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Author |
Thread Statistics | Show CCP posts - 30 post(s) |

RubyPorto
Profoundly Disturbed RED.Legion
97
|
Posted - 2011.12.09 15:53:00 -
[1] - Quote
CCP Soundwave wrote: Yeah, having it late January means everyone is also back at the office, ready to remedy if needed. The programmers responsible for the change have promised to not make any bugs, so we should be in the clear!
CCP Soundwave wrote: The programmers responsible for the change have promised to not make any bugs, so we should be in the clear!
CCP Soundwave wrote: programmers responsible have promised to not make any bugs
CCP Soundwave wrote: programmers promised
 RUH-ROH |

RubyPorto
Profoundly Disturbed RED.Legion
106
|
Posted - 2011.12.10 22:39:00 -
[2] - Quote
Chribba wrote:Soundwave will you have my babies? 
Giggi...ty? |

RubyPorto
Profoundly Disturbed RED.Legion
107
|
Posted - 2011.12.11 14:03:00 -
[3] - Quote
MuppetsSlayed wrote: OFFICIAL NOTICE: DUE TO COMPLETELY SCREWING UP ....... CHRISTMAS LEAVE HAS BEEN DELAYED FOR "various key people" SO THIS CAN BE PUT RIGHT.
If my boss said I needed to cancel my flight, get a new flight less than a week from christmas, and work because it would keep the company from failing, I'd yell, insist on the company paying the flights, then do it. If he said it was because we wanted to get a feature out on time to improve things, I'd dress him down and happily go on my flight.
tl;dr Smart management doesn't f*ck with vacation time without *TONS* of notice, and not even then. |

RubyPorto
Profoundly Disturbed RED.Legion
111
|
Posted - 2011.12.11 17:26:00 -
[4] - Quote
CCP Greyscale wrote:It gets a lot easier once you learn to stop taking any of it remotely personally 
I really hope you haven't stopped taking the praise personally. |

RubyPorto
Profoundly Disturbed RED.Legion
114
|
Posted - 2011.12.11 20:27:00 -
[5] - Quote
Zagdul wrote: Dude, I think he was joking.
With some of the people on this forum, you gotta wonder, though. |

RubyPorto
Profoundly Disturbed RED.Legion
116
|
Posted - 2011.12.11 23:17:00 -
[6] - Quote
Acks wrote: As a holiday gift and a mia culpa, turn off POS fuel consumption for 2-4 weeks to give people time to adapt to the new realitites.
2-4 weeks of free reactions running on as many moons as I can get my grubby paws on? I bet I could make a few dozen billion isk.... I don't think I'd sleep at all for the month, and I'd run through a couple billion in cyno frigs, LOz, Cyno mods, and JF fuel, but I'd make more in a month than I reasonably expect to this year. |

