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Slax Kalimatar
Minmatar Sarlacc Pit Industries
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Posted - 2006.12.23 14:25:00 -
[31]
i dunno whats your problem, all working as intended...
[Small fleet] (me got only leadership lvl2 and subs lvl1) gang all up, convert to fleet.
you are (boss) and fleet commander. if you got just a small fleet, move all ppl to squad 1 and yourself to squad 1 leader. ding! bonus applys to full squad. you can squad warp, shout targets use the rest. set all squad members including you to scout and you can use that shiny buttons, too. only thing you cant do is to re-group.
having a fleet with no fleet commander and no wing commander is not a big problem.
[Medium Fleet]
gang up, convert to fleet.
you are boss and fleetcommander.
dunno about your skills, but if you didnt trained fleetcommander you better demote yourself to wing commander 1 leader.
the squads 1 - 5 you form up are under control of the wing 1. assign to every squad a squad commander and make sure they got less boni then you can give.
Ding! working like intended... you get bonus, squads get bonus.
[Large Fleet}
Make sure you got the best boni in gang. Make sure wing commanders got better boni then squad commanders.
If you dont. then the boni from squad/wing/fleet commander goes into their squads.
gang up convert to fleet.
form your wings, form your squads, assign wing commanders, assign squad commanders. Ding! working like intended...
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Karon Wodens
LFC
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Posted - 2006.12.23 17:42:00 -
[32]
Breach of contract!? Pfahahahahah! What's wrong with you? CCP's game... they can do as they please with it... if you dont like it, bail!
Think CCP is alone in such changes? Did you hear about Blizzard's expert decision on re-vamping their PVP rankings to a near complete reset? Now that's evil! But I very much doubt Blizzard is gonna refund any of ther 62 billion subscribers.
Caldari Prime: Think of that moment, remember what they did...
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Mr Popov
Tabula Rasa Systems The Star Fraction
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Posted - 2006.12.23 18:08:00 -
[33]
Originally by: Talmssar
Quote: True, some nerfs happened to gangs..the one that ****es me off is the fact that the repair systems skill no longer applies to remote reppers, and so far, I haven't been able to get the cycle time reduction link to work, even though the other ones do. These are about specific modules, not the gang system as a whole.
Only way when I have got gang mods to work is when I'm in same squadron (leader). So my gangmod skills (boniis) apply to all 10 peeps *yipee* If I activate gang mods in as wing commander it do not apply to squadrons but I get benefit, as fleet commander I do same and no one benefits It seems this system is luck based because some others have managed to get different results than I but I might suck on testing department.
To deusine... get your character off from test server and start play
Talmassar,
Your gang bonuses don't work as fleet commander because I bet you don't have fleet command level I.
Your bonuses only work based on the level of command skills you have.
Anyone can command a squad,
Wing Commander skill gives you control [i]as a wing commander[\i] of 1 squad per level.
Fleet commander skill gives you control [i]as a fleet commander[\i] of 1 wing per level.
That's not to say you cannot create multiple squadrons and wings, but you cannot control or give gang bonuses to them.
Originally by: Sun Tzu All warfare is based on deception.
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Jaggire
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Posted - 2006.12.24 21:44:00 -
[34]
That's what you get for constantly training for the new fad of the month.
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Warrio
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Posted - 2006.12.26 06:41:00 -
[35]
Originally by: Little Fistter
Any chance I can get a refund? "Breach of contract" comes to mind.
lol... No, I would actually pay to sit in on that court case.
Well you see your honour, I got a new spaceship because it was 0rsome but now it's been nerfed and it's t3h sux0r. Can I plz get my money back or can I get sum ISKies or sumthing?
Fatal Revelations
Winners never quit and quitters never win. But those who never win and never quit are ISK farmers. - Plato |
Shandling
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Posted - 2006.12.26 10:54:00 -
[36]
Originally by: Little Fistter
2004: Flavor of the month arrives! I train for it and it gets nerfed! /cry
2005: Flavor of the month arrives! I train for it and it gets nerfed! /cry
2006: Flavor of the month arrives! I train for it and it gets nerfed! /cry
What's the moral of the story here kids?
