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Mighty Baz
HUSARIA
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Posted - 2006.12.15 08:50:00 -
[1]
Edited by: Mighty Baz on 15/12/2006 08:54:12
The biggest CCP problem is how force players to 0.0 activities. Simple, plz set up a new one moduls/skills regarding abilities to use micro jump drive. Lets consider what king of ships or/and range could be possible.
plz sign if you accept above suggestion
cheers ______________________________________________ Husaria recruits based on legendary XVI century Polish winged calvary |

Trracer
Foundation R0ADKILL
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Posted - 2006.12.15 09:05:00 -
[2]
Not signed for a number of reasons.
Welcome to Caldari online! |

Mighty Baz
HUSARIA
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Posted - 2006.12.15 09:27:00 -
[3]
what reasons?
______________________________________________ Husaria recruits based on legendary XVI century Polish winged calvary |

Arktaos
Minmatar The Bratwurst Burglars
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Posted - 2006.12.15 09:35:00 -
[4]
Originally by: Mighty Baz what reasons?
It would make it impossible for alliances to control 0.0.
The game would become WAY too easy.
Idea has been made before i believe, it sucked as bad then as it does now.
Get a carrier/dread/mothership/titan ---------------------------------
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Liam Fremen
Gallente Global Isk Network
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Posted - 2006.12.15 09:37:00 -
[5]
The worse problem of capital ship is that is like a drug... you become slave of the jump drive :) when you can go from one place to another distant 40j in 10 sec avoiding all kind of gatecamping etc is so cool that you get used to it so fast
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Mighty Baz
HUSARIA
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Posted - 2006.12.15 09:38:00 -
[6]
yea we could talk : forsaken alliances :))) ______________________________________________ Husaria recruits based on legendary XVI century Polish winged calvary |

Trracer
Foundation R0ADKILL
|
Posted - 2006.12.15 09:46:00 -
[7]
Originally by: Mighty Baz what reasons?
As stated before, the functionality is already here in form of capital ships. 0.0-based corps/alliances are also still hiring, so there are options for those who wants to venture to 0.0.
Welcome to Caldari online! |

Mighty Baz
HUSARIA
|
Posted - 2006.12.15 09:53:00 -
[8]
im old player and i can do that, but what about newcomers in game? No chance to explore or do nothing because of capital jump drive domination or some region coverd by old Alliances. So what? Your reson is not reasonable.
There is a technology, someone could be inventing it in the nearest future, it means micro jump drive. In my opinion EvE will became much more better than
______________________________________________ Husaria recruits based on legendary XVI century Polish winged calvary |

Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2006.12.15 09:57:00 -
[9]
Originally by: Mighty Baz No chance to explore
Executioner + MWD + Nanofibers = explore.
NEwbies dont need jump drives, they a) lack the skills, b) lack the friends to create a cyno, c) lack the money. -----
[Coreli Corporation Mainframe] |

Trracer
Foundation R0ADKILL
|
Posted - 2006.12.15 10:00:00 -
[10]
Originally by: Mighty Baz im old player and i can do that, but what about newcomers in game? No chance to explore or do nothing because of capital jump drive domination or some region coverd by old Alliances. So what? Your reson is not reasonable.
There is a technology, someone could be inventing it in the nearest future, it means micro jump drive. In my opinion EvE will became much more better than
A perfectly reasonable option is to join an alliance/corp which works from 0.0. Then you can do whatever you want (mine/rat/plex/pvp).
Welcome to Caldari online! |

Mighty Baz
HUSARIA
|
Posted - 2006.12.15 10:00:00 -
[11]
it depends on how much time they have to spent to skill... however i mean many young corps... ______________________________________________ Husaria recruits based on legendary XVI century Polish winged calvary |

Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2006.12.15 10:02:00 -
[12]
Originally by: Mighty Baz it depends on how much time they have to spent to skill... however i mean many young corps...
They're capital ship skills, you don't and shouldn't get them at char creation. -----
[Coreli Corporation Mainframe] |

Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2006.12.15 10:02:00 -
[13]
Hitch yourself a ride with an alliance that controls some 0.0 space. It's not too hard - almost all of them have some sort of "noob wing" that doesn't have a minimum SP requirement to join. I had just over 2 million SP when I first signed up with IRON.
Some alliances also allow standalone corporations as "residents" in their space. Those are of course a prime opportunity. Resident corps offer even the most casual players secure 0.0 access (or as secure as it gets, you know what I mean) without forcing them to engage in alliance politics and projects. Of course you'll be paying hefty refine tax in the local outposts and you won't be allowed in all systems... but this is EVE, where nothing is for free anyway. 
Well, maybe except an Ibis. 
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Mighty Baz
HUSARIA
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Posted - 2006.12.15 10:04:00 -
[14]
i dont see any point of view any newcomers... ______________________________________________ Husaria recruits based on legendary XVI century Polish winged calvary |

Trracer
Foundation R0ADKILL
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Posted - 2006.12.15 10:05:00 -
[15]
Why did you change the topic on this thread to add "sticky"? Besides, this should really go to "Features and ideas" instead of ships and modules.
Welcome to Caldari online! |

Ishina Fel
Caldari Synergy. Imperial Republic Of the North
|
Posted - 2006.12.15 10:09:00 -
[16]
Believe me, as a total newcomer you'll have quite an interesting life in 0.0 space. Interesting and short.
-You can't rat efficiently because the rats will gank you. -You can't mine efficiently because the rats will gank you. -You can't trade efficiently because the market volumes are much much lower than in empire. -You can't run missions because there are no agents (and the rats would gank you anyway).
There is a certain amount of skillpoints you /must/ have for sheer survival. Going to 0.0 space right after character generation is like trying to run lvl 4 missions right after character generation (standing limitd access to those aside). It's just not going to work.
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Trracer
Foundation R0ADKILL
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Posted - 2006.12.15 10:12:00 -
[17]
Originally by: Ishina Fel Edited by: Ishina Fel on 15/12/2006 10:09:54 Believe me, as a total newcomer you'll have quite an interesting life in 0.0 space. Interesting and short.
-You can't rat efficiently because the rats will gank you. -You can't mine efficiently because the rats will gank you. -You can't trade efficiently because the market volumes are much much lower than in empire. -You can't run missions because there are no agents (and the rats would gank you anyway).
There is a certain amount of skillpoints you /must/ have for sheer survival. Going to 0.0 space right after character generation is like trying to run lvl 4 missions right after character generation (standing limited access to those aside). It's just not going to work.
That I will indeed sign! 
Welcome to Caldari online! |

EPSILON DELTA
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Posted - 2006.12.15 11:14:00 -
[18]
Explore 0.0 right after character creation, yes, assuming you know how to play the game to start with do anything else in 0.0, no, you need to have at least a month or two of training
I was flying around in my pod around 0.0 (before warp to 0) a month after i started my main, stole a few ships using probes, mined a few m3 of dark ochre, died once after warping into a pos, it was very good way to learn to live in 0.0
though joining an alliance right off the back dosn't hurt.
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Sebroth
Coordination Incorporated
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Posted - 2006.12.15 11:56:00 -
[19]
I know lots of people that got out to 0.0 before their 14-day trail was over. Some of them loved it some did not.
A noob that join a 0.0 corp/alliance will die, more then once just like the rest of the 0.0 population but on the other hand 1h of 0.0 rating/mining with a fellow corp member will more then well cover any lost ships/clones ect. If you as a noob get recruited by a 0.0 corp and you making less isk then you did in empire all you have to do is to find a new corp where they take care of each other. 0.0 is generally not a place for solo players.
The only real downside for a noob in 0.0 is when there is no one else online for him to tag along with.
You donĘt need many sp to use: a hauler a frig a scrambler and a web a salvager
-----
Never knock on Death's door; ring the doorbell and run (he hates that) |

Kosi'shy
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Posted - 2006.12.15 11:58:00 -
[20]
I think that alliances which control something like 5 systems in 0.0 should be able to build a stargate to a 0.5 system that is usable by alliances players only.. just an idea
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Twilight Moon
Minmatar Malicious Intentions
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Posted - 2006.12.15 12:40:00 -
[21]
Originally by: Kosi'shy I think that alliances which control something like 5 systems in 0.0 should be able to build a stargate to a 0.5 system that is usable by alliances players only.. just an idea
No. No no no no no.
You've Warp to Zero. You don't need any easier access to 0.0, other than a brain in your head and the ability to use the map to avoid blobs.
It is pathetically easy to avoid getting killed in 0.0 if you're not looking for a fight.
(If you woke up breathing today, CONGRATULATIONS!, you get another chance!) |

