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Necro Huren
Republic Military School Minmatar Republic
0
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Posted - 2015.09.16 17:18:18 -
[1] - Quote
Is it possible to force someone out of warp? I am not talking about preventing warp with Warp Scramblers but stopping people in mid-warp. |
Ertur Adestur
Hek Xplo Ltd
81
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Posted - 2015.09.16 17:24:58 -
[2] - Quote
Yes, with Interdiction bubbles. They can only be used in null and wormholes, though. |
Tipa Riot
Federal Navy Academy Gallente Federation
1429
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Posted - 2015.09.16 17:25:01 -
[3] - Quote
Yes, you can. In nullsec or WH space by placing a warp interdiction bubble in line with the warp path before the victim initiates the warp. The player will then drop out of warp right at the border of said bubble.
I'm my own NPC alt.
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Necro Huren
Republic Military School Minmatar Republic
0
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Posted - 2015.09.16 17:29:13 -
[4] - Quote
Thank you. |
Tiberius Heth
Say No to Features
116
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Posted - 2015.09.16 17:40:02 -
[5] - Quote
Note that you can only do so at either the beginning or the end of the warp by keeping them from entering warp or by changng their warp-to location away from where they want to be (gate, station etc). You can NOT do this mid warp, this is not Elite :) |
Necro Huren
Republic Military School Minmatar Republic
0
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Posted - 2015.09.16 17:43:06 -
[6] - Quote
Tiberius Heth wrote:Note that you can only do so at either the beginning or the end of the warp by keeping them from entering warp or by changng their warp-to location away from where they want to be (gate, station etc). You can NOT do this mid warp, this is not Elite :)
Aw, I was hoping I could do that to cargo ships in the future. |
Gauis Aldent
Concordiat Spaceship Samurai
4
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Posted - 2015.09.16 18:17:13 -
[7] - Quote
Tipa Riot wrote:Yes, you can. In nullsec or WH space by placing a warp interdiction bubble in line with the warp path before the victim initiates the warp. The player will then drop out of warp right at the border of said bubble, except nullified ships like Interceptors or T3 Cruisers with the right subsystem.
Depends what you mean by "mid warp".
The key is you can't drop someone out into a middle grid. You can prevent them warping off the grid they are on with an aligned bubble, OR you can catch them on the grid they warp TO, but you cannot force them out into a new grid in between them, even if aligned, they will just zip right by it.
That said, grids can be very large. Normally they are not, but they can be extended out to the 10s of thousands of km.
Edit: Also you wont always be at the edge, you are pulled into a bubble in proportion to your ships mass, frigates and destroyers will be on edge, larger ships can be pulled inside |
Tipa Riot
Federal Navy Academy Gallente Federation
1429
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Posted - 2015.09.16 18:57:59 -
[8] - Quote
You are right, works only on grid with the destination. But in EvE, where you can't "supercruise" freely in space but instead warp between objects (celestials, stations, gates, or less often bookmarks, players, etc.), this should serve the purpose of catching "mid-warp". For the safespot huggers we have combat probes.
I'm my own NPC alt.
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Tiberius Heth
Say No to Features
116
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Posted - 2015.09.16 19:10:45 -
[9] - Quote
In Elite you have an active game mechanic, a mini game actually with the target, where you can drop them from warp at any point and generally some where mid warp. This is inherently different from how it works in EVE and while one could argue semantics about what mid warp actually means it's pretty much besides the point in this case. |
Memphis Baas
551
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Posted - 2015.09.16 19:47:50 -
[10] - Quote
Grid = the game divides the empty space between planets into chunks we call "grids", and then the server only loads into memory the grids that have something in them (planets, stations, ships, someone's containers, whatever). This way most of the empty space doesn't take up resources on the server.
When the servers are started, grids are created for the static points of interest (stations, planets, etc). So when your ship warps from a stargate to another stargate, the origin and the destination grids have been in the server memory for a long time, but the trajectory of grids in between may not even be loaded because it's empty space. 1 AU is 150 million km, and a grid is typically 3-700 km wide, so you're talking about hundreds of thousands of grids for each AU that you warp through. Space is big. Would be pointless to allocate the grids into memory if they're empty. |
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