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Rhafe
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Posted - 2006.12.17 19:47:00 -
[1]
Can anyone confirm 100% whether or not the speed at which you orbit has an effect on how much you hit/miss or how much damage you do. I've read the guide, I dont really understand what it means about this part.
so far from what i understand the faster you orbit the harder it is for your enemy to hit you, but has no effect on you hitting your enemy.
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ToxicFire
Warlords Corp The Core Collective
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Posted - 2006.12.17 19:50:00 -
[2]
Originally by: Rhafe
so far from what i understand the faster you orbit the harder it is for your enemy to hit you, but has no effect on you hitting your enemy.
Close but not entirely true, if your in a fast ship orbiting a slow target it will be hard for them to hit you but easy for you to hit them, if say your in similar ships and orbiting each other at similar speeds it will be hard for both of you to hit each other.
The other key thing you want to look at for this is tracking of turrets that affects how fast you can track a moving target ie something that has a high transversal velocity.
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Rhafe
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Posted - 2006.12.17 20:11:00 -
[3]
Ok, well i've been testing using the transveral velocity on the overview, and when I orbit at 800m/s the transversal velocity increases on the target to around 700-800 or higher, this would mean i have less of a chance to hit right? I seem to hit alot less, but get hit alot less.
but when i stand still the transversal velocity is at around 200 m/s and i seem to hit alot more but also i get hit alot more.
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Jim McGregor
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Posted - 2006.12.17 20:21:00 -
[4]
Originally by: Rhafe Ok, well i've been testing using the transveral velocity on the overview, and when I orbit at 800m/s the transversal velocity increases on the target to around 700-800 or higher, this would mean i have less of a chance to hit right? I seem to hit alot less, but get hit alot less.
but when i stand still the transversal velocity is at around 200 m/s and i seem to hit alot more but also i get hit alot more.
Sounds about right. :)
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Atius Tirawa
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Posted - 2006.12.17 20:22:00 -
[5]
the guide under 'tracking' or somesuch has a very good explination of the relationship between tracking, damage and transversal. I belive you can also make a little graph that will calculate all the factors for you. The guide is in 'player guide' here at eve-online.
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Roemy Schneider
BINFORD
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Posted - 2006.12.17 20:32:00 -
[6]
yeah, toxic got that part slightly wrong - you, too, get a high transversal velocity... high transversal means, your turrets can't keep up with the speed the opponent has relatively to you. although the theory following realism would be, like, "when i look out of the window, he's always at 90¦ to my left - there's no need for my turrets to even move!", this is not the way it works here. imagine your ship to move... sideways... like some cheap theme park attraction ^^ - your nose stays in one direction and no rolling either, while you circle around the object: the turrets have to follow the target aswell.
now if the boomsticks have to use their agility just to keep up, they can't spend as much effort on the precise aiming and your hitrate goes down.
so yes, your own speed affects your aiming aswell: a vagabond on 1000 m/s orbitting a sitting frigate will have the same chance to hit as if it were sitting still and the frig orbitting it
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CaptainEO
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Posted - 2006.12.17 20:58:00 -
[7]
Angular velocity is more important that transversal velocity. e.g. a 400 m/s orbit at 10km radius is equal to an 800 m/s orbit at 20km.
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Andargor theWise
Disbelievers of Fate The SUdden Death Squad
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Posted - 2006.12.17 21:02:00 -
[8]
Originally by: CaptainEO Angular velocity is more important that transversal velocity. e.g. a 400 m/s orbit at 10km radius is equal to an 800 m/s orbit at 20km.
And they don't seem to calculate it right... - Got grief?
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Gwyneth
Center for Advanced Studies
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Posted - 2006.12.17 21:09:00 -
[9]
link
Oh, the wonders of reading... so unappreciated.
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DefJam101
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2006.12.17 22:16:00 -
[10]
I can orbit ships at 3500m/s and have a transversal of about 140m/s, but it depends on my distance, so...
It does effect your tracking, but it hurts the person being orbited more. ***
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Alexei Morgenstern
Minmatar Darkdust Industries Empire
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Posted - 2006.12.17 22:57:00 -
[11]
Firstly, you and your target always have the same transversal velocity, its not physically correct but its how the game works.
this is the formula for hit chance
Hit chance = 0.5 ^ ((((Transv / (Range * Tracking)) * (Sig_Res/Sig_Rad))^2) +(((max(0,Range-Optimal)) / Falloff)^2))
For those who don't want to figure out how the above works, the transversal is divided by your range times your tracking. You want this value to be as small as possible, so long range = good, and fast tracking = good, low transversal = good. If this comes out to 1, then this part of the equation has a 50% to hit chance, if you didn't count other stuff like optimal range and sig radius. As this value gets above 1, your chance decreases quite rapidly below 50%.
I'm not the greatest at explaining stuff but hopefully that makes sense to some people.
~Alexei M.
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Soporo
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Posted - 2006.12.17 23:40:00 -
[12]
How does transversal affect missile strikes or missile launchers if at all. |

Slevin Kalebra
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Posted - 2006.12.17 23:50:00 -
[13]
Originally by: Soporo How does transversal affect missile strikes or missile launchers if at all.
Not at all. Missiles are affected by target velocity (compared against explosion velocity) and signature size (compared against explosion radius). All this is explained in this required reading
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Twilight Moon
Minmatar Malicious Intentions
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Posted - 2006.12.18 00:03:00 -
[14]
Originally by: Gwyneth link
Oh, the wonders of reading... so unappreciated.
Yes, aren't they just?
You, for example, appear to have not actually bothered reading the OP's post, specifically the part where they say "I've read the guide".
(If you woke up breathing today, CONGRATULATIONS!, you get another chance!) |
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