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Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Kazini Jax
Starlight Operations
17
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Posted - 2015.09.23 22:31:14 -
[1] - Quote
"Long story short, we have had long meetings about the structure attack system, and came to the conclusion that, while Entosis Links do indeed achieve our design goals for the Citadels, they are not actually delivering an experience we are satisfied to provide."
CCP was quite satisfied with it otherwise CCP wouldn't have had 'long meetings' about it. It was the user base that doesn't like the stale mechanics of Entosis links. Call it what it is and quit trying to mislead us. This tactic is getting real, REAL old and I am sure it plays a role in your bleeding of users. I know, cause I am ready to permanently close my 3+ accounts over it. |

Omnathious Deninard
Novis Initiis
3137
|
Posted - 2015.09.23 22:36:24 -
[2] - Quote
K bye.
If you don't follow the rules, neither will I.
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helana Tsero
Science and Trade Institute Caldari State
174
|
Posted - 2015.09.23 22:39:19 -
[3] - Quote
You would rather
''CCP admits they released a failed design and are now scrambling to fix a system players don't want''
pasted all over the gaming press.... That will do wonders for attracting new players. 
Sometimes PR spin is for a good reason. The role of PR is to make outsiders / potential new players believe the game is going well and new and exciting features are planned. Not to talk about the problems and mistakes devs inevitably make in a game world as complicated as EvE...
EvE is a business.... not your local church... grow up.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
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Marsha Mallow
2540
|
Posted - 2015.09.23 22:41:02 -
[4] - Quote
Pretty sure they just tweaked the Citadels to shut the space coffin 'I need to grind to feel alive' crybabbies up. There's some nice backdoors in the design though. They're going to die gruesome deaths.
The sov rework is more about waking up 1000s of scrub ratters/Dota players and forcing them to log in and undock, rather than smack badly on forums.
Funny how the failures are racking up.
Unsuccessful At Everything wrote: TO THE PITCHFORKMOBILE!
Benny Ohu wrote: fire up the argument calibrators set phasers to outraged overheat keyboards reinforce the thread
Jenn aSide wrote: does anyone have any assless chaps I could borrow?
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Mina Sebiestar
Minmatar Inner Space Conglomerate
949
|
Posted - 2015.09.23 22:47:36 -
[5] - Quote
< Stuff < |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1766
|
Posted - 2015.09.23 22:48:38 -
[6] - Quote
can I have your stuff?
and given citadels aren't even in game yet, I'm sure they are still having meetings about them, and probably will for a while. hell, they will probably have meetings about citadels after they come out
@ChainsawPlankto
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Dradis Aulmais
RW Vindicator Connection Phoebe Freeport Republic
1046
|
Posted - 2015.09.23 23:03:44 -
[7] - Quote
the system is still being deployed and you expect perfection.
htfu ibtl
Dradis Aulmais, Federal Attorney Number 54896
Free The Scope Three
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1589
|
Posted - 2015.09.23 23:25:09 -
[8] - Quote
Kazini Jax wrote:CCP was quite satisfied with it otherwise CCP wouldn't have had 'long meetings' about it. That seems totally backwards to me unless you are in the business of wasting time. Why would you continue long discussions about something unless you found it in some way lacking?
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DaReaper
Net 7
2569
|
Posted - 2015.09.23 23:29:27 -
[9] - Quote
god you are an idiot.
They took feed back into account. But also when they sat down and looked at caps they most likly went 'uh oh... these things need a role.. hmm... crap' so modified the structures accordingly.
For the record.. 99% of all players are ******* stupid. CCP has way more information then most players do, and they make changes for reasons, sometimes reasons people don;t have info on or can;t understand fully.
also a lot of eve players are whining babies.
This is how business works. you make an idea, show your client and they can go 'erm no thats not gonna work and heres why' which after a few times thinking it over and looking at your plan you can go 'oh... yea thats not going to work, crap' and fix it.
Welcome tot he world of software design.
HTFU and stop your bitchen
OMG Comet Mining idea!!! Comet Mining!
Yes i am optimistic about eve.. i'm giving it till dec 31st 2016 before i doom n gloom
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Markus Reese
Deep Core Mining Inc. Caldari State
614
|
Posted - 2015.09.23 23:34:36 -
[10] - Quote
Bye bye. I am sure that valuable feedback will help them improve.
How was CCP supposed to know eve players still wouldnt put up a gf to defend?
To quote Lfod Shi
The ratting itself is PvE. Getting away with it is PvP.
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Divine Entervention
Legion's Knights Of The Round Intrepid Crossing
620
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Posted - 2015.09.23 23:53:28 -
[11] - Quote
CCP should have had the foresight to understand that even though they made the sov system better, people are apprehensive to any kind of change. |
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CCP Ytterbium
C C P C C P Alliance
4092

