd number is blitzing income, 3rd is non-blitzing from previous spreadsheet 0 isk/lp: 42M/hour versus 71M/hour 800 isk/lp: 71M/hour versus 88M/hour 1,000 isk/lp: 78M/hour versus 93M/hour 2,000 isk/lp: 115M/hour versus 115M/hour 3,000 isk/lp: 151M/hour versus 137M/hour SoE LP is currently sitting around 1,700 isk/lp utilizing buy orders, Thukker is around 2,200, both of which are down from a few months ago (2,000 / 2,500 roughly). So SoE looks like non blitzing would pay better, and get me up to around 100mil isk/hr. Thukker would obviously pay better and would favor blitzing more. Thoughts?
Vargur has lower DPS then Machariel, lower warp speed. So I woulnd choose Machariel for Lvl 4 Soe. Also PPL run them in Rattlesnakes, but Rattle is a very slow ship with a slow warp speed. I was doing Lvl 4 soe missions a lot and often you will be sent 1-2 jumps away from main system. With low agility and slow warp speed you will loose a lot of time.
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DeMichael Crimson
Republic University Minmatar Republic
51446
|
Posted - 2015.08.25 21:38:22 -
[4] - Quote
Chainsaw Plankton wrote:thukker tribe will reduce your amarr/caldari standings, but it looks like it won't ruin it. you should be able to counteract the gains/losses by minimizing storylines, and running occasional amarr/caldari missions. I have a few mission bases set up, and can easily jump clone or travel in an interceptor between them. makes balancing standings easy. Gaining Thukker Tribe Faction standing will ruin all Faction standings except Minmatar. If you decline all Thukker Tribe Storyline offers then you don't have to worry about it.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1481
|
Posted - 2015.08.25 22:27:07 -
[5] - Quote
we have different definitions of the word ruin I guess. I never remember which way to read the standings tables, but looks like worst case your amarr goes to -5, and with -2 caldari it is rather easy to fix it. It will take a lot of storylines to get that low in the first place. and a few storylines going the other way will balance it pretty nicely. The same reason I run caldari/amarr/soe missions. Sure my Min/gal standings are pretty low right now, but if I wanted to get them higher I could and reasonably quickly.
@ChainsawPlankto
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Rexxorr
Zero Corp Tax3
90
|
Posted - 2015.08.25 23:50:30 -
[6] - Quote
IMO, after running many many missions...
My preference is
Mach>Vargur>Paladin>Golem and T3 / AttackFrig / Interceptor for a blitz of select missions.
Tryed the Kronos but found myself always going back to some other mission ship, the Rattlesnake is slow and far to micro managy for my taste plus the dps application issues of missiles/drones rolled into one ship.
GL |

Helena Huntress
The Huntress Inc
1
|
Posted - 2015.08.26 00:16:50 -
[7] - Quote
Chainsaw Plankton wrote:note that that data is a bit old. it also seems to be inefficient. with high standings you can decline the undesirable missions. The best is machariel plus burner missions as indicated here: https://forums.eveonline.com/default.aspx?g=posts&m=5736268#post5736268
I have replicated the results, but not at a statistically significant level. thukker tribe will reduce your amarr/caldari standings, but it looks like it won't ruin it. you should be able to counteract the gains/losses by minimizing storylines, and running occasional amarr/caldari missions. I have a few mission bases set up, and can easily jump clone or travel in an interceptor between them. makes balancing standings easy.
I went through all that information, and while a lot of it is very helpful, i didn't see anything about the fitting used for the level 4 missions. I assume it's a mach with T2 800's and faction ammo, but what else? |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1484
|
Posted - 2015.08.26 01:16:36 -
[8] - Quote
burner mission info can be found here. https://forums.eveonline.com/default.aspx?g=posts&t=369477
as for the mach there are probably a few different fits that you will want to have. Most revolve around the same base though. I pretty much always shield tank, I EFT'd an armor version for missions where I want a MJD and MWD, but I don't know that I'll ever fly it. that said it might be the best option for em/therm missions.
Highs 7x 800s or 1400s plus either an auto targeting system which is useful for more locked targets or a tractor beam to grab the loot can at the end. mids: shield tank, cap injector, tracking comp, mwd, mjd. Pick and choose for the mission at hand lows: 3-4 gyros, tracking enhancers, nanos, Reactor control (for arty) Rigs: Hyperspatial velocity optimizers, tech 2 preferred. Warp speed is king!
