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Tintifish
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Posted - 2006.12.20 12:45:00 -
[1]
Basically, i have no idea how to fit one of these to take on either small gang or fleet ops- tank/no tank? Guns/nos? ECM/none? Close range/long? Does anyone have any successful setups, or just general ideas that could help me?
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AKULA UrQuan
Caldari STK Scientific Ascendant Frontier
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Posted - 2006.12.20 13:09:00 -
[2]
Gang...Most FCs I know don't exactly like domis showing up for fleet fights.
Originally by: Crumplecorn Wow, CCP make a change that eliminates whines and there are whines about the lack of whines.
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Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
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Posted - 2006.12.20 14:27:00 -
[3]
'fleet domi' is a contradiction in terms
Basilisk Fitting Link |

Outa Rileau
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Posted - 2006.12.20 14:31:00 -
[4]
bring a nosdomi to a fleet, and your fc will most likely call you primary.
i've heard they're good for gangs, but i don't fly them, so meh...
------------------------- Getting Sig Removed / Rank 8 / SP: 762039 of 2048000 
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Cheese999
Minmatar Spitefully Targeting Foolishly Underskilled The SUdden Death Squad
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Posted - 2006.12.20 15:08:00 -
[5]
Originally by: Outa Rileau bring a nosdomi to a fleet, and your fc will most likely call you primary.
ROFL. Sigified -----
There is no Spoon Minmatar: Bending over for Tux since RmR
Originally by: Outa Rileau bring a nosdomi to a fleet, and your fc will most likely call you primary.
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Horza Otho
Minmatar Silver Star Federation Kurai Komichi
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Posted - 2006.12.20 15:19:00 -
[6]
A good gang domi that i used was something like this
6x 250 II 1x j5 20k 1x heavy electrochem 3x w/e (probably sensor damps) 1x LAR II 2x eanm II 1x iffa 3x mfs II 5x ogre II 5x zerker II 10x valkyrie II 5x warrior II
pretty uber dps, low tank but good in a gang like i said. --- Eris Discordia is miiiiiine |

Crusari
Gallente Omniscient Order The Sani Sabik
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Posted - 2006.12.20 16:40:00 -
[7]
I made a fleet domi setup once just for fun:
highs 6 425mm rails t2 mids: 2-3 sensor boosters, 2 tracking computers lows: I think you needed 2 RCU t2s, might even need a 3rd one, rest is 3 mag stabs and tracking enhancers or 1600mm plates
Have 5 of those armor maintenance drones, so you can repair other BS between fleetfights, and rest are prolly mediums and heavies for killing frigats/cruisers who are tackling your fleet.
But then again, youre better off using a fleetmegathron setup with 7 guns and better grid, although you wont be made primary that fast 
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Mo Minor
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Posted - 2006.12.20 17:40:00 -
[8]
i never fought a fleetfight, but just for ****s and giggles...
i can try to imagine how a fleet combat would look like, and this leads to a question:
how about a domi with sentries and omnidirectional tracking links as well as drone link augmentors? or do you actually... move ? ----- I don't care if you hate Alt-posting. I hate the behaviour of these forums. |

