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Thread Statistics | Show CCP posts - 3 post(s) |

Exelsior
Endangered Species
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Posted - 2006.12.20 13:41:00 -
[1]
Originally by: Liluiminato Could I hear expert-traders opinion about prices for rigs? Now it's about 200-500mln per T1 rig... have CCP planned that high prices for rigs? Is 200-500mln price supposed to be normal for them? Or is that a temporary price due to low supply? Shouldn the price be about 1-3mln for something as expected everyone would use in their ships of all types? For something with one-way ticket to your ship's slot?
Prices are actually around 60-100m, and have more than halved in just a few days. I'm sure they will fall more. As to 1-3m? I don't see even low grade implant sets go for anything less than about a bil, so why should implants for ships that can play a very important role cost so little? I think around 30-50m for t1 rigs is a fair price. Or else everyone will have them on every ship, and that's far from the idea.
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Exelsior
Endangered Species
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Posted - 2006.12.20 13:56:00 -
[2]
Originally by: ManagaManaga But implantants are far more difficult to loose than a ship :)
True, however these rigs are far more varied and give a far bigger bonus than implants (unless you have a full grade set), which means the only way to balance this is to make them expensive too, or else implants become partly devalued.
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Exelsior
Endangered Species
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Posted - 2006.12.20 18:11:00 -
[3]
Originally by: Ramblin Man *blinks* Seeing a mod in a Market Discussion thread is kind of like seeing the SWAT team in the NYSE. 

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Exelsior
Endangered Species
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Posted - 2006.12.21 19:23:00 -
[4]
Edited by: Exelsior on 21/12/2006 19:33:03
Originally by: Block Ukx Jacque, But how would you value adding an extra slot to a ship?
Hmm, I actually remember expecting being able to add slots to a ship when rigs were to come. Shame it didn't happen, would have been fun getting rid of the geddon's mid slot problem for example :P
Edit: It would actually allow proper customization of a ship, as atm most of the things that rigs can do, modules can already do. Same thing for turret hardpoints and missile launcherpoints, adding those would be cool too. Of course those sorts of rigs would need to have serious drawbacks and large calibration requirements to balance them, but i think it's doable.
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Exelsior
Endangered Species
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Posted - 2006.12.21 20:20:00 -
[5]
Originally by: Jet Collins
Originally by: Exelsior Edited by: Exelsior on 21/12/2006 19:33:03
Originally by: Block Ukx Jacque, But how would you value adding an extra slot to a ship?
Hmm, I actually remember expecting being able to add slots to a ship when rigs were to come. Shame it didn't happen, would have been fun getting rid of the geddon's mid slot problem for example :P
Edit: It would actually allow proper customization of a ship, as atm most of the things that rigs can do, modules can already do. Same thing for turret hardpoints and missile launcherpoints, adding those would be cool too. Of course those sorts of rigs would need to have serious drawbacks and large calibration requirements to balance them, but i think it's doable.
They are affectily giving you extra Mid/low slots. At least I know they are for minmatar. IE many minmatar set ups require a Increased POwer grig mod now there is a rig that does the to fee up the mid slot. Also many ships have used cap rechargers or Cap batteres, now there is a rig that does that so now you can fit more EW.
Aye, good point. Didn't think of it that way. Still though, it would be cool to be able to have extra slots or hardpoints, not just a rough equivalent 
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Exelsior
Endangered Species
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Posted - 2006.12.21 20:41:00 -
[6]
Originally by: Jet Collins
No I supose not but just think how much damage a ship can do that has 7-8 turret slots 7-8 low and than put in 3 rigs that boost Damage and Rof /me thing of Meg or Amarr BS's or maybe Hurrican. Minmatar BS's have to few low slots or turrent slots :(
I wouldn't mind a rig that world convert turret to launcher slot or vise versa 
As i said though, high calibration points needed so you probably wouldn't be able to fit three, or maybe not even two, make them need 250 calibration for the slot ones, or maybe 200. I dunno, but i'm sure it's balanceable.
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