This is my current fit for example, 2,689m/s with a heated mwd, and a zor's. Yea the tank is a bit light, but the goal is to kill stuff and warp out, not tank stuff. Can swap to 3 gyros, or 4x gyros, if you drop the tractor beam, I think 3x gyros is probably the happy spot. and very easy to drop the arty and swap to 800s. Personally I like having 2 machs because I feel like the fitting window is slow and that annoys me.
[Machariel, MWD 1400s warp speed] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Nanofiber Internal Structure II Nanofiber Internal Structure II Dark Blood Reactor Control Unit Tracking Enhancer II Tracking Enhancer II
Pith C-Type X-Large Shield Booster Adaptive Invulnerability Field II Tracking Computer II, Tracking Speed Script Heavy Electrochemical Capacitor Booster I, Cap Booster 800 500MN Y-T8 Compact Microwarpdrive
1400mm Howitzer Artillery II, Republic Fleet EMP L 1400mm Howitzer Artillery II, Republic Fleet EMP L 1400mm Howitzer Artillery II, Republic Fleet EMP L 1400mm Howitzer Artillery II, Republic Fleet EMP L 1400mm Howitzer Artillery II, Republic Fleet EMP L 1400mm Howitzer Artillery II, Republic Fleet EMP L 1400mm Howitzer Artillery II, Republic Fleet EMP L Small Tractor Beam II
Large Hyperspatial Velocity Optimizer II Large Hyperspatial Velocity Optimizer II Large Hyperspatial Velocity Optimizer II
Warrior II x5 + more drones
@ChainsawPlankto
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Helena Huntress
The Huntress Inc
1
|
Posted - 2015.08.26 03:04:24 -
[9] - Quote
Would you use a flight of light drones, or would 2x Gecko's work for killing frigates?
How much active tank is enough? If i'm looking at eft, and i set the damage profile for say blood raiders, what sort of EHP/sec should i be aiming for? |

Sobaan Tali
Caldari Quick Reaction Force
563
|
Posted - 2015.08.26 05:49:49 -
[10] - Quote
Helena Huntress wrote:Would you use a flight of light drones, or would 2x Gecko's work for killing frigates?
How much active tank is enough? If i'm looking at eft, and i set the damage profile for say blood raiders, what sort of EHP/sec should i be aiming for?
Lights would probably be better either way, as Geckos can likely **** off an entire room of rats, where as lights really only need to fear elite frigs for the most part. Less chance for a hefty loss if you lose one or two lights versus having to replace a Gecko. Then again, that is assuming using Geckos in L4s have such an elevated risk over smaller drones, a risk I have yet to take to see for myself. If someone else has, shedding some light on this risk would be nice.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Hasikan Miallok
Republic University Minmatar Republic
1447
|
Posted - 2015.08.26 06:07:50 -
[11] - Quote
Sobaan Tali wrote:Helena Huntress wrote:Would you use a flight of light drones, or would 2x Gecko's work for killing frigates?
How much active tank is enough? If i'm looking at eft, and i set the damage profile for say blood raiders, what sort of EHP/sec should i be aiming for? Lights would probably be better either way, as Geckos can likely **** off an entire room of rats, where as lights really only need to fear elite frigs for the most part. Less chance for a hefty loss if you lose one or two lights versus having to replace a Gecko. Then again, that is assuming using Geckos in L4s have such an elevated risk over smaller drones, a risk I have yet to take to see for myself. If someone else has, shedding some light on this risk would be nice.
They survive OK on my Rattlesnake but the Rattlesnake has uber-geckos not generic ones. Even then its not good to let them wander too far way from home.
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Jori McKie
Viziam Amarr Empire
271
|
Posted - 2015.08.26 08:33:18 -
[12] - Quote
Chainsaw Plankton wrote:note that that data is a bit old. it also seems to be inefficient. with high standings you can decline the undesirable missions. The best is machariel plus burner missions as indicated here: https://forums.eveonline.com/default.aspx?g=posts&m=5736268#post5736268
I have replicated the results, but not at a statistically significant level. thukker tribe will reduce your amarr/caldari standings, but it looks like it won't ruin it. you should be able to counteract the gains/losses by minimizing storylines, and running occasional amarr/caldari missions. I have a few mission bases set up, and can easily jump clone or travel in an interceptor between them. makes balancing standings easy.