Schneiderr
Asgard Schiffswerften Dusk and Dawn
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Posted - 2006.12.15 13:12:00 -
[22]
why not first start to explore zero-zero space in npc regions? i mean... stain, outer ring just to name two of those, would be a start and even if some of those regions are claimed by alliances, they still cant prevent you from docking there, doing whatever you like.
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MrLobster
Cosmic Odyssey Chorus of Dawn
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Posted - 2006.12.15 14:05:00 -
[23]
What about randomly opening worm holes, found by "exploration", these could be 24 hour window between 2 areas. ______
Better? - MrLobster |

Mighty Baz
HUSARIA
|
Posted - 2006.12.15 17:15:00 -
[24]
Edited by: Mighty Baz on 15/12/2006 17:15:23
we are talking about new one feature like a micro jump drive and some results of implementation. Lets consider what will be happend after this implementation.
topics: 1. lack of region control by old Alliances, because of easy access to 0.0 systems 2. massive migration from empire to 0.0 3. increasing number of wars between corps , alliances etc 4. upgrowth manufacturing, because of many wars 5. balance between old and young players
hm?
______________________________________________ Husaria recruits based on legendary XVI century Polish winged calvary |

Nordvargr
GoonFleet GoonSwarm
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Posted - 2006.12.15 17:29:00 -
[25]
Edited by: Nordvargr on 15/12/2006 17:30:13
Originally by: Ishina Fel Edited by: Ishina Fel on 15/12/2006 10:09:54 Believe me, as a total newcomer you'll have quite an interesting life in 0.0 space. Interesting and short.
-You can't rat efficiently because the rats will gank you. -You can't mine efficiently because the rats will gank you. -You can't trade efficiently because the market volumes are much much lower than in empire. -You can't run missions because there are no agents (and the rats would gank you anyway).
There is a certain amount of skillpoints you /must/ have for sheer survival. Going to 0.0 space right after character generation is like trying to run lvl 4 missions right after character generation (standing limited access to those aside). It's just not going to work.
I moved into 0.0 during my first week in EVE and have lived there ever since. I have had no problems ratting, mining, mission running, and PVPing. The only barrier to entry into 0.0 a newbie faces is the fact that most alliances in 0.0 wont accept newbies.
So let me tell you that what you are complaining about is very untrue. I ratted in gangs of 2-3 newbies, all in t1 frigs. I mined in gangs where we would have one person that can fly a battleship deal with the rats. I ran missions solo, don't need help for that. And I PVPed in t1 frigates, successfully or not wasn't really an issue as dying and getting podded really means nothing when you are a low SP player and can buy yourself 15 t1 frigates from an hours mining/ratting.
Bottom line is there is nothing in the game mechanics preventing a newbie from living in 0.0.
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Frezik
Dirty Deeds Done Dirt Cheap
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Posted - 2006.12.15 18:21:00 -
[26]
I'd prefer a t2 battleship, with lower defense and damage compared to t1 BS, but faster and can use jump drives.
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Mighty Baz
HUSARIA
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Posted - 2006.12.15 19:07:00 -
[27]
nobody wants this device? ______________________________________________ Husaria recruits based on legendary XVI century Polish winged cavalry |

Hllaxiu
Shiva Morsus Mihi
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Posted - 2006.12.15 19:15:00 -
[28]
Originally by: MrLobster What about randomly opening worm holes, found by "exploration", these could be 24 hour window between 2 areas.
Star trek online comes out next year.  --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Nordvargr
GoonFleet GoonSwarm
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Posted - 2006.12.15 19:16:00 -
[29]
Originally by: Mighty Baz nobody wants this device?
CCP never intended on having 0.0 be accessible to carebears.
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Atar
Perpetua Umbra Brotherhood Of Steel
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Posted - 2006.12.15 23:20:00 -
[30]
Originally by: MrLobster What about randomly opening worm holes, found by "exploration", these could be 24 hour window between 2 areas.
Yup, I sugested that a year ago.
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