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Verstal
Incredibuilders United
2
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Posted - 2015.09.06 06:32:47 -
[1] - Quote
Last few days since returning I have been getting friends to join me from other games.
All are very excited but as soon as they find out about the training time they get discouraged then they see the subscriptions fees most are great gamers do the calculations and just go this isn't worth my time or effort or money. They actually get angry at CCP saying things like, "what a scam or rip off." I try to warn them before they download it that it is a very different game but the reality doesn't hit them til they start actually playing.
Then I am left with people that are "I will afk train for my trial account and if I dont see anything I like in a few weeks after training I will not play it."
So I have been trying to think of a way for CCP to keep these people, they are good gamers, they are ready to spend money, and are excited about being in a space MMO.
I tell them they could buy characters with isk for plex's most don't want this they want to create a character they feel they started and own, named etc.
Has CCP talked about this at any point as a possibility? If so can I get a link.
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Verstal
Incredibuilders United
3
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Posted - 2015.09.06 06:44:59 -
[2] - Quote
Liafcipe9000 wrote:I'd have overlooked this thread if you suggested a discount for the first few months, or given a like... but free to play...?
you must be new here.
I am not new 8 years in same corp.
A lot of people get very excited by the videos of eve and then get hit with reality and give up because they know they cant catch up.
People want and need to feel that they have 50/50 chance of winning a fight and if they out play the person they will win.
When you are hit with the harsh reality of CCP's system most players have a hard time dealing with it throw there hands up and run away.
I personally love the game the way it is but its very hard to find people to join me in playing it for more then a month. |

Verstal
Incredibuilders United
3
|
Posted - 2015.09.06 07:00:53 -
[3] - Quote
[quote=Omar Alharazaad]Funny. When I came to EVE after playing games like EverQuest and Earth & Beyond my response was 'Wait, you mean I don't have to drop sixty bucks for the game, and then thirty every six months on expansions in ADDITION to the monthly fee?!? NEAT!' The game and content updates are already free, so the monthly subscriptions are a more than reasonable cost to play.
In order for the game to survive as 'free to play', it will become 'pay to win'. Which will kill it.
I'd recommend your friends stop trying to negotiate for more and either take or leave what's offered. [/q
They all leave that is the point of the question. Eve is in a odd place right now you have to wait for training, grind isk, spend real world money on something that you can actually lose, it is confusing for a lot of people.
They see the deck stacked against them and go drop 60 dollars on cards for HS or LoL skins. Because they feel they own that content and they have a fair fight. We know this isnt the case with Eve.
These are people have no clue about Eve history - Russian macro droners, macro farmers, moon mining or any of the best ways to play eve for free. I remember the days when BoB used the tower exploit for 7 years before it was fixed to control the entire south of the map.
They are just new players that are excited about spending money on a game they have never experienced before see the videos and want to try it. You know main stream people that have money, and talent for playing games. |

Verstal
Incredibuilders United
3
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Posted - 2015.09.06 07:25:50 -
[4] - Quote
Chainsaw Plankton wrote:I'm trying to imagine what would happen to the community.... so many ways it could go. Would be cool to see a ton of people in space though.
Me too 100k people logged in 3000 person fleets beating the hell out of each other all over the map everyday instead of 1 time in 12 years, you know the dream 23.5 / 7.
The game would have to be simplified to the point where most of old vets would hate it but it might be more fun as well and we might actually like it.
I have had a few days to think about this based on the feedback from my gaming group as they love to talk about this on vent and I know this would be a radical departure from the game it is today, but they would be willing to buy ships and skins for real money if they could keep them.
So I have been trying to think of a system that relates to Eve that would provide that to the customers.
They had a bunch of what if's --- that I fear to make public because the flaming would burn so bright. :-) They are all ideas so against the core of Eve online and why we play it but they are ideas that would make them play it so I listen.
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Verstal
Incredibuilders United
3
|
Posted - 2015.09.06 07:35:07 -
[5] - Quote
Liafcipe9000 wrote:Verstal wrote:They all leave that is the point of the question. Eve is in a odd place right now you have to wait for training, grind isk, spend real world money on something that you can actually lose, it is confusing for a lot of people. > right now EVE has been in this "odd place" since it was in beta, as far as I know. this statement you made is obviously false and is invalid. Verstal wrote:They see the deck stacked against them and go drop 60 dollars on cards for HS or LoL skins. Because they feel they own that content and they have a fair fight. We know this isnt the case with Eve. did you just seriously compare EVE to League of Legends and then contradict yourself?! if you know that EVE is not like LOL, then why did you even think about comparing the two?? also, LOL. Verstal wrote:These are people have no clue about Eve history - Russian macro droners, macro farmers, moon mining or any of the best ways to play eve for free. I remember the days when BoB used the tower exploit for 7 years before it was fixed to control the entire south of the map. and those things are related because...? Verstal wrote:They are just new players that are excited about spending money on a game they have never experienced before see the videos and want to try it. You know main stream people that have money, and talent for playing games. and whether or not they choose to spend the money and subscribe is entirely their choice and you don't get to make that decision for them. I would kindly ask that this thread be locked for being obsolete.
Do you understand that I am talking about players that play mostly Heartstone, Wow, League and DOTA2 and they are high elo in all these games, high meaning top 5% of all players in the USA or EU? And that have spent 1000's of dollars on two or three of these games. People that go to gaming bars to watch people play during big events.
I would kindly ask that discussion continue. I would like to see some of this money going to CCP.
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Verstal
Incredibuilders United
3
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Posted - 2015.09.06 07:37:26 -
[6] - Quote
DeMichael Crimson wrote:I think you should encourage them to log in, form a fleet and go do a different career path as a fleet each time.
For example:
Mining Ops - Everyone searches nearby Asteroid Belts and Ore Anomalies in system to bookmark and mine a specific Ore such as Golden Omber, then do Fleet Mining with Hauling back to station until Ore is depleted, then Reprocess the Ore and stockpile the Minerals.
Mission Ops - Everyone picks a different Corp in same system, pulls one mission offer from an Agent which the fleet completes, loots, salvages and stockpiles everything in station with the Minerals.
Exploration Ops - Fleet runs a few different types of sites, such as Hacking, Combat, DED, etc. Gathers up all loot and salvage at each site to add with stockpile in station.
Market Ops - Research various Regional Markets to find highest Quick Sell ISK value for the Ore, Mineral, Loot and Salvage stockpiled in station, transport items to those areas, sell and divide ISK between Fleet members.
PvP Ops - Fleet up with cheap combat fits and go do a low sec roam, jump on first player ship encountered. Continue until Fleet get's a kill.
Just a few ideas, all of which can be done with brand new characters. The Mining, Mission, Exploration and Market Ops will help fund the PvP Ops, plus it gives you a quick tour of just a few of the different paths available in this game. The main thing is to log in and do stuff together.
Good luck and above all else, have fun.
DMC
Hey I am from N. Cal I will sign your list good points as well, and I have tried. |

Verstal
Incredibuilders United
9
|
Posted - 2015.09.06 07:58:00 -
[7] - Quote
Do Little wrote:If you want Eve free to play for new players then you need to offer an alternative source of revenue for CCP. For the development teams - this is their job. They expect to get paid.
For experienced players, you can already use in game currency to pay your subscription. I don't bother - the cost per day for my subscriptions is less then a cup of coffee.
If Eve is the right game for you, I don't think the price will be a deterrent. If it isn't - free won't help.
I agree 100% i want CCP to make more money, and have more customers.
But a small clue if you watch this years CCP's CEO keynote from Fanfest he seemed to be more excited about VR headsets then Eve as a future for CCP which seemed a little odd to me, because VR hasn't taken off in any main stream sense in this country. |

Verstal
Incredibuilders United
9
|
Posted - 2015.09.06 08:19:11 -
[8] - Quote
Unezka Turigahl wrote:There have been a few topics lately about what it's like to be a new player, so I made a trial account recently and messed around on it for the free month. I ended up making about 3bil ISK over the course of the month, killing a few people, stealing some stuff from others in hisec and going suspect, and generally having a fun time and exploring some lower level content I hadn't really done before, in addition to checking out the opportunities system. By the end of the month I was in a Gila with ok skills, and had enough liquid ISK to PLEX my account for 2 months.
It would probably take about 2 months to become well skilled at a cruiser. And cruisers are the best class of ship in the game IMHO. Or a lot of fun could be had as a newb by training into an Astero real quick and preying on other data/relic runners in low/null/wh. Certainly no reason to afk in station, training for the first month. Dunno why your friends thought they should do that. Or why you didn't set them straight.
I have done this recently as well so I can be matched with them as far as characters and go through the experience so I have a fresh understanding of it so I can help them.
They just dont have the time to do that much dont have it. They all have very large RL commitments fathers, mothers, etc and have about 2 hours at night at most to play something, so they can play maybe 4 HS games 2 LoL or DOTA2 games, or jump on to Eve and try to remember where all the buttons are before coming back 2 days later to try to learn where all the buttons are.
As someone returning I found all of it all very easy to do, because once you understand the Eve content pattern its easy to get back on that bus and ride it.
Most suggest lowering the barrier of entry so they can keep excited about the idea of playing Eve and try to explain to them that the changes they want would be a different game and instead of adopting to Eve they go looking for a space game the way they want it. Most came from WoW at some point and never want to sub to another game again. |

Verstal
Incredibuilders United
9
|
Posted - 2015.09.06 08:43:57 -
[9] - Quote
Webvan wrote:Verstal wrote:I agree 100% i want CCP to make more money, and have more customers. I don't. I want CCP to have a quality product that attracts players that want a quality game to stick around with for a good long while. A game that keeps CCP employees employed for many years to come. F2P's just produce garbage that players hop from one game to another due to the poor quality of them all. F2P games are all made for the few fat whales that spend tens of thousands of dollars each, not for the general player-base. So, the game just isn't for everyone, and CCP recognizes that.
Most people I know that have been playing this game for anytime play for free, and have trillions of isk to buy anything they want in the game, and those people are happy with anything CCP does because any new content or change is something that reinforces their prior commitment to the game and continued dominance over New Eden. They are so bored they are willing to accept everything and anything as long as it keeps them feeling they won Eve.
CCP makes no money off these people at this point never will.
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Verstal
Incredibuilders United
9
|
Posted - 2015.09.06 08:58:37 -
[10] - Quote
Tippia wrote:Verstal wrote:CCP makes no money off these people at this point never will. Funnily enough, CCP makes more money off the people who play Gǣfor freeGǥ than from those that subscribeGǪ
That's funny I haven't given them any money in 6 or 7 years. Not a dime, and nobody I know does. We get all this stuff for free and can use it to buy new stuff for free, the hardest thing for these people to do is keep interested in the game long enough for something new to appear so we can get for free, and its been like this for 10 years.
The biggest fear of veteran players is that the free content train will end. I have no fear, but I am radical.
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Verstal
Incredibuilders United
9
|
Posted - 2015.09.06 09:05:54 -
[11] - Quote
Tippia wrote:Verstal wrote:That's funny I haven't given them any money in 6 or 7 years. GǪand yet they've made more money off of you than if you had. Quote:I have no fear, but I am radical. No, just ignorant of how the system works.
They sold my chat logs to the FBI? If i dont give them money how are they making money off me.
You could say that because I play the game and have influence over others that might pay to play the game that I am helping CCP making money. Is that what you are saying? If not please enlighten me. |