|
Posted - 2015.09.24 00:52:27 -
[12] - Quote
Kazini Jax wrote:"Long story short, we have had long meetings about the structure attack system, and came to the conclusion that, while Entosis Links do indeed achieve our design goals for the Citadels, they are not actually delivering an experience we are satisfied to provide."
CCP was quite satisfied with it otherwise CCP wouldn't have had 'long meetings' about it. It was the user base that doesn't like the stale mechanics of Entosis links. Call it what it is and quit trying to mislead us. This tactic is getting real, REAL old and I am sure it plays a role in your bleeding of users. I know, cause I am ready to permanently close my 3+ accounts over it.
To be blunt, I didn't have your specific little special feelings in mind when I wrote the blog. I am a senior game designer, not a PR person. Of course a portion of the player base doesn't like the Entosis mechanics, and of course that played a role in our meetings. Of course player feedback influenced the team decision to adopt straight damage for structures.
That doesn't change the fact the team also wanted to bring this straight damage connection back in the game, for the reasons we explained in the blog. We were not trying to mislead you on purpose, we were trying to make you happy. Of all the things you could say, that is what you come up with? How about, thank you? 
I am not sure how much you realize how open-minded and communicative we are trying to be here. Especially guys like CCP Nullarbor who are doing their very best to tell you guys about changes we are not even sure yet. Ask the CSM to which lengths we are willing to go to adapt our designs to make sure the Citadel release brings the enjoyment you guys deserve.
To be selfishly honest here, it would be much simpler for us to cover our ears and just go straight for the initial designs we first thought of. That doesn't require any drastic changes in the concept, no extra damage calculation, no HP mitigation and so on. We wouldn't have to spend time reading the forums, reddit, speaking on Slack, with the CSM or other communication channels we usually monitor. Every time we iterate on a feature we have to spend quite a significant amount of resources to implement it. That costs man-hours.
We are willing to go to the extra mile to try and come up with the best feature we possibly can. You have no idea how disheartening this kind of message can be after you've spent months trying to come up with the best possible option.
Of course, we can make mistakes, which is why we are trying to be open in our approach, we want, no we need your feedback. But by the love of whatever god you praise, please be constructive when you do so. We deserve some minimum amount of respect, and this kind of posts serves little practical purpose.
Thank you. |
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Tippia
Sunshine and Lollipops
26287
|
Posted - 2015.09.24 00:56:59 -
[13] - Quote
CCP Ytterbium wrote:To be blunt, I didn't have your specific little special feelings in mind when I wrote the blog. =ƒÆò
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
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Zihao
Garoun Investment Bank Gallente Federation
135
|
Posted - 2015.09.24 00:57:23 -
[14] - Quote
*mic drop* |

Divine Entervention
Legion's Knights Of The Round Intrepid Crossing
620
|
Posted - 2015.09.24 00:59:31 -
[15] - Quote
daaammmnnnn
WORLD STAR BABY!
WORLD STAR! |

Fadiyah Zamayid
Hedion University Amarr Empire
1
|
Posted - 2015.09.24 01:06:49 -
[16] - Quote
CCP Ytterbium wrote:Kazini Jax wrote:"Long story short, we have had long meetings about the structure attack system, and came to the conclusion that, while Entosis Links do indeed achieve our design goals for the Citadels, they are not actually delivering an experience we are satisfied to provide."
CCP was quite satisfied with it otherwise CCP wouldn't have had 'long meetings' about it. It was the user base that doesn't like the stale mechanics of Entosis links. Call it what it is and quit trying to mislead us. This tactic is getting real, REAL old and I am sure it plays a role in your bleeding of users. I know, cause I am ready to permanently close my 3+ accounts over it. To be blunt, I didn't have your specific little special feelings in mind when I wrote the blog. I am a senior game designer, not a PR person. Of course a portion of the player base doesn't like the Entosis mechanics, and of course that played a role in our meetings. Of course player feedback influenced the team decision to adopt straight damage for structures. That doesn't change the fact the team also wanted to bring this straight damage connection back in the game, for the reasons we explained in the blog. We were not trying to mislead you on purpose, we were trying to make you happy. Of all the things you could say, that is what you come up with? How about, thank you?  I am not sure how much you realize how open-minded and communicative we are trying to be here. Especially guys like CCP Nullarbor who are doing their very best to tell you guys about changes we are not even sure yet. Ask the CSM to which lengths we are willing to go to adapt our designs to make sure the Citadel release brings the enjoyment you guys deserve. To be selfishly honest here, it would be much simpler for us to cover our ears and just go straight for the initial designs we first thought of. That doesn't require any drastic changes in the concept, no extra damage calculation, no HP mitigation and so on. We wouldn't have to spend time reading the forums, reddit, speaking on Slack, with the CSM or other communication channels we usually monitor. Every time we iterate on a feature we have to spend quite a significant amount of resources to implement it. That costs man-hours. We are willing to go to the extra mile to try and come up with the best feature we possibly can. You have no idea how disheartening this kind of message can be after you've spent months trying to come up with the best possible option. Of course, we can make mistakes, which is why we are trying to be open in our approach, we want, no we need your feedback. But by the love of whatever god you praise, please be constructive when you do so. We deserve some minimum amount of respect, and this kind of posts serves little practical purpose. Thank you.
Well done. I'm a software engineer so I live this reality also.. Don't let the immature ones get under your skin.. just keep on doing the right thing.. many out here in customer-land appreciate the work you are doing. |

