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Serendipity Lost
Repo Industries
1393
|
Posted - 2015.09.25 09:50:37 -
[31] - Quote
I think a better option for a malfunctioning stargate would be to just have it not work for some amount of time. There are like a zillion gates in eve. I think it would be reasonable to have 5 of them broken at any given time. Have the down time vary in length. Keep the number fixed. As soon as one gets repaired, another random one goes down.
It could be as who cares as a gate to a dead end system in drone space that gets used once a week to some busy high sec bottleneck. Imagine the back up if a gate on the amarr - jita pipe went down for an hour on a sunday and the only way around was low sec. As a neat feature any stooge on auto pilot would have the new route auto recalculated and if that new route goes through low sec, then whoops should have been at the keyboard.
There is gold in this idea!
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Sobaan Tali
Caldari Quick Reaction Force
616
|
Posted - 2015.09.25 10:23:56 -
[32] - Quote
Serendipity Lost wrote:I think a better option for a malfunctioning stargate would be to just have it not work for some amount of time. There are like a zillion gates in eve. I think it would be reasonable to have 5 of them broken at any given time. Have the down time vary in length. Keep the number fixed. As soon as one gets repaired, another random one goes down.
It could be as who cares as a gate to a dead end system in drone space that gets used once a week to some busy high sec bottleneck. Imagine the back up if a gate on the amarr - jita pipe went down for an hour on a sunday and the only way around was low sec. As a neat feature any stooge on auto pilot would have the new route auto recalculated and if that new route goes through low sec, then whoops should have been at the keyboard.
There is gold in this idea!
How much time are we talking in general though? Minutes? Hours? Days? Even a few minutes could be a bit much in some cases. What about bottlenecks or one-gate systems? Having a gate go down at an inopportune moment with heavy traffic in systems without a reasonable alternate route or detour is more serious an issue than systems with multiple gates that are not one-way streets. Finally, how much ahead awareness would players have about a downed gate before getting out to said gate and clicking on "Jump"? Will autopilot be able to address that issue and know when a waypoint is made that a gate needs to be avoided, or be more like most car-borne GPS when it comes to recently started or current road construction and be just as confused?
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Serendipity Lost
Repo Industries
1396
|
Posted - 2015.09.25 22:36:39 -
[33] - Quote
Sobaan Tali wrote:Serendipity Lost wrote:I think a better option for a malfunctioning stargate would be to just have it not work for some amount of time. There are like a zillion gates in eve. I think it would be reasonable to have 5 of them broken at any given time. Have the down time vary in length. Keep the number fixed. As soon as one gets repaired, another random one goes down.
It could be as who cares as a gate to a dead end system in drone space that gets used once a week to some busy high sec bottleneck. Imagine the back up if a gate on the amarr - jita pipe went down for an hour on a sunday and the only way around was low sec. As a neat feature any stooge on auto pilot would have the new route auto recalculated and if that new route goes through low sec, then whoops should have been at the keyboard.
There is gold in this idea!
How much time are we talking in general though? Minutes? Hours? Days? Even a few minutes could be a bit much in some cases. What about bottlenecks or one-gate systems? Having a gate go down at an inopportune moment with heavy traffic in systems without a reasonable alternate route or detour is more serious an issue than systems with multiple gates that are not one-way streets. Finally, how much ahead awareness would players have about a downed gate before getting out to said gate and clicking on "Jump"? Will autopilot be able to address that issue and know when a waypoint is made that a gate needs to be avoided, or be more like most car-borne GPS when it comes to recently started or current road construction and be just as confused?
Road construction that gets programmed into gps is what us folks with jobs call maintenance. It's scheduled, predictable and something that you can pre plug into GPS. Google maps nicks real time data off of peoples phones stuck in traffic and adapts best routes (which are sometimes quite scenic but not optimal) on the fly.
Broken is like.... it broke. No pre plan. Just 'Oh snap' I can't get there from here.
I'm gonna classify you as a pampered bellyacher. You're instantly all whines and ouchy about possible disruptions to your plans. That's the point of Tora's idea. Sometimes **** aint right and you have to adapt on the fly. Gates being what they are and as many as they are, a few temporarily borken ones might add a little spice to the game. I love eve for all the graphs and spreadsheets, but I also love eve for the 'oh snap' moments. You get to think on your feet and adapt to changing situations.
Honestly dude, if your freighter full of Fido's is 3 hours late - no one cares. If you run out of play time and can't get your whazzits to market on Thursday... Friday will show up as soon as Thursday ends (and if it doesn't your whazzits aren't really important anymore). Life isn't 100% predictable - Tora's just suggesting CCP make eve a bit more real.
I like it. |

