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Kaarous Aldurald
Black Hydra Consortium.
14489
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Posted - 2015.09.25 19:37:08 -
[61] - Quote
Mag's wrote:So can the OP explain what problem he is trying to fix? I'm not seeing it.
As best I can tell, he thinks the problem is that PvP still exists. Fortunately for every real player, he's out of luck in that.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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Mag's
the united
20262
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Posted - 2015.09.25 19:40:52 -
[62] - Quote
Kaarous Aldurald wrote:Mag's wrote:So can the OP explain what problem he is trying to fix? I'm not seeing it. As best I can tell, he thinks the problem is that PvP still exists. Fortunately for every real player, he's out of luck in that. Ah so PvP, in a PvP centric game, is bad and we should feel bad. Good to know.
Destination SkillQueue:-
It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.
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Kaarous Aldurald
Black Hydra Consortium.
14490
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Posted - 2015.09.25 20:35:55 -
[63] - Quote
Mag's wrote:Kaarous Aldurald wrote:Mag's wrote:So can the OP explain what problem he is trying to fix? I'm not seeing it. As best I can tell, he thinks the problem is that PvP still exists. Fortunately for every real player, he's out of luck in that. Ah so PvP, in a PvP centric game, is bad and we should feel bad. Good to know.
Of course. And it cannot possibly be that he's just playing the wrong game.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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Vic Jefferson
Stimulus Rote Kapelle
618
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Posted - 2015.09.25 23:43:49 -
[64] - Quote
Ecrir Twy'Lar wrote:Vic Jefferson wrote:Ecrir Twy'Lar wrote:incentive for experience players to move out into lowsec and nullsec for their content. You can't blame Antagonists for taking the path of least resistance to the biggest killmails. The trick is to incentive people moving out of Hi Sec, which helps many facets of the game simultaneously. I think no matter how much incentive you provide, if they can get free kills with no risk in Highsec, that's what they are going to do.
What's the sound of catalysts ganking, if there are no hulks around to hear it?
Content denial takes many forms. If rabid gankers aren't fed a steady stream of barges, exhumers, and freighters, they will be forced to either quit or seek prey elsewhere. The only kills they get, are the ones given to them. Stop giving them kills. Leave Hi Sec.
Vote Vic Jefferson for CSM XI
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Zan Shiro
Alternative Enterprises
781
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Posted - 2015.09.26 00:56:28 -
[65] - Quote
Kaarous Aldurald wrote: Of course. And it cannot possibly be that he's just playing the wrong game.
Its never them. They always lead I tried to bring my friends in and they hate eve. They actually played the game. They learned to live with it. But not their friends.
Which, and maybe its just me, I write that off as friends have different tastes in games. All good really. Cost of games these days....put that 40-60+ (monthly subs in case of eve) into something you will enjoy. Life and money can be too short to play a game you just don't like.
I have a coworker at work who doesn't like stealth games. Tried phantom menace and hated it. I can talk all day long about the greatness of of phantom pain (Kojima-san left konami with a bang on this one, he did not screw us the players over in the political crap that severed him from konami) ....they won't jump on that wagon. Which is cool....we all have our likes and dislikes.
Eve not for for everyone. No game is.
Eve has been like this since day one and its had subscribers to keep it afloat 10+ years. Not too shabby for a game developer to be honest. Niche game is niche. Some people need to understand how niche business models work. They work by keeping a core type of client happy enough it pays the bills. If a retail store as an example they become the source for things Generic_monster_chain_store can't provide. Will they ever take on say Walmart? Nope. Pays the bills, make some profit....gratz they are a success. |
Max Deveron
Deveron Shipyards and Technology
239
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Posted - 2015.09.26 04:46:35 -
[66] - Quote
just give us WiS.....and the ability to break into a criminals quaters whether they are logged in or not and "pod" them...successful podding....you confiscate their ship in hangar....and they wak up in nearest lowsec station. |
Justin Cody
Hard Knocks Inc. Hard Knocks Citizens
306
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Posted - 2015.09.26 05:48:01 -
[67] - Quote
Make War Dec's Matter - You can't the meta is too stronk. Neutral alts are all powerful. If CCP can find a way to penalize neutral alts with instant destruction or at least a weapons timer simply for activating reps even if the target isn't aggro'd (a la bastion) then it makes a huge difference.
