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Quin Dillar
The Legion.
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Posted - 2006.12.12 19:13:00 -
[1]
It seems that Heavy Assault Missiles do not get the bonus to explosion radius from the Guided Missile Precision. I have level 3 in this skill and the radius is still 125m. This is after loading them into a launcher and then using "show info" on the ammo from the fitting screen. All other stats seem to be modified correctly.
Is this a known bug?
Q
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Shionoya Risa
Caldari Xenodus Syndicate
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Posted - 2006.12.12 19:25:00 -
[2]
Undock, show info your ship, modules screen, HAM's.
Still bugged?
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Gridan
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Posted - 2006.12.12 19:25:00 -
[3]
Ive noticed this too, ham specialization simply isnt worth it, it almost seems that standard heavy assault missiles are better than their specialized counterparts so what is the point of even bothering with the training?
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Quin Dillar
The Legion.
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Posted - 2006.12.12 19:28:00 -
[4]
Originally by: Shionoya Risa Undock, show info your ship, modules screen, HAM's.
Still bugged?
Yes, still shows the explosion radius to be 125m.
Q
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Trillian Mcmillan
Cry Me A River Inc.
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Posted - 2006.12.12 19:42:00 -
[5]
Originally by: Quin Dillar It seems that Heavy Assault Missiles do not get the bonus to explosion radius from the Guided Missile Precision. I have level 3 in this skill and the radius is still 125m. This is after loading them into a launcher and then using "show info" on the ammo from the fitting screen. All other stats seem to be modified correctly.
Is this a known bug?
Q
Im preety sure HAMs are considered unguided missiles, just like rockets and torpedos. As such they are not affectd by Guided missile precision and Target navigation prediction skills.
So.. no its nor a bug. Its intentional.
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Quin Dillar
The Legion.
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Posted - 2006.12.12 19:52:00 -
[6]
Ah that would explain it yeah. :/
Q
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.12.12 21:41:00 -
[7]
And to think countless people urged CCP to change the name from "Heavy Assault Missiles" to something else (Heavy Assault Rockets for instance, or even Unguided Assault Missiles) just BECAUSE something like this thread here would happend... oh well. _ My skills | Mod/Rig stacknerfing explained |

Hertford
Ars Caelestis Ascendant Frontier
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Posted - 2006.12.12 21:44:00 -
[8]
Calling them Heavy Rockets would be clear, accurate and disambiguous. So yeah Heavy Assault Missiles it is...
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Xantina
Elite Storm Enterprises Storm Armada
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Posted - 2006.12.13 13:07:00 -
[9]
On the other hand the fitting requirements are even higher than for heavy launchers while rocket launchers are considerably easier to fit than standard launchers. I tried them, and I decided I don't like them. The short range really doesn't justify a tiny bit more damage against cruisers and bigger when I loose against the typical close-range ship (which is a frigate) *especially* when I can achieve the same damage against cruisers using heavies, have lower fitting requirements and can actually do more damage against smaller targets while at the same time being able to engage at 4-5x the range of HAMs. I think the concept right now is pretty FUBAR and HAMs might quickly go the way of smartbombs, FoF & defender missiles and other exotic/rarely used equipment.
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Jaedar Metron
Deadly Alliance
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Posted - 2006.12.13 13:31:00 -
[10]
Crap I didnt know that 
Just recently I made a list of skills to train for optimimizing my setup... Can anyone list all the missile skills that wont have an effect on HAM's so I know what to remove from my list? 
Btw. If we look at rockets they have lower fitting requirements than standard missiles, have shorter range and do more dps. Shouldnt it be the same for HAMs?!
I'm thinking of ditching the horrible overpriced HAM's for Heavies now... 
Thanks in advance -JM
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.12.13 16:24:00 -
[11]
Following the same logic you try to use in proving HAMs are useless compared to "regular" heavies, we can easily conclude nobody should ever use torpedoes instead of cruise missiles, because hey, they do have the EXACT SAME advantages and drawbacks. _ My skills | Mod/Rig stacknerfing explained |

Hoshi
DAB RAZOR Alliance
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Posted - 2006.12.13 16:52:00 -
[12]
Light torpedoes maybe? :) ---------------------------------------- A Guide to Scan Probing in Revelations |

Xantina
Elite Storm Enterprises Storm Armada
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Posted - 2006.12.13 18:01:00 -
[13]
Originally by: Akita T Following the same logic you try to use in proving HAMs are useless compared to "regular" heavies, we can easily conclude nobody should ever use torpedoes instead of cruise missiles, because hey, they do have the EXACT SAME advantages and drawbacks.
With one exception, torpedos have been designed for battleships, battleships do have the cap and cpu to rig them, and torpedos are the best damage you can do on a hostile battleship. While using HAMS on a cruiser will handicap your other setup because of higher requirements, will actually make you more vulnerable without a battleship's drone bay to send a flight of light drones against frigates, and the necessity to use a heavier tank because you need to spend more time getting into range of your targets while they hit you from a distance. HAMs really are "the worst of borld wolrds" they combine the fitting requirements of a t2 heavy missile launcher with half of the range of a light missile and they only add 25% base damage over a light missile while actually doing LESS damage than a heavy launcher. So your torpedo comparison is actually lacking, it's rather like having torpedos with the range of torpedos, damage of cruise missiles and fitting requirements of siege launchers vs. cruise missiles that have their proper range, do torpedo damage but only have CM fitting requirements. So it looks very much like a screw-up in the database atm.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.12.13 22:19:00 -
[14]
I have no clue where you get your numbers from, but HAMs do 25% extra damage OVER TIME compared to HEAVY missiles, not light missiles. Don't look at base damage, look at launcher RoFs too.
True, the range is 5-6 times shorter as that of heavies and about half of lights, but then again you have a T2 Javelin version that still does more damage as heavies T1 but has almost the same range as a T1 heavy. But then again, you have missile velocity rigs that only need extra CPU to fit, so you can easily "align" your max range to the desired values, while having the extra benefit of NOT getting missile damage stacking-nerfs with BCSs like the damage rigs do.
And not to forget, the heavy damage T2 version of HAMs packs quite a punch too, actually coming close to BS-sized weaponry in damage potential. All in all, they're not a very-good-for-everything weapon systems, but it does have its uses in the right hands. Don't like, don't use, get trashed by those that adapt and use them to full potential. _ My skills | Mod/Rig stacknerfing explained |

Xantina
Elite Storm Enterprises Storm Armada
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Posted - 2006.12.14 10:55:00 -
[15]
Awfully lots of t2 I'd have to use to beat heavies. I suppose some people might like them but they still seem a very situational tool with a very limited use. Which is the major weakness imho: HAMs are potentially very good on dedicated missile ships with all kinds of bonus on missiles but they are just not more useful than standard or heavy missiles for most ships. You'd have to sacrifice too much for what you get in exchange imho. Well, Pota-to, Potae-to i guess 
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