Verstal
Incredibuilders United
9
|
Posted - 2015.09.06 09:19:26 -
[12] - Quote
Tippia wrote:Verstal wrote:If i dont give them money how are they making money off me. Through your reliance on the most expensive method, by far, to maintain your subscription.
But if your definition of wining Eve is to play for free, able to buy anything you want and being entertained while do it then you are getting the entertainment for free, fun for free, and the game for free.
You have made 28k posts on the forums so I assume you are from CCP?
You must have had internal discussions about Free to Play models and the direction the content is going seems to be bridge in that direction with vanity ship skins, and other vanity items.
What can we do to help CCP survive this transition?
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Verstal
Incredibuilders United
15
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Posted - 2015.09.06 16:30:45 -
[13] - Quote
Bumblefck wrote:Your friends don't sound particularly sophisticated, even if they are "great gamers". I'd suggest getting new ones.
- All invest spare limited time into a game over other choices of entertainment.
- All once invested spend money on that game to improve the experience but none want to pay to win model, they buy vanity items.
- All love Star Wars and Star Trek and have interest in experiencing what they see in the CCP movies.
- All once they realize the cost in time get discouraged at the steepness of the mountain.
- All start the climb.
- After the rookie missions most are expecting a taste of what they have seen in the CCP movie, do not get this taste but know they are just starting out.
- Ask what direction they need to take to experience what is in the movie.
- Most are excited download a program like Eve Mon to plan out a character career and training schedule see the time to train.
- All multiple the sub costs by the time they need to train a particular path and get upset at the thought of this and instead of being happy with CCP they take a step back snap out of the excitement to think clearly about the climb and they doubt CCP.
I personally dont have this feeling but this is what I know people go through because I have been watching it happen recently and know its happened for a very long time.
Years ago I had the attitude if you cant hack it then you aren't good and you should go play something else.
I took a step back to think about how much time people have these days, expectations, and ideas of how to keep them interested in CCP / EvE. I am reading every post and many great ideas and thoughts about it all.
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Verstal
Incredibuilders United
17
|
Posted - 2015.09.06 17:06:20 -
[14] - Quote
Tiberius Heth wrote:If someone has a problem with sub games then that pretty much means that IF the game would be f2p they'd have a problem with paying for anything, meaning they'd be freeloaders. Explain to us why CCP should change the game and us, the current players accept these changes, so that some freeloaders can play our game?
They aren't free loaders they spend on content they can keep like the ship skins this is how I think they think about it.
- Desire to play and pay for the experience they see in the movie or movies.
- Expectation that if they give it a few weeks they will being getting that experience in small tastes.
- If they invest 6 months of time and or money they will get the experience they see in the movies.
- If they continue up to a year of time they will get the full experience of Eve flying around in Titans and Super Caps when ever they want and using big guns to do bad things.
- All want to use dexterity or skills found in MOBAs or FPS's to win fights, skill shots, using cover, fog of war, etc.
- Once they experience the Rookie missions or what you would call the basic mechanics of Eve they ask well this isnt close to the movies, how do I go in that direction.
- Start doing the simple math until they hit the personal beyond responsible time limitations and pause.
- All walk away after a few days instead of what they wanted to do was run forward giving effort to learn.
- Every time they try to fit module and find out they have to wait even an hour to do it sours them.
- They were ready to pay for subs and just say they will give it another try after a few weeks of training since "I cant even put a launcher or turret on a ship or fly the ship I see in the movie."
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Verstal
Incredibuilders United
17
|
Posted - 2015.09.06 17:19:37 -
[15] - Quote
Cyber SGB wrote:Verstal wrote:Bumblefck wrote:Your friends don't sound particularly sophisticated, even if they are "great gamers". I'd suggest getting new ones.
- All invest spare limited time into a game over other choices of entertainment.
- All once invested spend money on that game to improve the experience but none want to pay to win model, they buy vanity items.
- All love Star Wars and Star Trek and have interest in experiencing what they see in the CCP movies.
- All once they realize the cost in time get discouraged at the steepness of the mountain.
- All start the climb.
- After the rookie missions most are expecting a taste of what they have seen in the CCP movie, do not get this taste but know they are just starting out.
- Ask what direction they need to take to experience what is in the movie.
- Most are excited download a program like Eve Mon to plan out a character career and training schedule see the time to train.
- All multiple the sub costs by the time they need to train a particular path and get upset at the thought of this and instead of being happy with CCP they take a step back snap out of the excitement to think clearly about the climb and they doubt CCP.
Sounds like they need to get over themselves. Most of what you listed means jack and **** as it relates to EvE. This isn't Star Trek and Star Wars. EvE is a long time investment. They need to get over their instant gratification bullshit. They also seem to have no idea about the game. Perhaps you aren't teaching them correctly. They can jump right in day one. It's all about attitude. I bet most of us have limited time, but you don't see us throwing a tantrum. Also. They don't want to pay, they don't need to play.
I didnt create this expectation in them the CCP movie did, they consider it false advertising after starting the commitment. They are spoiled by the fact so much has changed in the game industry since Eve was invented. Eve at its core has remained the same and I enjoy it.
I think you are right about one thing I should have put them into Red or Blue or another Org on day one or two since they are orgs that manage these expectations better then I can by myself. So next time I get a group of people together I will try this approach maybe after next years movie when I seem to get interest in the game. This group is already moved on. Unless they saw a radical change in the game would they give it another shot.
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Verstal
Incredibuilders United
17
|
Posted - 2015.09.06 17:29:42 -
[16] - Quote
Tipa Riot wrote:Verstal wrote:Tiberius Heth wrote:If someone has a problem with sub games then that pretty much means that IF the game would be f2p they'd have a problem with paying for anything, meaning they'd be freeloaders. Explain to us why CCP should change the game and us, the current players accept these changes, so that some freeloaders can play our game? They aren't free loaders they spend on content they can keep like the ship skins this is how I think they think about it.
- Desire to play and pay for the experience they see in the movie or movies.
- Expectation that if they give it a few weeks they will being getting that experience in small tastes.
- If they invest 6 months of time and or money they will get the experience they see in the movies.
- If they continue up to a year of time they will get the full experience of Eve flying around in Titans and Super Caps when ever they want and using big guns to do bad things.
- All want to use dexterity or skills found in MOBAs or FPS's to win fights, skill shots, using cover, fog of war, etc.
- Once they experience the Rookie missions or what you would call the basic mechanics of Eve they ask well this isnt close to the movies, how do I go in that direction.
- Start doing the simple math until they hit the personal beyond responsible time limitations and pause.
- All walk away after a few days instead of what they wanted to do was run forward giving effort to learn.
- Every time they try to fit module and find out they have to wait even an hour to do it sours them.
- They were ready to pay for subs and just say they will give it another try after a few weeks of training since "I cant even put a launcher or turret on a ship or fly the ship I see in the movie."
Why are you not simply be a good friend and give them the answers to their questions? You should have enough input now to do so, right?
I spent hours a day with each of them or groups of them answering every question, and I enjoyed going through the basic content with them and seeing it through their new to the game eyes, but nothing I can do can give them the experience of the CCP movie at the rate they want to see it. |

Verstal
Incredibuilders United
17
|
Posted - 2015.09.06 17:48:12 -
[17] - Quote
Romvex wrote:From what I'm reading it seems you want Eve to be free to play so your friends who play CoD and LoL can play with you without crying because the trailers have more action then they'll see for a while in the game.
People have high expectations these days the expectation that CCP movie creates is hard for most people to find on their own, but these are people that spend money on games every day of the week.
So taking a hardline stance that they arent worth the trouble is something I felt myself for years.
I am older softened my stance on this and am trying to figure out a way to keep people logging in and training so that they might give it another shot in a few months and not just remove the game from their computer.
Funny you mention CoD and LoL some of these people work on those games for a living, so the last thing they want is to play something like them in fact the biggest draw for me personally is it has nothing to do with CoD. I wonder why that is? :-)
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Verstal
Incredibuilders United
17
|
Posted - 2015.09.06 18:40:32 -
[18] - Quote
Mag's wrote:Verstal wrote:I am not new 8 years in same corp. Yet here you are, still ignorant of how Eve and the Plex works, after all those years.
When I started we had no Plex, I thought it was a mistake at the time to introduce them, but changed that stance after I realized that I could stop paying my subs since had enough isk do what I wanted in the game and not give CCP money but as a game developer myself I thought it was a short cut to increase profits for CCP.
My expectation for CCP is that they would use this influx of cash to increase the quality of the content following the same pattern they had which was updating the visuals based on video card performance capabilities.
They showed me the Walking in Station demo on a laptop 10 years ago at GDC, I went on a white board and explained to them how the speed of light at which information travels would prevent them from creating the system they had shown me at the time, and some possible ways around it.
All the ways would be a fundamental change to the core structure of Eve and we all agreed that it would be a terrible path to follow, but they continued to invest in what they renamed Ambulation for years.
Most of the money from initial burst of Plex cash went into buying White Wolf and starting the Vampire team not Eve.
I then again met more CCP in Shanghai went drinking with them had a few lunches we mostly talked about DUST before it was released since I am considered an expert on that genre, COD, Quake Series, Medal Honor etc.
Now we seem to be at state where CCP has slowly nerfed income generation for a certain percentage of he population and those people are choosing to leave the game instead of paying for it.
Could be good new players getting to experience the same content with fresh eyes, ah we come full circle my recent experience newer players not wanting to work that hard for what they are seeing in trailer. This is why I asked the question about Free To Play. Many of your ideas are inspiring.
Regardless of my personal history with CCP I love Eve for what it is but finding it hard to keep good gamers interested in it long enough to invest in it, by designing a free to play model that doesn't destroy what veteran players love about the game could be time well spent for CCP to survive the next 10 years.
No easy task, but I am thinking about it, and writing down a design for them for free before i get dragged into another life consuming development cycle.
Current CCP trend is VR headsets and breaking parts off the game to create to products like Valkyrie which use the same models in the Unreal 3 or 4 engine but give the player a different experience, and offer CCP new revenue steam.
These new streams could be used to support Eve and continue to increase the fidelity of the Eve Universe but again they might use this cash to take to break more of Eve into other smaller products hoping one hits it big.
The UI direction is an indicator that CCP have plans to put Eve on touch screen devices so that you can play it from an iPad and or other tablet device. I am sure this possible to do this already.
The content delivery method mentioned in the Fan fest video of content on demand would indicate that this in fact a way to deliver content to smaller devices. By putting development resources in this direction it seems that CCP is moving away from the standard PC as a hardware platform.
Predicted next marketing message, You can Take Eve Everywhere! or New Eden in the palm of your hand!
Done for now, sorry for long post. |