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Teckos Pech
The Executives Executive Outcomes
3398
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Posted - 2015.09.26 06:10:51 -
[68] - Quote
Ecrir Twy'Lar wrote:Danika Princip wrote:You DO know that gankers with low sec status are hunted by faction police, right? As in, if you're sitting still in a safespot, they will warp in, tackle you and kill you?
And that people already camp gates and stations waiting for flashy reds to come through?
Can you explain why ganking needs another round of massive nerfs, rather than just proposing them? Can you explain why they should have sanctuary in the systems they are considered criminals in?
Yes, because no place in Eve is supposed to be safe. Driving gankers from the game makes it safe.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
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Zhaceera Armerarram
World Traders Guild Channel
21
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Posted - 2015.09.26 19:59:04 -
[69] - Quote
So basically you must have the freedom to take the freedom of other people away.
And you basically need to have tools to make your life easier using the excuse of someone else's life being easy ?
And you need to enhance the ability of people to earn by crime obscene sums of money in the hisec because people not doing crime in hisec earn too much without risk ?
And hisec must not be secure, so basically, not hisec.
That smells one thing and one thing only: Low sec is too dangeous for the "bad boys" so they must be able to do their crime under the protection of the police, so no one else attacks them while they attack someone ?
Nah. That must be met with a distribution of blocks.
"If justice is not for everyone, it is for no one."
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admiral root
Red Galaxy
3361
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Posted - 2015.09.26 22:09:34 -
[70] - Quote
Max Deveron wrote:just give us WiS.....and the ability to break into a criminals quaters whether they are logged in or not and "pod" them...successful podding....you confiscate their ship in hangar....and they wak up in nearest lowsec station.
Sure, just so long as we can walk up behind you in the station and casually stick a vibroblade between your ribs and snag the hard currency you're carrying for some carebear item that can only be sourced that way. Also, as we're criminals, we should have an easier time breaking into your quarters while you're sleeping than those of you who role-play being self-righteous, and an easier time getting away.
No, your rights end in optimal+2*falloff
CODE. forum - everyone's welcome (no shiptoasters)
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
514
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Posted - 2015.09.27 01:46:00 -
[71] - Quote
Tappits wrote:Maldiro Selkurk wrote: 3. sec status should not be repairable at all, you made a choice deal with the consequences.
That would be fine but this game lasts for years and years and it would be a super bad game decision if something you did in 2004/2005 was un changeable years down the line.... People change what some one did a few years ago might not be there play stile now.
He's killed hundreds of defenseless people for no other reason than laughs and a bit of profit but he sure seems to want to turn his life around so lets give him the chance.
You are looking at it from the bad guy's point of view. The bad guy gets to keep his kill mail, gets to brag about his kill, gets to know he frustrated another player, etc..etc..etc.
You want to sympathize how about with the victims, they have a permanent record of their slaughter (killmail) forever, they remember the day with frustration, they permanently lose ISK and once lost it can never be made up again, you can make more but you will always be in a situation that you could have had more had you not gotten ganked.
so again, no chance to repair is how the game should be. It is a mantra of the game that you must deal with your decisions. The guy that got ganked could have played in a different space, could have rolled with more tank, could have taken friends but whatever he did he must live the the consequences of his choices that led him to be ganked forever, so should his ganker.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
514
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Posted - 2015.09.27 01:52:36 -
[72] - Quote
Corraidhin Farsaidh wrote:Tappits wrote:Maldiro Selkurk wrote: 3. sec status should not be repairable at all, you made a choice deal with the consequences.
That would be fine but this game lasts for years and years and it would be a super bad game decision if something you did in 2004/2005 was un changeable years down the line.... People change what some one did a few years ago might not be there play stile now. Besides there were many examples of pirates turning King's privateer, it should be no different in Eve (that and someone could buy a character on the bazaar and want to move up to hisec with it).
It has long been a given that if you buy a character off the bazaar you deal with whatever past that character had before, my suggestion is consistent with this long held belief and understanding.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Max Deveron
Deveron Shipyards and Technology
240
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Posted - 2015.09.27 03:42:15 -
[73] - Quote
Maldiro Selkurk wrote:Tappits wrote:Maldiro Selkurk wrote: 3. sec status should not be repairable at all, you made a choice deal with the consequences.