RubyPorto
Profoundly Disturbed RED.Legion
123
|
Posted - 2011.12.12 06:20:00 -
[7] - Quote
Acks wrote:RubyPorto wrote:Acks wrote: As a holiday gift and a mia culpa, turn off POS fuel consumption for 2-4 weeks to give people time to adapt to the new realitites.
2-4 weeks of free reactions running on as many moons as I can get my grubby paws on? I bet I could make a few dozen billion isk.... I don't think I'd sleep at all for the month, and I'd run through a couple billion in cyno frigs, LOz, Cyno mods, and JF fuel, but I'd make more in a month than I reasonably expect to this year. And? A fix to avoid exploitation if it is really needed could be to make it for current towers only. Complicates the matter but there ya go. Point of my post being that CCP's issues with their plans are not being allowed to impact their finances or holiday time off. The same consideration should be given to the players. I only have to deal with one POS ATM but I have had to manage dozens in the past. The amount of work, fuel and isk needed to compensate for this shift is not minor. Add in the WH factor and this gets 10x worse. Those who argue that people in a WH only have to deal with 1 POS and should not complain clearly have not really lived in a WH unless it was only with 2 or 3 other people. Most serious WH corps have multiple towers. It is necessary evil of WH living with a corp of any size. If this were occuring during non "holiday" time it would still be a major annoyance but it would at least be much more manageable from a time / manpower perspective. I do not feel like CCP should cancel anyones holiday break and make them stay and work. But likewise I don't think that players with a large POS investment who planned ahead and manufactured and staged new fuels should now have this dumped on them. They are faced with the choice of spending a LOT of time and isk quickly to offset this or it is "Pinata" time. My idea may not be the right one but "Sorry see you in 4 weeks" is also far from a balanced approach to spreading the pain this "hiccup" is causing.
The smart choice given the speed that you can make fuel would have been to get 1 week of blocks and keep the rest liquid. If you're running hundreds of POSes, I can see where that would be barely tenable, but running that many POSes is going to be nightmarish no matter how you do it, so a couple extra kicks in the nuts shouldn't hurt too much.
I currently help manage about a dozen POSes. We have a week of blocks sitting in stations, ready to be ignored until it's time to put them in a few days before the switch.
Coding, Testing etc on making the POSes not consume fuel (which currently runs on the same mechanism that runs every other timed activity [i.e. reactions]) would likely either be harder than switching early, or just pause all reactions and mining for the duration. Neither are good results. And making it only apply to currently up POSes just combines the worst of both worlds.
I say, Thank you for Crucible, have a nice winter vacation, and come back rested in January. o/
P.S. Except you, Mac Devs. I really would love a stable client for christmas... 
P.P.S. Ok, Mac Devs, I'll work around it. Have a great holiday as well. |

RubyPorto
Profoundly Disturbed RED.Legion
128
|
Posted - 2011.12.12 11:59:00 -
[8] - Quote
hellz bringer wrote: maybe find a new job if you dont like it?
I loved my old winter job doing Ski Patrol. I love skiing, I love EMS, and I love being outdoors and getting paid. But by the end of the season, if I have to go out in one more whiteout to find a lost drunk/rig safety rope/rescue some *******, I' be ready to stab someone. Burnout's a real thing, and the short intensity of a Ski season meant I was working 6-7 days a week for 10 hour days. I lost weight, got pissed at everything, but after about a week of the season being over, I had recharged my batteries and all of a sudden I missed getting out and stabilizing a shattered leg in a sub-zero blizzard. And I'd do it all again.
Nobody can do any job without ever taking a break, and a high stress, high workload job requires more downtime than most. A game designer for a large MMO with a massive, demanding playerbase seems to fit the bill for being a high stress, high workload job.
tl;dr If you want dev's with more than 9months experience in being an EVE Dev, let them have their vacation in peace. |

RubyPorto
Profoundly Disturbed RED.Legion
134
|
Posted - 2011.12.13 03:13:00 -
[9] - Quote
Letrange wrote:Dear CCP Re: your communications issues. After the Dev Blogs led expectations for the fuel switch over to be a short order (around 2 weeks in the 2nd blog) after BPO seeding, the following is NOT the way to communicate a delay. The following: Should have been the first post on the subject. Much rage would have been avoided. Seriously, someone needs to sit on CCP Soundwave BEFORE he opens his mouth and inserts the contents of CCP's boot tray (leaked internal document anyone?). Especially anything industry related.
This.... is probably true. That said, Soundwave's post reminds me of the convivial F@$K you attitude of the Ghost of CCP Past, which I tend to enjoy. |