Verstal
Incredibuilders United
17
|
Posted - 2015.09.06 19:32:16 -
[19] - Quote
WASPY69 wrote:OP you're ignoring the most important fact about EVE. It's not a casual game, it's a hobby. It's a hobby for adults who like risk and reward, and also internet spaceships. It's sort of the last great MMO, not yet turned into a theme park.
The thing with free to play games is you get in, get your quick fix and get out. Kinda like sex without foreplay. Great to satisfy your itch, but some crave more. And the answer is EVE.
Furthermore, EVE isn't a game focused on gameplay as much as social interaction. You value the people you meet more than the amount of SP in your head. I would have equally as fun in a Rifter as I would in a Naglfar if I was flying with the right group of people.
So if they're not interested in joining a group and forming new friendships and they just care about their rank and K/D ratio then EVE isn't for them.
Good points!
I guess it is a question of survival if CCP can survive while creating new products based on Eve to expand the type of customer and amount of customers revenue using New Eden as a test bed for this content they might be fine if one of these new products hit.
Risk is that if they build and invest in content away from the core Eve player or make game play changes that turn off the dedicated hardcore customer and do not have enough new players to replace that revenue stream and if these new players are dedicated enough to stay with the product to invest in it.
This has always been the risk and they have had a few minor stumbles but as far as batting average CCP does a great job of creating content that its customers love.
Just as a side note: As long as they keep making new ships they are safe with me, I love new ships, training for them, fitting them, testing them, that alone is enough to keep me happy, but I am old paper and pen Battletech, StarFleetBattles, Champions gamer, also grew up on Elite from the Apple II these are the reasons I fell in love with Eve to begin with but I am the minority of worldwide gamers, like you.
Hobby point is fine if you have the time to make it your hobby its a very narrow part of the gaming population that can afford the time requirement you mention they have enough time to play a few hours a night and go back to RL.
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Verstal
Incredibuilders United
17
|
Posted - 2015.09.06 21:54:12 -
[20] - Quote
beakerax wrote:A few microtransaction ideas to help the OP's suggestion along:
- hats
- the obligatory gold Raven
- entosis links run on Aurum
- Concord protection goes to the highest bidder
- rename yourself or others with PLEX
- hats
I know you are making a joke and I did laugh but you did hit on something.
I think renaming your own characters is a great idea this concept used by other companies people pay 5 dollars for it
Also add to that clearing corp history, so that if did invest you could have a clean history and name you wanted.
This could also be used by spies, which is good for them, they pay to be better spies or of they have really clean history you might suspect them more then a normal person. Anyway it would add game play for a small amount of money. |

Verstal
Incredibuilders United
17
|
Posted - 2015.09.07 00:34:41 -
[21] - Quote
WASPY69 wrote:Verstal wrote:I think renaming your own characters is a great idea this concept used by other companies people pay 5 dollars for it
Also add to that clearing corp history, so that if did invest you could have a clean history and name you wanted. This would conflict with what EVE is all about though. Remember the butterfly effect trailer? Everyone helps shape the history and events of New Eden, sometimes unknowingly. The decisions you make in EVE will ripple one way or another. And that's one of the reasons we all love EVE so much. Actions have consequences. No "contained" gameplay or safe areas, be who you want to be, be it a lone wolf, a pirate, a great leader etc.. People will (hopefully) remember your name for good or bad. If you're desperate and have really ruined your name and corp history you can always start fresh and create a new account. Then pray no one recognizes your voice on comms etc.
The butterfly effect video you are talking is about 6 year old and another CCP hype video not quite based on reality because the chances of a player having that exact experience in under 3 months are about a billion to one.
If you watch this years fan fest they spent special time to talk about the hype video creation issue they have had and why they used real players for this latest video a video that has more views then any they have created before.
Now people have seen this latest video have interest in the game, want that experience. Maybe the rookie missions could end with an NPC titan with large NPC fleet around you as the player a large event they take part in. You know a scripted Death star moment. For a pay off. Good idea ty!
All missions should have a scripted ending which extends the eve fiction so they can do one mission an evening and get a larger and larger pay off if they want to focus on that aspect of the game, dam I would do all the missions again and all the races again to get this pay off. And all the content and scripting system has been created to do this work. Ty sir!
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Verstal
Incredibuilders United
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Posted - 2015.09.07 15:48:15 -
[22] - Quote
May Arethusa wrote:Quote:jump on to Eve and try to remember where all the buttons are What kind of elite, top 5 percentile gamer forgets where F1 is on their keyboard? I guess standards are much lower in other games.
The interface for Eve online is very deep for new players, and you have in station, in space versions. Compare Eve's interface to LoL, Dota2, GO, or CoD, these games are not MMO's but are popular now compare the layout of most MMO to Eve, most are ripped off from Wow and changed for that particular game, the differences are easy to spot if you are familiar with Wow, transition is smooth for most people. Eve is very unique.
Pretend you know nothing of the game start opening windows.
But this is another good point, removing the windows and neocom buttons for new player so they have 2 or 3 instead of 10 choices which are revealed in a staged manor as events or tasks appeared would be less intimidating to new players and allow them to learn each window as its needed based on the new event system.
Channel People and places Wallet Ship fitting
Could be good starter choices or design a system to base the choices on the type of rookie mission picked. Reveal buttons as they are required.
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Verstal
Incredibuilders United
17
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Posted - 2015.09.07 16:00:39 -
[23] - Quote
Black Panpher wrote:I'm going to play demons avocado here and I'm not saying I think eve should be free to play or that a agree with that concept but....
Some of the most successful of games out now are f2p and NOT p2w and i bet they make way more bank than CCP. Non-p2w micro transactions are def the way to go but ATM CCP are terrible at them so that wouldn't work for eve.
Yes a game like Dota2 makes 12.5 mil a day, LoL 32mil a day these are world wide numbers. You cant pay to win them, only vanity items, if you want to buy boosts then you can play to get to a level 30 skill cap faster which allows for ranked play and full rune pages.
League is not a easy game to learn either you get yelled at the entire time as you go up to level 20 before the yelling slows, but you aren't paying for this experience, most of my friends I have taught about LoL get hooked on one free character then when the free trial ends after a week they miss playing them so much they open their wallet to keep that champ and get a skin the like for it.
They rotate the free champs once a week and give you I think 7, Dota2 gives you all the champs at the start 120 and you buy vanity items created by the player community, so if you are artist you can sell your cool "hat" or sword you made and people will vote on it to get it into the shop once in the shop people can buy it for real money. So in Dota2 some people actually making money from making content for it.
Some people in Eve managed to make real world money of the content, but this was the made possible by exploits not a system designed by CCP.
How much do you think CCP makes per year based on the data that is public?
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Verstal
Incredibuilders United
18
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Posted - 2015.09.07 16:47:13 -
[24] - Quote
Tippia wrote:Verstal wrote: How much do you think CCP makes per year based on the data that is public?
$68.6m revenue; $11m pre-tax profit for 2014.
Yes Tippia! I found those numbers as well.
One skin in LoL from 3 years ago when the game was smaller made 25 mil in 4 hours during Valentines day for a character named Vanye the skin was sexy hearts named heart seeker Vayne. I got that number directly from a Riot employee, because they were in shock that such a small amount of work on their end could result in that type of revenue generation.
I am using this example not to rub this in CCP's face but to give you a scale, and to express that the model that CCP is using has limitations, you could say its backwards the customer very demanding, the content takes longer to generate and the revenue generation is limited by the players ability to fly ships which could take years of real time training, years of paying a sub, and years of developing methods for isk generation, also add to this you must find a group of players you like to play with that have enough skill and org structure to control some part of 0 space.
Very very tall order, even for an dedicated Eve player top 15% of Eve probably reach this goal which is portrayed in the movies as something that you can do over a weekend of hard playing.
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Verstal
Incredibuilders United
18
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Posted - 2015.09.08 00:18:37 -
[25] - Quote
Unezka Turigahl wrote:The VC's wrote:To be fair, CCP would make more money on skins if most of the skins weren't so crap. Yeah, the blue Stratios looks cool. Other than that, meh. Gallente with it's retro shapes could do with some custom skins with shark mouth and lady luck decals. Piratey types would probably dig that. Maybe an olive drab + aluminum skin to further mimic old bombers for ships like the Algos. Put a shark mouth up near the front. And a sexy lady in place of the Gallente logo. Also, I'm sure more police variants would sell well. And maybe a two tone skin mimicking 30s-40s hotrods ... burgundy top and grey bottom with chrome trim for the Domi or something. Or some more colorful homeworld-ish skins for Minmatar like so. Or some skins for Ishukone ships like the Eagle that replace the horrible Ishukone fade with gold feather-like decals like the ones seen on this skin. Though something like that should have been the stock Ishukone skin IMHO. Full-body fades are just ugly. So is camouflage. Angels ships would look cool reverted back to their solid dark color, but with bold graphic angular stripes applied with white paint in a messy fashion, that somewhat mimic the faction's logo.
All good suggestions and I agree.
I have made progress on the design framework to convert the current player base to a free to play system so people would feel that the effort put into the game for the past 12+ years has been worth it and entire new combat system risk / reward.
Rough estimate is that Titan capable character with a titan would be worth 120 bil isk / GTC singles = 2400 USD dollars in value using this as a baseline for all ship costs. That is just the value of one ship and one character 1/3 of an account at current market rates.
Another interesting way of thinking about it based on server bandwidth if the current hardware can support 100k or X players on at one time, then the current design of the product is 33.3% of what it should be. If I was designing a modern day ps4 or PC game and only used 33% of the hardware capabilities I would get fired.
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Verstal
Incredibuilders United
18
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Posted - 2015.09.08 00:45:42 -
[26] - Quote
Lex Gabinia wrote:Verstal wrote: All good suggestions and I agree.
I have made progress on the design framework to convert the current player base to a free to play system so people would feel that the effort put into the game for the past 12+ years has been worth it and entire new combat system risk / reward.
Rough estimate is that Titan capable character with a titan would be worth 120 bil isk / GTC singles = 2400 USD dollars in value using this as a baseline for all ship costs. That is just the value of one ship and one character 1/3 of an account at current market rates.
Another interesting way of thinking about it based on server bandwidth if the current hardware can support 100k or X players on at one time, then the current design of the product is 33.3% of what it should be. If I was designing a modern day ps4 or PC game and only used 33% of the hardware capabilities I would get fired.
For goodness sakes why don't you just go play, or freaking create yourself, this different, perfect game rather than try to change this one. Seriously, wtf?
No really, why the hell are you even still playing as this game is so far from the game you wish it to be?
It is an interesting design challenge, the efforts might turn into a personal project.
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Verstal
Incredibuilders United
18
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Posted - 2015.09.08 01:32:45 -
[27] - Quote
Lex Gabinia wrote:Verstal wrote:Lex Gabinia wrote:Verstal wrote: All good suggestions and I agree.
I have made progress on the design framework to convert the current player base to a free to play system so people would feel that the effort put into the game for the past 12+ years has been worth it and entire new combat system risk / reward.
Rough estimate is that Titan capable character with a titan would be worth 120 bil isk / GTC singles = 2400 USD dollars in value using this as a baseline for all ship costs. That is just the value of one ship and one character 1/3 of an account at current market rates.
Another interesting way of thinking about it based on server bandwidth if the current hardware can support 100k or X players on at one time, then the current design of the product is 33.3% of what it should be. If I was designing a modern day ps4 or PC game and only used 33% of the hardware capabilities I would get fired.
For goodness sakes why don't you just go play, or freaking create yourself, this different, perfect game rather than try to change this one. Seriously, wtf?
No really, why the hell are you even still playing as this game is so far from the game you wish it to be? It is an interesting design challenge, the efforts might turn into a personal project. Well I hope you have someone else in charge of the economics because your wild expectations of revenue generated by MMO games will leave you sorely disappointed when reality sets in.
Most of the people that founded CCP left a few years ago including most of the founding design team. When I came back a few weeks ago if you read the entire thread I had bunch of other game devs play with me, and have had many try Eve over the years.
Reason for starting with Eve is that I love Eve as is but its not a model that produces enough money for todays game market it really never did. The game will end up being very different then what you are playing right now but it would make more money then Eve does today.
Maybe Eve 2.0? or World of Space? :-) Space of Duty?
ADD++ one more: Eve of Legends :-) |

