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Xemis
Caldari The Peoples Republic of Power
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Posted - 2006.12.14 22:34:00 -
[1]
how can i increase the speed at which my large ship reaches warp speed
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Haffrage
Revelations Inc. Shroud Of Darkness
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Posted - 2006.12.14 22:36:00 -
[2]
Nanofibers, inertial stabs, aligning. -----
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Utoxin
Kydance Radiant Industries Interstellar Starbase Syndicate
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Posted - 2006.12.14 22:37:00 -
[3]
Inertia Stabilizers have replaced nanofibers on all my ships when I need to travel any significant distance. They're godlike. :)
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Xemis
Caldari The Peoples Republic of Power
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Posted - 2006.12.14 22:41:00 -
[4]
from looking at the stats it seems that ninofibers are better.. how are inertias better?
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Xemis
Caldari The Peoples Republic of Power
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Posted - 2006.12.14 22:41:00 -
[5]
oh yea and aligning? whats that? where can i find it?
------------------------------------------------- Long Range |

Utoxin
Kydance Radiant Industries Interstellar Starbase Syndicate
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Posted - 2006.12.14 22:47:00 -
[6]
Nanofibers are nice, if you're autopiloting, because they reduce the time to reach the gate.
Inertia Stabs are better for at-the-keyboard flying, for a few reasons.
1. They increase agility. This gets you pointed the right direction faster. 2. They reduce mass. This makes you accelerate faster. 3. They DON'T increase max speed. This gets you to warp threshold faster, when combined with number 2.
As for aligning, it's not really an answer to your original question. But the explanation is this:
When in a dangerous system, or when travelling with a fleet, you typically 'align' on a gate or a station, so that you are ready to jump into warp at a moment's notice. Then, when danger presents, or when the FC calls for warp, you just click the warp button, and immediately transition to warp.
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Hoshi
DAB RAZOR Alliance
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Posted - 2006.12.14 22:53:00 -
[7]
How fast a ship turn and accs is determined by a value called inertia. Inertia is equal to Mass * a hidden agility value. Less Inertia = better.
Nanofibers just lower the hidden agility value while Inertial stabilizers lower both agility and mass for double effect.
Just remember that the mass reduction is stacking penalized, after mod 3-4 you won't get much effect anymore. ---------------------------------------- A Guide to Scan Probing in Revelations |

Utoxin
Kydance Radiant Industries Interstellar Starbase Syndicate
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Posted - 2006.12.14 22:56:00 -
[8]
Originally by: Hoshi How fast a ship turn and accs is determined by a value called inertia. Inertia is equal to Mass * a hidden agility value. Less Inertia = better.
Nanofibers just lower the hidden agility value while Inertial stabilizers lower both agility and mass for double effect.
Just remember that the mass reduction is stacking penalized, after mod 3-4 you won't get much effect anymore.
All true. However, the nanofibers also counter some of that agility boost by making your max speed higher, thus also raising the 'warp threshold' of 75% (I think) of max velocity.
So not only do inertia stabs get a double-whammy bonus on agility and mass, they keep your warp threshold at the same speed as before, meaning you get there /MUCH/ faster than with nanofibers.
However, like I mentioned, if you're autopiloting, nanofibers (or a mix of nanos and intertia stabs) are better than stabs alone, because the nanos get you to the get faster to jump.
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Hoshi
DAB RAZOR Alliance
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Posted - 2006.12.14 23:12:00 -
[9]
Originally by: Utoxin
Originally by: Hoshi How fast a ship turn and accs is determined by a value called inertia. Inertia is equal to Mass * a hidden agility value. Less Inertia = better.
Nanofibers just lower the hidden agility value while Inertial stabilizers lower both agility and mass for double effect.
Just remember that the mass reduction is stacking penalized, after mod 3-4 you won't get much effect anymore.
All true. However, the nanofibers also counter some of that agility boost by making your max speed higher, thus also raising the 'warp threshold' of 75% (I think) of max velocity.
Doesn't work like that, if you increase speed by 50% you also automatically increase acc by 50%. Acc is a function of the current speed/top speed.
I tested this a lot before inertial stabs got unnerfed comparing named inertial stabs that had the same agility mod as the nanofibers and you got to warp at exactly the same time in both setups even with the speed bonus on the nanos.
If changing you tops speed would also change to warp time you would end up getting to warp faster with expanded cargohold even with their agility penalty for example or it would take forever with a mwd running (now it just take a bit longer due to the mass increase) but the game doesn't work like that. ---------------------------------------- A Guide to Scan Probing in Revelations |

Utoxin
Kydance Radiant Industries Interstellar Starbase Syndicate
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Posted - 2006.12.14 23:17:00 -
[10]
Huh. Well, I'll take your word for it on that part. Regardless, inertia stabs are still better for at-the-keyboard travel. :)
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elbenito
Battlestars Imperium Alliance
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Posted - 2006.12.15 00:33:00 -
[11]
Have a corpmate web you.
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Tiberius Ilex
Caldari GeoTech
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Posted - 2006.12.15 10:10:00 -
[12]
Getting someone to web you is quite a nice trick. Unfortunately it can work against you if you're using a 7.5km scram and a webber - if you activate the web first it can instawarp your target away :(
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Tiger Tamer
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Posted - 2006.12.15 10:24:00 -
[13]
Edited by: Tiger Tamer on 15/12/2006 10:26:09
Originally by: Utoxin Huh. Well, I'll take your word for it on that part. Regardless, inertia stabs are still better for at-the-keyboard travel. :)
It depends on ship, and is often a mix of both. Since acceleration is not just boosted by mass, but top speed as well. Though it takes same time to REACH that top speed, having a higher top speed means your speed is going to be obviously faster while accelerating. So stabilizers aren't always the clear winner.
Stabilizers DO increase your max speed when using an Afterburner or Microwarpdrive however. Which helps your case. (Since those are at-the-keyboard only modules.)
Anyway, the correct answer to the OP would be simply stabilizers. Since when it comes to reaching warp only the RATE of acceleration matters and speed does not matter in any way at all. Unless stabs are stacking nerfed, which I can't be bothered to test atm , if that's the case a mix of stabs + nanos would be better again.
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