RubyPorto
Profoundly Disturbed RED.Legion
137
|
Posted - 2011.12.13 14:17:00 -
[10] - Quote
CCP Greyscale wrote:Hi everyone, As you can see from this news item here, we got the TEMPORARY fuel bay size boost through all the relevant hoops and it's going out in the patch tomorrow. This means that, until the 24th, your fuel bay sizes will be doubled, which should allow you to compensate for the unfortunate postponement of the fuel block switchover by just dumping another month's worth of fuel into your bay, without having to take out any blocks that you've already added. We are at this time planning to revert these changes and reduce bay sizes back to their current (ie, post-Crucible-boost, pre-tomorrow-boost) sizes on the 24th. We appreciate that leaving them at their larger size would be well-received, but we're also aware that making substantial changes to logistics can have unforeseen consequences. We'd prefer not to significantly alter starbase logistics over the long term without having a better think about the situation. Thanks for your time, and our apologies once again for the inconvenience this has caused. -Greyscale
Really cool.
What happens to an overfull fuel bay?
EDIT: nvm, need to learn o read news post |
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RubyPorto
Profoundly Disturbed RED.Legion
138
|
Posted - 2011.12.14 03:23:00 -
[11] - Quote
Joahna Gramer wrote:Now, maybe i fail somewhere in my thought, then please be so kind to explain it to me, but:
If you are already able to fill in normal POS fuel and the fuel blocks at the same time, why not make the tower check if there is normal POS fuel, use this as first choice and if there is not enough of the normal POS fuel then start using the fuel blocks. It has just to check every hour cycle if there is enough of normal fuel if not then check if there are Fuel Blocks, if yes start using.
Begin Cycle: POS Fuel (yes/no) -> yes -> use POS fuel POS Fuel (yes/no) -> no -> Blocks (yes/no) -> yes -> use Blocks POS Fuel (yes/no) -> no -> Blocks (yes/no) -> no -> Tower goes offline
This would let everybody fill in the type of Fuel they want and People who already made tons of Blocks could already start using them instead of buying another Month of normal POS fuel
Regards, Joahna
PS: In order to avoid problems with the different composition of the normal POS fuel depending on the CPU/PG usage you could just already switch other to an independent base consumption just the same as in the fuel blocks (they are still CPU/PG independent, right?)
Because there is a very good chance that trying that will make all POSes DIAF. From my understanding POS Code is terribly fragile. Remember the Free Moon Goo from POSes exploit? For over 3 YEARS, reactors didn't actually check if they were being fed inputs if they had cycled properly last time, the result: Free Moon Goo. For 3 Years. This is the type of coding POSes are run on. It's optimized for decreased server load (b/c of the hardware at the time) to such an extent that sometimes it breaks for no reason. In addition, adding this would require a test of the kind that is holding up the full switch, so this would just slow down the full switch.
I want my POSes to stay online, thankyewverymuch, CCP do all the tests you need. |

RubyPorto
Profoundly Disturbed RED.Legion
140
|
Posted - 2011.12.14 03:48:00 -
[12] - Quote
Scrapyard Bob wrote:
Changing which fuel types get consumed by the towers - is merely a change in some data tables. Changing the size of the fuel bay (other then checking for assumptions in the code like "fuel bay can never be larger then X" or "fuel bay will never have a surplus of material") is also just a value change in a data table.
Data table value changes are cheap, inexpensive, and low risk. Changing code logic, like making towers consume either fuel blocks or the old-style fuel depending on what is available, is much higher risk and requires an order of magnitude more development time.
And with the POS code this Fragile, even cheap, low risk data table valies are high risk given the consequences. The change failed on the test they ran. Who knows what the result of the failure was, but I assume POSes Dying in Fires. That's a huge insight into the POS code.
Switching from Accept X to Accept Y broke POSes.
Failed the Test. We're waiting until January because the alternative is POSes going BIGGEST BOOM, and industry in Eve dying as we know it until well after it's fixed. |

RubyPorto
Profoundly Disturbed RED.Legion
151
|
Posted - 2011.12.17 23:05:00 -
[13] - Quote
Teh Frog wrote:I saw as a gift from ccp we could get all four fuel block bpo's. Anyone know the cost of the fuel block bpo's? I cant readily check.
Eve-central
I think they're 10-15, researched can be found maybe 20-25mil. Just off the top of my head. |

RubyPorto
Profoundly Disturbed RED.Legion
168
|
Posted - 2011.12.20 02:54:00 -
[14] - Quote
Lord Orefinger wrote:What I hate about this is that POS towers now cost a lot more to run; is this a bug?
Before, if we didn't use a lot of Power Grid or CPU, we did not have to pay for the ozone or liquid because we basically only had to buy for what we used.
Now with this change, the amount of both is set. Using less power grid and CPU on your tower does nothing to reduce your fuel costs.
This means your paying a lot more each month to run a large tower.
WTF CCP.
Welcome to what EVERYONE everyone figured out more than a MONTH ago. As it turns out, if the extra cost from Ozone or HW bankrupts you, you're probably doing it wrong. Especially since you'll be using less topes as a consolation. |