Gama24
Gallente No Quarter.
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Posted - 2006.12.20 18:03:00 -
[9]
Moral of the story: ask your FC if you should bring a domi to a fleet, and if he says yes, ask him how he wants it fitted. Sniper Domis... meh... and as for support, you might be better in a cruiser (cheaper to loose, too).
There's only a few situations I would consider using a domi in fleet and I think all of them involves counteracting capital ships. :)
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Tintifish
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Posted - 2006.12.20 18:08:00 -
[10]
Lol, i know domi sucks for gangs, but right now i cant afford to also buy a mega :P Trying to fit one for a gate camp i discovered that fitting 6 425s is a near impossible task, there has to be a niche for a domi somewhere...
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Raeff
Caldari Millennium
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Posted - 2006.12.20 18:10:00 -
[11]
Edited by: Raeff on 20/12/2006 18:16:20 you can get good range out of the 350mm rails .. for midrange type gangs(40-50k) get some use out of the sentry drones also, especially for gate/station camping .. its actually pretty decent damage
problem is noone knows how to fit anything other than NOS and t2 heavy drones
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Exogene
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Posted - 2006.12.20 19:40:00 -
[12]
Fleet domis are good for close range fleets. Sure you can use it for long range fleets too but might as well fly a mega then.
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MrTripps
Gallente
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Posted - 2006.12.20 21:06:00 -
[13]
Domi's can have a role in fleet ops if the fleet is doing something other then sniping. My current has 2 x 350 carrying both antimatter and iron, 3 x heavy nos (this does leave an open high slot, but not much grid to run anything large in it). Med slots have 100ABII, 2 drone control mods, webber, scram, heavy cap booster. Lows have hardeners, large rep, med rep, 1600 plate, cap shield relay. Drone bay has a fleet of sentries, ecm, and vespa II. I'll admit it isn't the best fleet setup, but if it is what you have it can certainly be useful and add some flexibility in strategy. For example, the sentry drones are good spread around a gate camp and the tank lets you be a punching bag while other members are dealing out the dps.
Most people would sooner die than think; in fact, they do so. - Bertrand Russell |

Zeros Omega
Caldari Raddick Explorations
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Posted - 2006.12.20 21:19:00 -
[14]
The domi is an excellent fleet ship if you dont lag. You can have room for 4 350 rails, sentries, and a tank... the cpu of the domi also makes it excellent for mounting rails and other highly cpu intensive equip
4x 350mm rails 2x drone link aug
1x sensor booster 2x drone tracking links 1x tracking comp 1x 100mn AB / MWD
1x LAR/MAR (whichever you want doesn't really matter. if your primary your probably dead) 2x tracking enhancer 2x mag field stabs 1x 1600mm plate 1x nano [named] (for faster turning... 1 nano on a domi makes a butt load of difference)
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Aeaus
Tabula Rasa Systems The Star Fraction
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Posted - 2006.12.20 23:06:00 -
[15]
No matter how you put it, the Dominix doesn't really bring anything new to the table in fleet fights. The majority of these setups are trying to cover up for the lack of DPS and fitting ability with using drones, ecm, etc. These aren't really valuable in fleet fights where your drones will be very unlikely to reach out in 90% of fights, and same with your ECM. Logistic ships in Fleet fights are just lol-tastic.
Honestly, save up for a bit and buy a Megathron if you're going to be using it for fleets.
Gangs on the other hand, well, both ships are incredible here.
Tanking Survivability Calculator
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CherniyVolk
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Posted - 2006.12.21 02:45:00 -
[16]
Originally by: Mo Minor i never fought a fleetfight, but just for ****s and giggles...
i can try to imagine how a fleet combat would look like, and this leads to a question:
how about a domi with sentries and omnidirectional tracking links as well as drone link augmentors? or do you actually... move ?
Drone ships are worthless in "fleet" size battles.
The main reason why, is because their primary fire power is drones, and if you are jumping a fleet of 150 onto a hostile fleet of around the same numbers... think of the lag. Now, think of how bad it will get if 60 of those ships all released five drones of their own?
The Lag can be so bad, drone management would be impossible. It would be very likely to conclude that any drone ship releasing his drones will not likely get them back on warp out due to lag and lack of module/command response. Most drone ships without drones are then dead weight and require babysitting.
Drone ships design to remote armor rep is countered by the fact that many of the BS fleet will be carrying heavy armor/sheild drones... then you have the capital ships that can better serve such purpose. A 200 million dollar Ishtar with remote armor reps, to heal a fleet? C'mon...
Of all the fleet battles I have participated in. I don't ever recall seeing a single drone released. Fighters yes, but not drones.
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Zana Kito
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Posted - 2006.12.21 03:38:00 -
[17]
Edited by: Zana Kito on 21/12/2006 03:40:58 Sniping Domi:
Hi: 6 x Drone Link (120km extra)
Mids: Sensor Booster II, 4 x Omni Tracking Link
Lows: Whatever you want, there's way too much free grid left.
Rigs for extreme range: 2 x Drone Scope Chip & 1 x Drone Link
Rigs for moderate range but high dps: 1 x Drone Scope Chip & 2 x Sentry Damage Chip
Extreme Range & DPS: Using 5 Wardens with Maxed relevant skills. Optimal 50km, Falloff 25km.
With the range bonuses: Optimal 50 x 1.25 x 1.2 x 1.2 x 1.2 x 1.2 x 1.15 x 1.15 = 172 KM Including Falloff = 197 Km effective range.
DPS per drone: multiplier 1.2 x 2 (drone interface V) x 1.25 (sentry V) x 1.5 (BS V) = 4.5 4.5 x 50 damage per shot = 225 / 4 sec ROF = 56.25 dps per drone x 5 = 281.25 DPS
That's 281 dps with a ~195 km effective range. This leaves low slots empty for whatever you wish.
For the moderate range setup: Optimal = 150km Effective = 175km
DPS = 340 dps
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Interesting numbers eh..
What's the typical DPS & Range Megathrons get using T2 rails and Spike L? |