Verstal
Incredibuilders United
18
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Posted - 2015.09.08 02:25:38 -
[28] - Quote
Jonah Gravenstein wrote:Verstal wrote:Reason for starting with Eve is that I love Eve as is but its not a model that produces enough money for todays game market it really never did. Yet CCP are still in business, and they appear to be relatively happy with the money that they make. Quote:The game will end up being very different then what you are playing right now but it would make more money then Eve does today. CCP are well aware of this, I believe the general consensus amongst CCP staff is that they're not willing to "sell out" and change the nature of Eve in order to compete in the more mainstream market. Niche products, they're a thing.
The content created over the last few years looks like the caving on this stance. They have lost money and laid off a lot of people over the last few years. They might not have a choice I haven't spoken to them. I did listen to the lead designers interview, read through all the old polygon layoff announcements.
I found it was interesting where his priorities were or what seemed to get him excited but it didn't build confidence in the direction he is taking. CCP seems to be more fragile then ever, makes me sad.
Also sad that another dev team today got shut down with old friends on it today, nothing to do with CCP but hearing that friends are looking for work with families always makes me sad. The real world is much harsher then Eve. |

Verstal
Incredibuilders United
18
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Posted - 2015.09.08 06:44:05 -
[29] - Quote
Webvan wrote:Jonah Gravenstein wrote:Verstal wrote:Reason for starting with Eve is that I love Eve as is but its not a model that produces enough money for todays game market it really never did. Yet CCP are still in business, and they appear to be relatively happy with the money that they make. And they should be, they are making a good living. Why risk that on some get-rich-quick fad? Iceland want's long-term jobs, specialized jobs that don't come easy for a small country. CCP is basically an indie game company, no big investors or corporate publishing office telling them what to do and how to please those investors with quick money before a shutdown and move to some other job... which could mean ex-employees leaving Iceland to do so. They seem to like what they do just for the sake of doing it, sets them apart from most game companies of today.
You should look into owns and sits on the board of CCP, the Swiss banking investment firm is very large.
What you are talking about has already been happening to CCP employees for the last 6 years. Do a search for CCP games layoffs.
Also if you want to educate yourself more someone published an interesting article about World of Darkness development.
You can see the interviews with x CCP employees who have first hand knowledge of the day to day development process.
Read and listen to all that decide for yourself.
Having witnessed the game in the last few weeks I have issue with some of the decisions but also recognize the improvements compared to when I started. |

Verstal
Incredibuilders United
18
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Posted - 2015.09.08 14:45:46 -
[30] - Quote
Sorry have better data its more accurate then what you can find on the web for free, but even our paid for China data isn't considered sound. Also debatable if you want count extra revenue for Cafes where league is played in Korea or China, and or movie theaters they during the World Finals.
Regardless lets say those 'your' numbers are correct, CCP reported a 22mil dollar loss for its last public annual report or it was in a Polygon or some article I read I am not trying to build a case for CCP losses or I would be saving this info.
Found this as I would looking for the 2014 numbers for CCP, Interesting read.
https://www.themittani.com/news/ccp-goes-dark-company-financials
This guys also trying to figure it out.
http://marketsforisk.blogspot.com/p/ccp-half-year-financials-as-published.html
Regardless if it was good news CCP would be beating their chests as they have in the past, they are not. |

Verstal
Incredibuilders United
18
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Posted - 2015.09.08 15:48:11 -
[31] - Quote
Scatim Helicon wrote:Neuntausend wrote:Yes, it would be possible, but I am strongly opposed to the idea. Yeah, the question shouldn't be whether it would be possible, but whether it would be desirable or successful.
I am confident in my ability to design a system that would be desirable and profitable for the current player base following CCP current content pattern.
My goal is to prevent new players from running away from the game and giving Eve a chance and get hooked to invest in it like I did 10 years ago.
The percentage of players that are willing to invest after 2-6 months has always been very low using the term New Player Retention or NPR for short I estimate that it has hovered around 5-10% for 2 months and drops below 5% for 6 months, and less then 1% for more then a year.
This is my best guess at this point.
Newer players are the fundamental fuel for an MMO, if you chart entertainment value per dollar over the past 12 years for games and then chart Eve's progress along this curve you can say its stayed flat because they have stuck to the core concepts. Player tolerance for these concept has gone down not up, which is why the player base is declining.
CCP designed a game for very hard core people to enjoy (like me and you) we all love it but this is very fragile since so few players survive the new player experience.
CCP also has always had this issue of players effecting their customers as we are all in sandbox, Expert players can ruin the excitement for Eve very quickly losing that customer forever. This could be customer that would have been willing to spend up to 500-1000 dollars on the product for subscription fees.
You can also make the argument that people paid for the right and ability to take customers away from CCP and that these customers are more loyal and have made up for these losses.
Interesting for me to consider the new player experience in this light for me as I have always tried to create a system that gives all players a fighting chance or level playing field and the ability to out play someone using dexterity and game knowledge.
ADD++ Also interesting that CCP has put so much of their companies future in the hands of its own customers. Powerful feeling for a customer but very risky for CCP. You could say Fanfest and the CSM are just extensions of CCP that pay for the right to control this universe. |

Verstal
Incredibuilders United
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Posted - 2015.09.08 16:31:07 -
[32] - Quote
Lan Wang wrote:your f2p idea is just sh!t, its what happens to failed mmo's, your logic is flawed "your friends have money to spend but dont want to spend on a subscription" everything you have described is a pretty clear and perfect example of a game thats not right for your friends, you just refuse to accept it
Its not just my friends / co workers it like 99.99% of the game playing population. :-) I do understand the pattern you speak too many games have gone free to play and have been ruined.
Just so you know my personal feeling is that I would rather see Eve die then ruin the current game by large scale changes.
The largest player controlled orgs are goons, brave, red/blue combined, and test all these orgs have teams of people that work very hard to create game play for CCP / Eve giving players a wealth of knowledge to help them play.
They have all created tools to manage these player orgs which is amazing to me, you could say these current top teams are more powerful then the fiction than CCP has create over the years. |

Verstal
Incredibuilders United
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Posted - 2015.09.08 19:41:55 -
[33] - Quote
Tank Murdock Jnr wrote:Tank Murdock Jnr wrote:Verstal wrote:I am confident in my ability to design a system that would be desirable and profitable for the current player base following CCP current content pattern. CCP should hire you. You seem very knowledgable and capable. Wait, no they shouldn't and no you don't.
Move to Iceland? I can't do that sorry. Iceland is very pretty, but to far from all the talent you need to make a top tier game and already on a great team. Maybe UK or Germany if they had offices. |

Verstal
Incredibuilders United
19
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Posted - 2015.09.08 21:02:48 -
[34] - Quote
Odie McCracken wrote:Verstal wrote:Move to Iceland? I can't do that sorry. Iceland is very pretty, but to far from all the talent you need to make a top tier game. Is that s subtle dig at CCP? Also to answer your questions, yes it is possible. The better question is if it's a good idea (No).
Not at all, Iceland is a smaller game dev community. |

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Posted - 2015.09.08 21:27:37 -
[35] - Quote
Cidanel Afuran wrote:Verstal wrote:Another interesting way of thinking about it based on server bandwidth if the current hardware can support 100k or X players on at one time, then the current design of the product is 33.3% of what it should be. If I was designing a modern day ps4 or PC game and only used 33% of the hardware capabilities I would get fired. If you worked for me and prioritized using as close to 100% of the hardware capabilities over making something that the niche customerbase wants in a final product, I would fire you. The product tailored to your customer comes first, not maxing hardware just for the sake of it.
Its a interesting idea or method to measure design efficiency, you do not design to waste resources. I have no idea of many resources are being wasted on the current design.
Here is a small example, managing a POS:
CCP have simplified how towers are fueled over the last decade where you take the original resources and combine them in a fuel block so that it is 1 object.
By not having to count down 6 clocks per tower (what ever it was) reducing it to 1 CCP reduced the management overhead on the server making it more efficient on the server.
Also you could say it offered a simplification of the game play, and easier for a player to fuel a tower. I am trying to start debate that this was a good or bad idea just an example of to reduce server overhead with a design change.
I would ask you who is the CCP customer? All I have to look at is what direction the content is taking but what is your point of view?
I see this: Ship Skins, Vanity Items for Characters that are represented by a 2d image for most of the population, new ships, new items, new mechanics, new things to do with RMT.
Each of these categories are targeted at a part of the current customer base. I have only started playing again for a few weeks did I miss something? |

Verstal
Incredibuilders United
19
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Posted - 2015.09.08 21:35:23 -
[36] - Quote
Cidanel Afuran wrote:Verstal wrote:Not at all, Iceland is a smaller game dev community. You do realize CCP has two offices in the US, one in China, one in Iceland, and one in the UK, right? Not everyone works at a company's corporate headquarters
I have been to the Shanghai Office so I knew about that one, the food was awesome. I haven't looked into it to deeply but good information. |