RubyPorto
Profoundly Disturbed RED.Legion
168
|
Posted - 2011.12.20 03:22:00 -
[15] - Quote
Lord Orefinger wrote:RubyPorto wrote:
Welcome to what EVERYONE everyone figured out more than a MONTH ago. As it turns out, if the extra cost from Ozone or HW bankrupts you, you're probably doing it wrong. Especially since you'll be using less topes as a consolation.
I just reactivated my account; I was gone for about a year. I can only think this will put stress on 0.0 alliances; is this CCP's way of nerfing large alliances? Or forcing them to invest in industry and not fighting?
If you just resubbed, I'd assume you don't run a POS, thus "WTF CCP." seems an odd comment
It adds less than 10% of the total fuel cost, and the decrease in topes (and robotics if you're in sov) combined with the ease in fueling the POSes (I for one *ALWAYS* forget the coolant) probably make up for it (consider the 3-5s anchor/online timers as a part of the change, and POSes just got an enormous buff). |

RubyPorto
Profoundly Disturbed RED.Legion
1049
|
Posted - 2011.12.31 23:23:00 -
[16] - Quote
svetlana wrote:CCP Soundwave wrote:...advice that could save you or a loved one: If bitten by a snake, avoid attempting to suck out the poison from the wound, like seen in movies. YouGÇÖll remove insignificant quantities of poison, while transferring bacteria to the wound and subjecting yourself to the risk of getting poisoned. Instead, call for help and arrange transport to the nearest hospital emergency room. ... ?how is a bacteria infection that might kill you if left untreated for a month, comparable to snake poison that WILL kill you in less than an hour? ?if you suck out the poison, you are not supposed to swallow it. ?why can't you do both, suck out the poison AND call for help and go to a hospital. . . ?are you suggesting that if your loved one were bitten with deadly poison that you stand back and get on your cel phone: "sorry honey, I don't want to risk sucking out the poison because I might get hurt, and anyways, my saliva might infect the bite long after you are already dead from the poison. it's true because i got that advice from a video game." You must really love that person. ? don''t believe what you see in movies, believe what you see in video games instead? You're not getting this advice from a video game, you're getting it from a video game *designer* named CCP Soundwave, who's put himself in the enviable position of having given medical advice to complete strangers.
Here's a medical reference with instructions for treatment of snakebites. http://emedicine.medscape.com/article/168828-treatment
And here's a guide that includes the proper methods and indications to attempt venom extraction (protip: Putting your mouth on an open wound is NEVER the right answer in emergency medicine). http://www.cobras.org/cob_7.htm |

RubyPorto
Profoundly Disturbed RED.Legion
1115
|
Posted - 2012.01.03 02:48:00 -
[17] - Quote
DeathBeforeDishonour wrote:Has there been an update on the consumption of fuel blocks per hour for the various POS sizes ? All I can see is that it is still 1/2/4 per hour for small/medium/large towers. Is that still the case ?
Yes there has. Bout a month ago. Read Dev blogs. |

RubyPorto
Profoundly Disturbed RED.Legion
1215
|
Posted - 2012.01.15 14:57:00 -
[18] - Quote
Neo Agricola wrote:Yeah I know 10 days to go, but:
CCP: Is the 24th a fix date or are there any chances this date will change?
Can we rely on that 24th or not?
Best regards
They said that they do need to run a test first. So, who knows. |

RubyPorto
Profoundly Disturbed RED.Legion
1216
|
Posted - 2012.01.16 04:40:00 -
[19] - Quote
IsTheOpOver wrote:Quote: This means that, until January 24th, your fuel bay sizes will be doubled, which should allow you to compensate for the unfortunate deployment of the fuel block switchover by just dumping another month's worth of fuel into your bay...
fixed. I hate this fuel block change a lot. Completely unnecessary and making my tower fuel costs soar. Just make the towers use both fuels infinitely. What? people can't figure out how much fuel to put in? Trivial compared with trying to operate the manufacturing interface. At least BFF seems to be doing some good things for the game. Helps offset this terrible change with POS fuel.
Manufacture: Pres Button > Buttan Yell if not balance. Current: Load > POS Yell if not balance... in 3 weeks. dAWwww, here he goes. -áPoastin' Drunk agin. |

