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Sandrilla Sastrum
Federal Navy Academy Gallente Federation
0
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Posted - 2015.08.27 12:32:47 -
[1] - Quote
Salutations Everyone! My main is almost done training for the Vargur that I intend to use to solo C5s in, but after watching several NEWER videos, it seems that may be a taller order then I imagine for a solo Vargur even with siege links running. And then I saw the incredible ability of the Naglfar soloing C5's like a boss, and now I WANT ONE. So can anyone be so kind as to give me a lowdown of the minimum skills needed to solo C5s in a Naglfar. I did my research and to my knowledge, I'm needing these skills:
Electronic Warfare IV Frequency Modulation IV Long Distance Jamming IV Target Painting IV Signature Focusing IV
Science V Warp Drive Operation V Jump Drive Calibration IV Jump Drive Operation V
Advanced Spaceship Command V Capital Ship III Minmatar Dreadnought IV
Tactical Weapon Reconfiguration IV Capital Projectile Turret IV Capital Shield Operation IV
With my current 27 mill SP on my main, all I'm needing to my knowledge are these skills which I can train within 110-120 more days. Please advice me if I'm missing some skills or knowledge on the subject, thanks!
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Aquila Sagitta
Blue-Fire Great Blue Balls of Fire
657
|
Posted - 2015.08.27 12:44:31 -
[2] - Quote
The biggest thing with solo dread escalations are dps and cap. So good cap skils and getting the maximum dps is what you're after.
Blue-Fire Best Fire
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Andrew Jester
ElitistOps Pandemic Legion
1352
|
Posted - 2015.08.27 12:47:53 -
[3] - Quote
good ones
If thuggin' was a category I'd win a Grammy
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Jack Miton
WeebleCORP
4619
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Posted - 2015.08.27 17:13:03 -
[4] - Quote
Well, you need to be able to fly a Naglfar I guess. Being able to fit it also helps.
Also, level 5 skills are better than level 4 skills, which in turn are better than level 3 skills and so on and so forth.
PS: can confirm that jump skills are extremely important for running C5s, train them all to 5.
There is no Bob.
Stuck In Here With Me: http://sihwm.blogspot.com.au/
Down the Pipe: http://feeds.feedburner.com/CloakyScout
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Tsukino Stareine
Sock Robbers Inc. Low-Class
1352
|
Posted - 2015.08.27 17:59:34 -
[5] - Quote
Jack Miton wrote: PS: can confirm that jump skills are extremely important for running C5s, train them all to 5.
confirmed
trolling aside: OP do you even know what half those skills even do? |

Lloyd Roses
Artificial Memories
1238
|
Posted - 2015.08.27 18:33:11 -
[6] - Quote
Tactical Weapons Reconfiguration V (lock faster and enhance damage), dread V (more damage), guns V and signature analysis V (faster locks). |

Sandrilla Sastrum
Federal Navy Academy Gallente Federation
0
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Posted - 2015.08.27 23:58:02 -
[7] - Quote
Lloyd Roses wrote:Tactical Weapons Reconfiguration V (lock faster and enhance damage), dread V (more damage), guns V and signature analysis V (faster locks).
All my support skills are at Lev 5. I was wondering if Siege II was mandatory or not, but out of all of the skills I listed, I'm guessing this is the one I need to train to level 5 first.
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Sandrilla Sastrum
Federal Navy Academy Gallente Federation
0
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Posted - 2015.08.28 00:03:20 -
[8] - Quote
Tsukino Stareine wrote:Jack Miton wrote: PS: can confirm that jump skills are extremely important for running C5s, train them all to 5.
confirmed trolling aside: OP do you even know what half those skills even do?
No because I'm a total noob and have no idea what I'm doing. And I also don't know that you can't jump inside WHs because I'm such a total dumb noob. Also I'm not fully aware that all the ones posted thus far are Trolls besides Lloyd and Aquila. It sucks to be a clueless noob. |

Sandrilla Sastrum
Federal Navy Academy Gallente Federation
0
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Posted - 2015.08.28 00:12:45 -
[9] - Quote
Jack Miton wrote:Well, you need to be able to fly a Naglfar I guess. Being able to fit it also helps.