Justin Cody
Hard Knocks Inc. Hard Knocks Citizens
306
|
Posted - 2015.09.26 05:41:57 -
[34] - Quote
Tora Bushido wrote:I think Eve would be more fun if not everything was so predictable. Would like to see a small chance of getting a malfunctioning star gate in Eve, which will transport you to a system 2-3 jumps out for example.
probe a wormhole. |

DrysonBennington
Aliastra Gallente Federation
230
|
Posted - 2015.09.26 08:06:33 -
[35] - Quote
Tora Bushido wrote:I think Eve would be more fun if not everything was so predictable. Would like to see a small chance of getting a malfunctioning star gate in Eve, which will transport you to a system 2-3 jumps out for example.
He is correct with more terrorism taking place in High Sec because of the actions of Code and their never ending need to steal cargo I think they would evolve to the point of sabotaging gates so that the ship or ships would be directed to a safe location where they wouldn't have to do so much work in ganking the ship on a gate. |

Amber Starview
Federal Navy Academy Gallente Federation
14
|
Posted - 2015.09.26 11:24:00 -
[36] - Quote
I do think gates should require maintenance or repairs and be closed or only allow reduced travel (smaller ships through only ) maybe the ability to hack gates to temp close them could add some tactical thought to any defending/attacking group .
plenty of pros and cons for this but it does add player interaction and some tactics to what was just the same route I've taken for 5years |

elitatwo
Eve Minions The-Company
847
|
Posted - 2015.09.26 14:37:06 -
[37] - Quote
Serendipity Lost wrote:I think a better option for a malfunctioning stargate would be to just have it not work for some amount of time. There are like a zillion gates in eve. I think it would be reasonable to have 5 of them broken at any given time. Have the down time vary in length. Keep the number fixed. As soon as one gets repaired, another random one goes down.
It could be as who cares as a gate to a dead end system in drone space that gets used once a week to some busy high sec bottleneck. Imagine the back up if a gate on the amarr - jita pipe went down for an hour on a sunday and the only way around was low sec. As a neat feature any stooge on auto pilot would have the new route auto recalculated and if that new route goes through low sec, then whoops should have been at the keyboard.
There is gold in this idea!
(read in documentary narrator voice) It is the year 2006 and the pilots in New Eden are getting random messages that some gate connections are offline..
Not again please. Back in 2006-8 we had that almost on a daily basis. Lag, random connections borked and if you were stranded in one of the system without a way out you had a really bad day / night.
While it sounds more or less fun to have gate put you somewhere else it may have the opposite effect of what was intended. If you read the old forums in Warfare and Tatics, people were talking more about going out and taking a shot, people went and took risks. Now back then everyone was flying battleships all the time or battlecruisers but if was actually fun to go out and really explore New Eden. Now today the second you undock you will have everyone in New Eden know what you fly, what your fit is, who your wife and children are, what your eating habits are, what you are wearing at the time, your shoe size and whatever else. Then someone will bring 33 archons, 60 Guardians - just to be sure - and whatever the meta ships of the year is to shoot you down.
And no losses, mkay? Keyboard must be 1893784% green or you get murdered at home.
You want randomness? Lead with example and screw keyboards.
Tired of low and nullsec? Join Eve Minions and experience the beauty of wormholes!
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Donnachadh
United Allegiance of Undesirables
547
|
Posted - 2015.09.26 14:56:48 -
[38] - Quote
Amber Starview wrote:plenty of pros and cons for this but it does add player interaction and some tactics to what was just the same route I've taken for 5years So what you want is a game mechanic that overcomes your basic lazy nature, want to get out and explore then take alternate routes. My suspicion is that you take the same route because they take you where you want to go with the minimum of lost time and the least hassle. With this those trips become considerably more time consuming and in fact could become trips your ship may not make it back from.
To the OP. Gankers find gate that is malfunctioning and gather in the system where it is dumping hapless players, nice an instant ganker target delivery system, no thanks not my idea of fun.
Going to use a phrase I hear around here all the time. If you are to lazy to figure out how to vary or change up your game play then no you cannot ask CCP to do it for you. |