RubyPorto
Profoundly Disturbed RED.Legion
1219
|
Posted - 2012.01.16 06:53:00 -
[20] - Quote
IsTheOpOver wrote:RubyPorto wrote:
Manufacture: Pres Button > Buttan Yell if not balance. Current: Load > POS Yell if not balance... in 3 weeks.
Is this english?
Roughly.
Making POS Blocks: You are informed of any imbalance in fuels when you make the blocks.
Filling POSes piecemeal: You are informed when that item is in desperate need of new refreshments, and not signicantly before. dAWwww, here he goes. -áPoastin' Drunk agin. |
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RubyPorto
Profoundly Disturbed RED.Legion
1248
|
Posted - 2012.01.22 17:28:00 -
[21] - Quote
Zleon Leigh wrote:Dilaro thagriin wrote:DaiTengu wrote:I've been out of the logistics loop for awhile, since every time I got within 100km of a POS I've wanted to suck the end of a .45.
However, IIRC, CCP mentioned they were going to do a hybrid system so a POS could consume both regular fuel and fuel blocks for a limited time period.
Today, talking to my masochistic friends that currently do logistics, I find out this isn't the case. I was wondering what all the fuss was, and now I know.
CCP is handling this in the worst possible way. At least set up some sort of hybrid system so people can convert to fuel blocks easily. You're being absolutely ******* ******** about this.
**sigh** you were told wrong. they were NEVER going to be consuming both types, they just made it so that you could put both types into your fuel bay. so it would consume normal fuels until the change-over, and fuel blocks afterwards. and to quote an earlier response, yes, Goon tears... oh so sweet. Yeah, CCP made it harder on the players rather than do a small bit of coding. Sure, np, make the player move materials twice rather than have to think for a bit.
As has been discussed before, insisting that CCP allow both fuels would have meant no fuel block change. POS code is stupidly fragile, and just because you can figure out the pseudocode doesn't mean it's easy/possible to implement on a database with plenty of legacy issues. Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |

RubyPorto
Profoundly Disturbed RED.Legion
1253
|
Posted - 2012.01.22 20:15:00 -
[22] - Quote
Zleon Leigh wrote:RubyPorto wrote:
POS code is stupidly fragile
and there we have it... roughshod code development produced shoddy code.
The fun part about complex, long running game design, is that it's hard to adequately forecast the costs of making seemingly sensible cost saving decisions early on.
Imagine you're CCP in 2003. Is it worth spending a lot of time making POSes robust and extensible, or do you spend that development time working on things that might get your game afloat in customers?
Legacy code sucks. It sucks even more when you can't just write something new and patch in an emulator to support the legacy code. Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |

RubyPorto
Profoundly Disturbed RED.Legion
1255
|
Posted - 2012.01.23 04:21:00 -
[23] - Quote
Lilly Shiroimozu wrote:CCP Soundwave wrote: On a slightly related note, here is a quick piece of wildlife advice that could save you or a loved one: If bitten by a snake, avoid attempting to suck out the poison from the wound, like seen in movies. YouGÇÖll remove insignificant quantities of poison, while transferring bacteria to the wound and subjecting yourself to the risk of getting poisoned. Instead, call for help and arrange transport to the nearest hospital emergency room. Like with bears, the safest bet is staying away from poisonous snakes in the first place.
This is incorrect, there is only one poisonous snake I am aware of , the tiger keelback snake, Rhabdophis tigrinus which sequesters it's poison from eating toads. Poisonous generally refers to things which will kill you if you eat them, such as mushrooms, toads, and cheap prostitutes. There are however many VENOMOUS snakes for which your advice is sound.
Oh, man. Someone with a sharper eye for pedantry than I. I think Ruby's fallen in love. Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |

