
Melldorain
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Posted - 2006.12.13 20:12:00 -
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Edited by: Melldorain on 13/12/2006 20:18:45 I can't say I'm overly fond of EVE's PvE comming from highend raiding in World of Warcraft. The scripting of the encounters and rewards can't be matched - And to a certain point; shouldn't..
I'm a new EVE player, clearly departed from WoW, and although I find the PvE experience lacking, it is very clear to me that EVE differ greatly from a lot of other MMO's in the nature; EVE is very territorial. It's highly about interacting with other players in a territorial way, be it blood or ISK. I find there are only limited means of fitting in PvE content in a game like this.
At the moment, as a new player, I'm running level 1 missions in a destroyer class bird - Clearly, dying is out of the question or simple unheard stupidity! (..admiting, it's happening ^^) - and it's not ground breaking entertainment..
However it does: * Give PEWPEWPEW-action on demand! * Give me a bit of ISK on the wanted red dots. * A few named drops once in a while which is fine upgrades eighter for me or my wallet. * Upon completion, I get a little reputation with the agent, corporation, star base which in return can open up for cheaper services and new preferable homes in the galaxy.
These missions don't have groundbreaking plots or anything, but from a RP'ish point of view do make bit of a sense; this corporation does have a bit of problem with some angry kids running loose, and seek my help to get a job done.
It can be argued if the rewards are worth it. But looking over it, the plot of this PvE 'quest' is pretty much what you could expect from a player run corporation, right?
What came to my attention in World of Warcraft (PvE-type raiding) is that the entertainment was mainly in the progress of winning, once you defeated a large encounter, after a few kills it was just one more to the list of boss you farmed like you did every time, every week - In my case, for months. I can't be the only one who thinks this get tedious. Surely taking a break from it and comming back throws a fresh breeze on it, but it won't last long; it's the same bulletproof tactics every time you kill this poor creature - No surprises, no rush! If the Enemy had AI that could deliver surprises and test the team - as in example a PvP-team - surely it would be much more entertaining. But that puts forth the question; "Why not just go PvP then?". The issue of 'on-demand'-action can of course be a valid reason, time-limiting issues (..work? ..family? O.o) as some time you just want to log-in and get some action. Seeking the type of action you're aiming at can be tricky in a PvP-type environment, where ie. asking an agent for something to wreck is pretty fast and easy...
What I'm trying to hint is: The PvE content of EVE is, and to my taste /should/ be, very small in the whole picture. EVE is about PvP, but not necessary in means of body count, a battle can also be fought by corporations in means of prices and access to blueprints and so on. As a player you decide how deep you will dip your nose in all this, or where you want to specialize.
To answer the OP: There are a lot of other games out there that have more tactical and entertain PvE content, than EVE's missions. The longevity of the PvE content of these MMO's can be questioned, but the initial quality is clearly better. I think there could be improvements, but I don't really know how and to what extend it should be done.
Ahh, I'm rambling.. I'll shut it here :p
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