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Thread Statistics | Show CCP posts - 3 post(s) |
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Hunter.

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Posted - 2006.12.13 22:21:00 -
[1]
After Revelations was released I have noticed a number of posts regarding Inventions, and I wanted to get rid of a slight misunderstanding. Clover said in his devblog in september that there would be a specific Invention skill but that didnÆt end up like that and players have noticed since revelations launched, and this hasnÆt been answered yet so I will try to do my best here  Instead of using the Invention skill, you have to use skills related to the datacores and interface needed for your invention process. So, if you wanted to invent a Vagabond BPC using a Stabber BPC, you see that required datacores are: ôDatacore - Minmatar Starship Engineeringö ôDatacore û Mechanical Engineeringö And the following Interface: ôCryptic Ship Data Interfaceö To get the best chance of a positive result you would have to have the following skills at level 5: ôMinmatar Starship Engineeringö ôMechanical Engineeringö ôMinmatar Encryption MethodsöAlso remember that you have the option of adding a Tech I item (of the correct type) to the job (adding a Tech II item does nothing). The better the metal-level of the item, the greater the chance of success is when using it. You also have the option of adding a so-called Decryptor to the job. Decryptors modify the job, for instance they can increase the chance of success or increase the number of runs you get. Hope that was simple enough  I have also noticed a lot of posts being made about the Interfaces, and yes, they do exist  But have been hard to find since, hidden professions sites have been hard to find but that was made somewhat easier in todays patch with the new ôMultispectral Frequency Probeö so you know better if there is anything of interest in the system you are looking in. A little bird also whispered to my ear and told me that the drop rate of those interfaces might get a bit tweaked in the near future.
Thats all folks !
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Easy steps to Bug Reporting
Good repro steps are my friend ! |
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Hoshi
DAB RAZOR Alliance
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Posted - 2006.12.14 01:39:00 -
[2]
Originally by: Hunter.
Also remember that you have the option of adding a Tech I item (of the correct type) to the job (adding a Tech II item does nothing). The better the metal-level of the item, the greater the chance of success is when using it.
How do the game know the metal level of the blueprint used to create the item once it has been created? Specially considering you can stack items which where created using different metal levels. ---------------------------------------- A Guide to Scan Probing in Revelations |

Vaslav Tchitcherine
Jericho Fraction The Star Fraction
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Posted - 2006.12.14 10:32:00 -
[3]
He means meta-level.
v. Star Fraction is recruiting: come smash the State!
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Brolly
Caldari The Department of Justice
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Posted - 2006.12.14 11:54:00 -
[4]
Can you use cosmos decryptors for the jobs?
If I had ú1 for every intelligent comment posted in general discussion, I'd be hideously in debt |
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Hunter.

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Posted - 2006.12.14 13:48:00 -
[5]
Edited by: Hunter. on 14/12/2006 14:00:11 Edited by: Hunter. on 14/12/2006 13:50:52
Originally by: Brolly Can you use cosmos decryptors for the jobs?
Decryptors are listed here : http://www.eve-online.com/itemdatabase/manufactureresearch/materials/prototypesanddatafiles/default.asp
You talking about Sleepers, Takmahl, Talocan & Yan Jung Decryptors ? If so than the answer is no.
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Easy steps to Bug Reporting
Good repro steps are my friend ! |
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Pixmo Nostra
Gallente Federation of Friends and Stuff Mordus Angels
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Posted - 2006.12.14 13:50:00 -
[6]
Do you actually need the race-specific encryption skill, or does it just boost you chances at inventing?
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Pixmo Nostra
Gallente Federation of Friends and Stuff Mordus Angels
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Posted - 2006.12.14 13:54:00 -
[7]
Originally by: Hunter. Edited by: Hunter. on 14/12/2006 13:50:52
Originally by: Brolly Can you use cosmos decryptors for the jobs?
Decryptors are listed here : http://www.eve-online.com/itemdatabase/manufactureresearch/materials/prototypesanddatafiles/default.asp
You talking about Sleepers, Takmahl, Talocan & Yan Jung Decryptors ?
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Uhmm, those items in the item database aren't really decryptors used for invention though?
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Hunter.

