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Tachy
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Posted - 2006.12.15 06:43:00 -
[1]
ccp just started with their internal technical documentation project.
I take bets on the appearance public game mechanics documentation for use lowly pilots.  --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |

Tachy
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Posted - 2006.12.15 07:58:00 -
[2]
Originally by: Jim McGregor Edited by: Jim McGregor on 15/12/2006 07:34:20
Yeah, I think ccp are building a Wiki so players can help update it when things change. Thats pretty good.
That's what they said two and a half years ago.
This time last year they started looking for a single person to start working on the internal technical documentation in form of a wiki.
They didn't even care to remove the way outdated production and science guide from the official player guide. It is still showing the old system where we had to rent a factory or lab slot first. We got the unintuitive S&I interface for the clumsy new system for about 1.5 years ago now. --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |

Tachy
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Posted - 2006.12.15 08:13:00 -
[3]
They don't even explain in the player guide or the NPE/tutorial how flagging and the security system works.
This lack of information costs rookies and not so rookies their ships, repeatedly.
The devs promised a knowledgebase that is accessible ingame and out of game about two years ago. ccp more than doubled the number of employees since then and the result is zero.
Would it be hard to keep the info up to date once the info is written down? No. Not if the dev in charge of the change had to document the changes to the system properly - or had someone to write down the change. This works all over in the software business. It is part of the job. Normally.
Do you think that some bug necromancy could be avoided by such a system? Finding the same (and repeatedly fixed) bugs every other patch doesn't speak for a working change documentation system. Hint: The cap display bug is back again. --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |

Tachy
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Posted - 2006.12.15 08:49:00 -
[4]
The customers ain't stupid and find most formulas out within a few days. At least those of us that are interested in them do for most things.
But it is a pita that even the basics aren't documented, like the way resistance works (A hardener reduces the remaining vulnerability by its stated percentage), and how stacking penalties work, or when you're allowed to shoot at other ships or capsules.
There's no need for the exact formula. Do you know that standing -or what standing type- influences your market expenses? --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |

Tachy
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Posted - 2006.12.15 08:53:00 -
[5]
Originally by: Chewan Mesa I tihnk the Turorial and the normal FAQ are totally enough. [...]
I haven't seen you in the hep channel answering the same basic questions over and over and over. Mind coming over?
Quote for advanced manual users: How do I rent a factory? --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |
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