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Zehn Takakura
Caldari Privateers Privateer Alliance
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Posted - 2006.12.17 14:58:00 -
[1]
like the title says anything goes, except NO faction mods please and only T1 launchers  Thanks! Meh |

Ejderdisi
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Posted - 2006.12.17 15:19:00 -
[2]
As you are one of privateers u are looking for a fast gank setup I guess.
So : high 7 Heavy Missile Launcher t2 with scourge fury missile
med 1 sensor booster named if possible 1 invul shield hardne 4 20km scrambler
low 3 BCU t2 1 inertia or nano...or signal amplifier for faster lock
Con: Wait at gate kill any hauler passing even t2 ones that WCS inbuild. Kill slow cruisers not fitted for PvP.
Is it PvP.. yeah whynot :)
Opps U said t1 then every tech2 to tech1.
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Zehn Takakura
Caldari Privateers Privateer Alliance
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Posted - 2006.12.17 15:31:00 -
[3]
no actually i was looking for more aof a shield tank without any T2 launcers plz nice big shield tank :) Meh |

Silent Laugh
Infinity Entertainment Inc
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Posted - 2006.12.17 15:44:00 -
[4]
Hi, a good choice ship!
Use:
1 10MN ABII 1 Large shield booster II 1 Large shield extender II 2 Inv field II 1 Cap Booster with 400 charges
Awesome shield tank setup, helped me withstand LV4 punishment , i also used 2 PDU in low slot which were beneficial to Shield,Cap (and cap recharge) and PG.
........................................ "I rule the midnight air, the Destroyer,BORN! I shall soon be there...Deadly Mass!" |

DarkElf
Caldari DJ's Exotic Dancers Escorts
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Posted - 2006.12.17 16:01:00 -
[5]
again i say ppl don't read threads before posting. WTF is wrong with u ppl?
the guy asks for a solo pvp setup with t1 launchers and he gets one post with t2 launchers and one post for running missions.
WTF?
DE
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Zehn Takakura
Caldari Privateers Privateer Alliance
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Posted - 2006.12.17 16:02:00 -
[6]
the man is right! i just want a sick tank that takes advantages of the drakes tank skills for solo pvp Meh |

Pinky Denmark
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Posted - 2006.12.17 16:02:00 -
[7]
7 x heavy missiles 1 x med nos if you can fit it
2-3 x Large shield Extenders 2-3 x hardeners (you need at least EM and Thermal up - passive is good if you want all passive) 1 x 20km disruptor
Mix of BCS and PDS or SPR (or Reactor Controls if you have trouble fitting it)
It's boring but if you can catch anything and not being outnumbered you can tank hard and tear the enemy apart... This is also very efficient for missions
Pinky
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Zehn Takakura
Caldari Privateers Privateer Alliance
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Posted - 2006.12.17 16:05:00 -
[8]
what bout a booster/boost amp??? Or will that setup hold? Meh |

DarkElf
Caldari DJ's Exotic Dancers Escorts
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Posted - 2006.12.17 16:16:00 -
[9]
Edited by: DarkElf on 17/12/2006 16:16:35 that setup with all the extenders is a mostly passive shield tank so with that much shield hp u will passively be boosting a reasonable amount. for an active setup replace the extenders with booster and possibly amp. also i would use a propulsion mod of some kind or solo u will lose lots of targets.
DE
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Roxy Kell
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Posted - 2006.12.17 16:50:00 -
[10]
lol at the black and white set ups. sorry cant give mine though.
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Constantine Arcanum
Gallente IMPERIAL SENATE Pure.
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Posted - 2006.12.17 17:20:00 -
[11]
Originally by: Roxy Kell lol at the black and white set ups. sorry cant give mine though.
then why post? 
I helped - Cortes What a shiny and lovely place here - Eshtir Well lets make it a party atleast :D -Xorus RAWWWR!11!!1!2 SIG HIJACK!!11!1 I found it first, get orrrfff moiiii laaannnd - Cortes |

