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Avvy
Republic University Minmatar Republic
136
|
Posted - 2015.09.01 08:44:17 -
[1] - Quote
Lan Wang wrote:sp isnt everything, i have 70mil and i still need my friends to bail me out 
It's not everything but it certainly helps.
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Avvy
Republic University Minmatar Republic
136
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Posted - 2015.09.01 09:07:41 -
[2] - Quote
Caladan Panzureborn wrote:For someone that doesn't mind the traditional MMORPG level grind, the skill training here is killing me. Not only do I not mind the normal MMO grind, I'm starting to miss it. It feels like everything I want to do is days and weeks away and I'm just really frustrated with it and am on the fence about continuing to sub and play this game. I bought a Procurer with ISK earned solely from ore mining in my little venture. Can't fly it for at least another 10-14 days. Couldn't even move it from the station where I bought it to my home base. That was one of the more anti-climactic moments in my gaming life. Wanted to get into solo pvp...duels and such..can't do that for another 10-14 days after that or longer. I can't bring a knife to a gun fight. Not interested in flying a frigate as a tackler with corp. Can't afford to lose my Vexor, so can't fly it in PvP. Just feels like so many hoops to jump through in this game to do anything. Even to get free stuff! lol new Corp has a dozen steps to complete and a wiki page to get a free skill book. FFS. Is this game too hardcore and old school for a filthy casual like me? Maybe I've been trained by other games to want/need the instant gratification? Anyway, not sure on the point of this post other than to vent and complain a little. Constructive feedback is appreciated.
A lot of other games have a sense of progression in this game you don't really get that. There is a sense of progression from the skill queue to start with but that tends to be lost as it takes longer and longer to train skills.
I spend most of my time reading about EVE and posting on the forums, whilst I play skill queue online. I estimate I'll probably be starting to play properly around the beginning of December. I find the attributes a pain as I'm stuck training core skills, ECM/ECCM type skills and navigations skills presently, leaving my gunnery and ship skills weak. Stuck because it's all about efficiency in training at the start as there are so many skills. But by December I should be in a better position to start.
I realise I'm more the exception rather than the rule as I have self imposed restrictions in place from an RP perspective and because of that it doesn't bother me that much.
I do understand your point of view though.
I have wondered what it would be like if items/ships didn't require level 5 skills, instead level 5 skills only gave that extra 2%/5%/10% etc..
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Avvy
Republic University Minmatar Republic
136
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Posted - 2015.09.01 09:28:20 -
[3] - Quote
Lan Wang wrote:why from an rp perspective have you placed restrictions on yourself?
Well because when I created the character, I created it for a particular purpose. I already decided the type of character it was going to be.
Unfortunately there isn't really anything that fits in with the MO of the character in high-sec.
I could look possibly at exploration as long as it doesn't involve killing pirates.
I also don't want to be training non combat skills when I could be training combat skills. I see core skills as combat skills as they play a part.
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Avvy
Republic University Minmatar Republic
136
|
Posted - 2015.09.01 09:54:55 -
[4] - Quote
Lan Wang wrote:just move out of highsec and join a nullsec corp as a scout or tackle :) a good corp and fc's will help you be a good pilot, no time like the present 
As you know Curse is my intended destination how it actually works out should be interesting. |

Avvy
Republic University Minmatar Republic
136
|
Posted - 2015.09.01 11:21:35 -
[5] - Quote
Lan Wang wrote:
ikr, how fun would eve be if you could complete the game and fly everything in 7 days
Depends, do you find waiting months to fly something, fun or is it actually using the ship that is fun part?
You can't complete EVE as it's a sandbox, although you can complete your own goals within the sandbox.
If a game is too hard people get frustrated, if a game is too easy people get bored. It has to be in the middle somewhere. |

Avvy
Republic University Minmatar Republic
136
|
Posted - 2015.09.01 11:38:28 -
[6] - Quote
ergherhdfgh wrote:So more experienced PvPers can correct me if I am wrong but I don't think fleet tackle is a role for a noob. That role is far too important to put on someone with little experience. I think as a new player you are probably better off sitting back with the fleet playing F1 monkey or flying some type of support ship like logi or ewar.
I'm under the impression that the role of a newbro is to sit off-grid with some neuts. |