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Posted - 2006.12.14 13:59:00 -
[8]
Quote:
Uhmm, those items in the item database aren't really decryptors used for invention though?
Yup, but not the parts though.
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Easy steps to Bug Reporting
Good repro steps are my friend ! |
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Uttuman Niska
Amarr Ecumenical Trade Holdings
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Posted - 2006.12.14 16:09:00 -
[9]
Just for clarification purposes what are the minimum for required skills and minimum for required objects to invent an item. You mention that some items increase the chance for a successful outcome but don't really specify if they are actually required. By this I mean is it actually possible to invent with out a Decryptor etc. If all of these things are requirements could you make that apparent.
With thanks...
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Vasiliyan
PAX Interstellar Services Anarchy Empire
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Posted - 2006.12.14 16:24:00 -
[10]
1) What proportion of the player base do you expect to be able to participate in Invention? 2) How many data interfaces have dropped so far?
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Daegrath
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Posted - 2006.12.16 03:44:00 -
[11]
I'm very unhappy with invention. It was initially described as an interesting feature that would open t2 production to those that where willing to spend their RP and some time/isk to produce a BPC that would be less efficient than the t2 bpo's but still worth producing.
As it stands currently, it requires billions to invest in invention for questionalbe returns. If you have the billions to begin with to invest, you're better off buying a t2 bpo or t1 ship bpo.
Some questions I'd really like to see answered:
1. What % of the playerbase do you expect to see producing bpc's and/or building via invention. As it stands the difficulty and requirements suggest a few people out of 120k+ players. What a waste of resources to make it so rare and difficult.
2. Have you compared the availability of the 2 types of datacores required for each bpc. 2 different datacores for 1 bpc is counter productive and not sustainable. Simply put, there are not enough mech eng agents/rp vs starship agents/rp. How about giving us numbers? I suspect there are 25x as many starship RP out there as mech eng. Dismissing multiplier ofcourse.
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Di Jiensai
Gallente Myster0ns
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Posted - 2006.12.16 09:05:00 -
[12]
Originally by: Vasiliyan 1) What proportion of the player base do you expect to be able to participate in Invention? 2) How many data interfaces have dropped so far?
to 1), lets say 3%. now what? what would you like it to be? 10%? 50%? Everyone is able to do invention, if they invest time and skilltraining for the sciencs skills. How many will do it? i dont think many will. but not because of gamedesign limitations, but because they CHOOSE to train some more pwnage skills instead, and generaly cannot be bothered with the more complex parts of the game. Because they dont have the patience to scan 50+ systems until they find the needed resources. because they dont want to start a research agent to get datacores. So you could say, these people wont be able to do invention, but it would be more correct to say they wont be able to do it NOW, and they chose to not get themselves in a position to do it later.
to 2) so, since exactly how many hours do we have a fixed scanning system? 96 hours? You are aware that exploration is mandatory for invention? Give it a Month. at least. if you want to Invent stuff, get started now, and go explore. I'll even give you a little hint, free of charge: You will want to scan for Radar signatures. They mark hacking areas, you will need hacking, and you will need time. --- The Story of the Big-Bad-Nos-Domi and the Brutix Selfproclaimed last instance on Rightousness Issues |

