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Imustbecomfused
Clandeshawl Industry
57
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Posted - 2015.09.09 13:00:39 -
[31] - Quote
practice on sisi... your best bet
if you are wanting to run those sites easily and quickly, like the videos people put up on youtube... then dont be a cheapskate and make sure you have MORE than the required skills to effectively pilot the capital ship. dps and cap are ideally concerning but so is tracking and your support skills... (think this may be an overextension of ideal but the length of time you train for the ship itself, should be met by training the support skills) at least that is something i was told by a player long ago. he said something to the effect that 6 months for sitting in a carrier, six month for the skills to pilot it...
i have been on a quest as well, and i feel like sharing a few things that i have picked up along the way from others...
you should have around 10,000 dps offensive you should fit for tracking (tracking computers, tracking enhancers, scripts, faction ammo with tracking bonus, rigs, implants) refit in cargo hold with mobile depot (refits for full capacitor, tank, and evade in cargohold)
personally i have a love for capital ships, though im a noob and have not had any formal training, i have some experience with my archon, nidhoggur, and naglfar.
training t2 seige/triage is a must dont bother with lv5 jdc for now, lv4 is fine for wh travel dont over tank... make sure you fit for gank
fit an em resist rig with two projectile rigs guns cap tank mod, one unvul, tracking galore, cap rechargers te, dmg mods, dmg cntrl, cap relays...
make sure you have swiss army knife refits in the cargo
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Aquila Sagitta
Blue-Fire Great Blue Balls of Fire
658
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Posted - 2015.09.09 15:25:19 -
[32] - Quote
what the **** are you talking about tracking? This dude is asking about solo dread escalations. If guardian gets out to orbit at 35km all the remote tracking computers in the world wouldn't help you.
Make sure you do max dps out to 35km and have enough cap to survive 5-10k dps for a few mins. Super simple stuff
Blue-Fire Best Fire
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Delt0r Garsk
Shits N Giggles
431
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Posted - 2015.09.10 15:33:17 -
[33] - Quote
Sooner or later you going to need webs on grid. You can't get em all all the time. Why just yesterday i got bumped by a sleeper and then tracking goes to ****. 3 got to range and started orbiting. You just wont hit them in that case even with perfect skills and even drop (that is the tracking one right). Webs and paint is needed.
Oh i can solo many sites without escalations with my Vagur. Hell even my maelstrom manages for ***** and giggles. Thou that gets a bit dicey and uses quite a lot of cap charges, and its a shiny fit, but cheaper than a vagur. If in doubt fit a get out free mod (MJD).
The golems look pretty good. May try that one day.
Really doing C5 right means doing escalations. You going to get dropped. Your dreads and carriers will die. Typically the corp dropping you will out number your corp 10:1 or worse and bring lots of subcap support. Your only hope is that you got that SRP account flush enough with isk to cover losses. And isk per hour or per site, means escalations. Don't forget a dread and a vagur are pretty similar in isk really.
Oh and log off traps are pretty common. LZHKs for example will leave a trap logged off for weeks to catch a few dread kills.
As for skills. I am not a all lvl 5 person. Sometimes being able to fly both a dread and a carrier is better than that lvl 5 skill. But some are worth it. Dread pilots siege 2 is really worth it. But dread lvl 5 not so much. Blap dread pilots can get away with siege 1. Triage 2 is also pretty good. But in a pinch triage 1 is still pretty good. Give options for when **** goes sideways.
Death and Glory!
Well fun is also good.
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Sandrilla Sastrum
Federal Navy Academy Gallente Federation
4
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Posted - 2015.09.11 05:09:51 -
[34] - Quote
[quote=Delt0r Garsk]
Oh and log off traps are pretty common. LZHKs for example will leave a trap logged off for weeks to catch a few dread kills.
Seriously?? I mean geez, just how many people with no life play eve? |
Samantha Elroy
Atztech Inc. Ixtab.
34
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Posted - 2015.09.11 07:35:13 -
[35] - Quote
J4ck Reacher wrote:
also dropping scan inhibiter will keep you off d-scan and most of your wrecks
The first i do is scan for this.
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Delt0r Garsk
Shits N Giggles
432
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Posted - 2015.09.11 10:58:02 -
[36] - Quote
Sandrilla Sastrum wrote:Delt0r Garsk wrote:
Oh and log off traps are pretty common. LZHKs for example will leave a trap logged off for weeks to catch a few dread kills.
Seriously?? I mean geez, just how many people with no life play eve? Yes Seriously. Some people literally have more dread accounts than they know what to do with em. Sealing of the WH does not make you safe. If a WH opens while your in siege you can't do much and scan inhibitors just don't work. You can warp to them without probes as i understand.
