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Author |
Thread Statistics | Show CCP posts - 26 post(s) |
SpaceSaft
Capts Deranged Cavaliers Gentlemen's.Club
158
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Posted - 2015.09.11 22:41:12 -
[1] - Quote
Is it already over? Is there a new button or something I have to check on Sisi, like with the beta galaxy map? Can't seem to find the thing to test it... |
SpaceSaft
Capts Deranged Cavaliers Gentlemen's.Club
165
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Posted - 2015.10.11 12:48:10 -
[2] - Quote
Thanks for unlocking the probe scanner window and making the solar system fullscreen.
The drag to resize is missing. Why do I have to press modifier keys like alt and ctrl to move or rescale my probes?
Can you give the move arrows priority over symbols on the map? They get in the way for me.
The focus camera movement is very very fast.
I'm not very happy with the changes, doesn't feel like you're changing anything really. Just looks a bit different. |
SpaceSaft
Capts Deranged Cavaliers Gentlemen's.Club
165
|
Posted - 2015.10.14 06:55:56 -
[3] - Quote
CCP Goliath wrote:Many people had issues with the "picking" of probes happening accidentally, so we put the modifier keys in.
That post 2 before this one raises a very good point. Regardless, can you go all the way and map mod key + number to a scanrange if you go ahead with the mod keys?
CCP Goliath wrote:Why is the focus camera being fast a problem?
I'm kind of surprised I have to restate to you that good tweening feels better.
I find the old tweening very nice on the eyes, it also fits the pace of scanning a lot better. When you scan an entire wormhole you're looking at 10-20 minutes of looking the scanning screen, mostly spent watching the timer tick down and repositing and one of those is rather slow paced and the other would now be a very hectic affair.
Again, if you find this somehow improves the experience, go ahead, but it certainly makes scanning less pleasant to me. |
SpaceSaft
Capts Deranged Cavaliers Gentlemen's.Club
165
|
Posted - 2015.10.14 16:05:46 -
[4] - Quote
CCP Goliath wrote: We want to make the keys remappable to your own convenience ideally. Don't off the top of my head see how numbers could intuitively be mapped to scanrange without having to display that information somewhere, thus adding more crowd to a crowded scene. The numbers I have issue with directly are those below 1 and greater than 10.
Scan range is 2 to the power of a number between -2 and 5 for core and -1 and 6 for combat probes. That translates very well to a scale from 1 to 10 corresponding to all scan ranges. (1 -> 0.25 AU , 2 -> 0.5 AU , ... , 9 -> 32 AU, 10 -> 64 AU ).
I think alt is a good mod key, many programs use alt as mod key.
Regarding combat scanning and speed - I don't think the gameplay is that fast, I might be wrong because i'm not doing it very much but I don't think the whole "wait until the timer finished" is very conductive to fast gameplay. I'm sure the CSM or other people here can comment on whether they ever felt the combat scan refocus was too slow.
They too will appreciate the keyboard controls if they're serious about it though. |
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