Don't follow the FOTM!
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Anti Protagonist
Gallente Archron Dusyfe Industries
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Posted - 2006.12.26 17:27:00 -
[37]
Edited by: Anti Protagonist on 26/12/2006 18:24:33
Originally by: Mr Popov
Talmassar,
Your gang bonuses don't work as fleet commander because I bet you don't have fleet command level I.
Your bonuses only work based on the level of command skills you have.
Anyone can command a squad,
Wing Commander skill gives you control [i]as a wing commander[\i] of 1 squad per level.
Fleet commander skill gives you control [i]as a fleet commander[\i] of 1 wing per level.
That's not to say you cannot create multiple squadrons and wings, but you cannot control or give gang bonuses to them.
A couple clarifications.... not anyone can command a squad and have bonuses apply. Your leadership skill determines the number of people you can have in a squad for bonuses to apply. If the squad commander is not qualified to command the squad (that is, they don't have the leadership skill required) then the squad gets no bonuses at all (not from the squad, not from the wing, and not from the fleet).
So the problem that you (Talmassar) are seeing when you are in the wing command position is most likely that either your squad had no commander, or did not have a commander skilled enough to command the squad.
The other thing to note is that the bonuses applied to commanders are a bit flakey due to technical limitations at the moment. Last I read, the commander will only get his own bonuses, not bonuses from commanders above him. One of the devs said that they will be looking to "fix" this.
As far as the OP.... I like the new gang mechanics. When me and friends go out, I either take the wing command lead or the squadron lead, depending on who is with us and what we're planning to do. On mining ops, I take wing command and provide bonuses for everyone and we put mining/combat/hauling into separate squadrons. Mining squad command is whoever has the best mining bonuses, combat is whoever has the next best combat bonuses (after me), and hauling is usually just someone with enough skill to command (or someone that gives good speed bonuses).
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2006.12.26 17:40:00 -
[38]
Leadership was a flavor of the month?! --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |
Barbara Nichole
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Posted - 2006.12.27 17:44:00 -
[39]
Don't want to have a mining fleet commander for my 3 miners. Don't want wings or squads. Want a gang; want mining gang bonus to apply to the 3.
Mining has nothing to do with fleet battles.. It needs to be treated differently.
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Galliana Foresta
Fleeting Moments of Insanity The Imperial Order
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Posted - 2006.12.27 23:58:00 -
[40]
Originally by: deusine gang skills work just dandy if you have the right tools for the job
I'm curious.
Your image shows 8 command modules. You can use 3 by default due to ship bonii, and a further 3 thanks to the command processors, but how the hell did you get the last 2 on there? ---------------
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VaderDSL
Caldari Total Mayhem. Maelstrom Alliance
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Posted - 2006.12.28 00:49:00 -
[41]
Originally by: Galliana Foresta
Originally by: deusine gang skills work just dandy if you have the right tools for the job
I'm curious.
Your image shows 8 command modules. You can use 3 by default due to ship bonii, and a further 3 thanks to the command processors, but how the hell did you get the last 2 on there?
He is a proper pilot of the fleet commandships, you'll notice how only 6 are active ... you can fit as many warfare links as you want, but depending on skills/moduls you can only run a certain amount.
However it is always best to fit as many warfare links as possible allowing you to vary the bonuses depending on what your fleet requires.
For example, the fleet commander in the flet command ship with 8 warfare links may enable the three skirmish warfare links as his gang moves to tackle down a gang of hostiles. Once they are locked down (after receiving a range bonus to webbers/warp scramblers) and speed, while lowering their signature radius' he may then swith off the skirmish warfare modules and concentrate on enhancing his fleets defences with increased shield and armour resistances and lowering repper/shield booster capacitor need, he may also increase the fleets resilience to EW or increase friendly EW platform strengths.
The variations are endless |
Galliana Foresta
Fleeting Moments of Insanity The Imperial Order
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Posted - 2006.12.28 11:34:00 -
[42]
Ahhahhhh! That explains it here was I thinking he was h4xing... Didn't realise you could fit as many as you like.