If you follow the above link to this https://forums.eveonline.com/default.aspx?g=posts&m=5583928#post5583928
you will find some updates - Where to farm LvL 4 at the start - Machariel fit at the end
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
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Anize Oramara
The Arch Dashing Dashers
328
|
Posted - 2015.08.26 12:11:42 -
[13] - Quote
I've found the armor tank mach to be superior (for me personally) for blitzing as I have tried and flown both shield and armor extensively and technically prefer shield for PvE in general.
I sometimes swap out the drones for 4 wardens for Berserk for example or 4 Curators for Attack of the Drones. Otherwise I just swap out the two armor hardeners (have 2 enams and one of each hardener in the cargo hold)
Also yes the tank is fine, even does Pirate invasion (Angels) fine.
[Machariel, Blitz] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Core C-Type Large Armor Repairer Armor Explosive Hardener II Armor Kinetic Hardener II
Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Core C-Type 500MN Microwarpdrive Sensor Booster II, Scan Resolution Script
800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L Small Tractor Beam II
Large Hyperspatial Velocity Optimizer II Large Hyperspatial Velocity Optimizer II Large Hyperspatial Velocity Optimizer II
Hobgoblin II x5 Hammerhead II x5 Warrior II x5
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afkalt
Republic Military School Minmatar Republic
1865
|
Posted - 2015.08.26 12:32:20 -
[14] - Quote
Mach may be faster on paper but it needs bling a vargur does not in order to compete.
Means it is not only a more attractive gank target, it is also a much softer one than a marauder.
Marauders can also use faction ammo economically, further increasing their potency. |

Anize Oramara
The Arch Dashing Dashers
330
|
Posted - 2015.08.26 12:44:12 -
[15] - Quote
afkalt wrote:Mach may be faster on paper but it needs bling a vargur does not in order to compete.
Means it is not only a more attractive gank target, it is also a much softer one than a marauder.
Marauders can also use faction ammo economically, further increasing their potency. Again depends on what you're doing. Full clear + salvage = Marauder, Blitzing = Macharial. No 'on paper' BS, plain and simple facts. Spent many hours doing both. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1486
|
Posted - 2015.08.26 19:20:17 -
[16] - Quote
I usually carry 5x lights and sentries. geckos are probably alright, if they don't kill frigs you can always carry a backup of lights too. many missions I don't even deploy drones.
bloods, not so sure, I mostly used a paladin since the main missions were in system, and long range. I declined the other ones. Don't see too many where I am now. Might want to try armor tanking due to the high natural EM resist. or drop the tracking comp for an EM resist.
@ChainsawPlankto
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1486
|
Posted - 2015.08.26 19:32:52 -
[17] - Quote
afkalt wrote:Mach may be faster on paper but it needs bling a vargur does not in order to compete.
Means it is not only a more attractive gank target, it is also a much softer one than a marauder.
Marauders can also use faction ammo economically, further increasing their potency.
pith c-type xl is what, 30m? can always drop to a 10m DG xl, or even a meta4, hell DG/m4 might be better as they save on cpu. rf gyros are pretty cheap, and much cheaper than other faction damage mods. As far as I'm concerned if someone ganks my mach it is purely for lulz, and it was going down with a pure t2/meta fit. *bling* *bling* 
and with arty pretty sure the ammo cost is even less than an ac varg. And for how many rounds I use I tend to just use faction when I do roll ACs. Full clearing yea probably not the best of ideas, blitzing, I cba to even try and calculate it I use so few rounds.
@ChainsawPlankto
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afkalt
Republic Military School Minmatar Republic
1866
|
Posted - 2015.08.27 12:58:48 -
[18] - Quote
Chainsaw Plankton wrote:afkalt wrote:Mach may be faster on paper but it needs bling a vargur does not in order to compete.
Means it is not only a more attractive gank target, it is also a much softer one than a marauder.