Also, level 5 skills are better than level 4 skills, which in turn are better than level 3 skills and so on and so forth.
PS: can confirm that jump skills are extremely important for running C5s, train them all to 5.
Ty for confirming my belief that jump skills aren't that important for WHs, it'll save me 40-50 days.
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Ripblade Falconpunch
Deep Core Mining Inc. Caldari State
370
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Posted - 2015.08.28 00:15:14 -
[10] - Quote
There's an old saying that goes "if you have to ask, you probably aren't ready".
It's somewhere on the list right after "Only fly what you can afford to lose" and right before "Can I have your stuff?". |
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Sandrilla Sastrum
Federal Navy Academy Gallente Federation
0
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Posted - 2015.08.28 00:23:50 -
[11] - Quote
Ripblade Falconpunch wrote:There's an old saying that goes "if you have to ask, you probably aren't ready".
It's somewhere on the list right after "Only fly what you can afford to lose" and right before "Can I have your stuff?".
You won't know until you try, otherwise you'll never be ready. I'll learn sooner or later of the do and don't just like all you veterans did.
And I can afford to buy 30 Naglfars right now if I wanted to.
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Sandrilla Sastrum
Federal Navy Academy Gallente Federation
0
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Posted - 2015.08.28 00:37:22 -
[12] - Quote
Aquila Sagitta wrote:The biggest thing with solo dread escalations are dps and cap. So good cap skils and getting the maximum dps is what you're after.
All my support skills are maxed. The only thing I was really wondering is if soloing C5's in a Naglfar with training the skills I listed above doable and which skills are primary to train to lev 5. With the exception of the jump skills, I intend to train them all to lev 5 at some point, I just wanted to get in there and give it a go as soon as possible and learn how to fly the Naglfar while training all those skills to 5.
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goodlady Smith
Exit-Strategy Exit Strategy..
16
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Posted - 2015.08.28 01:04:25 -
[13] - Quote
Sandrilla Sastrum wrote:Aquila Sagitta wrote:The biggest thing with solo dread escalations are dps and cap. So good cap skils and getting the maximum dps is what you're after. All my support skills are maxed. The only thing I was really wondering is if soloing C5's in a Naglfar with training the skills I listed above doable and which skills are primary to train to lev 5. With the exception of the jump skills, I intend to train them all to lev 5 at some point, I just wanted to get in there and give it a go as soon as possible and learn how to fly the Naglfar while training all those skills to 5.
Hole selection to get the best bonus for your ship plays a large part in soloing
Please like my posts it makes me feel better about the time I spend on the forums
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Sandrilla Sastrum
Federal Navy Academy Gallente Federation
0
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Posted - 2015.08.28 01:26:41 -
[14] - Quote
goodlady Smith wrote:Sandrilla Sastrum wrote:Aquila Sagitta wrote:The biggest thing with solo dread escalations are dps and cap. So good cap skils and getting the maximum dps is what you're after. All my support skills are maxed. The only thing I was really wondering is if soloing C5's in a Naglfar with training the skills I listed above doable and which skills are primary to train to lev 5. With the exception of the jump skills, I intend to train them all to lev 5 at some point, I just wanted to get in there and give it a go as soon as possible and learn how to fly the Naglfar while training all those skills to 5. Hole selection to get the best bonus for your ship plays a large part in soloing
It's extremely difficult to find a C5 Pulsar. Can a Naglfar solo C5 with no wormhole effect?
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Winthorp
3629
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Posted - 2015.08.28 01:56:20 -
[15] - Quote
goodlady Smith wrote:
Hole selection to get the best bonus for your ship plays a large part in soloing
Yeah you gotta get into dem magnetars.
Ohh wait...
I am Winthorp, you might remember me from such films as "Winthorp is to blame for permanent signature ID's".
Please note i don't engage in any meaningful discussion with NPC alts, nut up or shut up...
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Trinkets friend
Sudden Buggery Prolapse.
2718
|
Posted - 2015.08.28 02:57:14 -
[16] - Quote
You have to have zero social skills and ability to interact with other humans otherwise you may be tempted to do so and this will detract from your profit. Also, an ability to press Ctlr-Q at the first sign of any other humaan playing the game near you is advantageous.