TTIGER
Total Mayhem. Maelstrom Alliance
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Posted - 2006.12.16 14:04:00 -
[13]
Edited by: TTIGER on 16/12/2006 14:04:24 QFT CCP's invention way looks complete joke to me ,ill spend my research points and additional money for what something i can buy from market cheaper Invention should give cheaper way to make tech2 but adding some additional req to trying my ''luck ''looks something so wrong.I dont know did you keep in mind ships/modules already on market and selling and invention cost must be low than buying from market ? Insane req for just trying luck?wrong way ccp
Originally by: Daegrath I'm very unhappy with invention. It was initially described as an interesting feature that would open t2 production to those that where willing to spend their RP and some time/isk to produce a BPC that would be less efficient than the t2 bpo's but still worth producing.
As it stands currently, it requires billions to invest in invention for questionalbe returns. If you have the billions to begin with to invest, you're better off buying a t2 bpo or t1 ship bpo.
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Daegrath
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Posted - 2006.12.16 15:40:00 -
[14]
Edited by: Daegrath on 16/12/2006 15:44:16
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Missy Mai'la
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Posted - 2006.12.16 19:12:00 -
[15]
Is there a valid reason as to why the ship interface bpc's require 10 times exactly more components to build than the normal data interface and module data interface bpcs?
For example, ship data interface requires 800 current amplifiers, the others only require 80, i am refering the incognito versions, the ship data interface requires exactly 10 times more components, which is insane. Did the devs screw up and accidently add 0's to the end for it?
How do you expect anyone to ever build with these insane build reqs? Or is it a bug?
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St Ravage
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Posted - 2006.12.17 04:20:00 -
[16]
when i herd about invension i was preying that it would be the fix to the T2 market. I was realy hoping that it was gonna provide a feasable way for the average eve player to be able to build himself the odd hac without the 200 mil price tag, but this seems like... a long term quest like if u want to build T2 and do invension stuff u need to be dedicated to it, I like the way that chance of a T2 bpo lottery win is taken out of it, but from what iv read the time and skills needed to go through this process is making me feel dizzy.  |

Bambi
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Posted - 2006.12.18 11:39:00 -
[17]
What is the point of invetion if the materials to do so are out of reach of 99.9% of the playerbase. You end up creating another t2 monopoly, probably run by the people who made thier billions from the 1st T2 fek up.
[sig banned as it was just too damn good]
Knowledge is knowing a tomato is a fruit; Wisdom is not putting it in a fruit salad.
EVE-Log
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Helison
Gallente Times of Ancar THE R0NIN
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Posted - 2006.12.18 13:04:00 -
[18]
When I first heard about invention it looked like a really good enrichment for Eve. For a very long time there was nearly no information available and it was impossible to test it on Sisi. But as I got more and more information I got more and more dissapointed and I really started to dislike invention!
*) CCP, what do you want to achieve with invention? *) When do you expect that invention really kicks in? *) For which sort of players have you created invention? As it is currently only the super-rich player (mega-corps, alliances) will get access to the tools for it.
PS: I have found already several profession sites, so I know a bit, about what I am speaking.
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Crowbiwan
Caldari N.A.G.A Corporation
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Posted - 2006.12.21 18:55:00 -
[19]
Originally by: Hunter.
I have also noticed a lot of posts being made about the Interfaces, and yes, they do exist  But have been hard to find since, hidden professions sites have been hard to find but that was made somewhat easier in todays patch with the new ôMultispectral Frequency Probeö so you know better if there is anything of interest in the system you are looking in. A little bird also whispered to my ear and told me that the drop rate of those interfaces might get a bit tweaked in the near future.
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Tweaking the drop rate of the interfaces is totaly pointless since they're BPC's & the drop rate for the components required to build them are patheticaly low.
Or perhaps the Interface BPC drops could be changed to actual interfaces. I.E 1 built interface instead of a 2 run interface BPC would be a better way to go I think.
To be honest the invention proccess is dificult & expensive enough to get into no need to make it even more difficult & expensive, this will not change anything nor will it have any impact what-so-ever on the T2 market & will not even be worth it for corporations seeking to invent for they're own T2 needs.
If the interface BPC drops are going to be increased the drop rate for the COSMOS components reqired to build them needs to be drasticaly increased or the build requirements for the interface BPC's drasticaly lowered. Or as I said above the interface BPC drops being changed to built interfaces would solve all of that.
Just my 2 cents
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Salvis Tallan
Gallente Team Condor
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Posted - 2006.12.22 00:26:00 -
[20]
Just wondering if perhaps we can get a breakdown of numbers and how exactly the percent chance is affected by what you use? ------
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Melfina Truehart
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Posted - 2006.12.23 05:20:00 -
[21]
t2 barges are not inventable atall, do you know when this is going to be fixed? it's one of the most overpriced t2 items and you cant even invent it.
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Jaguar Dragon
Blood Association of Dragons
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Posted - 2006.12.27 20:32:00 -
[22]
i have one thing to say,, you must have removed all deadspace sigs from safe space, cuz i have found none in 2 weeks, in safe space, checking about 6 systems 3 times a day.
my skills
survey 5 astrometrics 5 astro. pinpoint 4 astro triang. 4 signal acq. 4 covert ops. 4 using helio's plus have 2 grav, rigs in. scan time 175 sec
i am finding a big fat nothing
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Mainiac Miner
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Posted - 2006.12.30 12:46:00 -
[23]
Anyone know if these hidden places that drop the BPC's are in .5+ or are they all located in lower secure space. I know of several that have been found, but all in 0.0
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Athren Soulsteal
Gallente Intergalaxy Salvage And Repair
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Posted - 2006.12.30 17:27:00 -
[24]
Edited by: Athren Soulsteal on 30/12/2006 17:27:20 Invention is a joke as many of us have already invested billions into trying (unsuccessfully) to invent even the simplest equipment.
When is CCP going to finely acknowledge this and bring back Reverse Engineering and put invention back to what it was supposed to be: ôprototypingö (but fix it back to allow prototyping)
Branding 4TW!
Quote: Think about the people that did fight you fairly. Think.... that were honorable and helped you out in times of need. Those are the real heroes of EVE.
I wish I could fit all the Quote |