Verstal
Incredibuilders United
19
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Posted - 2015.09.08 22:05:12 -
[37] - Quote
Cidanel Afuran wrote:Verstal wrote: Its a interesting idea or method to measure design efficiency, you do not design to waste resources. I have no idea of many resources are being wasted on the current design.
Here is a small example, managing a POS:
CCP have simplified how towers are fueled over the last decade where you take the original resources and combine them in a fuel block so that it is 1 object.
By not having to count down 6 clocks per tower (what ever it was) reducing it to 1 CCP reduced the management overhead on the server making it more efficient on the server.
Also you could say it offered a simplification of the game play, and easier for a player to fuel a tower. I am trying to start debate that this was a good or bad idea just an example of to reduce server overhead with a design change.
You completely missed my point. Players liked the POS fuel change, so who cares what impact it has on the servers? Again, you think about the benefit to the customer before you think about raw overhead of physical resources. You can't make business decisions by thinking like an engineer/programmer (like you are). Quote: I would ask you who is the CCP customer? All I have to look at is what direction the content is taking but what is your point of view?
I see this: Ship Skins, Vanity Items for Characters that are represented by a 2d image for most of the population, new ships, new items, new mechanics, new things to do with RMT.
Each of these categories are targeted at a part of the current customer base. I have only started playing again for a few weeks did I miss something?
The typical EVE player is the kind of person who would spend hours building model trains in their basement. They see EVE more as a hobby than a video game. They want a form of entertainment where they can work for something of their own choosing. They dislike instant gratification. They dislike someone being able to feel like they are unique and special simply because they finished a pre-set game mechanic. They want you to have to actually work for what you get. You want to play for free? Great! Prove you can earn enough ISK to buy a PLEX every month. You can't prove you can earn that much in game? You don't deserve to play for free. We see EVE as a truly unique game within the MMO universe and don't want it to turn into an easymode themepark spaceship game. I personally pay for three accounts every month. I want to see EVE keep going and not turn into WoW in space (as it would if the barrier to entry was easier/cheaper/etc). I'm happy contributing my $36/mo to CCP to help keep EVE up.
So my point - Is the content that has been created focused on your description of the players that play Eve?
My role is a hybrid very rare - Programmer - Artist - Designer - Producer = They call us Technical Directors these days since we can touch so much of the product to improve the quality or build a small part of the game by ourselves with our own hands with out breaking the entire game while doing so. |

Verstal
Incredibuilders United
19
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Posted - 2015.09.09 00:45:02 -
[38] - Quote
Cidanel Afuran wrote:Verstal wrote:So my point - Is the content that has been created focused on your description of the players that play Eve?
My role is a hybrid very rare - Programmer - Artist - Designer - Producer = They call us Technical Directors these days since we can touch so much of the product to improve the quality or build a small part of the game by ourselves with our own hands with out breaking the entire game while doing so. For the most part, yes. They have missed the mark with a few changes, but have done a great job. EVE isn't a small game though. They have to be able to handle a massive battle including 7000 people in the same system of the course of 20 hours. If 200 people decide to jump bridge five systems away, the server cluster needs to be able to handle it on the fly. My issue with what you said (as an ex-programmer now in finance) is that you started with "this is what they are doing wrong". You didn't start by trying to understand what the EVE player base wants. Start with the goal. You started this thread by saying CCP should do something because other MMOs do it. You didn't start by trying to get what the typical EVE players want.
Not true been playing Eve 10+ years I know what I love about the game and started by trying to bring fellow game devs and friends to play the game recently, went through the entire new player experience myself on trial account.
Now thinking about how this fragile system can be changed to allow new players to fall in love with Eve with out ruining the game for myself or players like you is an interesting design exercise, which is all it is for me.
If you have ways to keep new players for more then 3 months they would be great to hear.
One simple idea could be to extend trial accounts with the same restrictions they have now no time limit or until they reach a certain skill point threshold, like X mil SP.
The other good idea I still like is changing the entire NPC system to be using the 3D characters instead of the 2D images that are based on the 3D characters to give the players mission briefings, and of course start and end the missions with a 10-20-30 intro - exit cinematic based on the already created storyline so players would experience what they see in the CCP promo videos quickly.
Slight changes that might keep a few more percentage of players long enough to get hooked, and these ideas appeal to me as well because I ran though all the content years ago and this would give me a reason to do it again.
When I listen to the interviews, presentations from CCP about design I feel a lack of confidence in the speakers. Which seems odd to me. Research continues. |

Verstal
Incredibuilders United
19
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Posted - 2015.09.09 01:56:11 -
[39] - Quote
Lex Gabinia wrote:Verstal wrote:
"Not true been playing Eve 10+ years..." I
"I have only started playing again for a few weeks did I miss something?"
You seem to have a very hybrid rare interpretation of facts. Have you played for ten years or been on an extended break? You couch yourself as a gaming insider but seem to understand only the engineering side of game design forgetting market analysis and/or customer service. You certainly have no concept of the size of the marketplace as you think LoL generates 11.6 billion USD revenue per year. Your little thought experiment may interest you as a theory; but, again, I implore you to move on and begin creating this magnificent MMO of your dreams - just leave EVE the hell alone.
http://venturebeat.com/2015/03/24/dota-2-makes-18m-per-month-for-valve-but-league-of-legends-makes-that-much-every-5-days/
Read that do the math I might be off by a few billion you could be very right and it should discount everything I have said. |

Verstal
Incredibuilders United
19
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Posted - 2015.09.09 02:22:07 -
[40] - Quote
Lex Gabinia wrote:Verstal wrote:Lex Gabinia wrote:Verstal wrote:
"Not true been playing Eve 10+ years..." I
"I have only started playing again for a few weeks did I miss something?"
You seem to have a very hybrid rare interpretation of facts. Have you played for ten years or been on an extended break? You couch yourself as a gaming insider but seem to understand only the engineering side of game design forgetting market analysis and/or customer service. You certainly have no concept of the size of the marketplace as you think LoL generates 11.6 billion USD revenue per year. Your little thought experiment may interest you as a theory; but, again, I implore you to move on and begin creating this magnificent MMO of your dreams - just leave EVE the hell alone. http://venturebeat.com/2015/03/24/dota-2-makes-18m-per-month-for-valve-but-league-of-legends-makes-that-much-every-5-days/
Read that do the math I might be off by a few billion you could be very right and it should discount everything I have said. ++Sorry
- 864 million a year for league not including the entire infrastructure that support League all the bars and bongs in Korea and China.
- 288 million from Dota2 had a 18 mill prize pool for the big event of the year. So the kids that won IT5 got more money then CCP as an entire org in profit as prize money. Holly ****...
Yeah, what's a few billion? Also, you are throwing all the MOBA's in with the classic MMORPG. So you want to make EVE into a MOBA? Change the core game that one can spend months and years building something or gaining territory or whatever - hello sandbox - into a series of half-hour, guided capture the flag, encounters? Why? I try to understand people and their motivations (I get paid to do it everyday), but I honestly don't know what to make of your ramblings. Oh and this little nugget from the end of the article certainly means CCP should jump all over this opportunity. <---- FYI - sarcasm. "While gamers are spending a ton on the top MOBAs, itGÇÖs unlikely that the market can support five or six games beyond the top-tier earners." Can we now agree that this is not what will improve EVE?
I posted some of the ideas to help CCP, I am going to keep doing it because its fun. You do have the option to contribute to them and or ignore the thread. I feel confident they would increase the player experience with out changing much.
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Posted - 2015.09.09 02:50:05 -
[41] - Quote
Webvan wrote:Verstal wrote:Read and listen to all that decide for yourself. Verstal wrote:Move to Iceland? I can't do that sorry. Iceland is very pretty, but to far from all the talent you need to make a top tier game and already on a great team. Maybe UK or Germany if they had offices. Wut? I gotta say here it's not me lacking in reading and listening to decide for myself, your posts just show a horrible knowledge about CCP and this game. You should apply your suggestion to yourself, and maybe one day come to a rational understanding on the topic of EVE & CCP in general, at least basic stuff. Iceland, China, North America, and I think two in the UK. And they don't do all the work from their HQ. They have talent around the world.
Yes convincing my wife and kids to move to another country and leave the life they have now is a very low probability, I could do the design and prototyping work from here but I already have a job with a good salary and benefits.
CCP gets some free work because I love Eve like to help them and it has nothing to do with the work I do for a living. |

Verstal
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Posted - 2015.09.09 15:49:39 -
[42] - Quote
Arla Sarain wrote:You are not going to attract any new players to the game that's 12 years old and where access to piloting ships is time locked.
Why invest time skilling up to fly a Golem and other blingy top of the line or even the meta stuff, if the game might die any moment. Sure, we know it won't die spontaneously, but the newbro has no guarantee of that.
There is little trust that can be given to EVE.
There is little reason to start playing EvE now, outside of feeding your own curiosity. I've been here for almost 600days and I still can't fly T3Cs, only just trained up HAC and LOGI IV. Sure I could have gotten them sooner if I focused the training. But it's like "have sov or have fun". You either have fun exploring the innards of this game OR you chase everyone else, being part of a race you will never win.
You can't argue that "being PvP capable in a week old rifter" is an incentive to stay. It's merely an incentive to try out the game. With the span of 1 week how many newbros will find themselves in a situation where they are tackling something a rifter...? And apart from that, what else do they get to do apart from missions.
There is also the decade old argument about "instant gratification" or some BS, which seems as a biased concern coming solely from people who are worried that the time they invested will suddenly be largely devalued if other newer people didn't have to go through the same ****** "waiting game" ritual.
Yes most of the people that try the game leave about 95% a very specific player with a very specific type personality stays for more then 3 months.
The goal of the ideas on page 1 are to give the players an experience that will keep them excited and a little eye candy and emotional pay off running missions and continuing the story that is given in the intro movie and or hype video that my have inspired the download.
None of the ideas should "break" Eve Online, but I could be wrong. Some of the ideas are dedicated to older players to help newer players, and a new payoff for concurring null sec.
Other ideas are for people that are in the first stages of addiction to the product and want to accelerate the race but also dont want to be stuck with legacy history that comes from purchasing a character.
All the ideas have a financial upside for CCP, I feel the longer a new player continues to login the more chance they will find a gameplay style they will enjoy and be willing to pay for.
How do you feel about those ideas would they have helped enjoy the product more during the 1-3 months?
For the contributors to this thread, I would ask a few things open up the rookie chat help window and leave it open for a few days, contribute to helping new players or just watch the questions that come through, it should give you a better perspective on what new players experience. |

Verstal
Incredibuilders United
48
|
Posted - 2015.09.09 16:19:38 -
[43] - Quote
Tippia wrote:Verstal wrote:The goal of the ideas on page 1 are to give the players an experience that will keep them excited and a little eye candy and emotional pay off running missions and continuing the story that is given in the intro movie and or hype video that my have inspired the download. The only way of doing that is to not run missions since they have nothing to do with the story GÇö they're just a way to regulate how fast currency is injected into the in-game market. EVE is not a game about consuming a narrative; it's about creating one. Missions GÇö indeed anything involving NPCs GÇö are in every way utterly and completely irrelevant to this end. Quote:None of the ideas should "break" Eve Online, but I could be wrong. The whole idea of F2P GÇö you know, the topic of the thread GÇö would, as would many of the ideas you've suggested, in particular everything you label as GÇ£clean slateGÇ¥. The rest simply don't have anything to do with the topic you've now swung towards since they don't address any kind of new-player concern.
How many years have you been playing the game?
Take a deep breath, take a large step back, and clear your mind of everything you know of Eve and look at the game with those eyes. You have taken your first step to being a game designer or game developer not just a consumer / player. Go watch Rookie chat for a few days like I have been.
When you start this game you have no idea about what NPC's contribute to the overall game. How could know by the information given?
I know you are smart person and have contributed a lot but your letting your own understanding of the game get in the way of seeing the game as new players do.
Trust me on this I have trained game designers for 15+ years, you have the components of that level of thinking, but a core to being a professional game designer / developer is taking what you know and throwing it away. Then looking at your product and or ideas with fresh eyes.
This is very hard to do for most people even me when I am in the heat of the battle. |