Doctor Prince Field Marshall of Prolapse. Alliance and Grand Sasquatch of Bob
We take Batphones. Contact us at Hola Batmanuel - Free call 1800-UR-MOMMA
~~ Localectomy Blog ~~
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Tol Vir
Lazerhawks
4
|
Posted - 2015.08.28 08:02:31 -
[17] - Quote
I believe.
All V for your gunnery supports and other support skills, then Dread and Guns IV should suffice. And you will probably want Tactical Weapons Re-config to V ideally as this will give you the extra target and what not.
What effect is the hole your going into as sometimes that will make a difference |

Felstaff Celium
Leeole's Legion Rainbow Knights
1
|
Posted - 2015.08.28 09:44:13 -
[18] - Quote
I'd recommend actually using your Naglfar in a WH corp that does escalations prior to attempting this.. But seeing as your like totally not hurting for ISK with the ability to buy 30 Naglfars, you may as well just throw yourself into the fire and see how you do. |

Sandrilla Sastrum
Federal Navy Academy Gallente Federation
0
|
Posted - 2015.08.28 12:03:39 -
[19] - Quote
Tol Vir wrote:I believe. All V for your gunnery supports and other support skills, then Dread and Guns IV should suffice. And you will probably want Tactical Weapons Re-config to V ideally as this will give you the extra target and what not. What effect is the hole your going into as sometimes that will make a difference Sandrilla Sastrum wrote:
It's extremely difficult to find a C5 Pulsar. Can a Naglfar solo C5 with no wormhole effect?
Yes you can solo in a Vanilla Hole, And good luck finding a Pulsar, only person I know who wants rid of his c5 pulsar is asking silly isk for it. Last i checked every pulsar had someone in.
Thank you Tol Vir, this is reassuring since I have all my gunnery and other support skills maxed already. So I can wing it with the skills I listed at IV and the one to max first is TWR, got it. What about those jump skills, do I need them trained at all?
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Sandrilla Sastrum
Federal Navy Academy Gallente Federation
0
|
Posted - 2015.08.28 12:08:47 -
[20] - Quote
Felstaff Celium wrote:I'd recommend actually using your Naglfar in a WH corp that does escalations prior to attempting this.. But seeing as your like totally not hurting for ISK with the ability to buy 30 Naglfars, you may as well just throw yourself into the fire and see how you do.
I'm gonna do tons of practice on SiSi before I take the plunge on TQ, but thanks for the advice nonetheless.
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J4ck Reacher
Moon Repo Inc
4
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Posted - 2015.08.28 15:03:02 -
[21] - Quote
Due to recent changes in game i now believe a phoenix is one of the best dreads to do this with (due to the new missile mods, they can now hit for gd damage) however i have done this with a dread and a carrier and i prefer the carrier and just using the drones. What i also found was once u land drop a Mobile Depot, this will allow you to swap out mods as you need them. E.G. to start with you will need lots of cap due to the neuts however once u got rid of the first 6 battleships cap is not a problem and u can then use the depo to take of some cap mods and put on more DPS enhancements, (more webs, target painters, tracking so on).
also dropping a mobile tractor unit and a scan inhibiter will keep you off d-scan and most of your wrecks (while the tractor beam pulls them in)
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Alundil
Isogen 5
1003
|
Posted - 2015.08.28 19:40:03 -
[22] - Quote
Sandrilla Sastrum wrote:Jack Miton wrote:Well, you need to be able to fly a Naglfar I guess. Being able to fit it also helps.
Also, level 5 skills are better than level 4 skills, which in turn are better than level 3 skills and so on and so forth.
PS: can confirm that jump skills are extremely important for running C5s, train them all to 5. Ty for confirming my belief that jump skills aren't that important for WHs, it'll save me 40-50 days. Jump skills aren't important for living in a wh with a cap, however they ARE important for moving the cap from wherever you bought it TO the wh you'll be doing sites in and then again when moving it to a different wh our back to a decent npc null or lowsec for storage.
The better the jumps skills, the less jumps you need to make. The less jumps you need to make the less changes the cap will die in transit (GETSHOLUPENED)
I'm right behind you
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Winthorp
3631
|
Posted - 2015.08.29 00:07:27 -
[23] - Quote
J4ck Reacher wrote:
also dropping scan inhibiter will keep you off d-scan and most of your wrecks
That is just naive.
