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ergherhdfgh
Imperial Academy Amarr Empire
744
|
Posted - 2015.09.01 00:20:05 -
[1] - Quote
Caladan Panzureborn wrote: Maybe I've been trained by other games to want/need the instant gratification? Anyway, not sure on the point of this post other than to vent and complain a little. Constructive feedback is appreciated. Like others have said I was where you are now when I first started. I can tell you from experience that yes those other games have trained you in exactly the way that you have indicated.
You should not be sitting around waiting for skills to train. Eve is not a min / max game. It is a game about making and working with friends and making the most out of what you have. If you think that you can just jump into this game and pwn in solo PvP like in other games it almost certainly won't happen that way with only very few exceptions. This is a very deep game and it takes a long time to learn the ins and outs.
Learning i.e. becoming experienced at PvP in this game means loosing ships and learning from each loss. If you want to try and loose as few ships as possible or wait for skills or better ships before you PvP then you will never get good at PvP in this game.
I could give you an "all level 5" character and your success in PvP in your first few month probably would not change much if at all from what you will do with your current skill points. On the flip side of that is the eve is easy channel on youtube where the guy pwns in PvP on an alt that is about 2 weeks old.
You are correct that if you are looking for instant gratification then Eve is not the game for you. However if you are looking for a game that is and will remain challenging and engaging even years from now then Eve is pretty good at that.
Unless you are with a very good hardcore null sec or wormhole mining corp then mining will get boring fast. It is also ****** isk compared to pretty much anything else. So if you like mining stick with it, however if you are mining as a get rich quick scheme it's not going to work. But more important than making isk is having fun so find out what you like to do and make isk doing that. This is a game after all and it's supposed to be fun.
Rather than give my regular speech I am going to just tell you some things about eve that should give some perspective on the game and maybe help you manage your expectations.
Eve is a PvP game first, at it's core and by design. PvE is kind of a secondary after thought in this game. Also Eve is an MMO and by intent and design pushes towards interactions with others and de-emphasizes solo play. The devs have spoken on this repeatedly and they intentionally (I am hesitating to say force) push group efforts over solo and encourage player interaction over non-player interaction ( read that solo or PvE and especially solo PvE).
There is no structured PvP in Eve. The arena or battleground style of PvP that you find in games like WoW or Battlefield where you have even numbers of roughly equivalent characters going up against each other just does not exist here. Don't even bother to think about much less trying to get your character ideally set up with max skill points and best in slot gear. The key to success in this game is having more friends and / or playing dirtier than the next guy.
Probably the most followed PvP stat in or out of this game is isk destroyed versus isk lost. What that typically translates into is doing more with less. You don't want to be the guy in the blinged out expensive ship, you want to be the guy or guys in the cheaper ships that blew him up and looted his expensive drops.
The TL;dr version: If you can open your mind and drop the expectation that other MMOs have taught you and come to Eve not expecting it to be like other MMOs but instead expecting it to be different and give Eve a chance to be Eve, I think there is a good chance that you will like it. |

ergherhdfgh
Imperial Academy Amarr Empire
744
|
Posted - 2015.09.01 11:31:27 -
[2] - Quote
Caladan Panzureborn wrote: I didn't want to fly fleet tackle because it didn't sound challenging. My impression is that I would just end up being blaster fodder. Haha. My understanding is that fleet tackle is the most important role in fleet and that they are the content creators of small and medium gang combat.
I was listening to a pod cast a while back from a somewhat famous FC, who's name escapes me now, but he was saything that tackle are your scouts. He pointed out that you need your most experienced pilots as tackle since they are often the ones deciding what the fleet is committing to, so they need to be able to spot and differentiate bait from good targets as well as be experienced enough to last until the rest of the fleet arrives.
So more experienced PvPers can correct me if I am wrong but I don't think fleet tackle is a role for a noob. That role is far too important to put on someone with little experience. I think as a new player you are probably better off sitting back with the fleet playing F1 monkey or flying some type of support ship like logi or ewar.
As far as fleet tackle not being challenging like I've pointed out it is likely the most challenging role in any fleet (if done properly) even more challenging than FCing in many cases. Also keep in mind that if you want to solo PvP you are essentially flying fleet tackle without the fleet to back you up. So it seems to me that you concept of fleet tackle might be a little misguided. |