Marauders can also use faction ammo economically, further increasing their potency. pith c-type xl is what, 30m? can always drop to a 10m DG xl, or even a meta4, hell DG/m4 might be better as they save on cpu. rf gyros are pretty cheap, and much cheaper than other faction damage mods. As far as I'm concerned if someone ganks my mach it is purely for lulz, and it was going down with a pure t2/meta fit. *bling* *bling*  and with arty pretty sure the ammo cost is even less than an ac varg. And for how many rounds I use I tend to just use faction when I do roll ACs. Full clearing yea probably not the best of ideas, blitzing, I cba to even try and calculate it I use so few rounds.
The...trouble isn't the right word...but it'll have to do. The trouble I ran into was that it could tank, but the cap was crap, so that means you either fly back damaged repping as you fly (bad move) or have cap issues and need to bling to various mods to alleviate the pressure.
The barrier for ganking has dropped a lot, deadspace MWD and a couple of RF gyros will invite a cloud of thrashers no problem these days, especially for something as squishy as a mach (compared to a marauder which have far higher entry costs to gank).
That said I used shield back in the day, not armor.
The other thing I found is it was just more hassle, warp speed rigs on the vargur, park it up in the site and annihilate everything, flying is a hassle .
Caveat: It's rare I single box missions now, so my memory may be cloudy as I've not blitzed in a long, long, long time. Although the clear speed of dual marauders is pretty much blitzing anyway. Can clear the entire spawns in every room in dread pirate in under 20 minutes, why would you not  |

Anize Oramara
The Arch Dashing Dashers
332
|
Posted - 2015.08.27 14:03:16 -
[19] - Quote
Blitzing is a complete different play style and requires a different way of thinking really. If you ever catch yourself thinking 'I can just kill those extra few battleships/BCs/Cruisers' instead of just killing the structure/trigger and warping out then you're doing blitzing wrong. It doesn't matter how fast you can clear Scarlet, it only takes something like 5min from undock to dock and you get 5mill bounty, 8mill implant + 8K+ LP + another 4mill in rewards. That's around 30mill wealth. Doing a full clear means you spent another 15min getting maybe another 15mill or something? So 300% more effort for only 50% more reward.
Granted Scarlet is an extreme example but there are others like recon 1, probably the most broken one. Think I've clocked myself at around 2min for 20 mill undock to dock?
My Mach goes 7.5au/s though so it's pretty zippy. (max is 8.5 I think) |

Jori McKie
Viziam Amarr Empire
272
|
Posted - 2015.08.27 15:01:56 -
[20] - Quote
afkalt wrote:Chainsaw Plankton wrote:afkalt wrote:Mach may be faster on paper but it needs bling a vargur does not in order to compete.
Means it is not only a more attractive gank target, it is also a much softer one than a marauder.
Marauders can also use faction ammo economically, further increasing their potency. pith c-type xl is what, 30m? can always drop to a 10m DG xl, or even a meta4, hell DG/m4 might be better as they save on cpu. rf gyros are pretty cheap, and much cheaper than other faction damage mods. As far as I'm concerned if someone ganks my mach it is purely for lulz, and it was going down with a pure t2/meta fit. *bling* *bling*  and with arty pretty sure the ammo cost is even less than an ac varg. And for how many rounds I use I tend to just use faction when I do roll ACs. Full clearing yea probably not the best of ideas, blitzing, I cba to even try and calculate it I use so few rounds. The...trouble isn't the right word...but it'll have to do. The trouble I ran into was that it could tank, but the cap was crap, so that means you either fly back damaged repping as you fly (bad move) or have cap issues and need to bling to various mods to alleviate the pressure. The barrier for ganking has dropped a lot, deadspace MWD and a couple of RF gyros will invite a cloud of thrashers no problem these days, especially for something as squishy as a mach (compared to a marauder which have far higher entry costs to gank). That said I used shield back in the day, not armor. The other thing I found is it was just more hassle, warp speed rigs on the vargur, park it up in the site and annihilate everything, flying is a hassle  . Caveat: It's rare I single box missions now, so my memory may be cloudy as I've not blitzed in a long, long, long time. Although the clear speed of dual marauders is pretty much blitzing anyway. Can clear the entire spawns in every room in dread pirate in under 20 minutes, why would you not 
Faction and Deadspace is cheap as hell right now, so a little bling no one cares about. Ganking happens, tough luck but Thrashers won't do the trick, Nados will do If you can't tank with a Mach you are doing something wrong. My Mach has only ~400 omni DPS tank, never had a problem even in hardcore storyline missions.