I am Winthorp, you might remember me from such films as "Winthorp is to blame for permanent signature ID's".
Please note i don't engage in any meaningful discussion with NPC alts, nut up or shut up...
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Sandrilla Sastrum
Federal Navy Academy Gallente Federation
0
|
Posted - 2015.08.29 03:02:09 -
[24] - Quote
Alundil wrote:Sandrilla Sastrum wrote:Jack Miton wrote:Well, you need to be able to fly a Naglfar I guess. Being able to fit it also helps.
Also, level 5 skills are better than level 4 skills, which in turn are better than level 3 skills and so on and so forth.
PS: can confirm that jump skills are extremely important for running C5s, train them all to 5. Ty for confirming my belief that jump skills aren't that important for WHs, it'll save me 40-50 days. Jump skills aren't important for living in a wh with a cap, however they ARE important for moving the cap from wherever you bought it TO the wh you'll be doing sites in and then again when moving it to a different wh our back to a decent npc null or lowsec for storage. The better the jumps skills, the less jumps you need to make. The less jumps you need to make the less changes the cap will die in transit (GETSHOLUPENED)
Will these jump skills suffice?
Jump Drive Calibration IV Jump Drive Operation V
Also can you tell me how far a Naglfar can jump with those skills?
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Sandrilla Sastrum
Federal Navy Academy Gallente Federation
0
|
Posted - 2015.08.29 03:28:04 -
[25] - Quote
J4ck Reacher wrote:Due to recent changes in game i now believe a phoenix is one of the best dreads to do this with (due to the new missile mods, they can now hit for gd damage) however i have done this with a dread and a carrier and i prefer the carrier and just using the drones. What i also found was once u land drop a Mobile Depot, this will allow you to swap out mods as you need them. E.G. to start with you will need lots of cap due to the neuts however once u got rid of the first 6 battleships cap is not a problem and u can then use the depo to take of some cap mods and put on more DPS enhancements, (more webs, target painters, tracking so on).
also dropping a mobile tractor unit and a scan inhibiter will keep you off d-scan and most of your wrecks (while the tractor beam pulls them in)
The Phoenix?? I heard this before but thought it was a troll so I ignored it. And it's far to late for me to begin training capital missiles now so I'm pretty much stuck with the Naglfar as my only Dread atm.
I'm planning on putting up a Large Pos in a C5/C5 and closing all the holes/statics when I run the sites, so the only way I could get ganked is if someone already have ships inside the hole I'm farming logged out. |

goodlady Smith
Exit-Strategy Exit Strategy..
18
|
Posted - 2015.08.29 03:43:55 -
[26] - Quote
Sandrilla Sastrum wrote:Alundil wrote:Sandrilla Sastrum wrote:Jack Miton wrote:Well, you need to be able to fly a Naglfar I guess. Being able to fit it also helps.
Also, level 5 skills are better than level 4 skills, which in turn are better than level 3 skills and so on and so forth.
PS: can confirm that jump skills are extremely important for running C5s, train them all to 5. Ty for confirming my belief that jump skills aren't that important for WHs, it'll save me 40-50 days. Jump skills aren't important for living in a wh with a cap, however they ARE important for moving the cap from wherever you bought it TO the wh you'll be doing sites in and then again when moving it to a different wh our back to a decent npc null or lowsec for storage. The better the jumps skills, the less jumps you need to make. The less jumps you need to make the less changes the cap will die in transit (GETSHOLUPENED) Will these jump skills suffice? Jump Drive Calibration IV Jump Drive Operation V Also can you tell me how far a Naglfar can jump with those skills?
Please like my posts it makes me feel better about the time I spend on the forums
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Leeluvv
Caldari Provisions Caldari State
34
|
Posted - 2015.08.30 10:44:47 -
[27] - Quote
Sandrilla Sastrum wrote: I'm planning on putting up a Large Pos in a C5/C5 and closing all the holes/statics when I run the sites, so the only way I could get ganked is if someone already have ships inside the hole I'm farming logged out.
Or a new sig appears whilst you're running the site.