ergherhdfgh
Imperial Academy Amarr Empire
745
|
Posted - 2015.09.01 22:54:14 -
[3] - Quote
Aerasia wrote:InB4 Logi and EWAR are also too skill intensive for newbros too.
:D So I have a brand new Minmatar character with 55K skill points. I made this loadout:
[Inquisitor, noob repper.] Damage Control I Energized Explosive Membrane I Energized Kinetic Membrane I Power Diagnostic System I
Small Capacitor Booster I, Cap Booster 25 1MN Afterburner I
Small Remote Armor Repairer I Small Remote Armor Repairer I Small Remote Armor Repairer I
[empty rig slot] [empty rig slot] [empty rig slot]
So this is a Minmatar character in an Amarr ship and it all fits with her current skills she just needs the prereqs for the modules. 15 hours 44 minutes to train into that. I'm not sure what you are talking about logi being too skill intensive for new players. |

ergherhdfgh
Imperial Academy Amarr Empire
760
|
Posted - 2015.09.06 12:50:47 -
[4] - Quote
Caladan Panzureborn wrote: The concept of having skills train while you are away is nice in theory. But the time it takes to get things to level 5 is really long. If they cut the time it takes to get most skills to level V in half in most cases it would still be too long for me. Modern games that have standard MMO style level progression will usually get you to level cap in a much faster pace. Or not even level cap necessarily but to a point where you can have some fun and get into the "meat" of it. I think of SWTOR where as a level 22 character (nowhere near cap) I was able to get kills in PvP and contribute to my team with their awesome Bolster system that put me on par with end game characters. Not exactly on par, but enough to make a difference if I played well. I understand that as a sandbox, there is no level cap and no endgame and that is a double edged sword. I can be impulsive when it comes to gaming and making decisions based on my perceptions and the perception here is that this is a massive time commitment and one I'm not sure I can hang with. People have said, "1-2 weeks is nothing to get into X ship. I had to wait 30-45 days to get into x" or whatever, and I just can't wrap my head around waiting 1-2 months to do anything in a video game. Just having that knowledge over my head, the timer staring me in the face is daunting.
I understand where you are coming from because I was once there myself but I believe you are missing the point and stuck in the mindset of other MMOs that does not apply here.
The only time that you ever need level 5 anything is to unlock some other skill and even in those cases you are typically talking about T2 stuff that there are plenty of viable T1 alternatives to fly while you train towards it. Also Eve is a very deep game and I believe that you get access to skills at a rate that is roughly equivalent to the rate at which you gain the ability to use them.
So your comments here are coming from the mindset that you need to be level capped and fully decked out in purple's before you can do anything. In eve you can do pretty much anything you want on day one. There is no need to train to level 5. Yes those skills are nice to have and you will eventually want to train many level 5 skills but not having them does not hold you back from anything. The eveiseasy youtube channel has plenty of examples of a vet kicking ass in PvP on a days old alt. Also we've all heard from newbro's who bought higher skill point characters and then came here to whine about how the game is not fair after the amount of fail in their gameplay didn't change even with more skill points.
In Eve you need to learn the game. That lack of knowledge and that learning curve is what is holding newer player back more than anything, but even at that I think you are missing the main point that differentiates Eve from other MMOs and that is that Eve is a true MMO in that it is massive (all however many players are logged into the game are in the same game and can interact with each other, no "realms".) and it is truly multiplayer.
Are there things that you can do solo in Eve? Well yes but the devs have stated repeatedly that they intentionally design the game around encouraging group efforts over solo. So in the sense that this game is designed and intended to be played in groups it is a true mulitplayer game. And in that line of thinking you can jump in fleet with friends and do what ever you want on day one.
It would take something like 22 years to train all skills to level 5 so no one has done it yet since the game has only been around about 11 or so. If Eve were to make a level cap then they would have to introduce mechanics that make it so that you need to get to level cap and then keep extending that level cap and you get into a level and gear progression thing that frankly I don't care for. I think the lack of a level cap and the fact that a brand new player can join me on what ever I am doing and be productive is what makes this game awesome. I love the fact that being "all decked out" in the best in slot gear doesn't matter in this game.
In Eve what matters is who you are as a person and not how many skill points your character has or what kind of gear he/she is wearing. I like that fact a lot and if you don't then there are countless other MMOs out there that suit your tastes. I'm sorry if I sound a little butt hurt but I am so sick of hear from players coming to Eve from all the other MMO's (which they are obviously not happy with or they would not be looking for a new game) and whinning about how Eve is not the same as every other MMO out there. If you like the level cap system so much almost every other MMO out there has it so go play anything else. I personally think that the lack of a level cap system is what makes Eve great.
As far as you being impulsive yes Eve does not favor impulsive people. Eve is designed to reward patients and planning. But again when I say patients I'm not talking about "waiting for skills to train" I'm talking about putting in the time and effort to learn.
As far as "being in the meat of it" you can do that in Eve on day one. |