That would be fine but this game lasts for years and years and it would be a super bad game decision if something you did in 2004/2005 was un changeable years down the line.... People change what some one did a few years ago might not be there play stile now. He's killed hundreds of defenseless people for no other reason than laughs and a bit of profit but he sure seems to want to turn his life around so lets give him the chance. You are looking at it from the bad guy's point of view. The bad guy gets to keep his kill mail, gets to brag about his kill, gets to know he frustrated another player, etc..etc..etc. You want to sympathize how about with the victims, they have a permanent record of their slaughter (killmail) forever, they remember the day with frustration, they permanently lose ISK and once lost it can never be made up again, you can make more but you will always be in a situation that you could have had more had you not gotten ganked. so again, no chance to repair is how the game should be. It is a mantra of the game that you must deal with your decisions. The guy that got ganked could have played in a different space, could have rolled with more tank, could have taken friends but whatever he did he must live the the consequences of his choices that led him to be ganked forever, so should his ganker.
I dont believe in that...same as working for (recovering) status with factions and NPC corps...the ability is there...but yeah just 1 more nerf..... |
FT Diomedes
The Graduates Get Off My Lawn
1752
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Posted - 2015.09.27 06:33:08 -
[74] - Quote
Corraidhin Farsaidh wrote:Serendipity Lost wrote:Criminals should not be allowed to dock up. If you want to dock you should be in a system where you are not flagged as a criminal.
It's reasonable that if a player can spacewarp arcross a galaxy, concord can detect any and all violations within all of HS and LS then some minimum wage docking manager can see a red flashy thing on his dashboard and push the SCREW YOU SCUMBAG button to prevent a known criminal from docking in the station he is managing.
It's kind or rediculous that the docking manager can time and police agression not only outside his station, but anywere in eve (I can get a timer Hek hit a HS > HS wh and be prevented from docking in Motsu) right down to the second, but can't figure out that this clearly labelled bad guy is a bad guy.
Dearest CONCORD,
For the love of all that is fair and just, give docking managers a small raise and train them that flashy red is actually worse than flashy yellow and get this docking oversight fixed once and for all.
Suncerly, Every reasonable pilot in eve Actually I wouldn't mind criminals not being able to doc in NPC stations but allowed to dock in a POS. Then the gankers would need to be in a player corp, have assets in space and be vulnerable to wardecs. This would really give any industry corp a means by which to retaliate if they so wished.
This is a pretty good suggestion. I'm all about forcing players to do things in space or have things in space that are at risk.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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Rowells
ANZAC ALLIANCE Fidelas Constans
2736
|
Posted - 2015.09.27 07:58:20 -
[75] - Quote
What page did this become a philosophy debate? |
Rivr Luzade
Kenshin. DARKNESS.
1944
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Posted - 2015.09.27 08:39:58 -
[76] - Quote
Maldiro Selkurk wrote:so again, no chance to repair is how the game should be. It is a mantra of the game that you must deal with your decisions. The guy that got ganked could have played in a different space, could have rolled with more tank, could have taken friends but whatever he did he must live the the consequences of his choices that led him to be ganked forever, so should his ganker. Repairing security status has a place in the game. Rehabilitation is better than locking away people for ever (safe for serious capital crimes. However, since we do not have murder/mass murder in EVE thanks to immortality, this point is moot.). However, rehabilitation should requires effort and commitment. With tags, neither nor is necessary to atone for criminal acts. By having to run missions, hunt NPC and slowly crawl back the security status (and/or faction standing, for that matter), criminals and pirates deal with the unpleasant consequences of their actions. Most pirates obviously do not care about their security status or NPC standings, but those who do or do so in later times of their EVE careers, have ways to rectify their mistakes of the past through hard work. Similar to the ganked person who can replace the ship/modules/implants, gankers can have ways to salvage their standings and statuses. just not as quickly and easily.
I am also in support of revoking docking rights for people who have lower than -5 security status in High sec NPC stations. Even more so after the introduction of citadels and other dockable player structures.
Station Tab :: UI Improvement Collective
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Marranar Amatin
Center for Advanced Studies Gallente Federation
15
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Posted - 2015.09.27 08:59:01 -
[77] - Quote
Most people are carebaers at heart. They want a risk and consequence free enviroment in which they can do what they want to do. Many "pvp" players are even worse carbears than miners and mission runners. They only want risk for the other side and perfect safety for themselfs.
"No place in eve should be safe" is perfectly right. So of course ganking should always be possible. But of course the same must be true for the gankers, they should carry at least an equal risk. Which in the current state they dont. Ganking is nearly perfectly safe. No one is going to gank your catalyst, and even if someone did, the loss would be near zero. You will loose it after the gank, but thats not a risk, thats simply a part of the cost for the kill, like ammunition.