Just compare your ISK/h to the ISK/h you can find here https://forums.eveonline.com/default.aspx?g=posts&m=5583928#post5583928 then tell me who is better off.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1512
|
Posted - 2015.08.27 23:06:53 -
[21] - Quote
with arty Dread Pirate is 10m bounty :p
considering I'm not sure thrashers could even catch up to my mach. Oh look they go about the same speed, with less warp speed. Also for how long I'm in most missions they pretty much need to get a scan off and warp in to have an attempt. And that is just counting the missions where I mostly sit still. For most other missions I'm way off the warp in, or moving at speed. A bastioned marauder is imo an easier target. My real fear is a bunch of nados waiting on the other side of a gate. at which point out of bastion most marauders have almost the same tank, as my mach. Jori's mach fit is a bit shinier than my tastes, but could easily swap a mod or two for more tank, which for the npcs really isn't even needed. gist boosters are insane on the shield/cap ratio.
dual boxing is way too much effort, have to click everything twice. If I'm dual boxing I'm semi afk in a drone or missile boat on an alt in another system.
@ChainsawPlankto
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Donnachadh
United Allegiance of Undesirables
467
|
Posted - 2015.08.29 15:02:25 -
[22] - Quote
Helena Huntress wrote:Would you use a flight of light drones, or would 2x Gecko's work for killing frigates?
How much active tank is enough? If i'm looking at eft, and i set the damage profile for say blood raiders, what sort of EHP/sec should i be aiming for? I am not sure what ship the others are speaking about when they answer this but the only sub-cap ships that have the bandwidth for 2 geckos in space at the same time are the Domi twins and the Ishtar. At 50 bandwidth the Rattle gets 1(one) gecko in space at a time. The only advantage I ever found to the Geckos when flying a Rattle was the omni damage capability, that means that you can be lazy and not change drones as often if you are looking for max damage. However a set of damage specific mediums is actually more effective than a single Gecko.
Tank is personal thing. For a blitz ship I would be looking for around 600 to 700 and as much DPS as possible to start. After you get used to the ship etc I have heard of blitzers that have as little as 400-500 so they can have more gank. Obvioulsy faster ship you can get away with less tank, while a slower ship will require more so you will have to experiment to see where you are comfortable.
With that out of the way I would agree with others, due to it's slow nature and the fact that it is a drones ship the Rattle is a poor choice for blitzing missions.
In your current level 2-3 blitz you may find an Ishtar to be a better option than the Gila. A little slower but that is more than made up for by the wider array of drones you can carry with you specifically sentries. While your medium drones are slow boating to a target the Ishtar simply launches sentries and commences killing. And when you have to switch the 5 mediums from an Ishtar are just as effective and just as fast as your 2 drones in the Gila. Another benefit of the Ishtar is it bonuses ALL drones while the GIla only bonuses the mediums so on that rare target that you need lights they are more capable out of the Ishtar. Just some thoughts for you to consider.
If you are a min / max and looking to make ISK after LP conversions then I suggest you run level 3 SOE in a speed fit Mach. I hate the blitz mission style so I am not the most efficient at it but with a Mach I was able to top 80 mil per easily and consistently. Many players state that they routinely top the 100 mil mark so if you are a seasoned blitzer I suggest you look into this as alternative to blitzing 4's.
Here are some links to similar questions asked around here. https://forums.eveonline.com/default.aspx?g=posts&t=427956&find=unread
https://forums.eveonline.com/default.aspx?g=posts&t=408949&find=unread |

Arthur Aihaken
Chig
4603
|
Posted - 2015.08.29 15:25:46 -
[23] - Quote
Don't forget the Stratios - it can also field a pair of Geckos.
I am currently away, traveling through time and will be returning last week.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1513
|
Posted - 2015.08.30 00:27:52 -
[24] - Quote
mach can run 2x geckos, 100/125 bandwidth/bay. I would guess a few other BS could as well, but cba to go through and look right now.