ergherhdfgh
Imperial Academy Amarr Empire
760
|
Posted - 2015.09.06 13:01:40 -
[5] - Quote
Retfird Rats wrote:EVE is fun for a few months then the missions get repetitive, you get continually war dec'ed and hunted because you're a new player, you find out you can't do several of the things you're interested in unless you play for like 2 or more years, and are constantly waiting on skills that take long wait times to turnover to find out there is more you need to unlock to get what you want and/or the skill you just spent a number of days getting is not really helping you that much anyway. I am sorry I paid for a year for this game because feeling done right... about... now. Quote:Eve is as accessible as it needs to be. It forces people out who don't want to learn, can't learn or simply dislike the game. That's good. Keep saying that as EVE space gets more and more empty.  Eve is a PvP game. The missions are supposed to get repetitive. High sec is just there for you to get your feet wet it was never intended for people to live there indefinitely. Yes if you are in a high sec carebear corp you will get wardeced perpetually. The answer to this is getting out of high sec and understanding that the PvE in this game is just there for you to earn isk to PvP.
There is absolutely nothing in this game that you have to wait two or more years to do unless you are talking about being all level 5 for a Titan and there is no reason for you to be all level 5 for any ship. The fact that you think you need to wait for skills to train or that you need to have skills at level 5 shows how you just don't get this game and you are not giving it a shot and you are trying to play Eve as if it were WoW.
Not to mention that Titans are not fun to fly, every Titan pilot in game is an alt. When most PvPers talk about the funnest PvP it all happens in medium and small hulls and you have the skill points to do well in a frigates in two weeks. |

ergherhdfgh
Imperial Academy Amarr Empire
760
|
Posted - 2015.09.06 13:21:45 -
[6] - Quote
Avvy wrote: As for waiting for fun, can't really comment as I'm not really doing much myself (hardly anything unless you count the forum).
Level 5 skills do take awhile, I wonder how this game would play out if you didn't need level 5s before you could use items/ships.
In my case I'm just playing skill queue online at the moment, what I have found is the attributes are a bit of a pain. That's because when you set your attributes up to favour certain skills you are stuck with those skills because switching to others will be a huge drop in efficiency.
There is no need to fly T2 ships your having to train level 5 of the T1 version is not hindering your enjoyment of the game. I have north of 100 million skill points on my main and own multiple marauders and the ship that I fly every day to earn isk is a T1 Battleship. Most of the players that I know that have been playing for years and have very high skill points PvP almost entirely in tech 1: frigs, dessies, and cruisers.
As far as the attributes goes you are supposed to have to make tough decisions and deal with the consequences. That is one of the main things in Eve. |

