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Sandrilla Sastrum
Federal Navy Academy Gallente Federation
0
|
Posted - 2015.09.03 06:49:01 -
[1] - Quote
Salutations again everyone. Another idea begin bugging me when I was playing with EFT and started to notice the HUGE damage spike the Dreads get when using Siege II and notice absolutely no damage increase when Marauders use Bastion. Does CCP believes that 1k dps for a bill isk ship while completely immobile is sufficient? Unless you decide of course to glass cannon fit them with polarized weapons (which is completely idiotic) you're gonna see dps in the ranges of 800-900 dps with good tanky fits. The tanky fits helps you survive in PVE environments, not PVP. In pvp situations they have to deal with tons of logi and neut happy Geddons so you need strong dps to break the logi tanks so you can kill the neuters or tacklers and escape. So I propose that CCP add a weapon damage bonus to the Marauders while they're stuck.....umm using Bastion Mode. I'm not proposing a huge damage spike like the Dreads get in Siege, but just a modest 50% weapon damage bonus to Marauders while using Bastion. This will at least give them a chance to kill the logi chain so they'll have a chance to survive at least. |

Amarisen Gream
Divine Demise Apocalypse Now.
116
|
Posted - 2015.09.03 07:04:29 -
[2] - Quote
I don't know much about Maras, but the ship has damage bonuses already.
I would look at maybe a reduction to neut/vamps while in bastion mode, or tracking increases.
The problem with always adding more damage to ships is this - can you even hit was is attacking you. A bastioned Mara, would do well to be able to track a MWD cruiser but have issues with smaller ship hulls - unless fitting sacrifice was made in adding tracking computers/enhancers.
xoxo
Amarisen Gream
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afkalt
Republic Military School Minmatar Republic
1914
|
Posted - 2015.09.03 07:35:39 -
[3] - Quote
Go watch bike miker and bastionnades and come back and tell me with a straight face that they need help. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1577
|
Posted - 2015.09.03 07:40:23 -
[4] - Quote
While the immobility is a significant drawback I'm not sure the gains from bastion leave room for more advantages to be imparted. |

Samillian
Angry Mustellid The Periphery
950
|
Posted - 2015.09.03 07:48:34 -
[5] - Quote
No Marauders really don't need an extra damage bonus, especially as properly fit and used they can solo many level 5s efficiently.
What Marauders really need is for Vargurs and Golems not to be the only effective choices in there class.
NBSI shall be the whole of the Law
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Sandrilla Sastrum
Federal Navy Academy Gallente Federation
0
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Posted - 2015.09.03 07:49:40 -
[6] - Quote
afkalt wrote:Go watch bike miker and bastionnades and come back and tell me with a straight face that they need help.
I did, over and over again.
And those vids were made in situations where Marauders were at an advantage due to the element of surpirse. Why? Because how many neuters, and logis were present in bastionnades? And Big Miker only preys on specific targets that he knows like the back of his hands. So in conclusion what you see in those vids are a 1 out of 20 case scenario where the odds are completely in your favor.
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Sandrilla Sastrum
Federal Navy Academy Gallente Federation
0
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Posted - 2015.09.03 07:54:31 -
[7] - Quote
Tyberius Franklin wrote:While the immobility is a significant drawback I'm not sure the gains from bastion leave room for more advantages to be imparted.
Currently it's a double edged sword that more often leads to the deaths of many helpless Marauder pilots that can't do anything but watch the sigs increase and closing distance to your location at a rapid pace on D-Scan while you're stuck in Bastion.
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afkalt
Republic Military School Minmatar Republic
1914
|
Posted - 2015.09.03 07:54:37 -
[8] - Quote
Ok good.
So sure, if there were logi or neuts then they have trouble. Of course you need to remember that is one marauder versus a fleet.
Now imagine half a dozen, a dozen....they'd be utterly unstoppable. Literally nothing, short of perhaps blap dreads, is going to scale like they would to counter.
You'd have ships on field with what, 10k DPS local tanks, already upwards of 1k DPS - how high do you want it?! |