Avvy
Republic University Minmatar Republic
136
|
Posted - 2015.09.01 12:12:30 -
[7] - Quote
Lan Wang wrote: think you mean damps.
Thanks, I did mean damps.
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Avvy
Republic University Minmatar Republic
147
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Posted - 2015.09.02 19:02:37 -
[8] - Quote
Caladan Panzureborn wrote: The concept of having skills train while you are away is nice in theory. But the time it takes to get things to level 5 is really long. If they cut the time it takes to get most skills to level V in half in most cases it would still be too long for me. Modern games that have standard MMO style level progression will usually get you to level cap in a much faster pace. Or not even level cap necessarily but to a point where you can have some fun and get into the "meat" of it. I think of SWTOR where as a level 22 character (nowhere near cap) I was able to get kills in PvP and contribute to my team with their awesome Bolster system that put me on par with end game characters. Not exactly on par, but enough to make a difference if I played well. I understand that as a sandbox, there is no level cap and no endgame and that is a double edged sword. I can be impulsive when it comes to gaming and making decisions based on my perceptions and the perception here is that this is a massive time commitment and one I'm not sure I can hang with. People have said, "1-2 weeks is nothing to get into X ship. I had to wait 30-45 days to get into x" or whatever, and I just can't wrap my head around waiting 1-2 months to do anything in a video game. Just having that knowledge over my head, the timer staring me in the face is daunting.
As others have suggested, maybe I don't even need to wait and fun is just right out there waiting for me to find it. Well as you can see my corp label has changed and I'm no longer with Brave. I attempted to join a PvP fleet of corpmates and was met with "You need to submit an application and API key to join us". I asked why I need to submit that again after already submitting it to join the corp in the first place. Then silence and I said **** it. Asked in corp chat if anyone wanted to join me for casual pvp...again silence. Then someone suggested I did solo PvP in FW. So maybe Brave wasn't for me, maybe I didn't give them a chance but I have limited patience for red tape and all the applications and beuracracy BS. I've now applied to what looks like a smaller corp that I'm hoping is more personal and more active in PvP. We'll see. As of now, I've cancelled my sub to EVE and with my remaining time, have until Oct 1st to make a decision on whether or not I'll be sticking around. I appreciate everyone's feedback and it is refreshing to not get flamed or trolled. If anyting, I hope the Devs read these threads and get ideas on how to make the game more accessible for new players like myself.
The API key is a bit off putting especially as you don't need it in other games I've played. Although some guilds in other games have their own version of red tape. From what I can gather the API is to see if you are who you say you are, so you don't run off with the corp. jewels.
As for waiting for fun, can't really comment as I'm not really doing much myself (hardly anything unless you count the forum).
Level 5 skills do take awhile, I wonder how this game would play out if you didn't need level 5s before you could use items/ships.
In my case I'm just playing skill queue online at the moment, what I have found is the attributes are a bit of a pain. That's because when you set your attributes up to favour certain skills you are stuck with those skills because switching to others will be a huge drop in efficiency. In fact I'm about to make matters worse as it won't be long until I've trained cybernetics 4, then +4 implants so I'll probably have even more reason to not get too involved until I reach my target. I don't really see attributes as being that helpful for this game. Some people will say that it's a mind set, but it's also about efficiency and people don't generally go out of their way to do things in the most inefficient way that they can.
But then my sub is due in Feb, so plenty of time to get into it before then.
This game isn't like most though, part of that is due to its sandbox nature, so you won't get the game leading you anywhere. |

Avvy
Republic University Minmatar Republic
148
|
Posted - 2015.09.02 20:23:22 -
[9] - Quote
Cara Forelli wrote:Don't be sucked into the mindset where you feel you need level 5 before you can play. Especially when starting out, don't bother with training anything to level 5 unless it's a prereq for something you want...
That's the problem with level 5s quite a few of them are. |

Avvy
Republic University Minmatar Republic
154
|
Posted - 2015.09.03 08:17:28 -
[10] - Quote
Tipa Riot wrote:Ralph King-Griffin wrote:Be patient. Basically this. ... and enjoy your journey, the endless journey, because this is EvE. There is no "endgame" or ultimate setup, you need to redefine your gameplay and leave your comfort zone regularly to not get bored or burn out. I'm having some difficulties to understand the attitude of "can't do this, why playing then...", I never felt the lack of options or things to do during the first 6 months. Everything was new and so much to learn&try and so little time to play. Skillpoints never were a topic in the beginning (it's a bit different now as there are no low level skills left ...), I trained everything a bit and finally started specializing in certain ships I liked and exploration. What I have to admit is that I was "socialized" with the X-series and never played an MMO before EvE.
I find it odd that some people like things to progress at a snails pace.
I'm fairly sure it would be quicker to learn how to play something than actually train to use it.
Lack of options are created by the way the skill queue is setup and the amount of skills, it's also due to restrictions imposed by the player. Like not wanting to mine for instance.
Edit:
Also bearing in mind that the game will seem different depending upon how long your gaming sessions are. This is due to the skill queue being constant regardless how long you play for in a day (forgetting attributes as not looking at that). There's nothing wrong with that but, it is something to bear in mind. |