ergherhdfgh
Imperial Academy Amarr Empire
760
|
Posted - 2015.09.06 13:25:59 -
[7] - Quote
Avvy wrote:Cara Forelli wrote:Don't be sucked into the mindset where you feel you need level 5 before you can play. Especially when starting out, don't bother with training anything to level 5 unless it's a prereq for something you want...
There are quite a few of them that are prerequisites. Name the level 5 prerequ that is keeping you from doing something or having fun in this game. |

ergherhdfgh
Imperial Academy Amarr Empire
760
|
Posted - 2015.09.06 13:29:39 -
[8] - Quote
Caladan Panzureborn wrote: IF there were to be an overhaul of the entire way SP worked and length of time shortened significantly I can only see it benefiting the health of the game. Less time waiting on requisites is more time spent flying what you want or doing what you want to do. For a game, I don't think having to wait a long time to do something adds value to it.
If you are waiting on skills to train then you are playing Eve wrong. |

ergherhdfgh
Imperial Academy Amarr Empire
761
|
Posted - 2015.09.07 06:07:50 -
[9] - Quote
Avvy wrote: I'm presently training for interceptors, so there are two I can think of straight away, evasive manoeuvring and the frigate hull. Already trained evasive manoeuvring to 5, but as my attributes are heavily set on intelligence I've remained learning defense, core, ecm/eccm type skills and navigation. So when I get around to altering the attributes to mainly perception with the remaining in willpower, I'll start training, turrets, and ship hulls again.
The problem is that the skills change too frequently when you're a new player in terms of the attributes required.
Holy Cow you don't remapp for a focused remap like that when you are new. You keep your attribute points spread around so that you can train everything.
So you are training for interceptors. I asked where a level 5 skill was preventing you from doing something or having fun. First off racial frigate 5 does not take long. Second anything that can be done in a interceptor can be done in a T1 hull. I'm not going to say that interceptors aren't nice I'm just saying that you can tackle someone in a T1 frig and PvP in a T1 frig and honestly a new player really has no business flying an interceptor into PvP until he learns more about the game.
In this game ships are a tool to get a job done and a consumable tool at that. I'm not asking what tool that you can't fly. I'm asking what job can't you do.
I can tell you now that you are either a poor troll or you seriously do not have the right mindset for this game.
Either way the inability to sit in an interceptor is preventing your from participating in nothing so my question still remains. |

ergherhdfgh
Imperial Academy Amarr Empire
761
|
Posted - 2015.09.07 06:12:04 -
[10] - Quote
Avvy wrote:ergherhdfgh wrote: High sec is just there for you to get your feet wet it was never intended for people to live there indefinitely.
I disagree, the area is far too big if that was the intention. You are disagreeing with what? Watch some dev videos read some old dev blogs and watch some old fanfest videos. You will see the devs say again and again that they design the game intentionally to push people out of high sec and into riskier areas of space.
You can disagree if you like but you've got nothing to back it up. |

ergherhdfgh
Imperial Academy Amarr Empire
761
|
Posted - 2015.09.07 06:18:40 -
[11] - Quote
Avvy wrote: Yes, I know.
But there are still far too many high-sec systems if it's just meant to be a temporary stop over.
I never said temporary stop over. I said it was not meant for you to "live" there indefinitely. Yes most players do come back to high sec often and for various reasons but I'm saying the game is intentionally designed to push you out of high sec after you learn the basics.
If you are sitting in high sec running missions or minning day after day you are missing most of this game and are in no position to judge it since you've not even seen 90+% of the game.
|