Plus, you have to either build the capital in the wormhole or find a way to get it in there and, if you opt for the second option, you will probably need an escort. Solo capitals warping around wormhole space are like pinjatas. They hang there in space and everyone hits it until something falls out. |

Sandrilla Sastrum
Federal Navy Academy Gallente Federation
0
|
Posted - 2015.08.30 15:05:11 -
[28] - Quote
Leeluvv wrote:Sandrilla Sastrum wrote: I'm planning on putting up a Large Pos in a C5/C5 and closing all the holes/statics when I run the sites, so the only way I could get ganked is if someone already have ships inside the hole I'm farming logged out. Or a new sig appears whilst you're running the site. Plus, you have to either build the capital in the wormhole or find a way to get it in there and, if you opt for the second option, you will probably need an escort. Solo capitals warping around wormhole space are like pinjatas. They hang there in space and everyone hits it until something falls out.
Good point, I haven't plan this part out fully yet. Any suggestions?
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KC Kamikaze
Black Dragon Elite Dominatus Atrum Mortis
124
|
Posted - 2015.08.30 15:26:33 -
[29] - Quote
If you are planning to do the 6 sleeper escalation waves (first dread, first carrier) a nag will work fine with T2 siege, all gunnery support skills at 5 and cap guns 4 dread 4.
Your mileage will vary. I prefer building them in the wormhole as opposed to probing out low sec connections and jumping them in, but plenty of people jump them when they need to.
Dotlan jump planner will tell you how far you can jump one with your skills.
Doing this completely solo is a **** ton of work. You'll basically have no life because if you are not farming you are spending your time rolling holes, making bookmarks of the sites (now a bit harder than it used to be since you don't get the tactical overlay line from your ship to the anom), rolling your chain to get a connection to bring your loot out and fuel/ammo/stront back in. It's best to have some friends along for the ride. A c5 wormhole can make a group of 5-10 people multi-billionaires every week.
Oh and don't waste your time with a nag. Get a moros. And it's very sad for me to say that cause I love the nag, but it's true. It's got about 50% more dps than a nag. |

Sandrilla Sastrum
Federal Navy Academy Gallente Federation
0
|
Posted - 2015.08.31 01:59:14 -
[30] - Quote
KC Kamikaze wrote:If you are planning to do the 6 sleeper escalation waves (first dread, first carrier) a nag will work fine with T2 siege, all gunnery support skills at 5 and cap guns 4 dread 4.
Your mileage will vary. I prefer building them in the wormhole as opposed to probing out low sec connections and jumping them in, but plenty of people jump them when they need to.
Dotlan jump planner will tell you how far you can jump one with your skills.
Doing this completely solo is a **** ton of work. You'll basically have no life because if you are not farming you are spending your time rolling holes, making bookmarks of the sites (now a bit harder than it used to be since you don't get the tactical overlay line from your ship to the anom), rolling your chain to get a connection to bring your loot out and fuel/ammo/stront back in. It's best to have some friends along for the ride. A c5 wormhole can make a group of 5-10 people multi-billionaires every week.
Oh and don't waste your time with a nag. Get a moros. And it's very sad for me to say that cause I love the nag, but it's true. It's got about 50% more dps than a nag.
Ty for this post KC, it was a real eye opener. I guess doing this solo is doomed to fail until I get real pro at doing WHs. Also trying to get caps into a C5 seems like it'd be a real pain so I think I'll just stick with my Marauders.
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Imustbecomfused
Clandeshawl Industry
57
|
Posted - 2015.09.09 13:00:39 -
[31] - Quote
practice on sisi... your best bet
if you are wanting to run those sites easily and quickly, like the videos people put up on youtube... then dont be a cheapskate and make sure you have MORE than the required skills to effectively pilot the capital ship. dps and cap are ideally concerning but so is tracking and your support skills... (think this may be an overextension of ideal but the length of time you train for the ship itself, should be met by training the support skills) at least that is something i was told by a player long ago. he said something to the effect that 6 months for sitting in a carrier, six month for the skills to pilot it...
i have been on a quest as well, and i feel like sharing a few things that i have picked up along the way from others...