Nevyn Auscent
Broke Sauce
2512
|
Posted - 2015.09.24 01:15:01 -
[17] - Quote
CCP Ytterbium wrote:To be blunt, I didn't have your specific little special feelings in mind when I wrote the blog. I am a senior game designer, not a PR person. Of course a portion of the player base doesn't like the Entosis mechanics, and of course that played a role in our meetings. Of course player feedback influenced the team decision to adopt straight damage for structures. That doesn't change the fact the team also wanted to bring this straight damage connection back in the game, for the reasons we explained in the blog. We were not trying to mislead you on purpose, we were trying to make you happy. Of all the things you could say, that is what you come up with? How about, thank you?  I am not sure how much you realize how open-minded and communicative we are trying to be here. Especially guys like CCP Nullarbor who are doing their very best to tell you guys about changes we are not even sure yet. Ask the CSM to which lengths we are willing to go to adapt our designs to make sure the Citadel release brings the enjoyment you guys deserve. To be selfishly honest here, it would be much simpler for us to cover our ears and just go straight for the initial designs we first thought of. That doesn't require any drastic changes in the concept, no extra damage calculation, no HP mitigation and so on. We wouldn't have to spend time reading the forums, reddit, speaking on Slack, with the CSM or other communication channels we usually monitor. Every time we iterate on a feature we have to spend quite a significant amount of resources to implement it. That costs man-hours. We are willing to go to the extra mile to try and come up with the best feature we possibly can. You have no idea how disheartening this kind of message can be after you've spent months trying to come up with the best possible option. Of course, we can make mistakes, which is why we are trying to be open in our approach, we want, no we need your feedback. But by the love of whatever god you praise, please be constructive when you do so. We deserve some minimum amount of respect, and this kind of posts serves little practical purpose. Thank you. As happy or unhappy as I am with any particular change, here's a Thank You for actually taking the time to have considered meetings regarding our feedback, and be willing to adapt plans. |

