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j0sephine
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Posted - 2003.11.23 02:45:00 -
[1]
Well... to put it simply
is this what the planets in game are supposed to look like?
Because they look like this on the Radeon card. (and most of them is even more plain, often to the point of being just one colour balls) and it was the single thing about Eve i thought looked really bad. But now it seems it's rather the code performing completely different on various card types? :/
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Redundancy
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Posted - 2003.11.23 02:53:00 -
[2]
thats... wonky.
The glow effect should only show up around the bit that's lit by the sun (as in the first screeny).
I'd still like the twinkling lights of cities, but that's something for another time and place.
Redundancy |
j0sephine
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Posted - 2003.11.23 02:59:00 -
[3]
Edited by: j0sephine on 23/11/2003 02:59:27
"thats... wonky.
The glow effect should only show up around the bit that's lit by the sun (as in the first screeny)."
Wonky is right ;s
The glow is quite messed up.... but the biggest difference i think is, the 'correct' screenies show there's some sort of bump effect on the planet surface which make them look much more real than what am experiencing...
(have the settings for planet rendering set to 'high' so it's not the reduced quality, i think o.O
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Jolo
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Posted - 2003.11.23 03:22:00 -
[4]
Edited by: Jolo on 23/11/2003 03:28:42 Edited by: Jolo on 23/11/2003 03:22:32 yup yup , renders like that on my ati card too. are ati owners getting a crappier experience?
does anyone have any tricks for fixing it? I run in windowed mode and I can't find any settings in the drivers to fix0r it. ---------------------------------------
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Xailia
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Posted - 2003.11.23 04:03:00 -
[5]
It could have to do with some questionable optimizations ATI has done with their recent Catalyst drivers... But then again, it could be something else entirely.
"The sky above the port was the color of a television, tuned to a dead channel." |
j0sephine
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Posted - 2003.11.23 04:30:00 -
[6]
Hmm.. for what's worth, the planets always looked like that on my machine... meaning, it was with ATI driver versions 3.5 and up, i think (and that it's not something which appeared in the recent game code, although am not sure if build 1246 didnt' make it even worse it already was)
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Xailia
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Posted - 2003.11.23 05:08:00 -
[7]
My 4400 doesn't do the bumpmapping either... Pixel Shading 2.0?
"The sky above the port was the color of a television, tuned to a dead channel." |
Roba
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Posted - 2003.11.23 08:48:00 -
[8]
I am having the same problem. Wow, i never knew planets looked like that.
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Jolo
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Posted - 2003.11.23 10:22:00 -
[9]
wouldn't it be funny if all ATI users saw the game like this? I mean, like 50% of the user base isn't seeing any of the art work done basically. Only GeForce uses can see teh actual maps and stuff, that's kidna lame. ---------------------------------------
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Jolo
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Posted - 2003.11.23 10:23:00 -
[10]
wouldn't it be funny if all ATI users saw the game like this? I mean, like 50% of the user base isn't seeing any of the art work done basically. Only GeForce uses can see teh actual maps and stuff, that's kidna lame. ---------------------------------------
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MaiLina KaTar
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Posted - 2003.11.23 15:03:00 -
[11]
Edited by: MaiLina KaTar on 23/11/2003 15:03:23 that¦s not bumpmapping. The game would be unplayable with bumpmapping in any scene with more than 5 ships on screen. The planet¦s textures are pretty nice... making them 'look' bumped though they¦re actually not.
Did you set the 'planet detail' options in the esc-menu to high?
The glow is weird tho. Must have something to do with the way eve renders light on ati cards? Dunno really.
Mai's Idealog |
j0sephine
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Posted - 2003.11.23 15:28:00 -
[12]
Edited by: j0sephine on 23/11/2003 15:29:15
"that¦s not bumpmapping. The game would be unplayable with bumpmapping in any scene with more than 5 ships on screen. The planet¦s textures are pretty nice... making them 'look' bumped though they¦re actually not."
Well... i played a lil' with programming 3d graphics before (openGL only, though) and those 'bumps' on screenies looked much like fake dot3 bumps which are easily doable even on cards like geForce 2... and pretty much all cards support them in hardware nowadays, so it seemed reasonable they'd put such effect on the planets (you rarely see more than one at time afer all) But since you actually get to see how it's done in game, ok =)
"Did you set the 'planet detail' options in the esc-menu to high?"
Aye; i thought the planets looked really bad so that was one of the first things i changed in my settings... but there's no difference except for maybe some more polygons in the planets, as they appear more 'round'...
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Artean
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Posted - 2003.11.24 11:17:00 -
[13]
Everyone with ATI-cards having this prob?
If so, damn shame... just ordered myself a 6800pro. |
Roba
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Posted - 2003.11.24 11:44:00 -
[14]
Seems like it
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Draximus Prime
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Posted - 2003.11.24 13:06:00 -
[15]
The strange glow you see is actually many sulphur gas clouds surrounding the Amarrian Emperor monument.
______________________
To dare in fields is valor; but how few dare to be throughly valiant to be true? |
Archon Stormrage
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Posted - 2003.11.24 15:15:00 -
[16]
I have the problems as well , 9700pro user .