Roxy Kell
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Posted - 2006.12.17 17:27:00 -
[12]
Originally by: Constantine Arcanum
Originally by: Roxy Kell lol at the black and white set ups. sorry cant give mine though.
then why post? 
to boost up my ego
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Mixologist
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Posted - 2006.12.17 17:55:00 -
[13]
Originally by: Roxy Kell
to boost up my ego
moron
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Gridan
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Posted - 2006.12.17 18:03:00 -
[14]
7 hams and if you can fit a nos, get a nos. 1 mwd 1 webber 1 warp scram 1 shield booster 1 invuln field 1 cap booster. 1 damage control 1 bcu 2 pds.
When you get rigs go for RoF rig, damage rig, and fill in cap max rigs and switch out the cap booster for either a cap battery or cap recharger depending on your pg.
Use 800 charges with your cap booster, carry a few around.
Goal here is to get in range 10km or so, scrambler and web them and own them. Once you do get rigs you could go with a target painter instead of a cap booster and just fill out your cap with rigs.
Focus on cap skills first, both cap maximum and regen and then focus on shield skills before going into missiles or navigation or any other skill group.
Getting up your missile velocity/distance is nice here too, you want to be able to hit them at 20km so if someone does get a kite on you they wont be able to kite in scramble range without you being able to hit back.
This is just my opinion on pvp drake setup, imo you should get a smaller ship, maybe a harpy or hawk for pvp and just use drakes for mission running.
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Judge Glar
Minmatar Fallen Angel's Xelas Alliance
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Posted - 2006.12.17 18:07:00 -
[15]
Just watched a drake with 3 x T2 large extenders and 1 x hardener out tank a gank setup BS. Was pretty silly. BS couldn't touch the Drake's passive tank. Of course, the Drake was in no way set up to break the BS's tank. Just posting to add cred to the earlier post about passive tanking.
Incidently, I put my drake with 3 x large extenders + 1 x invuln field I against a raven with 6 x cruise and the raven had a ***** of a time breaking my tank.
Something to keep in mind though, I think using 3 x large extenders gives you essentially the same sig radius as a BS, so you might be more vulnerable to large weapons.
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Gridan
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Posted - 2006.12.17 18:11:00 -
[16]
Also when you focus on shield skills, focus on shield recharge and neglect shield max hp first and foremost. This isnt a passive tank and increasing your shield maximum hp has a negative effect on the ratio of impact a shield booster has on your tank. Resists utilize your shield booster whereas increasing max shield hp very little impact.
You could also just go heavies, ditch the MWD and replace it with a target painter or EM specific hardener (passive imo), then you can up your resists with neat specialist skills like EM shield compensation which most people down have.
Getting 60% em resist from 1 slot actually has a far greater effect than 2 30% mods as 30% resist mods would have diminishing returns asap. For example:
Drake with 26% EM resists with BC 5 and 1% from invuln field when applying a 60% hardener gets +44.4% actual EM resistance boost (100 - 26 = 74*.6 = 44.4) whereas two 30% boosts would give 22.2% and 15.54%(100-48.2 = 51.8*.3 = 15.54) for a total of 37.74% (44.4 > 37.74%).
Specialized resist compensation skills are badass, increase the effect of both passive and active specific hardeners by anywhere from 15 to 25%.
The only reason I suggest 2 pds if for powergrid issues and for the near 13.5% cap and shield recharge and the 5% cap and shield max are nice too (with pds II's anyway).
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Gridan
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Posted - 2006.12.17 18:14:00 -
[17]
HAMs do about 50% more overall damage in comparison to heavies too, but if you really want more of a tank, using heavies means you dont really need a mwd/ab since the range wont matter as much.
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Gridan
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Posted - 2006.12.17 18:18:00 -
[18]
Also one other thing, when you active tank try to balance your cap and shields so they both remain around 50% for maximum recharge of both.
People typically make the mistake of sitting on nearly full cap or burning their cap and sitting on full shields, hence not utilizing potential maximum recharge.
So in a fight, balance your cap and shield percentages, you want them both to hit 70% at the same time and both to hit 50% at the same time as well.
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Judge Glar
Minmatar Fallen Angel's Xelas Alliance
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Posted - 2006.12.17 18:41:00 -
[19]
Originally by: Gridan
Getting 60% em resist from 1 slot actually has a far greater effect than 2 30% mods as 30% resist mods would have diminishing returns asap. For example:
Drake with 26% EM resists with BC 5 and 1% from invuln field when applying a 60% hardener gets +44.4% actual EM resistance boost (100 - 26 = 74*.6 = 44.4) whereas two 30% boosts would give 22.2% and 15.54%(100-48.2 = 51.8*.3 = 15.54) for a total of 37.74% (44.4 > 37.74%).
Do you mean that applying the 60% hardener gets you an additional 44.4% in EM resist that you add to the original 26% (so 70ish% total) or that it gives you a total EM resist of 44.4%? I hate shield math and I am pretty sure that what you just said is awesome.
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Mathias Orsen
Gold-dust
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Posted - 2006.12.17 18:45:00 -
[20]
I know the OP asked for no faction mods but I only use one. My drake has something like
7x limos heavy launchers, 1x nosf, 1x Pith B-type large shield booster 1x boost amp, 1x cap booster 1x invuln fields 2x hards (active)
2x BCS II 2x PDU II
Not exactly a true PVP solo ship. No scrambler. But it was mostly made for my alt to defend himself. This setup tank insanely well for a short time. Keep dumping in cap boosters and it can tank for about 5 minutes unless heavily nosfed.
Problem with the setup is that it still lacks the damage to get past a good tank of bigger ships worthy of it's own tank. The cap problem just means you know when you will die unless your opponent also has a cap problem keeping his ship running.
The short story... The drake has a great short term tank but fails at long term. A full passive tank breaks easier but has much more Hitpoints to balance it out, but then you gotta go without damage mods. -------------------------------------- ---"What's in your wallet?"--- "There are two kinds of respect, fear and admiration.... I'll take what I can get" |