Sandrilla Sastrum
Federal Navy Academy Gallente Federation
0
|
Posted - 2015.09.03 08:08:38 -
[9] - Quote
afkalt wrote:Ok good.
So sure, if there were logi or neuts then they have trouble. Of course you need to remember that is one marauder versus a fleet.
Now imagine half a dozen, a dozen....they'd be utterly unstoppable. Literally nothing, short of perhaps blap dreads, is going to scale like they would to counter.
You'd have ships on field with what, 10k DPS local tanks, already upwards of 1k DPS - how high do you want it?!
Good point. But that's about the same as with a lot other ( much cheaper--ishtars) ships when they are amassed together in fleets. But you just answered your own question. If people start to amass Marauders in fleets then you will start to see an uprising of Dread fleets to counter them and thus giving them an added role as Marauder killers as a bonus. The damage bonus I'm proposing is a very moderate 50% damage increase which will give a 900 dps Paladin 1350 dps and a 1100 dps Kronos 1650 dps when they're in bastion which won't make them OP at all. It wil give them just enough dps to break logi chains when the blobs come to gank them with 10 guardians + 10 T1 cruisers. |

afkalt
Republic Military School Minmatar Republic
1914
|
Posted - 2015.09.03 08:14:31 -
[10] - Quote
Yes but in the meantime for everyone else not having a cap fleet to drop, is utterly boned.
It's a bad idea - I understand why you think they need help but the problem is how hard they scale with bling, drugs and links. It wouldn't be healthy. |

Sandrilla Sastrum
Federal Navy Academy Gallente Federation
0
|
Posted - 2015.09.03 08:21:57 -
[11] - Quote
afkalt wrote:Yes but in the meantime for everyone else not having a cap fleet to drop, is utterly boned.
It's a bad idea - I understand why you think they need help but the problem is how hard they scale with bling, drugs and links. It wouldn't be healthy.
Just how many Marauders fleets have you seen tearing through New Eden lately? You think this will change if they receive this little damage buff? No, I don't think so. Why? Because they CANNOT receive any logistic support while in bastion and in today's eve fleet meta, it's all about logi.
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afkalt
Republic Military School Minmatar Republic
1915
|
Posted - 2015.09.03 08:48:27 -
[12] - Quote
Because they're not cost effective compared to other choices. If you start giving them baby siege that'd change overnight.
They already have self rep power of about 5 logis +/- if they want. More if the really dial it up. If you give them the power to blap enemies off field, even in the face of logi, you have created the top of the food chain in subcap dominance. There's no reason to fly anything else again, ever.
Null/WH would bomb them, the rest of space is just hosed. |

Danika Princip
GoonWaffe Goonswarm Federation
3779
|
Posted - 2015.09.03 09:50:03 -
[13] - Quote
Sandrilla Sastrum wrote:afkalt wrote:Ok good.
So sure, if there were logi or neuts then they have trouble. Of course you need to remember that is one marauder versus a fleet.
Now imagine half a dozen, a dozen....they'd be utterly unstoppable. Literally nothing, short of perhaps blap dreads, is going to scale like they would to counter.
You'd have ships on field with what, 10k DPS local tanks, already upwards of 1k DPS - how high do you want it?! Good point. But that's about the same as with a lot other ( much cheaper--ishtars) ships when they are amassed together in fleets. But you just answered your own question. If people start to amass Marauders in fleets then you will start to see an uprising of Dread fleets to counter them and thus giving them an added role as Marauder killers as a bonus. The damage bonus I'm proposing is a very moderate 50% damage increase which will give a 900 dps Paladin 1350 dps and a 1100 dps Kronos 1650 dps when they're in bastion which won't make them OP at all. It wil give them just enough dps to break logi chains when the blobs come to gank them with 10 guardians + 10 T1 cruisers.
If twenty guys come for you, with ten logistics ships, why the hell do you think you should be entitled to kills when you're flying solo? |