ergherhdfgh
Imperial Academy Amarr Empire
761
|
Posted - 2015.09.07 06:36:32 -
[12] - Quote
Avvy wrote: The only real complaint would be the attribute system.
Again I will repeat post #115. In Eve you are supposed to have to make decisions that carry consequences and deal with the results of that.
If you are not happy with having making tough decisions and compromises then you won't be happy with this game.
The min/max, "must be level capped fully decked out in best in slot gear", can't play the game until my stats are perfect mentality has no place in this game. That mindset is from other MMOs that have different mechanics and different game designs and different intentions and they are not Eve.
You are not playing Eve. You are in Eve playing WoW or GW2 or FFXIV or any number of other MMOs that are all pretty much the same as each other but none of them resemble this game and none of their base concept translates over to this game.
If you try and play eve as if it were like those other games you are not going to have a good time here and don't blame Eve for that since you never really gave the game a shot. You are trying to play Eve as if it were those other games and when you find out it's not instead of learning the game and adapting to the mechanics you come to the forums to complain how it's different. |

ergherhdfgh
Imperial Academy Amarr Empire
767
|
Posted - 2015.09.08 22:59:09 -
[13] - Quote
Aerasia wrote:ergherhdfgh wrote:The min/max, "must be level capped fully decked out in best in slot gear", can't play the game until my stats are perfect mentality has no place in this game. Well, other than PVP. I know I link this all the time but it completely disproves what you are claiming. If you don't want to watch the whole video I will summarize. It is an experienced PvP vet on a trial account alt running around in a rifter killing much older toons in much more expensive ships. He is at the oldest during filming 17 days old. The ship is meta 3 fit.
So he's about 2 weeks old T1 fit in a T1 standard frigate and pwning. Sometimes taking on 2 and 3 T2 ships at once.
In eve everything has it's counter. PvP in Eve is not about having more skill points or a more expensive ship or a more expensive fit. It is about knowing the ships and the match ups and knowing what you can kill and what can kill you. It's not about having a better ship or a better fit it's about having the right ship or the right fit.
You can continue to keep blaming your lack of skill and knowledge on your skill points but the above linked video just flat proves you wrong.
Aerasia wrote: You can certainly participate in PvP with a two week old character. In the same way you could participate in the NFL. The difference is, I don't blame people for aiming a little higher than participation.
If you are waiting until you have the skill points to win before you PvP you'll never win. Being good at PvP in Eve requires experience and lots of it. If you start PvPing right away by the time that you get experienced i.e. good you'll have more than enough skill points to fly and fit what you need to win.
Is it true that if you had 2 identically skilled pilots flying the same ship that the one with the more skill points and / or more expensive modules would more likely win? Yes that is likely true however that is not how PvP works in Eve. What I and other pilots have been trying to tell you is that your perspective here is completely valid in a game like WoW or Battlefield where you have highly balanced and highly structured PvP. That combat style just does not exist in Eve with the one exception being the Alliance Tournament.
Aerasia wrote: But a "good pvp'er" never has to decide "I can't handle this fight because I'm not skilled/fit enough"?
That doesn't happen in Eve again Johnny was talking about counters and not having to decide based on skill points. Knowing which ships you can kill and which you can't based on your ships strong and weak points.
Aerasia wrote:That would be the one he linked to. Ironic, that he was using what I can only imagine was a focus trained AF toon If you are a PvP type of person and that's all that you want to do and you want to be good at it then there is no reason for you to train into anything else.
Yes if you are a more causual player and want to try all the various aspects of Eve then it will take a bit longer to train everything. Eve is after all about having to make decisions and deal with the consequences. But yes if you want to be very good at anything you will need to focus on that one thing and if you spread your self about you will be less good at more things. This is just a fact of life that is true both in and out of game.
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ergherhdfgh
Imperial Academy Amarr Empire
767
|
Posted - 2015.09.08 23:14:48 -
[14] - Quote
Aerasia wrote: Maybe the one I find the most aggravating is portraying the newbie roles as something desirable. Those roles which, to be fair, need to be done - but nobody wants to do. So you get the newbro to Logi/EWAR/Suicide Tackle, because they don't really have any choice in the matter. It's all they've got SP for.
I can not comment on what other people find desirable or not.
What I can say is that these roles that you are calling "newbie roles" are not such because that is all that their skill points will allow or anything like that. It's also not something thrust upon them in most cases.
New players often whine about not wanting to be F1 monkeys. Also that fact that they have very limited understanding about how to actually pilot a ship in combat, limits to a certain extent what they can do without feeling overwhelmed. Logi and Ewar ships have much longer range than the typical brawling ship and there for are much easier to "pilot" because you can sit further back and be less focused on what your ship is doing in relation to other's. That's not to say those roles are easier just that your focus is less on piloting your own ship and more on what is going on on grid as a whole. The pulled back viewpoint can also reduce the overwhelmed feeling new players often have.
Logi and Ewar are no less important and arguably it would be better for the fleet to have your more experienced pilots flying those roles. But again if you want to keep a new pilot from feeling overwhelmed then let him fly something that he can sit back further. Also something like logi or Ewar is more clear to see your affect and feel like you are contributing.
Tackle on the other hand I don't understand why new players keep calling that a newbie role. The more experienced players keep telling me that your tackle are your scouts and in most cases you want them to be the best most experienced pilots in fleet. From what I've been told it's definitely not a newbie role. |