Market McSelling Alt
Bernie Madoff Investment Services LLC
614
|
Posted - 2015.09.24 01:23:32 -
[18] - Quote
Marsha Mallow wrote:Pretty sure they just tweaked the Citadels to shut the space coffin 'I need to grind to feel alive' crybabbies up. There's some nice backdoors in the design though. They're going to die gruesome deaths.
The sov rework is more about waking up 1000s of scrub ratters/Dota players and forcing them to log in and undock, rather than smack badly on forums.
Funny how the failures are racking up.
Oh F***, I just liked a Marsha Mallow post...
/me jumps in the tub for a wash.
Best description of Eve Online and why the community is the way it is
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Markus Reese
Deep Core Mining Inc. Caldari State
617
|
Posted - 2015.09.24 01:27:07 -
[19] - Quote
CCP Ytterbium wrote:
TL:DR
We do love our players <3
Thank you.
Of all the PR things a game company can do, that is absolutely wonderful to hear. I work in industrial development myself and know how much feedback can both boost and dishearten.
If it means anything, I was getting pretty inactive with eve. The changes and announcement really showed me a great deal and got me heavily enthused for eve online again. Knowing that you take feedback seriously and are working with the player base with your post really has me even more enthusiastic for the next coming years.
To quote Lfod Shi
The ratting itself is PvE. Getting away with it is PvP.
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Raffael Ramirez
Alcohol Fuelled The Marmite Collective
3
|
Posted - 2015.09.24 01:47:46 -
[20] - Quote
CCP Ytterbium wrote:Kazini Jax wrote:"Long story short, we have had long meetings about the structure attack system, and came to the conclusion that, while Entosis Links do indeed achieve our design goals for the Citadels, they are not actually delivering an experience we are satisfied to provide."
CCP was quite satisfied with it otherwise CCP wouldn't have had 'long meetings' about it. It was the user base that doesn't like the stale mechanics of Entosis links. Call it what it is and quit trying to mislead us. This tactic is getting real, REAL old and I am sure it plays a role in your bleeding of users. I know, cause I am ready to permanently close my 3+ accounts over it. To be blunt, I didn't have your specific little special feelings in mind when I wrote the blog. I am a senior game designer, not a PR person. Of course a portion of the player base doesn't like the Entosis mechanics, and of course that played a role in our meetings. Of course player feedback influenced the team decision to adopt straight damage for structures. That doesn't change the fact the team also wanted to bring this straight damage connection back in the game, for the reasons we explained in the blog. We were not trying to mislead you on purpose, we were trying to make you happy. Of all the things you could say, that is what you come up with? How about, thank you?  I am not sure how much you realize how open-minded and communicative we are trying to be here. Especially guys like CCP Nullarbor who are doing their very best to tell you guys about changes we are not even sure yet. Ask the CSM to which lengths we are willing to go to adapt our designs to make sure the Citadel release brings the enjoyment you guys deserve. To be selfishly honest here, it would be much simpler for us to cover our ears and just go straight for the initial designs we first thought of. That doesn't require any drastic changes in the concept, no extra damage calculation, no HP mitigation and so on. We wouldn't have to spend time reading the forums, reddit, speaking on Slack, with the CSM or other communication channels we usually monitor. Every time we iterate on a feature we have to spend quite a significant amount of resources to implement it. That costs man-hours. We are willing to go to the extra mile to try and come up with the best feature we possibly can. You have no idea how disheartening this kind of message can be after you've spent months trying to come up with the best possible option. Of course, we can make mistakes, which is why we are trying to be open in our approach, we want, no we need your feedback. But by the love of whatever god you praise, please be constructive when you do so. We deserve some minimum amount of respect, and this kind of posts serves little practical purpose. Thank you.
Thank you !
Also, I don't know why Reddit is the communication tool of choice at the moment , but could someone link the relevant information to this forum ? The information might reach more people and lets them see how much work the DEVs put in and how feedback gets incorporated and hopefully stop at least some of the negativity.
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Awkward Pi Duolus
Pator Tech School Minmatar Republic
148
|
Posted - 2015.09.24 02:06:21 -
[21] - Quote
OP.. please biomass. |

Gilbaron
Free-Space-Ranger Northern Coalition.
1810
|
Posted - 2015.09.24 02:08:00 -
[22] - Quote
i know for a fact from personal experience that direct user feedback does have an influence on game design decisions.
i once told CCP greyscale that some modules (like cloaks, probe launchers, interdiction nullifiers and others) should have longer production times than simple 150mm railguns. he agreed and changed their ranks.
this change, no matter how small or insignificant it may seem boosted my confidence in CCP a lot. They do listen. and they do act.
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CCP Manifest
C C P C C P Alliance
1206

|
Posted - 2015.09.24 02:22:22 -
[23] - Quote
CCP Ytterbium wrote: I am a senior game designer, not a PR person.
Confirmed. Ytterbium is not a PR person.
======== o7
_CCP Manifest | Public Relations and Social Media | @ccp_manifest_
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Raffael Ramirez
Alcohol Fuelled The Marmite Collective
4
|
Posted - 2015.09.24 02:25:53 -
[24] - Quote
CCP Manifest wrote:CCP Ytterbium wrote: I am a senior game designer, not a PR person. Confirmed. Ytterbium is not a PR person. 
Maybe that is a good thing :)
Edit:
Meaning , when I hear Buzzwords I instantly distrust the content - I not commenting on CCP Ytterbiums suitability for a PR role. |

Kibitt Kallinikov
Crimson Serpent Syndicate Heiian Conglomerate
11
|
Posted - 2015.09.24 02:34:16 -
[25] - Quote
Omnathious Deninard wrote:K bye.
It gets better when you look at OP's 17 post history. This is the first time that account has spoken on the forums in 3 years.
The last statement before then was this monstrosity. |