So following the rule "no place in eve should be safe" there should be more risk for the gankers. I liked the solution of Ultima Online: Every illegal kill gets you a murder count. One count decays after 40hours, but the timer is reset if you get another count within that period. If you have 5 kills your name turns red and you are a valid target for everyone, everywhere. If you collect a serious number of kills, you were not going to be blue again for a long long time. No buying security tags to remove this.
I would like to see a similar system in eve. Kill too many people and you are a target for everyone. No concord protection for "murderers". For a long time. No buying out of this. Important: this mechanic should be seperate from the current security. I do not want to set them to -5 nearly permanently, since then they would also be attacked by NPC. Thats not the point, since this would greatly reduce their ability to perform ganks. They just should also have the risk of being attacked by players. Not hiding behind concord. |
Kaarous Aldurald
Black Hydra Consortium.
14525
|
Posted - 2015.09.27 14:16:00 -
[78] - Quote
Zhaceera Armerarram wrote:So basically you must have the freedom to take the freedom of other people away.
Wrong. We must have the freedom to bring risk to people who otherwise would have zero. Because the game is very literally based on loss.
We are what keeps highsec existing at all, because without ganking and wars, highsec would be about twelve systems with nothing but Veldspar and level 1 distribution missions, and the rest of the game would be various flavors of lowsec.
You should be thanking them every time you see a gank.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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Zan Shiro
Alternative Enterprises
783
|
Posted - 2015.09.27 15:22:28 -
[79] - Quote
Marranar Amatin wrote:Most people are carebaers at heart. They want a risk and consequence free enviroment in which they can do what they want to do. Many "pvp" players are even worse carbears than miners and mission runners. They only want risk for the other side and perfect safety for themselfs.
"No place in eve should be safe" is perfectly right. So of course ganking should always be possible. But of course the same must be true for the gankers, they should carry at least an equal risk. Which in the current state they dont. Ganking is nearly perfectly safe. No one is going to gank your catalyst, and even if someone did, the loss would be near zero. You will loose it after the gank, but thats not a risk, thats simply a part of the cost for the kill, like ammunition.
So following the rule "no place in eve should be safe" there should be more risk for the gankers. I liked the solution of Ultima Online: Every illegal kill gets you a murder count. One count decays after 40hours, but the timer is reset if you get another count within that period. If you have 5 kills your name turns red and you are a valid target for everyone, everywhere. If you collect a serious number of kills, you were not going to be blue again for a long long time. No buying security tags to remove this.
I would like to see a similar system in eve. Kill too many people and you are a target for everyone. No concord protection for "murderers". For a long time. No buying out of this. Important: this mechanic should be seperate from the current security. I do not want to set them to -5 nearly permanently, since then they would also be attacked by NPC. Thats not the point, since this would greatly reduce their ability to perform ganks. They just should also have the risk of being attacked by players. Not hiding behind concord.
Its called outlaw status. They get this if they are really successful at thier job. You get warning signs before blinky red. it be pay attention yellow.
Cost of tags is not the out some make it. It costs money. Can be a few isk. Unless banging out some really good kills...they will see low sec soon. If this successful....well the smart bet is to keep that isk and run the loops I mentioned earlier. Or join 0.0.
Here is thier risk. When they hit low sec, and turn to sec status fixing its test time. Can they avoid pirates better than pirates can find them on pve runs.
The gank dessie whine....fun fact, this was player asked for. CCP fix our dessies was the cry of the masses. Low level bears asked for this. FW asked for this. RvB asked for this. Gankers kept their mouth shut and said let these deemed more honorable pvp'ers get their wish so they can ride that wave too. Wish granted.
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Zhaceera Armerarram
World Traders Guild channel
22
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Posted - 2015.09.28 00:48:16 -
[80] - Quote
Another block.
It is entertaining, to be polite, that someone comes to this forums and have the audacity to claim that the crime mechanics in EVE serve to any purpose of creating risk for criminals.
Might aswell remove it and keep just the concord immediate response, which in most cases, is the only thing that criminals "may" take into consideration as risk. But actually, they mostly consider it just cost benefit.
It is funny to indulge the filosophical discussion, but everyone who claim to know EVE knows that this carebear thing was invented by people who want to play EVE as a solo FPS shooter game and resent CCP to take the MMO aspect seriously, and RPG to some extent.