Avvy
Republic University Minmatar Republic
154
|
Posted - 2015.09.03 15:06:36 -
[11] - Quote
Donnachadh wrote:Avvy wrote: I find it odd that some people like things to progress at a snails pace.
I'm fairly sure it would be quicker to learn how to play something than actually train to use it.
Wondering when if ever this will get through to you and others. We like the skill training the way it is because it ELIMINATES the benefits of being able to spend countless hours grinding skills. I play Planetside 2 as well since several of my friends like it (and hate EvE) and we enjoy gaming together. We all started PS 2 on the same day and at the exact same time they were all at my house for a game session. Because they are single and can and often do dedicate entire weekends to nothing but playing games their characters have more than triple the experience points and there for better in game items than mine does. You may say this is how it should be and if that is your opinion then you are not meant to play EvE. Part of the reason CCP set up the skills training they way it is was to eliminate this grind based character skills advantage and it is for this very reason that many of us are resistant to changing it because we have lives away from computer games and we like the fac t that we are not disadvantaged in this game because we have those lives. And yes CCP is fully aware that by not implementing a grind based skills system and several other things that are common to other games they are limiting their potential player base. And yes they have repeatedly stated over the years that they are comfortable with that situation. They have also stated repeatedly that they would rather stay true to their vision for EvE with a smaller player base than to compromise that vision simply to appeal to a larger player base. So in the end it all comes back to the same thing. A real time based skills training system is here to stay, if that does not suit your preferences or your playing style, or your idea of what a game should be then you are one of those players that CCP would rather do without.
I'm well aware that some like the skill tree. I actually like the skill tree too, although it's a little slow to start with but CCP is looking at that I believe.
I'm not interested in killing something a few hundred times either, have never liked that kind of progression. |

Avvy
Republic University Minmatar Republic
154
|
Posted - 2015.09.03 15:07:24 -
[12] - Quote
Lulu Lunette wrote:Plex for SP let's go. 
Don't suggest that, I'd be tempted to buy too many PLEX. |

Avvy
Republic University Minmatar Republic
154
|
Posted - 2015.09.03 15:16:34 -
[13] - Quote
Lan Wang wrote:Lulu Lunette wrote:Plex for SP let's go.  = death to eve
Ok, I'm not interested in PLEX for sp, although if there was such a thing I might have used it.
But I am interested in why you think it would be death to EVE. |

Avvy
Republic University Minmatar Republic
154
|
Posted - 2015.09.03 15:35:15 -
[14] - Quote
Tipa Riot wrote:Avvy wrote:Lan Wang wrote:Lulu Lunette wrote:Plex for SP let's go.  = death to eve Ok, I'm not interested in PLEX for sp, although if there was such a thing I might have used it. But I am interested in why you think it would be death to EVE. It's already there, and it's called "character bazaar". If you want to skip the time to skill and have a enough ISK you can just buy a 100M SP char, and start whelping your Marauder or Carrier right away. 
Except you can't tailor a character from the character bazaar to exactly your specifications.
Still doesn't answer why it would be the death of EVE though. |

Avvy
Republic University Minmatar Republic
154
|
Posted - 2015.09.03 15:45:22 -
[15] - Quote
Tipa Riot wrote:Avvy wrote: Except you can't tailor a character from the character bazaar to exactly your specifications.
You can with the resculpt feature, but the name and history is preserved, though professional sellers keep their chars as clean as possible.
It still wouldn't feel the same to me. Plus the name is important, in other games if the name gets altered for any reason, I just delete the character. |

