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Sin Angel
Caldari Shiva Morsus Mihi
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Posted - 2006.12.16 01:35:00 -
[31]
I flew to 0.0 while i was 2 hours old to join Xanadu and show a presence while i applied (with a passport).
after a week of waiting for people to let me rat with them i got pretty annoyed because there was nothing i could do, i basically flew back and forth buying skillbooks where i could untill i was able to fly a cruiser for pve and tackle for pvp, in short it sucks being a noob in 0.0 because its alot less forgiving:P
-Sin
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Tasty Burger
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Posted - 2006.12.16 03:52:00 -
[32]
Originally by: Arktaos
Originally by: Mighty Baz what reasons?
It would make it impossible for alliances to control 0.0.
The game would become WAY too easy.
Idea has been made before i believe, it sucked as bad then as it does now.
Get a carrier/dread/mothership/titan
Why should alliances be able to lock down 0.0 with hardly any effort? The way I see it, it is too easy at the moment... for the alliances. You need numbers to accomplish anything besides getting a couple quick ganks, and that shouldn't be the case. - It's great being Minmatar, ain't it? |

Mighty Baz
HUSARIA
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Posted - 2006.12.16 11:15:00 -
[33]
Originally by: Nordvargr
Originally by: Mighty Baz nobody wants this device?
CCP never intended on having 0.0 be accessible to carebears.
I dont think so ______________________________________________ Husaria recruits based on legendary XVI century Polish winged cavalry |