ergherhdfgh
Imperial Academy Amarr Empire
767
|
Posted - 2015.09.08 23:30:11 -
[15] - Quote
Aerasia wrote:
'ergherhdfgh So I have a brand new Minmatar character with 55K skill points.'
except for those people who did.
But to be fair, just as many people said "Weeks to train? Ha! I've been training for years, HTFU and just go do something else for a while."
You totally pulled that quote completely out of context. I never once said that you don't need skill points or even hinted that they are totally useless. What I did say was that after the first couple weeks they don't hold you back and for the first couple weeks you are learning the game anyway.
I also said that your skill points don't hold you back from doing anything or participating in anything or having fun. I also said that they are far from the most important thing and in the vast majority of cases not what determines the winner of any engagement.
I said skill points were not everything. I never said that they were nothing.
You however have tried to make is seem like without very high skill points you can't win at PvP which is just not true and you also tried to make it seem as if the player with higher skill points and / or more expensive modules will always win which again is provably wrong.
Watch the eveiseasy video that I linked and then go watch some of the Rooks and Kings videos. You will see people using game knowledge and a superior strategy to win up against much large numbers.
I challenge you to watch the 17 day old minmatar character in a meta 3 fit rifter go up against 3 T2 frigates and still get a kill and then try and tell me how skill points and all T2 is required to be effective and win.
|