With much reward there is much risk. C5 and C6s this means committed caps.
Death and Glory!
Well fun is also good.
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Jonn Duune
Radical Astronauts Plundering Eve WormHole Occupation and Resource Exploitation
10
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Posted - 2015.09.11 19:01:56 -
[37] - Quote
Aquila Sagitta wrote:The biggest thing with solo dread escalations are dps and cap. So good cap skils and getting the maximum dps is what you're after.
T2 Siege. You want T2 Siege.
We had a debate about this with a couple corpmates and I, basically all your gunnery skills need to be 4+, your capital skills need to be 4+, and you need t2 siege in order to be able to do this.
You will also need a pimped out nag, with refits as needed. |
Delt0r Garsk
Shits N Giggles
433
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Posted - 2015.09.11 21:32:15 -
[38] - Quote
Jonn Duune wrote:Aquila Sagitta wrote:The biggest thing with solo dread escalations are dps and cap. So good cap skils and getting the maximum dps is what you're after. T2 Siege. You want T2 Siege. We had a debate about this with a couple corpmates and I, basically all your gunnery skills need to be 4+, your capital skills need to be 4+, and you need t2 siege in order to be able to do this. You will also need a pimped out nag, with refits as needed. Well i was doing with a little less. But yea t2 siege is really worth it, and a lot of gunnery skills are not very long trains to lvl 5 and often provide big bonuses.
But like cap lvl 5 and dread lvl 5 is a really long train. There really is a lot of other stuff you can do in that time, if you not training like 20 alts.
Death and Glory!
Well fun is also good.
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Shey Nabali
Collapsed Out Pandemic Legion
19
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Posted - 2015.09.16 03:11:32 -
[39] - Quote
T2 siege is simply required. Period. You may not die on the first site, or the 10th, but eventually RNG will **** you, and you absolutely will die to the site.
That being said, if you have not run escalations in a group, I would not attempt doing it solo. You will probably die. Quickly. |
Delt0r Garsk
Shits N Giggles
434
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Posted - 2015.09.16 07:49:43 -
[40] - Quote
Shey Nabali wrote:T2 siege is simply required. Period. You may not die on the first site, or the 10th, but eventually RNG will **** you, and you absolutely will die to the site.
That being said, if you have not run escalations in a group, I would not attempt doing it solo. You will probably die. Quickly. Well if you don't Leroy in 2 dreads and 2 carriers on your first time. It takes quite a bit of time for sleepers to grind down a dread. There are ways to get a stuck dread out. t1 siege while your waiting for t2 hasn't hurt us all that much. And we only almost lost a dread :D.
Worse is DC. We had the carrier and a dread DC once. Yea interesting times.
Death and Glory!
Well fun is also good.
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Sandrilla Sastrum
Federal Navy Academy Gallente Federation
4
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Posted - 2015.09.17 08:27:47 -
[41] - Quote
Delt0r Garsk wrote:Shey Nabali wrote:T2 siege is simply required. Period. You may not die on the first site, or the 10th, but eventually RNG will **** you, and you absolutely will die to the site.
That being said, if you have not run escalations in a group, I would not attempt doing it solo. You will probably die. Quickly. Well if you don't Leroy in 2 dreads and 2 carriers on your first time. It takes quite a bit of time for sleepers to grind down a dread. There are ways to get a stuck dread out. t1 siege while your waiting for t2 hasn't hurt us all that much. And we only almost lost a dread :D. Worse is DC. We had the carrier and a dread DC once. Yea interesting times.
I don't think soloing is a good idea anymore. Thinking 2 dreads will be better. But with the impeding capital rebalance coming up, I'd hate to pass up on the Revelation (which would be a lot quicker for me to train for then the others).
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Delt0r Garsk
Shits N Giggles
434
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Posted - 2015.09.17 13:21:18 -
[42] - Quote
In this case i assume solo means one real person many accounts. Simple because you need to have other ships at the ready. At the very least 3 capitols. Otherwise you may as well just run the site with a marauder.
Honestly i don't like doing escals without at least 2 dreads 2 carriers + webs+links. It is also nice to have a bit more subcap support ready for action if things go sideways.
These days we are considering the "blob of dreads" method of doing the escals.
Death and Glory!
Well fun is also good.
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Cannibal Zuza
Royal Amarr Institute Amarr Empire
1
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Posted - 2015.10.06 09:40:17 -
[43] - Quote
Save yourself from being a gank magnet and use 5 RR domis or 3 Rattlers in C5s. |
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