RubyPorto
Profoundly Disturbed RED.Legion
1259
|
Posted - 2012.01.23 11:08:00 -
[24] - Quote
Fred Kyong wrote:DeathBeforeDishonour wrote:Has there been an update on the consumption of fuel blocks per hour for the various POS sizes ? All I can see is that it is still 1/2/4 per hour for small/medium/large towers. Is that still the case ? Right now I am abit lost in the calculation of future fuel consumption. In the fuel block description they talk about 10/20/40 per hour. Not 1/2/4 per hour. I did the rough math, but when it is 40 per hour, then fuel prices will raise by about 400% ? Right now I have 4500 fuel blocks 40 blocks per hour x 24h = 960 blocks a day 960 blocks a day x 7 days = 6720 blocks per week My 4500 blocks will maybe last abit more than 5 days Checking the market 4500 blocks fly for about 79 mill. This is 9.87% over market price...sure abit expensive right now.... I think before I payed about 150 mill for about 1 month of fuel and if I had to buy it? Something? Hopefully my calc has some errors or the Fuel Block description has a typo.
1 run off the BPO makes 40 blocks. So the inputs listed make 40 blocks. The inputs listed are similar to the current inputs for a large POS for 1 hour. The new fuel requirements for a Large POS for 1 hour is 40 blocks.
Small POSes get a boost due to using less robotics. Nearly empty and unevenly CPU/PG POSes are getting a little more expensive.
Call the doctor, I think I have deja vu all over again
Again
Again
Agin
(You last paid 150m a month for a large POS around ~2 years ago) Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |

RubyPorto
Profoundly Disturbed RED.Legion
1259
|
Posted - 2012.01.23 11:17:00 -
[25] - Quote
Fred Kyong wrote:Oh Oh! I think I will knock all towers down! Get them out Wat? Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |

RubyPorto
Profoundly Disturbed RED.Legion
1264
|
Posted - 2012.01.24 03:42:00 -
[26] - Quote
Fred Kyong wrote:Doing my math again
Calculation Fuel Costs (large tower):
Large Tower: 40 Fuel blocks per hour x 24h a day = 960 fuel blocks a day 960 fuel blocks a day x 7 days a week = 6720 fuel blocks a week 6720 fuel blocks a week x 4 weeks = 26.880 fuel blocks a month
Right now the price for an Amarr Fuel Block is about 18.500 ISK on the market (~0% under/ over market price)
18.500 ISK x 960 Fuel Blocks a day = 1.776.000 ISK a day x one week = 124.320.000 ISK a week x 4 weeks = 497.280.000 ISK a month (in words 497.28 MILL ISK)
Fuel consumption based on tower size per month:
Large Tower per month: 497.200.000 ISK a month Medium Tower per month: 248.640.000 ISK a month Small Tower per month: 124.320.000 ISK a month
That's roughly right, though you're missing a significant figure in your day cost. Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |

RubyPorto
Profoundly Disturbed RED.Legion
1272
|
Posted - 2012.01.25 01:26:00 -
[27] - Quote
Taipion wrote:
So again, where is the improvement?
It-¦s just added work, or cost, or both.
At each of the dozen or so POSes I maintain, I have to look at my out of game app, Shift-Click-Drag ~8 items and type wildly varying numbers in for each item. I then need to double check to make sure I got it right.
Now, I do the math Once in Jita, again when I split it into JF loads, and then I run the BP and I'm done with math.
That's not even counting the number of times I've forgotten coolant (and for me, it's always coolant) when headed off to a remote POS. Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |

RubyPorto
Profoundly Disturbed RED.Legion
1282
|
Posted - 2012.01.26 01:05:00 -
[28] - Quote
YAP1 wrote:scrapyard they were out when it was meant to be 2 weeks to the change over so please do not make out that i would be dishonest
He might be too polite to call you a liar, but I'm not. Check the date on the 40/hr blog, compare it to the release of the BPOs (which were released after Crucible 1.0) and you'll see why what you claim is impossible, and we can safely call you a liar. Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |
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