Kunming
Amarr adeptus gattacus Lotka Volterra
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Posted - 2006.12.16 11:37:00 -
[34]
Originally by: Mighty Baz
Originally by: Nordvargr
Originally by: Mighty Baz nobody wants this device?
CCP never intended on having 0.0 be accessible to carebears.
I dont think so
Hi-Sec => Noobs Low-Sec => Experienced Players 0.0 => Veterans and adventurers
Carebear is not a lvl of experience its a way of living. If you want a piece of 0.0 you have to challange others who want a piece of it, hardly something a carebear can cope with so you join an alliance and pay them some tax for the protection or even better become part of the team (OHNOES I gotta share my profit with someone NOOWAI!!)
Frikkin carebears turned empire space into easy mode anyway dont touch my 0.0 or I'll cut ur balls off with a rusty spoon!!
Quote: READ THIS NEXT PART CAREFULLY AS IT IS VERY IMPORTANT AND POSTING A REPLY WITHOUT READING IT MAY RESULT IN YOU LOOKING STUPID.
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Venkhar Krard
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Posted - 2006.12.16 11:43:00 -
[35]
No - we dont need more easy mode in EVE.
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2006.12.16 11:54:00 -
[36]
Edited by: Ishina Fel on 16/12/2006 11:56:23
Originally by: Tasty Burger
Originally by: Arktaos
It would make it impossible for alliances to control 0.0.
The game would become WAY too easy.
Idea has been made before i believe, it sucked as bad then as it does now.
Get a carrier/dread/mothership/titan
Why should alliances be able to lock down 0.0 with hardly any effort? The way I see it, it is too easy at the moment... for the alliances. You need numbers to accomplish anything besides getting a couple quick ganks, and that shouldn't be the case.
I don't think I follow you here. First you say that it's too easy for alliances to control 0.0 space... and then you state that you want to make it easier for small numbers of people? Then what's the alliance to do with their larger number of people, spread out and control /more/ territory?
Seriously now: Yes, it is currently not possible for a gang of five to ten people to go into someone's territoy and break their hold. I commend you for having realized that. That's the way that wars are fought. When sieging a castle held by a hundred men, a king would have to bring a thousand. When Napoleon set out to conquer Europe, he recruited an army of many hundred thousand. When the USA invaded Iraq, they could have spent decades executing surgical strike bombing from above without having any serious chance of winning, until they sent in large amounts of ground troops.
Asking that a small number of people can accomplish anything more than stinging a fortified opponent vastly outnumbering them is something you'd best ask novel and script writers. I don't think this game supports Death Star exhaust ports or the Force. Besides, if it did, then everyone would have the Force and nobody would be able to claim any souvereignty because it is impossible to defend a starbase.
If you want to accomplish anything as a small number of people, then find other small numbers of people and band together. Form your own alliance. Kick the opponent out of their space and claim it for yourselves. Convince every single other alliance in your half of the universe, including your opponent's friends, to leave you alive. Earn enough money to buy five to ten starbases. Devise a system of logistics that can move them into place, deploy them, and afterwards keep them all fueled and running 24/7. Create a fleet of warships that can defend them, especially while being deployed. Save up the minerals your entire alliance mines in one month's worth of carebearing to buy and deploy an outpost. If you have succeeded in that, you have succeeded conquering a small part of 0.0 space. It only takes a hundred people maybe two or three months of concentrated effort. Way too easy, ain't it? 
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Venkhar Krard
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Posted - 2006.12.16 12:09:00 -
[37]
Originally by: Tasty Burger You need numbers to accomplish anything besides getting a couple quick ganks, and that shouldn't be the case.
Its a multiplayer game. You can play solo in empire if you wish, but in 0.0 you need teamwork to survive. Thats a good thing, dont destroy it.
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ViperVenom
Minmatar Fast Food Corp Novus Ordos Seclorum
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Posted - 2006.12.16 12:39:00 -
[38]
Originally by: Mighty Baz Edited by: Mighty Baz on 15/12/2006 08:54:12
The biggest CCP problem is how force players to 0.0 activities. Simple, plz set up a new one moduls/skills regarding abilities to use micro jump drive. Lets consider what king of ships or/and range could be possible.
plz sign if you accept above suggestion
cheers
WTF? You must be joking. Thats a terriable idea. U wana have a look in 0.0 get a covert ops frig and cloak.
If u wana jump drive. Get a Carrier/Dread/Mothership.
With Micro jump drives think about how 0.0 warfare would play out... a fleet just of 100 just appers in you system and just pwns you alliance. BOB/ASCN/D2/AAA would just smash out smaller alliances. Your Idea sucks. But....Yeah it sucks.
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Cmdr Sy
Appetite 4 Destruction
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Posted - 2006.12.16 13:37:00 -
[39]
Originally by: Mighty Baz The biggest CCP problem is how force players to 0.0 activities. Simple, plz set up a new one moduls/skills regarding abilities to use micro jump drive. Lets consider what king of ships or/and range could be possible.
Warp To Zero, baby!!! 
That, or get a carrier.
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Tasty Burger
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Posted - 2006.12.16 19:49:00 -
[40]
Originally by: Venkhar Krard
Originally by: Tasty Burger You need numbers to accomplish anything besides getting a couple quick ganks, and that shouldn't be the case.
Its a multiplayer game. You can play solo in empire if you wish, but in 0.0 you need teamwork to survive. Thats a good thing, dont destroy it.
I agree.
However, why should you need hundreds of people to even hope to take a piece of the pie? Why not a dozen or two? If you are dedicated enough you SHOULD be able to operate a successful POS operation and hold off the big alliances. However, atm numbers > all. - It's great being Minmatar, ain't it? |

Goumindong
Amarr Merch Industrial
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Posted - 2006.12.16 19:55:00 -
[41]
Originally by: Tasty Burger
Originally by: Venkhar Krard
Originally by: Tasty Burger You need numbers to accomplish anything besides getting a couple quick ganks, and that shouldn't be the case.
Its a multiplayer game. You can play solo in empire if you wish, but in 0.0 you need teamwork to survive. Thats a good thing, dont destroy it.
I agree.
However, why should you need hundreds of people to even hope to take a piece of the pie? Why not a dozen or two? If you are dedicated enough you SHOULD be able to operate a successful POS operation and hold off the big alliances. However, atm numbers > all.
what fourth variable would you introduce other than numbers, money, and skills that would propell small corps to be able to "make it" in 0.0 by their sheer determination? Magic? ---------------------------------------- Thou Shalt "Pew Pew" |

Xtro 2
Caldari Pre-nerfed Tactics
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Posted - 2006.12.16 20:15:00 -
[42]
Originally by: Arktaos
Originally by: Mighty Baz what reasons?
It would make it impossible for alliances to control 0.0.
The game would become WAY too easy.
Idea has been made before i believe, it sucked as bad then as it does now.
Get a carrier/dread/mothership/titan
you mean in the same way that because of w2z pirates cant control their lowsec space anymore? pff unlucky for alliances eh.
Xtro 2 - Tactically Insane Tradesman. Insanity, or madness, is a semi-permanent, severe mental disorder typically |