ergherhdfgh
Imperial Academy Amarr Empire
771
|
Posted - 2015.09.09 23:00:43 -
[16] - Quote
Aerasia wrote:ergherhdfgh wrote:What I can say is that these roles that you are calling "newbie roles" are not such because that is all that their skill points will allow or anything like that. Low SP is exactly why newbies get thrust into those roles.  Tackle doesn't care about your SP totals. Pointed is pointed - end of story. DPS on the other hand is very skill intensive. Easily half the DPS available to your hull is unlocked through SP. Logi and Ewar are also quick to get up to effectiveness. Those modules don't require anywhere near as much support SP, and are often a binary on/off effect regardless. I'm also completely aware of suitonia, and his hilarious video. I'm not won over on the idea of low SP PvP by the idea my combat frigate is capable of killing anti-tanked Interceptors and Stealth Bombers. He got those kills fairly, but showing me that at 17 days old I'm going to be counting on my targets to make grave errors in judgement, and even then I'll barely be able to kill ships that I'm flying the hard counter to isn't making a great case. I think you need to reread your own post here because you are proving my point while claiming the opposite.
You are correct that tackled is tackled. Skill points do affect things like your speed and HP and stuff but you are correct tackled is tackled and your skill points or lack there of do not change that fact. However knowing how to tackle and who to tackle and when to tackle and being able to pilot your ship in such a manner that you maintain the point while the fleet shows up that's all skill. Not skill POINTS but player skill.
Many people confuse actual applied dps with paper dps. Your EFT numbers don't mean squat if you can't apply the dps and a good pilot will know how to pilot his ship in such a manner that he is making the most of his damage profile while making the least of his opponents. If you think paper dps is everything get in a blaster boat and go up against someone in an autocannon frig with falloff bonus. You can even force him to gimp his dps in some way or the other it doesn't matter because if he can control range your are going to die regardless of the fact that EFT says you can do twice the dps.
As far as Ewar goes knowing who to use Ewar on and when to use it and how to draw people away from the pack to help divide and conquer is all player skill. So three times in your first paragraph you help me prove that player skill is far more important than skill points.
As far as the suitonia videos it shows how you are missing the point. In Eve you are always counting on your opponent to make grave judgement errors. Most Eve players won't engage in a fight that they don't think that they can win. So you are either counting on them to make some situational awarness judgement error and deliver the surprise but sects or you are trying to fool them into thinking they can win when you have something up your sleeve.
But no I'm not saying that at 17 days old you will be counting on your opponent to make grave errors. What I am saying is that regardless of how old or how many skill points the characters have most fights will come down to which pilot makes less grave errors. Suitonia did not win those fights because he had better "gear" or more skill points. He won those fights because he was a better pilot plain and simple. You just are not going to do anywhere even close to as good as him even if you borrowed someone else's 10 year old character. He is just more skilled than either you or I and clearly on a 2 week old alt I'm not talking skill points but player skill. |

ergherhdfgh
Imperial Academy Amarr Empire
785
|
Posted - 2015.09.15 00:49:53 -
[17] - Quote
MTB Fritz Pollard wrote:
I am 2 months old in EVE now and the first month was HELL, I was hoping it gets better once I subscribe but of course after you get rid of the "this skill cannot be trained by trial accounts" stuff the game becomes deeper and more complex. I also am at the point where some of the much needed skill updates take me 10-12 days which means I m stuck at what i ca do NOW before I can even attempt to do new stuff.
I'm not sure which 10-12 day skills are keeping you from trying something new but I suspect it's more of a perception thing. I'm sure there is a way to do what you want to try and do now. I'd recommend hooking up with some vets to help you figure that out. We were all where you are now at one point. Most of us understand how lost you feel early on and are more than happy to help.
MTB Fritz Pollard wrote: With time comes acceptance tho. Talking to other people helps. You get an impression of the term "time" and how much you ganne need. Realizing there are no shortcuts for anybody and everybody had to go through what you go through now makes it easier to handle.
Not only are there no shortcuts but this game has a habit of punishing players that even try to find one.
MTB Fritz Pollard wrote: I pretty much ran into a wall at lv 3 missions...been doing them for a (felt) eternity now without being able to "progress" but you know.....doing the same stuff with ME changing (because I get skill ups) also makes me realize how actually CRITICAL skills are...not necessarily the ship and equipment. My ship and gear didnt change.....my skills did and of course my strategies and the difference is massive.
I at one point thought that this was the case also. Then after having played the game a couple years went back and started a fresh alt and found myself able to use tactics that I thought had opened up to me with skill points at much lower skill points than I had been able to use them initially. My point is that your progression of strategies probably has more to do with you getting better at the game than it does your skill points or at least more than you are giving yourself credit for.
As far as level 3's getting boring or stale they are supposed to. This game is a PvP game at it's core and the "content" is intended to be primarily other players. To me that seems like it's kind of inherent in the definition of an MMO but it amazes me as some of the gameplay in other games that is considered MMO gameplay.
To me if you are running level 3 missions solo every time you play then you should probably be looking for a solo game like GTA or something like that. If you want to play an MMO get out and do something with other players. Or do something against other players. Either way get out there and interact.
MTB Fritz Pollard wrote: So EVE provides you with the time you need to adjust yourself to everything in the game. I find it to be an elegant system :)
I could not agree more. |
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