Chihiro Chugakusei
Crimson Serpent Syndicate Heiian Conglomerate
61
|
Posted - 2015.09.03 10:23:46 -
[14] - Quote
I can see it. 40% damage bonus, but -80% to tracking and explosion velocity. Might want to make an entirely different module for that one though.
Keep it up, +1
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Daichi Yamato
Xero Security and Technologies
2673
|
Posted - 2015.09.03 10:31:52 -
[15] - Quote
Nope.
CCP rise said the idea behind marauders is uber tank. For dps look at pirate battleships.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
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Sandrilla Sastrum
Federal Navy Academy Gallente Federation
0
|
Posted - 2015.09.03 12:01:23 -
[16] - Quote
Danika Princip wrote:Sandrilla Sastrum wrote:afkalt wrote:Ok good.
So sure, if there were logi or neuts then they have trouble. Of course you need to remember that is one marauder versus a fleet.
Now imagine half a dozen, a dozen....they'd be utterly unstoppable. Literally nothing, short of perhaps blap dreads, is going to scale like they would to counter.
You'd have ships on field with what, 10k DPS local tanks, already upwards of 1k DPS - how high do you want it?! Good point. But that's about the same as with a lot other ( much cheaper--ishtars) ships when they are amassed together in fleets. But you just answered your own question. If people start to amass Marauders in fleets then you will start to see an uprising of Dread fleets to counter them and thus giving them an added role as Marauder killers as a bonus. The damage bonus I'm proposing is a very moderate 50% damage increase which will give a 900 dps Paladin 1350 dps and a 1100 dps Kronos 1650 dps when they're in bastion which won't make them OP at all. It wil give them just enough dps to break logi chains when the blobs come to gank them with 10 guardians + 10 T1 cruisers. If twenty guys come for you, with ten logistics ships, why the hell do you think you should be entitled to kills when you're flying solo?
Goonie, why are you wasting your time ranting in the forums. Get back to mowing your lawns! |

Sandrilla Sastrum
Federal Navy Academy Gallente Federation
0
|
Posted - 2015.09.03 12:06:05 -
[17] - Quote
Daichi Yamato wrote:Nope.
CCP rise said the idea behind marauders is uber tank. For dps look at pirate battleships.
He said that? So they're working as intended?............I should've just trained for Dreads.....
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Frostys Virpio
KarmaFleet Goonswarm Federation
2167
|
Posted - 2015.09.03 12:43:19 -
[18] - Quote
Sandrilla Sastrum wrote:Danika Princip wrote:Sandrilla Sastrum wrote:afkalt wrote:Ok good.
So sure, if there were logi or neuts then they have trouble. Of course you need to remember that is one marauder versus a fleet.
Now imagine half a dozen, a dozen....they'd be utterly unstoppable. Literally nothing, short of perhaps blap dreads, is going to scale like they would to counter.
You'd have ships on field with what, 10k DPS local tanks, already upwards of 1k DPS - how high do you want it?! Good point. But that's about the same as with a lot other ( much cheaper--ishtars) ships when they are amassed together in fleets. But you just answered your own question. If people start to amass Marauders in fleets then you will start to see an uprising of Dread fleets to counter them and thus giving them an added role as Marauder killers as a bonus. The damage bonus I'm proposing is a very moderate 50% damage increase which will give a 900 dps Paladin 1350 dps and a 1100 dps Kronos 1650 dps when they're in bastion which won't make them OP at all. It wil give them just enough dps to break logi chains when the blobs come to gank them with 10 guardians + 10 T1 cruisers. If twenty guys come for you, with ten logistics ships, why the hell do you think you should be entitled to kills when you're flying solo? Goonie, why are you wasting your time ranting in the forums. Get back to mowing your lawns!
Traduction : I didn't think of how stupid my request was and got caught with my pants down so I must now turn to attack to a player's corp/alliance tag to counter him/her.
How about you answer the question instead of trying to dismiss it? |