Amber Starview
Federal Navy Academy Gallente Federation
14
|
Posted - 2015.09.26 17:29:59 -
[39] - Quote
Donnachadh wrote:Amber Starview wrote:plenty of pros and cons for this but it does add player interaction and some tactics to what was just the same route I've taken for 5years So what you want is a game mechanic that overcomes your basic lazy nature, want to get out and explore then take alternate routes. My suspicion is that you take the same route because they take you where you want to go with the minimum of lost time and the least hassle. With this those trips become considerably more time consuming and in fact could become trips your ship may not make it back from. To the OP. Gankers find gate that is malfunctioning and gather in the system where it is dumping hapless players, nice an instant ganker target delivery system, no thanks not my idea of fun. Going to use a phrase I hear around here all the time. If you are to lazy to figure out how to vary or change up your game play then no you cannot ask CCP to do it for you.
This is the features and ideas section it's boring reading another moron tell me that eve doesn't change when it changes all the time ....gtfo out of features and ideas if you don't have any |

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
514
|
Posted - 2015.09.27 02:25:45 -
[40] - Quote
How about we code this so it only affects your accounts, so the rest of us can play a game without pointless annoyances.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Donnachadh
United Allegiance of Undesirables
548
|
Posted - 2015.09.27 16:06:13 -
[41] - Quote
Amber Starview wrote:This is the features and ideas section it's boring reading another moron tell me that eve doesn't change when it changes all the time ....gtfo out of features and ideas if you don't have any As you state so clearly here this is the features and ideas section. That means we are all free to come here and post ideas and our responses. If you cannot handle those of us that choose to post things that you do not agree with, or we state that we do not agree with you then perhaps you are the one that should GTFO.
Setting that aside you like the OP have demonstrated here that you are lazy by asking for CCP to code into the game a random element that you can easily provide for yourself with the game as it is. Anything and everything the OP idea might bring to the game (other than the ganker delivery system) YOU can choose to do now by not taking the same routes, or by not going to the same places. Point your ship in another direction and go forth and see what there is to see. As Maldiro Selkurk states above, why should the rest of us have to deal with unwanted delays and hassles simply because you are to lazy to go out and randomly wander around the EvE universe. |

motie one
Secret Passage
37
|
Posted - 2015.09.27 22:13:19 -
[42] - Quote
This is a game where player decisions, skills and planning are the cornerstones. People pit themselves against other players, relying on their skills and preparation to see them through. Sometimes the other player, has a trick up his sleeve and you end in an explosion!
Good fight!
You wish to introduce blind luck, nothing you do makes any difference, you have no choice but take the gate or do not.
Please think about how, losing all you have invested, planned for, and achieved, and being destroyed by blind luck, makes for good game play.
Roll the dice, end of game. So God no! |