Pity safespotted gang leaders don't get on killmails tbh. ---------------
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Miss Sommers
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Posted - 2006.12.29 20:56:00 -
[43]
Originally by: Barbara Nichole Don't want to have a mining fleet commander for my 3 miners. Don't want wings or squads. Want a gang; want mining gang bonus to apply to the 3.
If you are running 3+ miners, you'd want someone with Mining Foremand and Mining Director. So you already have a leadership V character, so the Wing Command skills are no big thing.
Our mining Director can runs multiple squads of miners, each with a seperate squad leader handling movements of that group of miners and haulers.
All it means is that there are multiple people that can invite more people to mining ops, more people that can gang warp. I think it's a great change for mining ops. How many times did 'Gang warping, guard ships abort' cause problems in the past. Now the escort ships are just another squad.
Seems pretty cool to me :-)
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Harris
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Posted - 2006.12.31 23:53:00 -
[44]
Originally by: Barbara Nichole Don't want to have a mining fleet commander for my 3 miners. Don't want wings or squads. Want a gang; want mining gang bonus to apply to the 3.
Mining has nothing to do with fleet battles.. It needs to be treated differently.
My mining director is wing commander. He can control 2 squads. He tanks the spawn. Both squads get his bonuses. 1st squad is the miners. They get all the mining bonuses, only thing was to make sure that the squad commander had leadership lvl 5 to cover the size of our gangs... it's me, I do. 2nd squad are the haulers who also get randomly effective bonuses as the mining director works up his skills. Not that they need them but they are part of the gang which works perfectly.
Person who made the gang is boss. He makes mining director the leader. When he crashes (twice now) some random guy gets the boss tag and reassigns it to the mining director when he logs back on.
System is made this way to reduce lag (stop having to figure out who is going to apply bonuses to who each session change). It works. Fine. No problem
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10bears
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Posted - 2007.01.02 19:49:00 -
[45]
Originally by: deusine gang skills work just dandy if you have the right tools for the job
This was not the problem. The problem was in how to form the fleet so bonuses were distributed. This is what i found. http://oldforums.eveonline.com/?a=topic&threadID=447520
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Terrance O'Conner
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Posted - 2007.01.04 00:38:00 -
[46]
I bellieve this new system reflects real life just great, - it's the commanders tactics (leadership skills) that gets in play when in a fleet. How would real life military units perform if everyone had a say in stressful situations? In reflection of this I think they did a good job, Fleet/wing/squaddron commaders provide bonuses as they are the ones who relay orders. It's not grunt #145 who relays his commands to the fleet and therefore the fleet doesn't get the bonus (even though this grunt might be very good at that specific task). As in all command situations orders (and hence bonus) are relayed from top down. If you have a problem, train the skills, leadership and wing command doesn't take all that long to train. Only problem i see is that wing command lvl1 and fleet command lvl1 are more or less useless. Take a guy with wing command 1, he could make a squad of 10 members including himself and relay his bonus to all members, but if he's designated as wing commander, he requires at least another gang-member with leadership lvl5 to be able to support a fleet of 10. Same goes with fleet command. Make it so that at lvl1 you could control 2 squads/wings, else in effect all lvl1 does is to make another commander in the fleet, which isn't very usefull. Kinda like a coy commander only having one platoon in his command, then it's a waste of a good officer, let the platoon commander command his platoon, and give a coy commander at least two platoons to play with.
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Erim Solfara
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Posted - 2007.01.06 01:00:00 -
[47]
/SIGNED
The old gang system needs to be an option for small gangs. No arguments. ---------------------------------------- Proposed new ship class |
Nir
The Doldrums
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Posted - 2007.01.06 01:55:00 -
[48]
Originally by: Terrance O'Conner I bellieve this new system reflects real life just great, - it's the commanders tactics (leadership skills) that gets in play when in a fleet.
This is clearly also CCP's thinking behind the changes, and perfectly demonstrates why real life and game should be kept seperate. In real life, field marshall Rommel never had to deal with disconnects and lag.
In a game like this, with such a long history of instability and lag *especially* linked with fleet battles I find it mind boggling how CCP put such a heavy burden on a SINGLE player. Its just asking for trouble.
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