Verstal
Incredibuilders United
48
|
Posted - 2015.09.09 16:28:43 -
[44] - Quote
Tippia wrote:Verstal wrote:How many years have you been playing the game?
Take a deep breath, take a large step back, and clear your mind of everything you know of Eve and look at the game with those eyes. You have taken your first step to being a game designer or game developer not just a consumer / player. Go watch Rookie chat for a few days like I have been. It's about the same as it has always been, except that new players have far more information and guidance GÇö in and out of game GÇö than ever before. Quote:How could know by the information given? By reading up on the game for, oh, 5 minutes before starting to play. It's fairly obvious by how player activity is given all the focus every time the game is mentioned, especially in the huge splashy stories that make an international media impact. Quote:Trust me on this I have trained game designers for 15+ years If these are the kinds of harmful ideas you come up with, and which you have taught them to come up with, they should probably ask for their money back. You keep throwing out all these ideas without any consideration of whether or not they work for the purpose ofGǪ well, anything, really, but definitely for the purpose of making EVE a better game. The fundamental issue you seem to have missed is that EVE is a niche game. You also seem to have missed the fact that this isn't a bad thing.
Maybe you missed the question, how long have you been playing Eve? |

Verstal
Incredibuilders United
48
|
Posted - 2015.09.09 16:37:19 -
[45] - Quote
Tippia wrote:Verstal wrote:Maybe you missed the question, how long have you been playing Eve? Maybe you missed the answer: my play time does not affect how poorly thought out and out of place your ideas are.
Most of the ideas are taking what is already in the game and modernizing the presentation to today's standards using the already created CCP technology.
I clicked on the link to your newbie skill plan and got a warning about a trojan / keylogger from the CCP site you might want to look into that. Message below.
Quote:WARNING! Hackers are spamming our forums with links leading to key-loggers/Trojans and then ruining the accounts of players that navigate to those links.
You have chosen to follow an external link. This link leads to a site outside of the control of CCP and, as such, we cannot offer any guarantee of its safety. Please check that the URL shown below is what you expected it to be before following it.
If you wish to proceed please click the link below, or press your browsers back button to return to where you were. |

Verstal
Incredibuilders United
48
|
Posted - 2015.09.09 17:21:19 -
[46] - Quote
Frostys Virpio wrote:Verstal wrote:Tippia wrote:Verstal wrote:Maybe you missed the question, how long have you been playing Eve? Maybe you missed the answer: my play time does not affect how poorly thought out and out of place your ideas are. Most of the ideas are taking what is already in the game and modernizing the presentation to today's standards using the already created CCP technology. I clicked on the link to your newbie skill plan and got a warning about a trojan / keylogger from the CCP site you might want to look into that. Message below. Quote:WARNING! Hackers are spamming our forums with links leading to key-loggers/Trojans and then ruining the accounts of players that navigate to those links.
You have chosen to follow an external link. This link leads to a site outside of the control of CCP and, as such, we cannot offer any guarantee of its safety. Please check that the URL shown below is what you expected it to be before following it.
If you wish to proceed please click the link below, or press your browsers back button to return to where you were. You'd think that for how long that link has been Tippia's sig, CCP would of banned him if it actually was a keylogger...
Oh I agree but its still odd I got the standard warning then got the new message but all the same looked up the corps he owns and the style of play he is using so now I know to ignore his contributions. I figured he could be posting to the thread so he could get his sig posted more often as click bait.
He has spent at least 5 years hunting noobs, Jesus. Lols no wonder he wants no changes to help new players. LOLS. At least I can move on now.
No more Tippia for me. |

Verstal
Incredibuilders United
48
|
Posted - 2015.09.09 17:59:39 -
[47] - Quote
Josef Djugashvilis wrote:This thread has now become one about Tippia's ego.
Please get back on topic.
Agree - I muted all her posts. Her interests in Eve are not on topic. |

Verstal
Incredibuilders United
48
|
Posted - 2015.09.09 21:37:21 -
[48] - Quote
Deck Cadelanne wrote:Kind of hoping ISD just closes this thread.
OP is obviously one of these "legend in his own mind" types who thinks he's a genius but of course has never actually put his own chips down and bet on it.
F2P is a terrible idea, vast majority of the EVE community appears to agree, go find another dead horse to whip on.
How about thinking instead free to play - free for noobs or new players. Slight change in your thinking and opening your mind might give you a better game with more people to do things with or to. |

Verstal
Incredibuilders United
48
|
Posted - 2015.09.09 22:00:33 -
[49] - Quote
Lan Wang wrote:Verstal wrote:Deck Cadelanne wrote:Kind of hoping ISD just closes this thread.
OP is obviously one of these "legend in his own mind" types who thinks he's a genius but of course has never actually put his own chips down and bet on it.
F2P is a terrible idea, vast majority of the EVE community appears to agree, go find another dead horse to whip on. How about thinking instead free to play - free for noobs or new players. Slight change in your thinking and opening your mind might give you a better game with more people to do things with or to. yeah that sounds great lets just all recycle characters to make isk and whatever else we need free alts to do topkek
Free to play alts have good limitations on them and by basing it on skillpoints the account would inactive once you reached that point reason I said X instead of fixed number is that it could be tuned based on CCP player data.
The original trial period was 14 days when i started and gave them money on my 2nd day instantly hooked. Also started a second account the 2nd day and was using it as a hauling alt when you could drive a trial account and main account at the same time which they prevent now.
Another idea would be that if you created a training alt hit the limit with the intent to sell it but you cant sell a character on a trial account so older players that wanted a spy alt, or super cap sitting alt could use this to train it for free before paying for it to be useful themselves or someone else.
One benefit for free training is If you left the game for a period you would have more motivation to log on again to change your skills.
Logging on again is a good thing.
More money for CCP is a good thing.
Large community good. |

Verstal
Incredibuilders United
48
|
Posted - 2015.09.09 22:16:51 -
[50] - Quote
Vortexo VonBrenner wrote:Verstal wrote: How about thinking instead free to play - free for noobs or new players. Slight change in your thinking and opening your mind might give you a better game with more people to do things with or to.
So there's this principle in EvE called Malcanis' Law...
Malcanis law is an interesting read.
Does he make games for a living still? If so which ones?
I don't agree with this law, better to design based on human nature. Some people in the world actually try to help other people.
The most popular orgs in Eve help new players and put a lot of time and effort into developing new players.
If that investment can be helped more people will love playing Eve. |

Verstal
Incredibuilders United
48
|
Posted - 2015.09.09 22:24:38 -
[51] - Quote
Lex Gabinia wrote:Verstal wrote:.
Large community good. Why? Is quantity better than quality? At it's peak PCU has EvE ever been seen as a truly large game by most standards?
Lex do you have any ideas that could help a new player out?
Have you watched Rookie chat the last few hours?
Humans in trouble => help please.
Gamers are gamers man, we all love games. Help 20 noobs! |

Verstal
Incredibuilders United
48
|
Posted - 2015.09.09 22:56:24 -
[52] - Quote
Jonah Gravenstein wrote:Verstal wrote:Malcanis law is an interesting read.
I don't agree with this law, better to design based on human nature. Malcanis's Law is based on observable human nature within the Eve universe, it applies especially to the Eve universe given the freedom of choice and action present within it that would get you permabanned elsewhere. If it makes life easier for newbies then it makes life even easier for experienced players using new characters due to their pre-existing knowledge. Quote:Some people in the world actually try to help other people.
The most popular orgs in Eve help new players and put a lot of time and effort into developing new players. You're correct that some people actually try to help others, for many reasons, some do it for advantage, some do it to share their knowledge etc. Out of interest I'd love to see which groups you consider as putting a lot of time and effort into helping new players.
I consider any group that has puts in any "real world" effort to help the population in general or what is labeled a team which has gone beyond an average customers (playing the game) effort to enhance players enjoyment of the Eve Online product. Not just new players but all players in some cases.
This is list not complete but a start.
General: Dotlan Evemaps Early and current groups that created the Killboard system EveWho Everyone that wrote a tutorial on PVE content EveMon past and present EFT team EvElopedia Verite Chriba
Teams: These groups all created external services to help their own player community with RL resources. Goons Brave Red/Blue BoB IAC AAA RZR CoT Shadow of XDeath CVA RED Solar PL
Again list not complete but a start, the efforts of all these groups created content for Eve Online they help people get more enjoyment out of the product.
|

Verstal
Incredibuilders United
48
|
Posted - 2015.09.09 23:25:20 -
[53] - Quote
Jonah Gravenstein wrote:Your list is more complete than I thought it would be, you included some that many leave out due to personal bias.
I have a lot of respect for people that put effort into a game even if they get a benefit in that product. I come from the FPS world where the MOD community shaped and even created games that are the most popular in the world right now.
CS:GO, League, DOTA2 all came from mod authors. All the companies that created the original products released Mod Tools which were used to make the first versions of these games.
The amazing thing about the CCP community is that CCP never gave the community tools.
All the effort came from a passion for the product and in some cases working around CCP to get the results they desired.
It's amazing effort and I have used a lot of these tools for years to increase my enjoyment of Eve. If EFT had a timer counting time in use on a server I am sure I have had that one program open for days of my life, trying to squeeze every bit out the ship I am working on.
When you can kill over 1000 people in a month sometimes the only thing that keeps you going is that kill board tick and the race you are in against the rest of the game is represented on a 2D score board hey its better then nothing, I love those guys.
My effort in writing these ideas and feedback down for CCP is my small way of doing something for community, its very small to what others have done but its what I can do by myself. |

Verstal
Incredibuilders United
48
|
Posted - 2015.09.09 23:32:50 -
[54] - Quote
Cidanel Afuran wrote:Verstal wrote:Free to play alts have good limitations on them and by basing it on skillpoints the account would inactive once you reached that point reason I said X instead of fixed number is that it could be tuned based on CCP player data.
The original trial period was 14 days when i started and gave them money on my 2nd day instantly hooked. Also started a second account the 2nd day and was using it as a hauling alt when you could drive a trial account and main account at the same time which they prevent now.
Another idea would be that if you created a training alt hit the limit with the intent to sell it but you cant sell a character on a trial account so older players that wanted a spy alt, or super cap sitting alt could use this to train it for free before paying for it to be useful themselves or someone else.
One benefit for free training is If you left the game for a period you would have more motivation to log on again to change your skills.
Logging on again is a good thing.
More money for CCP is a good thing.
Large community good. So you're telling me I could start 20 FTP alts, post them on all WHs nearby and have mindlessly easy intel and warpins? I could start 20 FTP alts, train them into a prototype cloak and AFK camp the systems of anyone I don't like? I could start 100 FTP PI alts and just rake in ISK? No, that wouldn't be abused at all.
Can you run that many trial accounts at the same time? Have you tried it lately? I have a trial alt right now that I need to log off to login paid characters accounts. Your examples are for exploit not a new user.
|