Sandrilla Sastrum
Federal Navy Academy Gallente Federation
0
|
Posted - 2015.09.03 12:51:13 -
[19] - Quote
Frostys Virpio wrote:Sandrilla Sastrum wrote:Danika Princip wrote:Sandrilla Sastrum wrote:afkalt wrote:Ok good.
So sure, if there were logi or neuts then they have trouble. Of course you need to remember that is one marauder versus a fleet.
Now imagine half a dozen, a dozen....they'd be utterly unstoppable. Literally nothing, short of perhaps blap dreads, is going to scale like they would to counter.
You'd have ships on field with what, 10k DPS local tanks, already upwards of 1k DPS - how high do you want it?! Good point. But that's about the same as with a lot other ( much cheaper--ishtars) ships when they are amassed together in fleets. But you just answered your own question. If people start to amass Marauders in fleets then you will start to see an uprising of Dread fleets to counter them and thus giving them an added role as Marauder killers as a bonus. The damage bonus I'm proposing is a very moderate 50% damage increase which will give a 900 dps Paladin 1350 dps and a 1100 dps Kronos 1650 dps when they're in bastion which won't make them OP at all. It wil give them just enough dps to break logi chains when the blobs come to gank them with 10 guardians + 10 T1 cruisers. If twenty guys come for you, with ten logistics ships, why the hell do you think you should be entitled to kills when you're flying solo? Goonie, why are you wasting your time ranting in the forums. Get back to mowing your lawns! Traduction : I didn't think of how stupid my request was and got caught with my pants down so I must now turn to attack to a player's corp/alliance tag to counter him/her. How about you answer the question instead of trying to dismiss it?
I would but that particular Goonie is well known for trolling, so why should I respond when all the Goonie is gonna do is contest with another troller.
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Khan Wrenth
Ore Oppression Prevention and Salvation
211
|
Posted - 2015.09.03 13:01:53 -
[20] - Quote
Sandrilla Sastrum wrote:I would but that particular Goonie is well known for trolling, so why should I respond when all the Goonie is gonna do is contest with another troller.
Yes but you should contest. Whomever does the most trolling in the site/thread wins the contest and the LP payout, as best as I understand it.
Let's discuss overhauling the way we get intel in EvE.
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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
2389
|
Posted - 2015.09.03 13:09:30 -
[21] - Quote
Comparing Marauders to Dreadnaughts is inherently flawed. Capital weapons are specifically balanced around needing to have a Siege Module running (or be fit on a Titan) in order to be effective; without it, a Dreadnaught will do Battleship-level DPS, or less, with absolutely abysmal application. Hardly what one would consider ideal. Battleships weapons, on the other hand, are not balanced around needing a Bastion Module in order to be effective. Adding damage bonus to the Bastion Module would imbalance Marauders relative to other battleships.
Now, the other thing about Dreadnaughts is that they get a limited number of weapons, much like Marauders, but they get no special hull bonuses to make up for this shortcoming. That's part of what the Siege Module does. If you want to add a Siege Module-like damage bonus to the Bastion Module, you'd first need to remove the 100% weapon damage bonus that each Marauder hull gets in order to maintain consistency. Are you really willing to make Marauders as useless out of Bastion as Dreads are out of Siege? I'm certainly not.
I still do level 4s on occasion, and my preferred ship is a Null Blaster Kronos. I have never wanted for DPS (still over 800 at 40km, with blaster tracking), even in a reasonably tanky, non-bling fit. I'd say that Marauders are in a really good place right now and certainly don't need any buffs.
Relatively Notorious By Association
My Many Misadventures
A brief history of C&P Thunderdome
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Lan Wang
V I R I I Ineluctable.
1430
|
Posted - 2015.09.03 13:25:59 -
[22] - Quote
+1 for op'ing the fck out of marauders 
EVEALON Creative - Logo Design & Branding | Digital Design
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Frostys Virpio
KarmaFleet Goonswarm Federation
2167
|
Posted - 2015.09.03 14:11:34 -
[23] - Quote
Sandrilla Sastrum wrote: I would but that particular Goonie is well known for trolling, so why should I respond when all the Goonie is gonna do is contest with another troller.
Now that your GRRRing is done, can you answer the question?
What makes you believe you deserve to get kills when solo if the opposition is supported by multiple logi? |