Jon Boy
R i s e
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Posted - 2006.12.16 21:30:00 -
[43]
Originally by: Arktaos Get a carrier/dread/mothership/titan
Is it me or is not much thought going into advice to new players.
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Arushia
Nova Inc.
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Posted - 2006.12.17 06:41:00 -
[44]
Originally by: Mighty Baz Edited by: Mighty Baz on 15/12/2006 08:54:12
The biggest CCP problem is how force players to 0.0 activities.
Every week there's a new topic on forcing people out of empire/into 0.0. Somehow, CCP never listens, maybe they don't want to force players into grouping/PvP/0.0
Revelations gave us warp-to-0, eliminating the need to buy instas before entering 0.0. You want explore 0.0? You just need a cheap, agile ship and the willingness to accept that you might lose it and your clone. I've seen people pull off crazy kills in Rifters, and once you can fly and afford to lose an Assault Ship you can kill almost any non-BS spawn.
It's easy enough to get into 0.0 if you have the courage to. ---- I accept that this post reflects upon my corp, even if I claim it does not. |

Mighty Baz
HUSARIA
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Posted - 2006.12.17 11:16:00 -
[45]
maybe nobody cares ______________________________________________ Husaria recruits based on legendary XVI century Polish winged cavalry |

DONJUAN v
Tarnak inc.
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Posted - 2006.12.18 07:14:00 -
[46]
Hi-Sec => Noobs Low-Sec => Experienced Players 0.0 => Noobs naped with other noobs
small alliance or corp going solo in 0.0? 
if your not naped with evryone from 50 jumps around your sure to get your pos swarmed . they all waiting for a reason to use there nice capital ships
oh wait im wrong theres always npc stations
so you let the big alliances have the moon mining and the tech 2 building and the isks.....
were doomed
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Solomunio Kzenig
Amarr Imperial Academy
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Posted - 2006.12.18 07:43:00 -
[47]
Originally by: Goumindong
Originally by: Tasty Burger
Originally by: Venkhar Krard
Originally by: Tasty Burger You need numbers to accomplish anything besides getting a couple quick ganks, and that shouldn't be the case.
Its a multiplayer game. You can play solo in empire if you wish, but in 0.0 you need teamwork to survive. Thats a good thing, dont destroy it.
I agree.
However, why should you need hundreds of people to even hope to take a piece of the pie? Why not a dozen or two? If you are dedicated enough you SHOULD be able to operate a successful POS operation and hold off the big alliances. However, atm numbers > all.
what fourth variable would you introduce other than numbers, money, and skills that would propell small corps to be able to "make it" in 0.0 by their sheer determination? Magic?
Goumindong...how the hell did this thread get stickied when your excellent thread http://oldforums.eveonline.com/?a=topic&threadID=441782 about the problems of flying Amarr ships has not? Makes one start to feel paranoid and believe the rumours that CCP intend to destroy the Amarr 
One Empire, One People, One Emperor, Forever under Heaven. Amarr Aeternus.
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Berrik Radhok
GoonFleet GoonSwarm
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Posted - 2006.12.18 08:25:00 -
[48]
If you want to experience 0.0 a bit safely, go live in an 0.0 NPC region. The worst you may experience are people camping you in, and they'll get frustrated after you go afk for 16 hours while staying logged on 4 days in a row. 
Originally by: Khavi Vetali
Oh don't worry, the goons are just as suicidal with their battleships as they are with their frigates.
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Encad Briht
Minmatar United Univers
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Posted - 2006.12.18 09:35:00 -
[49]
fix the outcoming points for mini JDs to gates (need to lock on larger stuff then onto a cyno, cause of its small size [Gate Camping and Territory control would get that much of a hit) and give the using ship penalty (2-5 minutes charging for the jump, so sucking energy and stopping the ship to 0 speed [fuel still consumed] so you are pinpointed but still can fight back as long as you wont run out of energy in this charge-up minutes) --------------------------------------- Member of UU : Diplomatic Corps |
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