Verstal
Incredibuilders United
48
|
Posted - 2015.09.09 23:52:31 -
[55] - Quote
Max Deveron wrote:Verstal wrote:Jonah Gravenstein wrote:Your list is more complete than I thought it would be, you included some that many leave out due to personal bias. I have a lot of respect for people that put effort into a game even if they get a benefit in that product. I come from the FPS world where the MOD community shaped and even created games that are the most popular in the world right now. Problem i see here.....EvE is not an FPS, so your ideas are half ass backwards. just 1 more comment here....if EvE became FtP, especially in the sense your making about new characters without thinking of the abuse that would occur....i think i also would leave the game, and take all my cousins and immediate family that play this game with me....and believe me together we might be considered a drop in the bucket, but our accounts tallied together and the yearly subs we do pay is a substantial amount in revenue that would be missed if I was not the only one that suddenly dropped and went some where else. As one person said already...if your a troll, quit already you won.... If you honestly believe what your saying....well I think you need to quit EvE itself before you do any harm to it.
Abuse? Lets run through this, how many accounts do you think are created with rule set being used now for character creation? For this example let's use 1000 per day, out of 1000 new players only 10 survive the first month, 5 the second month, 1 the third month and .1 for 6 months. Scale this up by a factor of 10 or 100 none of these numbers are good these days.
If are you happy with this outcome and think this is a good overall for CCP and Eve we have a very different way of looking at this subject. |

Verstal
Incredibuilders United
48
|
Posted - 2015.09.09 23:55:57 -
[56] - Quote
Webvan wrote:Jonah Gravenstein wrote:Your list is more complete than I thought it would be, you included some that many leave out due to personal bias. Influence map archive such as this. Who would leave out EVE Uni? unless they are not on some influence map.
Like I stated a few times the list isn't complete, and you are right they should be on the list I will add them now. |

Verstal
Incredibuilders United
48
|
Posted - 2015.09.10 01:52:41 -
[57] - Quote
Lex Gabinia wrote:Verstal wrote:Lex Gabinia wrote:Verstal wrote:.
Large community good. Why? Is quantity better than quality? At it's peak PCU has EvE ever been seen as a truly large game by most standards? Lex do you have any ideas that could help a new player out? Have you watched Rookie chat the last few hours? Humans in trouble => help please. Gamers are gamers man, we all love games. Help 20 noobs! Once again, when asked a direct question you pivot to another matter altogether. There are multiple resources available to new players of which they can choose to avail themselves. A simple internet search leads to a plethora of options. EVE was not designed to be a simple tower defense game. It is a game which requires thought, choices, strategy and a bit of learning. This games offers so many varied paths that it is unreasonable to expect to master them all in thirty to sixty days. To a certain type of gamer this is appealing because there is always more to learn and try. That is the gamer for which and by which EvE was created. Yes, EvE takes a modicum of effort to learn initially, but offers great rewards through the varied gameplay available long term.
Have you helped 20 players in Eve yet? Players that are trying to learn the game you play right now. People "players" trying to learn the game as it is right now?
Let me know when you have I will continue responding to your posts, for now your are muted. |

Verstal
Incredibuilders United
48
|
Posted - 2015.09.10 02:33:19 -
[58] - Quote
Kinete Jenius wrote:Verstal wrote:Can you run that many trial accounts at the same time? Have you tried it lately? I have a trial alt right now that I need to log off to login paid characters accounts. Your examples are for exploit not a new user.
I can personally run several trial accounts at the same time if I wanted to. I don't because I'm pretty sure CCP doesn't like that. Having said that if you put such a restriction in the game to go free to play I would quit immediately and the other holdout boxers who managed to survive the repeater ban would quit too. Along with a lot of other people who only have two accounts. This character has been dedicated to assisting newbros.
Running multiple trial accounts is an exploit, bye. |

Verstal
Incredibuilders United
48
|
Posted - 2015.09.10 02:39:39 -
[59] - Quote
Max Deveron wrote:Verstal wrote:Max Deveron wrote:Verstal wrote:Jonah Gravenstein wrote:Your list is more complete than I thought it would be, you included some that many leave out due to personal bias. I have a lot of respect for people that put effort into a game even if they get a benefit in that product. I come from the FPS world where the MOD community shaped and even created games that are the most popular in the world right now. Problem i see here.....EvE is not an FPS, so your ideas are half ass backwards. just 1 more comment here....if EvE became FtP, especially in the sense your making about new characters without thinking of the abuse that would occur....i think i also would leave the game, and take all my cousins and immediate family that play this game with me....and believe me together we might be considered a drop in the bucket, but our accounts tallied together and the yearly subs we do pay is a substantial amount in revenue that would be missed if I was not the only one that suddenly dropped and went some where else. As one person said already...if your a troll, quit already you won.... If you honestly believe what your saying....well I think you need to quit EvE itself before you do any harm to it. Abuse? Lets run through this, how many accounts do you think are created with rule set being used now for character creation? For this example let's use 1000 per day, out of 1000 new players only 10 survive the first month, 5 the second month, 1 the third month and .1 for 6 months. Scale this up by a factor of 10 or 100 none of these numbers are good these days. Edit: oh yeah it takes minutes to create email accounts enough to do this also....did I mention my family plays this game as well? If are you happy with this outcome and think this is a good overall for CCP and Eve we have a very different way of looking at this subject. OK, lets do this then...and i would show how a 100 man multibox fleet could quickly wreck new players in a single day...becasue those characters would be considered new players....and before you mention IP bans and what all...i have literally 78 places to go for different IP's all within 3 hrs of me....not too mention public places. 1 day, and i would not be the only doing it in ibis, velator, reapers or what not to prove a point before walking out the door.....this is the chaos you are proposing...a week of that plus the occasional FOM or FOW group continuing to do it and EvE wold die really quickly.....that is what your are proposing....because that is the nature of EvE players.
So all I see here is that you want to cheat at Eve with trial accounts, and that you have resources and back up plans already thought out to execute or continue to exploit Eve? If it was me, and I was CCP I would test your back up plans out and start banning your accounts but that is me. I don't think your are good customer for CCP or care about new players.
|

Verstal
Incredibuilders United
67
|
Posted - 2015.09.10 08:04:03 -
[60] - Quote
Max Deveron wrote:Verstal wrote:
So all I see here is that you want to cheat at Eve with trial accounts, and that you have resources and back up plans already thought out to execute or continue to exploit Eve? If it was me, and I was CCP I would test your back up plans out and start banning your accounts but that is me. I don't think your are good customer for CCP or care about new players.
Your idea of FtP would almost have to allow that kind of freedom, an with it wold come a flood of abuse. I am not the one wanting exploits or whatever....but you are trying to create such an exploit. I love my sandbox game, and think your idea is garbage...EvE is unique and it is definitely NOT for everyone. And yeah the other questions your dodging i would love to see you try and answer them. Right now your credibility is 0, and your understanding of EvE is 0.
I go into great detail how I softened my stance, and why. If you have constructive feedback and how to keep more the .1% of new player past 3 months then lets hear it or break down each idea on the front page and give an alternative.
Open rookie chat and help some new players learn the game? Give it an hour. People that want to learn that are trying to learn are in the process of learning right now. I am sure 1000+ people in rookie chat.
|

Verstal
Incredibuilders United
67
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Posted - 2015.09.10 08:14:36 -
[61] - Quote
Captain Awkward wrote:Webvan wrote:Max Deveron wrote:And yeah the other questions your dodging i would love to see you try and answer them. Right now your credibility is 0, and your understanding of EvE is 0. Well after doing a little research on this poster (Verstal), I don't think they have ever really put much time into EVE, if any at all. Made an account in 07, just returned a week ago. In an NPC corp for years untouched. No standings. Even is linking this thread in bio. Either a total troll (post with your main?), or has been playing something like WoW or LOL all these years and is now here to save us from certain destruction (along with 3mil ragequitters from WoW over flying mounts). I call BS. Really, OP, you should spend some time playing EVE before making sweeping judgements and wanting EVE to entirely change for you. If your friends from the other game are not interested, maybe it's just that you don't really know how to answer them yet nor know how to guide them into actually experiencing the game as it should be experienced; as you have not really done so yourself. Your game changing ideas are just bad, flat out bad, and maybe you would realize that if you spent time in the game, yourself. But .... but .... but he is a super awesome "Programmer - Artist - Designer - Producer" that has trained other game designers for 15+ years. He told us multiple times how mutch experiance he has and how awesome he is. LISTEN TO HIM! Just look at how skillfull he dodged the questions that poke holes in his ideas and how awesome he mutes people that use solid arguments, causality and logic to deconstruct his visions that will save us all. Lex Gabinia wrote: Source? Or are you just making numbers up.... again?
Dont bother asking concrete questions. He will ether mute you or come up with a other spontanious and totaly awesome idea that will save EvE once and for all ... by killing it. This thead should be locked. OP constantly changes topic, randomly mutes people that "do not see the light" and uses this thread to profile himself as the goodfather of game designing. Since im probably getting muted, im out. bb
Its closer to 26 years I started pretty young. :-) I am sure you helped a lot of people today learn Eve so they will get excited about making the commitment to sending a few dollars to CCP so that the servers and sandbox will open to all for another 10 years. If not, please do your part and go help someone.
The topic is -- Would it be possible for CCP to make Eve free to play?
Have you contributed any ideas, I cant remember.
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Verstal
Incredibuilders United
67
|
Posted - 2015.09.10 08:23:19 -
[62] - Quote
Lan Wang wrote:if eve went f2p i would quit, so would my alts which pay subscriptions and i also buy plex for real money. so what is more important, players who stay in the game long term or people like your friends who will play for a few months and move onto some other flavour of the month f2p mmo?
So you are saying that a system that has changed a lot over 12 years on how accounts are managed that if it changes in anyway you are going to quit?
You are saying that no system that someone can express in words that could allow new player more time to fall in love with the game is not possible?
I have no ego about the ideas I wrote down I come up a ton of bad ideas all the time.
Are you telling me that you cant think of one thing that could help new players not run away from Eve like its a burning building?
Not one idea. At least try if not go help someone with your knowledge in Rookie Chat, take a new player under your wing, be a good human help your fellow man in a video game or better yet go do it in the real world. |