Zan Shiro
Alternative Enterprises
758
|
Posted - 2015.09.03 14:31:39 -
[24] - Quote
Frostys Virpio wrote:Sandrilla Sastrum wrote: I would but that particular Goonie is well known for trolling, so why should I respond when all the Goonie is gonna do is contest with another troller.
Now that your GRRRing is done, can you answer the question? What makes you believe you deserve to get kills when solo if the opposition is supported by multiple logi?
Because they paid a billion + isk.....that means it must be uber against all to some for some odd reason.
Abd becuase a dread would survive and prosper in this situation, at least in their mind. Lone dread getting gang banged, siege or no siege its dying. Best it can hope for is no dic's on call and that it gets that one lucky break not tackled at end of cycle to gtfo. Attackers bored enough.....the fuel is gonna run out at some point. No siege for you at that point. Smarter attackers may just nos/neut refit fast and drain its ass and pop goes the weasel. |

Daichi Yamato
Xero Security and Technologies
2674
|
Posted - 2015.09.03 15:26:06 -
[25] - Quote
Sandrilla Sastrum wrote:Daichi Yamato wrote:Nope.
CCP rise said the idea behind marauders is uber tank. For dps look at pirate battleships. He said that? So they're working as intended?............I should've just trained for Dreads.....
Forgive me it was CCP Ytterbium
Quote:This also provides a stepping stone between sub-capitals / capital and their various siege / triage operation. It is noteworthy to remember we don't necessarily want them to out-damage or go faster than Pirate Battleships - instead, they tank and project damage better.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
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unidenify
Plundering Penguins Solyaris Chtonium
123
|
Posted - 2015.09.03 17:12:03 -
[26] - Quote
You know what I want to see for Marauder? one more skill add to requirement for Bastion, by make it require to have Tactical Weapon Reconfiguration level 1 to use T1
Then introduce T2 Bastion that give 35% more on each stats (40% resist, 135% shield/armor amount, 33.75% to range) with requirement of Tactical Weapon Reconfiguration 5. (If balance issue, may make it so T2 is required to consume fuel while T1 don't) |

Frostys Virpio
KarmaFleet Goonswarm Federation
2170
|
Posted - 2015.09.03 17:18:42 -
[27] - Quote
unidenify wrote:You know what I want to see for Marauder? one more skill add to requirement for Bastion, by make it require to have Tactical Weapon Reconfiguration level 1 to use T1
Then introduce T2 Bastion that give 35% more on each stats (40% resist, 135% shield/armor amount, 33.75% to range) with requirement of Tactical Weapon Reconfiguration 5. (If balance issue, may make it so T2 is required to consume fuel while T1 don't)
Fun fact, they didn't put the requirement of tactical weapon reconfiguration because the way the skill is made, you would literally spawn stront in your hold.
CCP Ytterbium wrote:The new skill is needed because the Tactical Reconfiguration one gives a fuel reduction to Strontium Clathrates. I'm pretty sure you guys don't want to overflow your cargo with those P
Also, remember the bastion cycle time is only 60 seconds when maxed. For Incursions, you can always pulse it on / off depending on circumstances.
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unidenify
Plundering Penguins Solyaris Chtonium
123
|
Posted - 2015.09.03 17:27:15 -
[28] - Quote
yes I remember this talk, then they decide on one of science skill which I immediate train to 5 before its release. they decide to drop it
go figure.
I kindly want to see T2 bastion but need to have slight higher skill requirement than T1. just like other T1/T2 modules |

xttz
GoonWaffe Goonswarm Federation
666
|
Posted - 2015.09.03 18:05:00 -
[29] - Quote
Sandrilla Sastrum wrote:just a modest 50% weapon damage bonus to Marauders while using Bastion.
But the turret Marauders already get a damage bonus... they get +25% to optimal range / falloff. That means you can shoot the same distance you could before while using a higher damage, shorter ranged ammo. You also get the _huge_ immunity to ECM, damps and tracking disruption, which is a pretty major offensive buff.
Just because it's not a damage multiplier doesn't mean it's not a damage bonus. |

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
2391
|
Posted - 2015.09.03 18:13:29 -
[30] - Quote
xttz wrote:Just because it's not a damage multiplier doesn't mean it's not a damage bonus. Bonuses to application or endurance are damage bonuses, they're just not as obvious in EFT. 
Relatively Notorious By Association
My Many Misadventures
A brief history of C&P Thunderdome
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