@ChainsawPlankto
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Bumblefck
Kerensky Initiatives
8339
|
Posted - 2015.08.30 11:06:44 -
[25] - Quote
Donnachadh wrote:I am not sure what ship the others are speaking about when they answer this but the only sub-cap ships that have the bandwidth for 2 geckos in space at the same time are the Domi twins and the Ishtar. At 50 bandwidth the Rattle gets 1(one) gecko in space at a time. The only advantage I ever found to the Geckos when flying a Rattle was the omni damage capability, that means that you can be lazy and not change drones as often if you are looking for max damage. However a set of damage specific mediums is actually more effective than a single Gecko.
There are other ships that can field two Geckos you know, aside from the Ishtar and Dominix.
[b]----
CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off.[/b]
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Estella Osoka
Perkone Caldari State
718
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Posted - 2015.08.30 16:14:44 -
[26] - Quote
Ships that can use 2 Geckos:
Armageddon Armageddon Navy Issue Hyperion Megathron Navy Issue Dominix Dominix Navy Issue Maelstrom Typhoon Typhoon Fleet Issue Nestor Vindicator Macherial Bhaalgorn Redeemer Sin Myrmidon Eos Stratios Vexor Navy Issue Ishtar Proteus
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Bumblefck
Kerensky Initiatives
8339
|
Posted - 2015.08.30 16:44:31 -
[27] - Quote
Estella Osoka wrote:Ships that can use 2 Geckos:
Armageddon Armageddon Navy Issue Hyperion Megathron Navy Issue Dominix Dominix Navy Issue Maelstrom Typhoon Typhoon Fleet Issue Nestor Vindicator Macherial Bhaalgorn Redeemer Sin Myrmidon Eos Stratios Vexor Navy Issue Ishtar Proteus
You obviously forgot the Guardian-Vexor    
[b]----
CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off.[/b]
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Arthur Aihaken
Chig
4604
|
Posted - 2015.08.30 22:36:09 -
[28] - Quote
Apparently no more Geckos (CCP Fozzie @ATXIII), so I guess enjoy them while they last (or are at least affordable).
I am currently away, traveling through time and will be returning last week.
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Estella Osoka
Perkone Caldari State
720
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Posted - 2015.08.31 13:35:13 -
[29] - Quote
I usually don't even count those as not everyone has access to them.
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Estella Osoka
Perkone Caldari State
720
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Posted - 2015.08.31 13:36:25 -
[30] - Quote
Arthur Aihaken wrote:Apparently no more Geckos (CCP Fozzie @ATXIII), so I guess enjoy them while they last (or are at least affordable).
Awesome. Will make my stack of them more valuable. |
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Anize Oramara
The Arch Dashing Dashers
341
|
Posted - 2015.08.31 14:31:33 -
[31] - Quote
Estella Osoka wrote:Arthur Aihaken wrote:Apparently no more Geckos (CCP Fozzie @ATXIII), so I guess enjoy them while they last (or are at least affordable). Awesome. Will make my stack of them more valuable. Inb4 they change their minds and their pet players mysteriously sell off their stocks the day before the announcement.
No, you can't have my tinfoil hat, I made it myself so I know theres no brainwave reading chips in it. Wake up Sheeple! |

Arthur Aihaken
Chig
4605
|
Posted - 2015.08.31 15:45:52 -
[32] - Quote
Anize Oramara wrote:No, you can't have my tinfoil hat, I made it myself so I know theres no brainwave reading chips in it. Wake up Sheeple! When did they release hats?
I am currently away, traveling through time and will be returning last week.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1540
|
Posted - 2015.08.31 19:34:12 -
[33] - Quote
Anize Oramara wrote:Estella Osoka wrote:Arthur Aihaken wrote:Apparently no more Geckos (CCP Fozzie @ATXIII), so I guess enjoy them while they last (or are at least affordable). Awesome. Will make my stack of them more valuable. Inb4 they change their minds and their pet players mysteriously sell off their stocks the day before the announcement. No, you can't have my tinfoil hat, I made it myself so I know theres no brainwave reading chips in it. Wake up Sheeple!
I'm expecting some for Christmas or something. There was also a rumor they would show up in the gurista LP store. Anyways I have a stack that should last me forever given the rate I use rattlesnakes. Also Augmented Ogres are pretty reasonably priced and do more raw damage than a Gecko with the same sized bay.