Tora Bushido
EVE Corporation 987654321-POP The Marmite Collective
2774
|
Posted - 2015.09.28 14:58:57 -
[43] - Quote
Maldiro Selkurk wrote:How about we code this so it only affects your accounts, so the rest of us can play a game without pointless annoyances. They should have done that with your forum account Be constructive or gtfo.
DELETE THE WEAK, ADAPT OR DIE !
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Tora Bushido
EVE Corporation 987654321-POP The Marmite Collective
2774
|
Posted - 2015.09.28 15:04:10 -
[44] - Quote
motie one wrote:Please think about how, losing all you have invested, planned for, and achieved, and being destroyed by blind luck, makes for good game play.
Roll the dice, end of game. So God no! Imagine how boring your life would be, if you knew exactly what you would be doing every day. Very boring. Living is rolling a dice. You never know what will happen.
DELETE THE WEAK, ADAPT OR DIE !
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Frostys Virpio
KarmaFleet Goonswarm Federation
2276
|
Posted - 2015.09.28 15:38:30 -
[45] - Quote
Tora Bushido wrote:motie one wrote:Please think about how, losing all you have invested, planned for, and achieved, and being destroyed by blind luck, makes for good game play.
Roll the dice, end of game. So God no! Imagine how boring your life would be, if you knew exactly what you would be doing every day. Very boring. Living is rolling a dice. You never know what will happen.
What fun is there in having to scout every gate around every time you do a jump with a freighter? People would not like it any more than they do now to lose them but you would also prevent most player who put effort into it from doing it because they would need 10 webbing alts instead of one.
Your idea is "cool" for PvPers because it generate content but for anyone who only has from A to B with potentially expensive assets, it become a a ridiculous chore to check everything out every single jump.
If you jump perimeter to Jita, you need alts in Jita, Maurasi, Muvolainen, Sobaseki, New Caldari and Ikuchi. This is a 2 jump range.
Push that to 3 and we get : Jita, Maurasi, Itamo, Back in perimeter but on a different gate, Muvolainen, Paara, Annaro, another gate in Maurasi, another gate in Jita, Sobaseki, Isanamo, Veisto, Kakakela, Funtanainen, Malkalen, New Caldari, Malkalen on another gate, Josameto, Alikara, Hirtamon, Niyabainen, Tunttaras, Ikuchi, Hirtamon on another gate, Ansila, Sakenta and Tuntaras on another gate. I might have missed some loop back to system already noted but on different gates.
27 gates with possibly some missing. Yes Jita is a cluster **** of connection but it also has a shitload of traffic which mean people would constantly face this abomination of logistic requirement. |

Lady Rift
What Shall We Call It
222
|
Posted - 2015.09.28 17:34:48 -
[46] - Quote
Tora Bushido wrote:motie one wrote:Please think about how, losing all you have invested, planned for, and achieved, and being destroyed by blind luck, makes for good game play.
Roll the dice, end of game. So God no! Imagine how boring your life would be, if you knew exactly what you would be doing every day. Very boring. Living is rolling a dice. You never know what will happen.
I work very hard to not have stupid surprises in my life. I know the basics of the majority of my days and how I will be spending them.
I don't need random **** happening to me in a video game if I want to roll the dice i will play a dice based game. |

Tora Bushido
EVE Corporation 987654321-POP The Marmite Collective
2776
|
Posted - 2015.09.28 18:13:38 -
[47] - Quote
Lol, let's say we have a different view on living. 
DELETE THE WEAK, ADAPT OR DIE !
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Hengle Teron
Order In Disorder Virtus Crusade Protectorate
58200
|
Posted - 2015.09.28 18:43:15 -
[48] - Quote
Well, if you want to add randomness... how about add a small chance that your weapons will with a small chance randomly fire upon a random ship on the grid instead of on your target. (and getting gcc if it's not a target you're allowed to shoot in highsec.) |

Frostys Virpio
KarmaFleet Goonswarm Federation
2279
|
Posted - 2015.09.28 18:47:23 -
[49] - Quote
Hengle Teron wrote:Well, if you want to add randomness... how about add a small chance that your weapons will with a small chance randomly fire upon a random ship on the grid instead of on your target. (and getting gcc if it's not a target you're allowed to shoot in highsec.)
Every weapon system that use a projectile to deal it's damage should have a chance of bouncing/riccochet onto another ship and trigger any associated timer. Laser would of course be imune to this since there is no projectile traveling and missile could generat an AoE effect because of the warhead.
Then, we can all go insane and have EVE talk from a large room in our common asylum. |

Hasikan Miallok
Republic University Minmatar Republic
1538
|
Posted - 2015.09.29 01:43:22 -
[50] - Quote
.. and scrams and webs have a random chance of effecting the tackle ship ?
Random stuff happening for the sake of it is never going to work in a game.
The only way the OP idea MIGHT work is if accurate jumping required a pilot skill and at level V you jumped as normal but at level I a variety of things (both good and bad) could happen such as landing 250km from gate or losing the gate cloak when you landed. |
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