Quote: The strange glow you see is actually many sulphur gas clouds surrounding the Amarrian Emperor monument.
They mean the bluish glow round the planet not the orangey gas glow from the gas.
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Malila
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Posted - 2003.11.24 16:30:00 -
[17]
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Jolo
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Posted - 2003.11.24 18:34:00 -
[18]
its more than just that glow, look at the details. It seems off on the ATI. What video paltform do they program EVE on? Is it Geforce cards? ---------------------------------------
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Mr nStuff
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Posted - 2003.11.24 18:47:00 -
[19]
So ATI users get smooth planets.
Most nVidea users have to watch the sun shining through planets.
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |
Xailia
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Posted - 2003.11.24 19:05:00 -
[20]
That issue on nVidia cards is only with the old drivers (and maybe old cards).
But as for the planets, like I said, I have a GF4 Ti4400 and the glow is correct, but the quality of the textures is not as good as those screens, as far as I can tell.
"The sky above the port was the color of a television, tuned to a dead channel." |
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Erty
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Posted - 2003.11.24 22:13:00 -
[21]
I have a 9700, and it works fine (looks like the first screenie).
This is my signature. |
Jolo
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Posted - 2003.11.25 00:59:00 -
[22]
wierd, i'm rolling a 9700 pro and my planets look like crap most of the time. I have detail set to high and my cat drivers set to max details. ---------------------------------------
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Blood Silver
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Posted - 2003.11.25 06:40:00 -
[23]
1st pic was taken using a radeon9700pro with cat version 03.7
we hear your screams and we try to answer them ok... next |
Nike
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Posted - 2003.11.25 07:24:00 -
[24]
Edited by: Nike on 25/11/2003 07:25:34
Quote: So ATI users get smooth planets.
Most nVidea users have to watch the sun shining through planets.
And
Quote: That issue on nVidia cards is only with the old drivers (and maybe old cards).
I read somewhere, cant remember where that Eve is optimized to directX9 and thus some of the features arent hardware supported by older Nvidia models (GeForce 4 and below )
The 5xxx series does.
Nvidia 5xxx image 1. Nvidia 5xxx image 2.
Occlusion works on the newer cards...
"Not the best example, but it was all i could find".
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Gun Kata
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Posted - 2003.11.25 11:22:00 -
[25]
Xailia,
I had to roll back the drivers on my GF 4600 to 45.53 as the anti aliasing and anisotropic (is that spelt correctly??) filtering would 'switch off' after about a minute of playing eve with the latest drivers. The latest drivers also do not look as good as the 43.xx version imo.
To get better planet detail try turning up the anisotropic filtering - it works well for my setup. Im using 4x AA and 4 x anisotropic and it looks great at 1280 x 1024 on a tft screen although there is a slight performance hit.
"I have seen everything now." "Yeah? Have you seen a man eat his own head?" |
j0sephine
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Posted - 2003.11.25 12:13:00 -
[26]
... OK, so 'tis quite odd now. I have the radeon 9000 card, so could see why it wouldn't do some fancy dx9 effects ('tho would be nice if there was renderpath for the weaker hardware) But two people in this thread with 9700 card have no problem, while 2 another with the same 9700 card, do? o.O;
(oh yeah, i have the anisotropic filtering and texture quality set to highest.. can't stand the blurry look they have otherwise... so that's not it either, i think :/
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Talon SilverHawk
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Posted - 2003.11.25 13:04:00 -
[27]
Hi
I have a 9800 PRO 256 and I get the proper effects. (a stupid thing but under the graphics tab have you set the planet detail to high ? ). Before that I had a GForce 3 card and I used to get the sun shining through planets and ships affect.
Tal |
Gun Kata
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Posted - 2003.11.25 13:40:00 -
[28]
j0sephine, what results do you get when you vary the AA and AF to say, 50% on each one?
"I have seen everything now." "Yeah? Have you seen a man eat his own head?" |
j0sephine
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Posted - 2003.11.25 18:22:00 -
[29]
Edited by: j0sephine on 25/11/2003 18:23:01
... I've checked the game with all sorts of different settings (i don't use AA, but tried all sorts of AF and texture quality) and oddly enough there seems to be very little difference... it's like the planets are always rendered at lowest setting no matter how i set the switch, or something :/
This is comparison of the Amarr Prime with highest settings and with low settings / low rendering quality.. the third image is another planet from the Amarr system, it's what most of them look like. Dunno, maybe that' intended but imo looks really weak... ;.;
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Xailia
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Posted - 2003.11.25 20:23:00 -
[30]
Edited by: Xailia on 25/11/2003 20:23:48
Quote: I read somewhere, cant remember where that Eve is optimized to directX9 and thus some of the features arent hardware supported by older Nvidia models (GeForce 4 and below )
Occlusion works on the newer cards...
My Ti4400 occludes fine, though it seems the way they did the occlusion makes the star not disappear until it is slightly past the edge of the ship. Then again, it could just be my card.
"The sky above the port was the color of a television, tuned to a dead channel." |
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