@ChainsawPlankto
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Hasikan Miallok
Republic University Minmatar Republic
1480
|
Posted - 2015.09.06 23:31:25 -
[34] - Quote
Geckos are not actually overpriced for the utility of them as yet BUT two Gecko will certianly add a lot to the viability of your mission ship as a gank target.
One trick with the Rattler Gecko if your lazy is put them on aggro and follow them about in close orbit with FoF missiles in the Rattlesnake.
That said I actually tend to use a dominix in semi-afk lazy mode and the rattler when I am paying attention and at the keyboard.
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Donnachadh
United Allegiance of Undesirables
488
|
Posted - 2015.09.07 02:16:37 -
[35] - Quote
Thank you to everyone that pointed out my error on ships that can use 2 Gecko.
Hasikan Miallok wrote:Geckos are not actually overpriced for the utility of them as yet BUT two Gecko will certianly add a lot to the viability of your mission ship as a gank target. With gecko running between 120 and 150 mil each in the 4 big trade hubs and you state they are not overpriced yet. One has to wonder what you would consider overpriced? |

Arthur Aihaken
Perkone Caldari State
4627
|
Posted - 2015.09.07 03:01:09 -
[36] - Quote
Donnachadh wrote:With gecko running between 120 and 150 mil each in the 4 big trade hubs and you state they are not overpriced yet. One has to wonder what you would consider overpriced? They were overpriced once they went over $10-million ISK.
I am currently away, traveling through time and will be returning last week.
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Donnachadh
United Allegiance of Undesirables
491
|
Posted - 2015.09.07 13:29:57 -
[37] - Quote
Arthur Aihaken wrote:Donnachadh wrote:With gecko running between 120 and 150 mil each in the 4 big trade hubs and you state they are not overpriced yet. One has to wonder what you would consider overpriced? They were overpriced once they went over $10-million ISK. They were overpriced the moment they hit the market, but I was really looking for what Hasikan Miallok thought would be overpriced. |

Bumblefck
Kerensky Initiatives
8459
|
Posted - 2015.09.07 20:42:27 -
[38] - Quote
Estella Osoka wrote:I usually don't even count those as not everyone has access to them.
Your sarcasmo meter is not working, I see
[b]----
CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off.[/b]
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Hasikan Miallok
Republic University Minmatar Republic
1485
|
Posted - 2015.09.08 05:18:14 -
[39] - Quote
Bumblefck wrote:Estella Osoka wrote:I usually don't even count those as not everyone has access to them. Your sarcasmo meter is not working, I see
if we want to get really silly you can add to that list:
Rorqual Archon Chimera Thanatos Nidhoggur Aeon Wyvern Nyx Hel Revenant |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1619
|
Posted - 2015.09.08 18:56:16 -
[40] - Quote
supers cant use drones smaller than fighters now, also the Skiff only has 50m3 of bandwidth so can only use 1 gecko. the carriers can however use a bunch, and that just sounds scary, although potentially cost prohibitive at this point.
@ChainsawPlankto
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Estella Osoka
Perkone Caldari State
739
|
Posted - 2015.09.08 19:41:32 -
[41] - Quote
Hasikan Miallok wrote:Bumblefck wrote:Estella Osoka wrote:I usually don't even count those as not everyone has access to them. Your sarcasmo meter is not working, I see if we want to get really silly you can add to that list: Skiff Rorqual Archon Chimera Thanatos Nidhoggur Aeon Wyvern Nyx Hel Revenant
Except all the above, minus the Rev, are easily affordable. I personally wouldn't want to be caught ratting in a super. Especially the Rev. Besides, who wants to fly that space turd? |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1621
|
Posted - 2015.09.08 20:11:15 -
[42] - Quote
Estella Osoka wrote:Except all the above, minus the Rev, are easily affordable. I personally wouldn't want to be caught ratting in a super. Especially the Rev. Besides, who wants to fly that space turd? but it does soooo much eft deepz! 
@ChainsawPlankto
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Estella Osoka
Perkone Caldari State
739
|
Posted - 2015.09.08 20:25:04 -
[43] - Quote
Chainsaw Plankton wrote:Estella Osoka wrote:Except all the above, minus the Rev, are easily affordable. I personally wouldn't want to be caught ratting in a super. Especially the Rev. Besides, who wants to fly that space turd? but it does soooo much eft deepz! 
Shine it up all you like, it still looks like a turd. |
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