Great work talking about people who take EVE seriously as being "disfunctional" while turning the game universe more and more like real politics.
"If justice is not for everyone, it is for no one."
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Syn Shi
School of Applied Knowledge Caldari State
195
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Posted - 2015.09.28 01:54:59 -
[81] - Quote
Ganking in hi-sec is the safest form of one-sided pvp Eve has to offer.
Can you really blame some for not wanting to give that up. |
admiral root
Red Galaxy
3369
|
Posted - 2015.09.28 02:12:09 -
[82] - Quote
Syn Shi wrote:Ganking in hi-sec is the safest form of one-sided pvp Eve has to offer.
As safe as the CFC showing up to 6VDT with thousands more players than Test bothered to field; as safe as a lowsec gate camp waiting for a solo freighter to blindly jump in; as safe as Marmite camping the 4/4 undock.
The simplest way to win at spaceship PvP in this game is to bring more guys than the other side. If people want to stop volunteering to be ganked they just have to bring the right friends. You're just mad that some people can't be bothered to do what's required of a winner.
No, your rights end in optimal+2*falloff
CODE. forum - everyone's welcome (no shiptoasters)
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Avvy
Republic University Minmatar Republic
193
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Posted - 2015.09.28 02:24:52 -
[83] - Quote
Ecrir Twy'Lar wrote:
I recently read about how some believe the population of Eve Online is in decline when for many years it was always growing. I feel like Eve has always lost players on a regular basis. But would regain many after some large battle received media coverage. It's too bad we have to constantly bleed subscription numbers the way we do. I work with a lot of gamers and I often try to recruit people to Eve. However, 90% of the time people just shake their head. This game has a reputation and no matter how good our community can be (I think it's one of the best), this reputation hurts the game. The number one reason I cannot recruit more people to this game is non-consensual PvP. Don't get me wrong, I don't think non-consensual PvP should be removed. It's what makes Eve Online the game it is. But, there are mechanics in this game that people are taking advantage of that sometimes just adds frustration for new players trying to survive in a game that is already difficult to learn to play. I think Highsec was meant to be "relatively" safe. Which is fine, it provides a place for players to get comfortable with the game before they move out into Lowsec , Null and WH space.
It doesn't have a very good reputation, which isn't really surprising when you have groups like CODE, that operate the way they do. It's not just CODE of course, the reputation has been around for a long time.
But that reputation will also attract some players albeit a minority.
That reputation won't change and so the main stream of gamers will just avoid the game. So EVE remains a niche game, which is what I'd expect it to continue as.
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Daniela Doran
Ministry of War Amarr Empire
119
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Posted - 2015.09.28 02:57:52 -
[84] - Quote
Vic Jefferson wrote:Ecrir Twy'Lar wrote:incentive for experience players to move out into lowsec and nullsec for their content. You have at least this much right, sort of. Antagonists go where bad-guy content can be created. So to motivate them to move to low, NPC null, or sov-null, there have to be players there to shoot at. Low and NPC null should be made vastly more attractive to new players, and should reward them for taking risks, but it currently doesn't, so most people either stay in Hi Sec, or join the zerg in the form of Karmafleet, Pandemic Horde, etc. Hunting in sov null isn't for everyone mostly because, well most of it is empty, and the places that aren't are extremely well defended. You can't blame Antagonists for taking the path of least resistance to the biggest killmails. The trick is to incentive people moving out of Hi Sec, which helps many facets of the game simultaneously.
Or stay in NPC corps. There is almost zero reason for anyone to join a Player corp if they intend on doing anything in Hi-Sec. |
Daniela Doran
Ministry of War Amarr Empire
119
|
Posted - 2015.09.28 03:32:50 -
[85] - Quote
Serendipity Lost wrote:Criminals should not be allowed to dock up. If you want to dock you should be in a system where you are not flagged as a criminal.
It's reasonable that if a player can spacewarp arcross a galaxy, concord can detect any and all violations within all of HS and LS then some minimum wage docking manager can see a red flashy thing on his dashboard and push the SCREW YOU SCUMBAG button to prevent a known criminal from docking in the station he is managing.
It's kind or rediculous that the docking manager can time and police agression not only outside his station, but anywere in eve (I can get a timer Hek hit a HS > HS wh and be prevented from docking in Motsu) right down to the second, but can't figure out that this clearly labelled bad guy is a bad guy.