Avvy
Republic University Minmatar Republic
154
|
Posted - 2015.09.03 16:04:49 -
[16] - Quote
Lan Wang wrote:because plex for sp would ruin the plex market, ruin the character bazaar, characters have history and an idea that you have an infinate amount of skills and every character is different, plex for sp will mean focussed characters that have been coined to serve a purpose within an hour of playing the game, plex for sp gives instant maxed characters and that is bad
Plex market - Not sure it would ruin the market, it would alter it and some of the PLEX being stored would be used up.
Character bazaar - this depends on the cost of PLEX for sp compared with buying a character from the bazaar.
History - Doesn't matter, the history starts when you start playing it (unless from the character bazaar).
Character variations - Ok, on this one I agree, as you could potentially have instant class builds. Although you will get them eventually anyway.
Instance maxed character - could happen but it's unlikely there would be many. You could limit the amount that you could use within a given time period.
But it was interesting to see what you think. |

Avvy
Republic University Minmatar Republic
157
|
Posted - 2015.09.03 20:06:00 -
[17] - Quote
Aerasia wrote: Progression times were reduced, and more recently I've done the same 0-80 in Guild Wars 2 within three weeks - just with far, far less actual grinding.
Done that within a week by just doing quests.
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Avvy
Republic University Minmatar Republic
158
|
Posted - 2015.09.03 22:01:40 -
[18] - Quote
Milleonia Brundor wrote:I can't help but feel like this entire thread is a troll.
I don't share your view. I'd certainly say if I thought it was. |

Avvy
Republic University Minmatar Republic
160
|
Posted - 2015.09.04 08:13:44 -
[19] - Quote
Avaelica Kuershin wrote:Aerasia wrote:They also set it up to be roughly the same time spent as a grinding MMO. Back when WoW first came out I went completely nolife grinding, and hit level cap in ~3 weeks. Certainly not first, but I was something like top 10 for my class. It was a godawful chore, and I regret doing it.
Somebody who approached the game in a more measured pace would match my "achievement" in several months. Getting 'mastery' of a hull in EVE is roughly the same time investment (at least as far as calendar time spent). Fortunately they don't care if you log in or not anymore, now that we've got a decent skill queue system.
The thing is, in the intervening decade most MMOs have realized that having their casual majority spend months getting to whatever arbitrary cap was set for skill progression was silly. Progression times were reduced, and more recently I've done the same 0-80 in Guild Wars 2 within three weeks - just with far, far less actual grinding.
EVE never caught up to that though. The people who support the glacial pace of progression are still comparing their skill progression to the MMOs of old. I'm late to MMOs, started EVE in 2012 for a month, resumed in Sep 2013 and in the time in between had also started playing WoW. I took my time, finding the journey interesting, but found the grind really started at level cap and the fun was only really there playing with guildies and chatting on mumble or vent. I'm enjoying taking it slow(ish) in EVE, just looking forward to being able to get a new computer sometime so I don't get lagged out in fights.
WoW's journey was completely ruined by then, world content is far too easy there. |

Avvy
Republic University Minmatar Republic
172
|
Posted - 2015.09.06 00:56:29 -
[20] - Quote
Aerasia wrote: wrote:I think the fact you actually have to put effort into getting what you want is great, it adds reward. What effort goes into the SP system though? Learning to fly a ship takes a while, true. Getting the SP to fly a ship on the other hand is the matter of ~45 seconds and a dozen or so mouse clicks. shadowhearth Eto wrote:It took me a very long time to train flying a battle ship and be able to fit T2 guns back in the day. Though now I am proud of it and those skills mean me a lot more tjen any level in any other mmorpg. Proud of what? What did you do to get those skills? You clicked on "I'd like to fly Battleships in a couple weeks, please." and then went to "work 4-5 days 11h shifts".
It's a point of view I guess.
The only thing I can think of that somone might be proud about with training skills, is that they managed to stick around. I'd have said relieved that another long skill had been trained, rather than proud. |

Avvy
Republic University Minmatar Republic
173
|
Posted - 2015.09.06 13:04:25 -
[21] - Quote
ergherhdfgh wrote: High sec is just there for you to get your feet wet it was never intended for people to live there indefinitely.
I disagree, the area is far too big if that was the intension. |

