
Markus Reese
Deep Core Mining Inc. Caldari State
660
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Posted - 2015.09.29 00:53:16 -
[1] - Quote
The starting SP is a pretty complex one for sure. What would be the magic number? People saying high numbers, 5-10m but that isn't true. They are saying the numbers to be small hull DPS competitive. It isn't about effectiveness, it is about being combat DPS, nothing more. A far lower value is still effective, but not in the current eve climate and mechanics.
Simply put, it isn't starting SP that needs to be fixed, but other components of gameplay that render low sp skills ineffective. Tiericide was probably the first good move to help remedy this. By making T1 hulls and equipment more useful, it is now more possible to be involved with low sp characters.
A good way to run this would be to increase the power of non damage equipment, but at an increase in stacking penalty. Something more controversial would be to fully go over the fittings and equipment dynamics to make having tackle on a combat damage ship less viable. All sorts of ideas for that.
Essentially, the best way I can think of going over SP is to have those general core skills as part of the initial NPE for now, then when they are done, the remaining SP can be earned and allocated through the career agents which will give basic advice on more specialized SP allocation.
I did say for now, If the mechanics were re-balanced, I would eventually say be done with core mechanics and instead relate them to more basic combat skills. Core skills such as capacitor and fitting shouldn't be basic ones. They should have more of an effect, but be a decision of if it is more important than other parts. Find that point in which is this to level five really needing to be "mandatory" anymore outside of heavy top fit T2 setups.
50k, 400k, when does it stop? When are we at that happy number and when does it have validity? When I started, the skills were determined almost Bethesda style. Taking core attributes and getting skills for them related to my personal choices. Maybe we need to get back to that?
We don't want to make the SP be too different from how it actually works, but much like the elimination of learning skills, the absolute must have no matter what core skills, that is just redundant time sink...
To quote Lfod Shi
The ratting itself is PvE. Getting away with it is PvP.
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