you should have around 10,000 dps offensive you should fit for tracking (tracking computers, tracking enhancers, scripts, faction ammo with tracking bonus, rigs, implants) refit in cargo hold with mobile depot (refits for full capacitor, tank, and evade in cargohold)
personally i have a love for capital ships, though im a noob and have not had any formal training, i have some experience with my archon, nidhoggur, and naglfar.
training t2 seige/triage is a must dont bother with lv5 jdc for now, lv4 is fine for wh travel dont over tank... make sure you fit for gank
fit an em resist rig with two projectile rigs guns cap tank mod, one unvul, tracking galore, cap rechargers te, dmg mods, dmg cntrl, cap relays...
make sure you have swiss army knife refits in the cargo
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Aquila Sagitta
Blue-Fire Great Blue Balls of Fire
658
|
Posted - 2015.09.09 15:25:19 -
[32] - Quote
what the **** are you talking about tracking? This dude is asking about solo dread escalations. If guardian gets out to orbit at 35km all the remote tracking computers in the world wouldn't help you.
Make sure you do max dps out to 35km and have enough cap to survive 5-10k dps for a few mins. Super simple stuff
Blue-Fire Best Fire
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Delt0r Garsk
Shits N Giggles
431
|
Posted - 2015.09.10 15:33:17 -
[33] - Quote
Sooner or later you going to need webs on grid. You can't get em all all the time. Why just yesterday i got bumped by a sleeper and then tracking goes to ****. 3 got to range and started orbiting. You just wont hit them in that case even with perfect skills and even drop (that is the tracking one right). Webs and paint is needed.
Oh i can solo many sites without escalations with my Vagur. Hell even my maelstrom manages for ***** and giggles. Thou that gets a bit dicey and uses quite a lot of cap charges, and its a shiny fit, but cheaper than a vagur. If in doubt fit a get out free mod (MJD).
The golems look pretty good. May try that one day.
Really doing C5 right means doing escalations. You going to get dropped. Your dreads and carriers will die. Typically the corp dropping you will out number your corp 10:1 or worse and bring lots of subcap support. Your only hope is that you got that SRP account flush enough with isk to cover losses. And isk per hour or per site, means escalations. Don't forget a dread and a vagur are pretty similar in isk really.
Oh and log off traps are pretty common. LZHKs for example will leave a trap logged off for weeks to catch a few dread kills.
As for skills. I am not a all lvl 5 person. Sometimes being able to fly both a dread and a carrier is better than that lvl 5 skill. But some are worth it. Dread pilots siege 2 is really worth it. But dread lvl 5 not so much. Blap dread pilots can get away with siege 1. Triage 2 is also pretty good. But in a pinch triage 1 is still pretty good. Give options for when **** goes sideways.
Death and Glory!
Well fun is also good.
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Sandrilla Sastrum
Federal Navy Academy Gallente Federation
4
|
Posted - 2015.09.11 05:09:51 -
[34] - Quote
[quote=Delt0r Garsk]
Oh and log off traps are pretty common. LZHKs for example will leave a trap logged off for weeks to catch a few dread kills.
Seriously?? I mean geez, just how many people with no life play eve? |

Samantha Elroy
Atztech Inc. Ixtab.
34
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Posted - 2015.09.11 07:35:13 -
[35] - Quote
J4ck Reacher wrote:
also dropping scan inhibiter will keep you off d-scan and most of your wrecks
The first i do is scan for this.
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Delt0r Garsk
Shits N Giggles
432
|
Posted - 2015.09.11 10:58:02 -
[36] - Quote
Sandrilla Sastrum wrote:Delt0r Garsk wrote:
Oh and log off traps are pretty common. LZHKs for example will leave a trap logged off for weeks to catch a few dread kills.
Seriously?? I mean geez, just how many people with no life play eve? Yes Seriously. Some people literally have more dread accounts than they know what to do with em. Sealing of the WH does not make you safe. If a WH opens while your in siege you can't do much and scan inhibitors just don't work. You can warp to them without probes as i understand.
With much reward there is much risk. C5 and C6s this means committed caps.
Death and Glory!
Well fun is also good.
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Jonn Duune
Radical Astronauts Plundering Eve WormHole Occupation and Resource Exploitation
10
|
Posted - 2015.09.11 19:01:56 -
[37] - Quote
Aquila Sagitta wrote:The biggest thing with solo dread escalations are dps and cap. So good cap skils and getting the maximum dps is what you're after.