Avvy
Republic University Minmatar Republic
174
|
Posted - 2015.09.06 13:46:33 -
[22] - Quote
ergherhdfgh wrote:Avvy wrote:Cara Forelli wrote:Don't be sucked into the mindset where you feel you need level 5 before you can play. Especially when starting out, don't bother with training anything to level 5 unless it's a prereq for something you want...
There are quite a few of them that are prerequisites. Name the level 5 prerequ that is keeping you from doing something or having fun in this game.
I'm presently training for interceptors, so there are two I can think of straight away, evasive manoeuvring and the frigate hull. Already trained evasive manoeuvring to 5, but as my attributes are heavily set on intelligence I've remained learning defense, core, ecm/eccm type skills and navigation. So when I get around to altering the attributes to mainly perception with the remaining in willpower, I'll start training, turrets, and ship hulls again.
The problem is that the skills change too frequently when you're a new player in terms of the attributes required.
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Avvy
Republic University Minmatar Republic
174
|
Posted - 2015.09.06 13:48:28 -
[23] - Quote
Tsukino Stareine wrote:Avvy wrote:ergherhdfgh wrote: High sec is just there for you to get your feet wet it was never intended for people to live there indefinitely.
I disagree, the area is far too big if that was the intention. Check the number of systems that are not high sec and then let us know what is big and what is not.
Yes, I know.
But there are still far too many high-sec systems if it's just meant to be a temporary stop over. |

Avvy
Republic University Minmatar Republic
174
|
Posted - 2015.09.06 14:34:26 -
[24] - Quote
Lan Wang wrote:Avvy wrote:Tsukino Stareine wrote:Avvy wrote:ergherhdfgh wrote: High sec is just there for you to get your feet wet it was never intended for people to live there indefinitely.
I disagree, the area is far too big if that was the intention. Check the number of systems that are not high sec and then let us know what is big and what is not. Yes, I know. But there are still far too many high-sec systems if it's just meant to be a temporary stop over. when you get to a stage where you are complaining that there is not enough content and trying to pull activities from other space is an indication you have outlived highsec
I'm not complaining as such, it's a discussion not a complaint. Discussions would be boring if everyone just agreed all the time.
The only real complaint would be the attribute system. Low-sec and null wouldn't help on that one.
Still loaded GW2 up again Friday night so got a few things to do there whilst I'm in training here. Before you say it I'm not complaining it was my choice. Got a few things I don't mind finishing off in GW2 anyway, so it's all good.
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Avvy
Republic University Minmatar Republic
174
|
Posted - 2015.09.06 14:51:04 -
[25] - Quote
Lan Wang wrote:i didnt mean you, it was a generalisation towards the amount of other people complain about those things
Ah, ok 
But even those discussions can be useful sometimes. Just because it gets mentioned in the forums doesn't mean it will alter the game. Even a complaint doesn't have to be negative, although if it's made in such a way that it's not really open to discussion then it is.
Don't know if you agree with that, but it's time for me to log. There's a drink in one of these establishment around here with my name on it. |

Avvy
Republic University Minmatar Republic
175
|
Posted - 2015.09.07 13:56:38 -
[26] - Quote
ergherhdfgh wrote:Avvy wrote: The only real complaint would be the attribute system.
Again I will repeat post #115. In Eve you are supposed to have to make decisions that carry consequences and deal with the results of that. If you are not happy with having making tough decisions and compromises then you won't be happy with this game. The min/max, "must be level capped fully decked out in best in slot gear", can't play the game until my stats are perfect mentality has no place in this game. That mindset is from other MMOs that have different mechanics and different game designs and different intentions and they are not Eve. You are not playing Eve. You are in Eve playing WoW or GW2 or FFXIV or any number of other MMOs that are all pretty much the same as each other but none of them resemble this game and none of their base concept translates over to this game. If you try and play eve as if it were like those other games you are not going to have a good time here and don't blame Eve for that since you never really gave the game a shot. You are trying to play Eve as if it were those other games and when you find out it's not instead of learning the game and adapting to the mechanics you come to the forums to complain how it's different.
Thank you for your concern that this might not be the right game for me, but time will tell.
As for attributes even CCP doesn't think they add much to the game.
Attributes tend to be a hindrance at the start, but once you've been here a few years I doubt you hardly notice them as the training times are so long and by then you have most of the basic skills you need. |

Avvy
Republic University Minmatar Republic
176
|
Posted - 2015.09.09 13:28:05 -
[27] - Quote
Azda Ja wrote:
I don't understand this obsession with needing to be in a DPS ship to feel like you're PvPing.
Think it depends on a persons preferred style.
A lot of players that come here will have played other MMOs and as such will have already established what their preference is.
My preferred role is that of the rogue style, it's the one that seems more natural to me.
Only problem is I've still not found where to attach the daggers to my ship. 
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