Zana Kito
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Posted - 2006.12.21 07:04:00 -
[18]
Edited by: Zana Kito on 21/12/2006 07:06:21 I'd forgot to include Drone Specialization bonuses to the dps calculations..
After running through the numbers again,
5 Sentries with this setup will achieve ~374 dps at 175km effective range.
That is insane DPS coming from a fleet range Domi.. sure as heck suprised me. |

subvert
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Posted - 2006.12.21 07:55:00 -
[19]
yeah but with the lag that happens its impossible to anything other than f1-f8 your guns
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Zeros Omega
Caldari Raddick Explorations
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Posted - 2006.12.21 08:05:00 -
[20]
Originally by: subvert yeah but with the lag that happens its impossible to anything other than f1-f8 your guns
get a better computer and faster internet connection, optimize your client (clear cache, effects off, ect) and it really doesnt lag that bad.
amd athlon 3400+ radeon x1800xt 1gb ddr400 sdram 45 gigabit fiber connection at school
i dont lag very much in fleet battles except for 1-3 seconds right at the start
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Mo Minor
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Posted - 2006.12.21 08:22:00 -
[21]
something along the lines of zana's setup was exactly what i was talking about... but i think you forgot to factor in the stacking penalty for the omnidirectional tracking links. or arent there any ?!? ----- I don't care if you hate Alt-posting. I hate the behaviour of these forums. |

Takahashi Arran
coracao ardente Sani Khal'Vecna
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Posted - 2006.12.21 08:25:00 -
[22]
Originally by: Zeros Omega [ 45 gigabit fiber connection at school
sadly a connection like that is simply impossible to get for 99.999999999999999% of users, even if you talking MB's and you mistyped its still pretty high
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Zana Kito
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Posted - 2006.12.21 11:50:00 -
[23]
Edited by: Zana Kito on 21/12/2006 12:03:06 Edited by: Zana Kito on 21/12/2006 11:59:36
Originally by: Mo Minor something along the lines of zana's setup was exactly what i was talking about... but i think you forgot to factor in the stacking penalty for the omnidirectional tracking links. or arent there any ?!?
There's no stacking for drone mods. But i haven't tried the rigs, in theory it shouldnt have stacking penalties either.
Anyway its a pretty damn good sniping domi setup. You have lows free to use on whatever.. PG is 95% free :)
Now, the cost of this setup is dirt cheap except for the Rigs. So if rigs drop in price, it may become a cheap alternative.
Edit: With the low slots & PG free, you can end up with Domis having 32,000 armor and nice resists across the board. In small blob fleets of less than ~50 BS snipers, you can survive a volley or two with those stats. Could this work with backup remote repairers? Normally they dont work cos traditional gank snipers die in a volley. Hmmm.
Edit: Ofcourse this setup is also very flexible for shorter range fleet OPs as well, you can switch out the Wardens for Gardes with their much higher dps and better tracking. With so many Omnis, Gardes can hit frigs if the pilot is slack. :P |
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