Zifrian
Licentia Ex Vereor Phoebe Freeport Republic
1662
|
Posted - 2015.09.24 02:42:20 -
[26] - Quote
CCP Ytterbium wrote:Kazini Jax wrote:"Long story short, we have had long meetings about the structure attack system, and came to the conclusion that, while Entosis Links do indeed achieve our design goals for the Citadels, they are not actually delivering an experience we are satisfied to provide."
CCP was quite satisfied with it otherwise CCP wouldn't have had 'long meetings' about it. It was the user base that doesn't like the stale mechanics of Entosis links. Call it what it is and quit trying to mislead us. This tactic is getting real, REAL old and I am sure it plays a role in your bleeding of users. I know, cause I am ready to permanently close my 3+ accounts over it. To be blunt, I didn't have your specific little special feelings in mind when I wrote the blog. I am a senior game designer, not a PR person. Of course a portion of the player base doesn't like the Entosis mechanics, and of course that played a role in our meetings. Of course player feedback influenced the team decision to adopt straight damage for structures. That doesn't change the fact the team also wanted to bring this straight damage connection back in the game, for the reasons we explained in the blog. We were not trying to mislead you on purpose, we were trying to make you happy. Of all the things you could say, that is what you come up with? How about, thank you?  I am not sure how much you realize how open-minded and communicative we are trying to be here. Especially guys like CCP Nullarbor who are doing their very best to tell you guys about changes we are not even sure yet. Ask the CSM to which lengths we are willing to go to adapt our designs to make sure the Citadel release brings the enjoyment you guys deserve. To be selfishly honest here, it would be much simpler for us to cover our ears and just go straight for the initial designs we first thought of. That doesn't require any drastic changes in the concept, no extra damage calculation, no HP mitigation and so on. We wouldn't have to spend time reading the forums, reddit, speaking on Slack, with the CSM or other communication channels we usually monitor. Every time we iterate on a feature we have to spend quite a significant amount of resources to implement it. That costs man-hours. We are willing to go to the extra mile to try and come up with the best feature we possibly can. You have no idea how disheartening this kind of message can be after you've spent months trying to come up with the best possible option. Of course, we can make mistakes, which is why we are trying to be open in our approach, we want, no we need your feedback. But by the love of whatever god you praise, please be constructive when you do so. We deserve some minimum amount of respect, and this kind of posts serves little practical purpose. Thank you. Well said. I think it's actually amazing how much effort you all put into communicating and listening to players. I've been frustrated at times and probably made a few whiney crap posts myself, but once you realize how much feedback CCP gets and how many decisions they have to make, it becomes real clear fast the effort they are all putting in.
So thank you CCP. It's appreciated.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour!
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Silence Dubensky
KarmaFleet Goonswarm Federation
1
|
Posted - 2015.09.24 03:09:18 -
[27] - Quote
My input on this matter is: you unsubscribe your 3+ accounts, OP, cause you obviously have NO clue how much work goes into even little changes, let alone a change such as reworking an entire mechanism in a way that keeps it balanced. CCP do this to keep their customers happy, not ungrateful sods like you. I don't think any of us will miss you.
To the CCP employees reading this: there are still a lot of us who appreciate what you guys do, as I think the responses in this thread proves. There may be matters you don't agree with the community on but just the fact that you even bother listening to us says you're willing to put the effort in. There's been plenty of drama since I made my first account in 2009 but you've still got a playerbase and you're still going strong, so just keep on keeping on. |

Divine Entervention
Legion's Knights Of The Round Intrepid Crossing
623
|
Posted - 2015.09.24 03:15:03 -
[28] - Quote
nvm everything's been said already. |

Zarek RedHill
MASS A DEATH Mordus Angels
5
|
Posted - 2015.09.24 03:16:21 -
[29] - Quote
Bravo!
Know that 99.9% of your userbase appreciates your work and understands that individually we may not agree or like everything that CCP decides on for the game -- and that's okay. Don't the loudmouth 0.1% get you down -- they aren't worth you having a lousy day.
In real life anytime I deal with a crappy user (I'm a software engineer w/ 10 years of experience) or co-worker I just keep telling myself, "at least he is not dating my sister", and that puts me back in an okay mood. :)
-Z |

Dan Seavey Allier
Seavy Acquisitions
47
|
Posted - 2015.09.24 03:28:20 -
[30] - Quote
Thank you, Yitters for the heartfelt post.
There is a lot of frustration in the community, both from those who are unhappy with the results of change and those who are acting out in fear of ultimately loosing a game which we are invested in so many ways.
It's easy to loose perspective and start grabbing torches and pitchforks in an nonconstructive festival of **** posting.
Thank you for being honest, blunt, and sincere in your reply.
I don't post very much, but I truly believe that your efforts and the efforts of your teams will end up delivering a renaissance era that we are all hoping for.
Thank You for enduring some very harsh criticism, and Thank You for putting forth your best efforts in making this a better game for everyone.
Time will prove the merit of your designs.
Dan
Honey Never Sleeps.
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