LightMee
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Posted - 2006.12.30 21:09:00 -
[25]
When are T2 barges going to be inventable or are the T2 barge bpo owners going to be allowed to keep their monolopy and thus get even richer thanks to a bug (bug being barges are not inventable but they were meant to be, it's not even stated anywhere by ccp that they are not)
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Hivemind Animu
Caldari
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Posted - 2007.01.01 17:47:00 -
[26]
Did anyone tryied to invent barges and they don't work?
Another problem i see is the drop rate of the parts needed for building interfaces....
Silicon Implants Master |

LightMee
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Posted - 2007.01.01 21:53:00 -
[27]
Edited by: LightMee on 01/01/2007 21:54:10
Originally by: Hivemind Animu Did anyone tryied to invent barges and they don't work?
Another problem i see is the drop rate of the parts needed for building interfaces....
Try to invent a barge bpc, then try to invent a cap recharger bpc for example, you arn't even allowed to try to invent a barge bpc, because there is no higher level item for it to turn into, (so it says) really theres t2 barges, but the devs decided it wasn't important enough to be fixed any time soon. Yay for hulk bpo owners! - may your 3.5b a week bpo monopoly continue!
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Bein Glorious
GoonFleet GoonSwarm
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Posted - 2007.01.03 23:41:00 -
[28]
From what I've seen it seems invention is in pretty serious need of adjustment. Right now the decryptors are hard to find, though possibly they could actually be about right, since, after all, if they aren't consumed, after a little while it could work out the amount demanded could stabilize. On the other hand, it seems that datacores don't drop anywhere near enough, which puts pressure on people getting the cores from agents.
Increasing the drop rate of datacores or reducing the amounts needed would be easy enough to do.
Sig removed, lacks game related content. Please contact [email protected] for more info (including a copy of your picture!) -wystler TRIP DRIVE ACTIVE |

B00merang
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Posted - 2007.01.07 21:57:00 -
[29]
The Data Interfaces do exist, but are quite rare.
Take the Occult Tuner Data Interface 2 run BPC on Auction in Jita. Starting bid at 2.5b.
Taking into account the 2 run T2 rig BPCs are going for 400m it seems like a fair price tho. If I've got the iskies I would have taken the buyout and sold T2 rig BPCs.
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Jounin Tradoc
Gallente Federal Navy Academy
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Posted - 2007.01.11 21:12:00 -
[30]
If invention is honestly meant to help out the underdog instead of being another get-rich tool for the already privileged, then sites need to be found in areas practically accessible to the underdog (i.e NOT 0.0, and don't even mention low-sec, as that would be a joke).
Grinding for rare parts is never fun; and becomes pointless after a certain point (which leads to such parts selling for millions or billions on the market. This just simply adds to the T2 problem by creating another high-exploit market for the people who lucked out).
Accessible T2 won't hurt the market; and as for hurting the profit margins of the T2 gurus? Far too many times have the nuts of far more players been crushed due to drastic changes in mechanics. Mechanics that prevent already wealthy people from being wealthier won't hurt a thing.
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