T2 Siege. You want T2 Siege.
We had a debate about this with a couple corpmates and I, basically all your gunnery skills need to be 4+, your capital skills need to be 4+, and you need t2 siege in order to be able to do this.
You will also need a pimped out nag, with refits as needed. |

Delt0r Garsk
Shits N Giggles
433
|
Posted - 2015.09.11 21:32:15 -
[38] - Quote
Jonn Duune wrote:Aquila Sagitta wrote:The biggest thing with solo dread escalations are dps and cap. So good cap skils and getting the maximum dps is what you're after. T2 Siege. You want T2 Siege. We had a debate about this with a couple corpmates and I, basically all your gunnery skills need to be 4+, your capital skills need to be 4+, and you need t2 siege in order to be able to do this. You will also need a pimped out nag, with refits as needed. Well i was doing with a little less. But yea t2 siege is really worth it, and a lot of gunnery skills are not very long trains to lvl 5 and often provide big bonuses.
But like cap lvl 5 and dread lvl 5 is a really long train. There really is a lot of other stuff you can do in that time, if you not training like 20 alts.
Death and Glory!
Well fun is also good.
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Shey Nabali
Collapsed Out Pandemic Legion
19
|
Posted - 2015.09.16 03:11:32 -
[39] - Quote
T2 siege is simply required. Period. You may not die on the first site, or the 10th, but eventually RNG will **** you, and you absolutely will die to the site.
That being said, if you have not run escalations in a group, I would not attempt doing it solo. You will probably die. Quickly. |

Delt0r Garsk
Shits N Giggles
434
|
Posted - 2015.09.16 07:49:43 -
[40] - Quote
Shey Nabali wrote:T2 siege is simply required. Period. You may not die on the first site, or the 10th, but eventually RNG will **** you, and you absolutely will die to the site.
That being said, if you have not run escalations in a group, I would not attempt doing it solo. You will probably die. Quickly. Well if you don't Leroy in 2 dreads and 2 carriers on your first time. It takes quite a bit of time for sleepers to grind down a dread. There are ways to get a stuck dread out. t1 siege while your waiting for t2 hasn't hurt us all that much. And we only almost lost a dread :D.
Worse is DC. We had the carrier and a dread DC once. Yea interesting times.
Death and Glory!
Well fun is also good.
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Sandrilla Sastrum
Federal Navy Academy Gallente Federation
4
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Posted - 2015.09.17 08:27:47 -
[41] - Quote
Delt0r Garsk wrote:Shey Nabali wrote:T2 siege is simply required. Period. You may not die on the first site, or the 10th, but eventually RNG will **** you, and you absolutely will die to the site.
That being said, if you have not run escalations in a group, I would not attempt doing it solo. You will probably die. Quickly. Well if you don't Leroy in 2 dreads and 2 carriers on your first time. It takes quite a bit of time for sleepers to grind down a dread. There are ways to get a stuck dread out. t1 siege while your waiting for t2 hasn't hurt us all that much. And we only almost lost a dread :D. Worse is DC. We had the carrier and a dread DC once. Yea interesting times.
I don't think soloing is a good idea anymore. Thinking 2 dreads will be better. But with the impeding capital rebalance coming up, I'd hate to pass up on the Revelation (which would be a lot quicker for me to train for then the others).
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Delt0r Garsk
Shits N Giggles
434
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Posted - 2015.09.17 13:21:18 -
[42] - Quote
In this case i assume solo means one real person many accounts. Simple because you need to have other ships at the ready. At the very least 3 capitols. Otherwise you may as well just run the site with a marauder.
Honestly i don't like doing escals without at least 2 dreads 2 carriers + webs+links. It is also nice to have a bit more subcap support ready for action if things go sideways.
These days we are considering the "blob of dreads" method of doing the escals.
Death and Glory!
Well fun is also good.
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Cannibal Zuza
Royal Amarr Institute Amarr Empire
1
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Posted - 2015.10.06 09:40:17 -
[43] - Quote
Save yourself from being a gank magnet and use 5 RR domis or 3 Rattlers in C5s. |
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