Judge Glar
Minmatar Fallen Angel's Xelas Alliance
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Posted - 2006.12.17 18:55:00 -
[21]
So to look at damage vs. tank, my current set up has:
4 x HM2, 3 x Arbalest HM
3 x Large Extender II 1 x AB II 1 x shield recharger II 1 x Invuln Field II
1 x Shield Power Relay 1 x "Pandemonium" BCU 1 x Reactor Control 1 x CPU thingy.
So as I said earlier, this thing can obviously tank for quite a while (I don't know off hand, but around 18k shield with 600 sec recharge). The problem is that the missile load out just doesn't seem to do enough damage to break the tank on similar sized ships. Of course, I only have about 1.5m sp in missiles, but I can shoot at a similarly fitted drake all day long and the tank won't break.
So even if you PVPified this more and replaced one of the extenders for a Disrupter and the AB II for a MWD, you're still only going to be able to kill Cruiser-sized and smaller ships.
Note, I am not at all happy about this. I think that somehow the missile boat-BC was gimped. Especially if you consider that the bonus is only for kinetic, which peeps really won't have a hard time countering. Something seems inherently wrong with the damage output. Missile-wise, sure it's better than the Ferox, but I can only imagine that a railgun or blaster BC (especially one with drones, hint hint) will out damage you enough to compensate for the tank.
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Judge Glar
Minmatar Fallen Angel's Xelas Alliance
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Posted - 2006.12.17 18:57:00 -
[22]
And where the heck can you find a Shield Power Relay II?
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Tiger Tamer
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Posted - 2006.12.17 19:00:00 -
[23]
Originally by: Judge Glar
Originally by: Gridan
Getting 60% em resist from 1 slot actually has a far greater effect than 2 30% mods as 30% resist mods would have diminishing returns asap. For example:
Drake with 26% EM resists with BC 5 and 1% from invuln field when applying a 60% hardener gets +44.4% actual EM resistance boost (100 - 26 = 74*.6 = 44.4) whereas two 30% boosts would give 22.2% and 15.54%(100-48.2 = 51.8*.3 = 15.54) for a total of 37.74% (44.4 > 37.74%).
Do you mean that applying the 60% hardener gets you an additional 44.4% in EM resist that you add to the original 26% (so 70ish% total) or that it gives you a total EM resist of 44.4%? I hate shield math and I am pretty sure that what you just said is awesome.
It means that take 60% of 74%, which was the remaining vulnerability. Each module is added up separately when fitting them to a ship so putting two modules with 30% resists is not equal to one with 60%. Easiest way to explain that would be adding two 50% hardeners to a ship with 0% resists, the first one gives 50%, leaving a 50% vulnerability to that damage type, the second module subtracts 50% from that vulnerability and together they give a total of 75% resists.
Also, the shield compensation skills do not affect active hardeners unless the module is turned off so they aren't too useful. --- I'd post with my main, if I wasn't a spy in your corp |