Dearest CONCORD,
For the love of all that is fair and just, give docking managers a small raise and train them that flashy red is actually worse than flashy yellow and get this docking oversight fixed once and for all.
Suncerly, Every reasonable pilot in eve
I second this.
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Daniela Doran
Ministry of War Amarr Empire
119
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Posted - 2015.09.28 03:37:35 -
[86] - Quote
Madd Adda wrote:Corraidhin Farsaidh wrote:
Actually I wouldn't mind criminals not being able to doc in NPC stations but allowed to dock in a POS. Then the gankers would need to be in a player corp, have assets in space and be vulnerable to wardecs. This would really give any industry corp a means by which to retaliate if they so wished.
i second this.
Yep this is also a great idea.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
661
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Posted - 2015.09.28 09:15:13 -
[87] - Quote
Docking in highsec for criminals and enemy fw players is a joke. A joke that Rise supported. I guess I can see the reason why they have made this stance but it does break the internal consistency of the game. It would be like being a nightelf and sitting inside orgrimmar and being left alone because its a city and apparently the home defence only functions outside the walls of the city.
There's a lot more to it than that.
Veteran and solo/small gang PVP advocate.
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Zhaceera Armerarram
World Traders Guild channel
22
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Posted - 2015.09.28 14:55:25 -
[88] - Quote
The fascinating thing is that people bluntly disconsider a lot of things when talking about hisec.
For them, it is like hisec is the same as everywhere else but you cant shoot people without concord interference.
What people forget is that their accessment of hisec being high earning and secure shows how little they know of anything but hisec.
In hisec you may find things in market that were not found or harvested in hisec, but at a cost people living out of hisec do not have. Most things CCP puts up as content and itens, also can only be found only out of hisec. People out of hisec have permission to create POS and equipment which streamline tons of revenue virtually impossible for a hisec pilot.
The only problem to someone arguing hisec is high profitable low-risk is that the person saying it is uncapable of taking advantage of profitable venues out of it.
I choose to be in hisec for a simple thing: There is no market advantage out of hisec. Exactly because the high payout comes at a high risk, but the payout/risk ratio of low and null is directly linked to other players relations with you. I dont like that. I worked for a time under a big alliance protection, and that was better than hisec. The moment that alliance started to fall apart, then everyone became fair game and those of us who could not bring our things back had huge losses.
You cant earn even 0,1% of what null offer in hisec. The risk however, due to CCP regulations and "make bad pvpers happy" policy, is very close to the null risk. You may get a 10mil ship alone to kill a miner in hisec and kill them and flee before concord respond. You can gate camp in hisec and kill a transport ship before concord respond, and haul the cargo with an alt. Due to constraints to please those so called "oh my God elite pvp pirates", you cannot fit a ship enough to make it not worth kill people in .6 systems. While at the same time, very little trade, mine or exploration can be profitable in .7 or above systems.
So, no. Your argument of hisec high pay low risk is just as non-sense as the claim that you have to priviledge piracy in hisec for the game to "interesting".
"If justice is not for everyone, it is for no one."
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admiral root
Red Galaxy
3374
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Posted - 2015.09.28 16:08:18 -
[89] - Quote
Caleb Seremshur wrote:Docking in highsec for criminals and enemy fw players is a joke. A joke that Rise supported. I guess I can see the reason why they have made this stance but it does break the internal consistency of the game. It would be like being a nightelf and sitting inside orgrimmar and being left alone because its a city and apparently the home defence only functions outside the walls of the city.
There's a lot more to it than that.
Actually, there's a lot less to it than that. The stations are owned by for-profit corporations who really don't give a damn who you are, they just want your isk.
No, your rights end in optimal+2*falloff
CODE. forum - everyone's welcome (no shiptoasters)
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Kaarous Aldurald
Black Hydra Consortium.
14544
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Posted - 2015.09.28 17:32:04 -
[90] - Quote
admiral root wrote:Caleb Seremshur wrote:Docking in highsec for criminals and enemy fw players is a joke. A joke that Rise supported. I guess I can see the reason why they have made this stance but it does break the internal consistency of the game. It would be like being a nightelf and sitting inside orgrimmar and being left alone because its a city and apparently the home defence only functions outside the walls of the city.
There's a lot more to it than that. Actually, there's a lot less to it than that. The stations are owned by for-profit corporations who really don't give a damn who you are, they just want your isk.
Nor are they concerned about what passes for morality among obscenely wealthy demigods.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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