Verstal
Incredibuilders United
67
|
Posted - 2015.09.10 08:43:18 -
[63] - Quote
xxxTRUSTxxx wrote:Verstal wrote:
Open rookie chat and help some new players learn the game? Give it an hour. People that want to learn that are trying to learn are in the process of learning right now. I am sure 1000+ people in rookie chat.
you seem to have a very limited understanding of EVE and what has happened in the last few years. this is a worry to hear you are helping new people and perhaps this is one of the reasons new bros are not sticking. i know if i was new and i happened to be lucky enough to get help from someone like you who has this attitude that you have the answers to everything and refuse point blank to answer simple questions about statements you've made claiming all sorts of nonsense. i'm sure it wouldn't be long before i'd be thinking people in this game are full of shite. rookie help channel should be moderated in some way. perhaps CCP should vet the vets that want to help and give them a different colour name in the channel letting rookies know this guy has been approved to help me. you wanted constructive feed back. there ya go  from what i've seen here so far, you should not be helping anyone. you could do with some help yourself.
You could say that its my turn to give back to the community. I appreciate your thoughts and contribution to this thread.
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Verstal
Incredibuilders United
67
|
Posted - 2015.09.10 08:48:55 -
[64] - Quote
Lan Wang wrote:Verstal wrote:Lan Wang wrote:if eve went f2p i would quit, so would my alts which pay subscriptions and i also buy plex for real money. so what is more important, players who stay in the game long term or people like your friends who will play for a few months and move onto some other flavour of the month f2p mmo? So you are saying that a system that has changed a lot over 12 years on how accounts are managed that if it changes in anyway you are going to quit? You are saying that no system that someone can express in words that could allow new player more time to fall in love with the game is not possible? I have no ego about the ideas I wrote down I come up a ton of bad ideas all the time. Are you telling me that you cant think of one thing that could help new players not run away from Eve like its a burning building? Not one idea. At least try if not go help someone with your knowledge in Rookie Chat, take a new player under your wing, be a good human help your fellow man in a video game or better yet go do it in the real world. I play eve because i like the fact it roots out the stereotypical players who play free to play games, the people who dont want to pay for a game so they dont take it seriously, if it went f2p it would attract the type of people i do not like in the gaming world. subscription model games are for serious gamers, f2p are fisher-price gamers.
Yes I like that about Eve as well the brutality was my favorite part for years, do you think Eve is getting enough new players?
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Verstal
Incredibuilders United
67
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Posted - 2015.09.10 08:51:52 -
[65] - Quote
xxxTRUSTxxx wrote:Verstal wrote:
You could say that its my turn to give back to the community. I appreciate your thoughts and contribution to this thread.
Are you doing the same with every other response you're getting? so far i'm seeing a huge NO (for very good reason) to your question. free to play = NO! take it on the chin and move along.
I am sorry sir I dont understand and lost the concept your are trying to express that can help new players learn Eve. |

Verstal
Incredibuilders United
67
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Posted - 2015.09.10 08:57:29 -
[66] - Quote
Captain Awkward wrote:Verstal wrote:Captain Awkward wrote:stuff Its closer to 26 years I started pretty young. :-) I am sure you helped a lot of people today learn Eve so they will get excited about making the commitment to sending a few dollars to CCP so that the servers and sandbox will open to all for another 10 years. If not, please do your part and go help someone. The topic is -- Would it be possible for CCP to make Eve free to play? Have you contributed any ideas, I cant remember. Wow. 26 years and your still more naive than I was on my first day. Have I help new players into this game? Well I intruduced firends to EvE. And contrary to your game designer friends, they are still playing and paying to this day. Your topic is a question. The question has bin answered multiple times. The answer was NO. So unless you ask a question and ignore all answers that are not the answer you wanted to hear, this thread can be closed now.
I have to look at who is contributing to thread and judge what is motivating the response to it.
I am finding the discussion very interesting myself, and really amazed at how many people want to help the community. |

Verstal
Incredibuilders United
67
|
Posted - 2015.09.10 09:06:40 -
[67] - Quote
Lan Wang wrote:Verstal wrote:Lan Wang wrote:Verstal wrote:Lan Wang wrote:if eve went f2p i would quit, so would my alts which pay subscriptions and i also buy plex for real money. so what is more important, players who stay in the game long term or people like your friends who will play for a few months and move onto some other flavour of the month f2p mmo? So you are saying that a system that has changed a lot over 12 years on how accounts are managed that if it changes in anyway you are going to quit? You are saying that no system that someone can express in words that could allow new player more time to fall in love with the game is not possible? I have no ego about the ideas I wrote down I come up a ton of bad ideas all the time. Are you telling me that you cant think of one thing that could help new players not run away from Eve like its a burning building? Not one idea. At least try if not go help someone with your knowledge in Rookie Chat, take a new player under your wing, be a good human help your fellow man in a video game or better yet go do it in the real world. I play eve because i like the fact it roots out the stereotypical players who play free to play games, the people who dont want to pay for a game so they dont take it seriously, if it went f2p it would attract the type of people i do not like in the gaming world. subscription model games are for serious gamers, f2p are fisher-price gamers. Yes I like that about Eve as well the brutality was my favorite part for years, do you think Eve is getting enough new players? new players? do i really care if the game is getting enough new players, no i dont because i leave my work at 5pm where i have worked for 8 hours to get my company new customers so id rather drop rattlesnakes on some poor cruiser fleet than worry if ccp marketing department are doing their job properly. so as long as i have daily targets to shoot at i couldnt really care because i pay a subscription to have fun not run a 2nd job for free
I understand man I work 10-16 hours a day for months at a time so do a lot of game devs, and CCP fired the Marketing people in SF office a while ago. So don't worry about I am putting this effort in so you have people to shoot for a few more years. |

Verstal
Incredibuilders United
67
|
Posted - 2015.09.10 09:26:49 -
[68] - Quote
Luscius Uta wrote:Few years ago, I would dismiss OP's ideas as silly and for reasons already described in this thread. But today I see ever-increasing PLEX prices and numbers of active players steadily falling (I am also rather convinced that the number of subscribed accounts hasn't been so low ever since I started playing in 2011, but CCP is no longer willing to give us that information, and after they fired their Ph.D. economist we know less about their business results than ever) and it makes me wary about the future of the game. While I'm still hoping that EVE won't die, some changes are necessary (and I don't mean things that Fozzie is usually responsible for, since most new players don't care about sov or rebalancing changes).
Hopefully most people here will agree with me on these two points: 1) EVE needs new players desperately or it will face a slow death. 2) Subscription-model MMORPGs are outdated and won't attract new audiences.
Therefore it seems necessary for CCP to change subscription model. Turning EVE into a F2P may have its disadvantages, but most of them should have a way to remedy them. Allowing only one F2P account per player, changing trial accounts so their subscription never runs out or giving some limits to F2P accounts (for example, capping their SP/hour to 1800 or less) are some of the ways that could be worth considering. But I would be satisfied if CCP would just lower subscription and PLEX prices (which is unlikely since with rising PLEX prices, more people are likely to use their credit card to pay their sub instead of their hard-earned ISK). However, if nothing of the above happens, I give EVE maybe 3 more years before CCP decides to shut down TQ for good.
I agree on both points!
I don't think CCP has 3 years, they borrowed money payed it back and went dark, the new products which cannibalize Eve wont make money they will maybe if they are lucky get someone excited enough to buy them. They make about 12-13 mil a year in profit which isn't enough to keep the staff they have or grow at all.
I have stated this a few different times but the WOD 100m disaster left CCP at 10% Hull 0% Armor they are on fire, and this fire is pretty because its driven by new tech that everyone turns off because they zoom the ships out as soon as they can to avoid getting motion sickness from every gate jump with no option to speed it up or slow it down or turn it off.
Yes CCP they understand human perceptions to the point that the golden path to a VR Facebook buyout is all but certain.
I wish CCP was doing a better job I really do but I know better.
Real question is if the large Swiss banking firm will loan CCP money if they do try to go to a free to play models since they have been using sub money to stock the shelves with content have been for years.
I am trying to help CCP survive even themselves, I love Eve that much, I really do.
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Verstal
Incredibuilders United
67
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Posted - 2015.09.10 10:03:00 -
[69] - Quote
Webvan wrote:Lan Wang wrote:if eve went f2p i would quit, so would my alts which pay subscriptions and i also buy plex for real money. so what is more important, players who stay in the game long term or people like your friends who will play for a few months and move onto some other flavour of the month f2p mmo? Don't worry, CCP already said some years back that it wouldn't be possible for EVE. It's not technically possible and would have had to be done pre-launch by design. I completely agree with them, it's not possible by the design architecture of EVE, and there is no magic wand to do such a thing w/o destroying the game as it is; what makes EVE, EVE.
CCP design decisions haven't had the goal of putting new fun into the game but breaking up groups that play for free and dont pay them anything.
Very bad tactic since the people who are playing for free are supporting the community by providing attractive game play to a large percentage of the active population.
This tactic could be viable but needs to be based on a product that has a higher percentage of players staying to play to replace the old vets.
CCP knows this its why CCP has spent 12 years redoing the new player experience over and over and over again so they can keep reusing the same content as new players join the community and older players leave. This hast worked the Vets love Eve so much have so much time invested they never want it end, some pay RL rent off CCP isk.
The development world has continued to raise the bar by offering easier to learn games with more instant gratification. CCP needs plan to take note of these trends in some cases match them Eve, not by destroying the product but shape it so new players will find something they like enough to give the game some effort over other products.
Listen to the dev interviews and watch the Fanfest VOD's again, they thought that by forcing Null Sec to pay rent would cause the break up that was 3-4 years ago, everyone knew it wouldn't work then.
You can force people to fight each other, the players will always work together against the dev when the chips are down and backs are against the wall. RAWR!
They admit failure to this idea working because they didn't account for how much money people have in Null sec.
Some players have enough isk to play the game for free for 77 years and buy an officer fit titan every one of those 77 years. You think a guy like this is effected by a Sov change?
ok am i done for now getting tired its 3 am in Cali.
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Verstal
Incredibuilders United
67
|
Posted - 2015.09.10 10:18:36 -
[70] - Quote
Luscius Uta wrote:Deck Cadelanne wrote:Cidanel Afuran wrote:And you are one who is clueless as to what makes a company successful as well. Perfect. The programmer who fancies himself an artist who has no idea what makes a company money. I hope someone like you never works for me! If you disagree with this, feel free to tell me what game you have designed that has been regarded as one of the top MMOs for well over a decade. This, all day long. I deal with this every freaking day at work. So many geniuses who have zero concept of how business actually works. Usually coupled with poor interpersonal skills. Subscription model is not the barrier to new player recruitment and retention. The barrier is complexity and the nature of a sandbox. That's why in-game efforts to support, encourage and enable new players (CAS Combat Day anyone?) matter to new player retention while half-baked schemes to change the nature of the game do not. I spend a lot of time supporting in-game activities (content) that support new players, because that helps the game. F2P fixes nothing about the actual barriers (complexity + sandbox). Because it is a sandbox, it in fact opens the game to abuse on a massive scale. Something the OP seems utterly incapable of comprehending. This is a huge complex game that rewards long term involvement, not a tower defence game on a mobile phone. EVE is much less complex now than it was 5 or more years ago. So how about you explain this chart to us "clueless" people: http://i.imgur.com/BiQnoVp.png
Ok last one I am falling over... and cant even read what I am typing.
That chart represents a complete and utter failure in game design decisions, product decisions, 100 million dollars in subscription money going to WoD, along with the founders and inventors of Eve leaving CCP to go start a new VR company.
The people with core vision of the product we have loved this many years left right when that chart starts to look bad for CCP.
All for now my wife is already pissed.
++ ADD To Wife: "but babe I am trying to save Iceland! Wife: I dont f**ing care let them die... She is brutal I love her. |
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