Gridan
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Posted - 2006.12.17 19:21:00 -
[24]
I disagree, they are incredibly useful for passive specific hardeners to help maintain cap and free it up for shield boosting instead of hardening.
Rigs should make the drake more viable for pvp though on a side-topic. My drake has an excess of cpu available so there is ample opportunity to fit 1 or 2 missile damage or RoF rigs on there to vastly increase its damage output.
I think the main problem with people not being able to dish out damage with drakes is that people have a tendency to stick to heavy missiles when HAMs do nearly 50% more damage. Yeah it requires a mid-slot so you can get in range (MWD/AB), but 50% damage vs 1 mid-slot worth of tankage?
For pvp, definately go HAMs, you might have pg issues but you can make up for that with PDS's and with engineering and advanced weapons upgrades.
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Silent Laugh
Infinity Entertainment Inc
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Posted - 2006.12.17 20:12:00 -
[25]
Originally by: Zehn Takakura the man is right! i just want a sick tank that takes advantages of the drakes tank skills for solo pvp
Hey!! You just asked for a sick tank, that WAS a sick tank i advised to you...you have a strange way of showing gratitude.
DarkElf...i can read fine asswipe!
........................................ Only the Paranoid survive. |

Judge Glar
Minmatar Fallen Angel's Xelas Alliance
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Posted - 2006.12.17 21:18:00 -
[26]
Originally by: Gridan
I think the main problem with people not being able to dish out damage with drakes is that people have a tendency to stick to heavy missiles when HAMs do nearly 50% more damage. Yeah it requires a mid-slot so you can get in range (MWD/AB), but 50% damage vs 1 mid-slot worth of tankage?
Gonna say that Gridan is my favorite poster of the day. He's right, because of my invested SP's, I haven't even considered HAM's. For me they are just a nice thing to sell as they drop fairly consistently. As long as my major complaint is damage output, I should probably check them out. Thanks.
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Judge Glar
Minmatar Fallen Angel's Xelas Alliance
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Posted - 2006.12.17 21:31:00 -
[27]
So, notwithstanding the fact that I am barely capable of figuring out the gas milage of my Gremlin II, any way I look at the damage of HAM vs. HM does not equal a 50% differential. It looks more like 20dps more for HAM vs. Arbalest T1 heavies. So maybe you could explain your math?
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EPSILON DELTA
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Posted - 2006.12.17 21:47:00 -
[28]
Edited by: EPSILON DELTA on 17/12/2006 21:52:50 high: heavys med: 2 large shield extender 2 invul 1 ab 1 disruptor low: 3 bcu, 1 shield relay or inertial stab depend on what you like better.
the idea is if someone fits wcs they will have at least 3 or more, and im not wasting 3 tanking slots for scramblers
because you are using t1 modules you prob have more freedom in fitting, experiment with adding an extra nos or fit a cap booster if you coming up against domi... though i wouldnt bet on it if using t1.
idealy you warp to 20km from target, if farther then ab there, if closer then fly to around 20km, scramble target and fire away while orbiting. your 200-300 (depend on skil and tech) should break the tank of most ships while your tank should last a long time before it gives up... again depends on your skill and tech.
Quote: the man is right! i just want a sick tank that takes advantages of the drakes tank skills for solo pvp Meh
if you are focusing on tanking then go with 3 large shield extender + 3 invuln, in low fit 4 shield power relays. 15k shield with 350sec recharge lets you tank 200-300dps forever  as for high fit as many heavy as you can, it wont be any effective though.
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Blind Man
Kemono.
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Posted - 2006.12.17 21:55:00 -
[29]
Edited by: Blind Man on 17/12/2006 21:57:03 o sweete anoder thread to spraed my pee vee pee knoglegesd in k so liek do this k
seven rockit laubchers and a sALVAgare I (so u can get the lewt from peeps u liek so stotaly pwn lo;l k)
10meganewtron miniwarpdrive k large shield booseyrter I (tech2 is expensive take me 2 day to by1 so iduno) ecm multisprective I TWO sensor dampenerer 1'es warp disruptigver I
4 nanofiber
now this seytup is a loot cool =becauz instaed of raven u get 2 dsensdor dampenserz instead of liek 1 k and u go really fast, i posted my taktiks in this thread here k ubertactikzgood luck
bi bi -blindsd mank
esit: PS. sorry cuz my mommy dont help this simtims with ymt yping
UBER RAVEN SOLO PVP SETUPZ http://tinyurl.com/y75u6jUBER DRAKE |

Bad Touch
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Posted - 2006.12.18 12:46:00 -
[30]
hi
dont want to be rude, but most ppl here cant read or are just retarded. guy asked for a solo pvp drake fit, and u are giving him fits without scram. please show me how the hell u can take something out in solo pvp drake without scrambler (please dont say about afking minners).
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