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Kryptman Felstorm
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Posted - 2006.12.21 06:38:00 -
[1]
Does no one fly these ships? Wouldn't think so from the lack of an Enyo thread in 15 pages (though I could just be blind). This is "sort of" the setup that I use while fighting in a gang, PvP of course. I'm not logged in and cba to check which modules are named what right now.
High: 4 x 125mm Railgun II (w/Antimatter) 1 x 'Malkuth' Rocket Launcher (Em currently, though could be anything)
Medium: 1 x 1Mn AB II 1 x Fleeting Warp Scrambler
Low: 1 x SAR II 1 x Energized Reactive Membrane I (might be named) 1 x Energized Adaptive Nano Membrane I (might be named) 1 x Capacitor Power Relay (most probably named)
1 x drone that doesn't get enough exercise (reason below)
I'm hitting for about 30ish damage on my targets, after resists. I'm trying to find a way to up the damage, lock time, and the speed, since I keep finding myself about 25km+ from the target and everything goes pop before I get to it. Oh and getting the final blow every now and again would be nice.
Suggestions welcome, though I ask that if you want to post something like "OMG! This setup sux!" or "This setup makes baby Jesus cry!" that you follow it with a way to get baby Jesus to stop crying.
"Fly other ships! Fly the xxxx" is acceptable so long as there is a sound reason and a setup for the suggested ship.
Thank you much!
Kryptman Felstorm
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Aeaus
Tabula Rasa Systems The Star Fraction
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Posted - 2006.12.21 06:46:00 -
[2]
The DPS won't be all that incredible with railguns, the range advantage is minor, but it will work nicely as point defense against interceptors and other frigates.
The capacitor power relay doesn't do much, perhaps replace it for something else?
I'd personally stick a big plate on it, and up the resists not bonused (Explosive).
I can't really contribute more then that as I've never flown the ship before, although I do like its Drone-Whoring Cousin, the Ishkur.
Tanking Survivability Calculator
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Benglada
Infinitus Odium
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Posted - 2006.12.21 07:09:00 -
[3]
4x electron II 1x small nosf MWD 7.5k scram small rep II energized adaptive nano II damage control unit passive explosive hard
RAWRness ---------------------------
Originally by: Arkanor
0.0 is the Final Frontier. Bring money and friends.
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NiGHTS
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Posted - 2006.12.21 07:16:00 -
[4]
Edited by: NiGHTS on 21/12/2006 07:17:18 im very fond of the blaster enyo:
4x light ion blasters 1x small nos
1x AB/MWD 1x scrammer or webber
1x reactive membrane 1x SAR II 1x reactive plating 1x mag stab
1x hobgoblin drone
this thing pumps out dmg like no other. easily beat a corpmate with superior skills in a better-fitted wolf. he couldnt even break my shields by the time i took him into structure. of course, anything that can dictate range will have a big advantage over you. you could use an MWD instead of an AB to mitigate this, but then BS's will easily be able to hit you so it all depends on how you wanna fly your enyo. if you're worried about range then you can easily fit 150mm rails instead:
rails enyo:
4x 150mm railguns
1x AB/MWD 1x 20k scram
1x SAR II 1x reactive membrane/plate 1x capacitor power relay (not too necessary but you may wanna compensate for the SAR II) 1x mag stab
1x hobgoblin drone
of course the rails will do less dmg than the blasters, but they have the advantage of range.
sigs are dead and CCP killed them
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Kryptman Felstorm
Federation of Freedom Fighters Executive Outcomes
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Posted - 2006.12.21 07:30:00 -
[5]
NiGHTS,
Looks like those could suit my needs. Out of curiosity what are your skills at? Specifically 150's can make for a tight squeeze at times. Will try them out in QuickFit but I have a feeling that I may need some training in the AWU area (only lvl 1 atm).
Kryptman Felstorm
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Doktor Soet
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Posted - 2006.12.21 08:23:00 -
[6]
i`ve been flying the enyo quiet a lot before i came to ceptors so i would use 125 rails for pvp. combined with an mwd for the approach u should be fine.
so ur setup is very close to the one i normally used/use. but i personally never armor hardeners on that ship. sar, mag stab and 2 cap power relays were my lows. a bit open to explosive dmg but still working pretty fine.
if u ask me never fitt an ab. always mwd. saved me more then 1 time if i had to run.
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NiGHTS
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Posted - 2006.12.21 11:13:00 -
[7]
Originally by: Kryptman Felstorm NiGHTS,
Looks like those could suit my needs. Out of curiosity what are your skills at? Specifically 150's can make for a tight squeeze at times. Will try them out in QuickFit but I have a feeling that I may need some training in the AWU area (only lvl 1 atm).
Kryptman Felstorm
AWU is vital as is electronics as well as the skills used for warp disruptors. sigs are dead and CCP killed them
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Gariuys
Evil Strangers Inc.
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Posted - 2006.12.21 11:47:00 -
[8]
I use about the same, but no rocket launcher, and a nice little 200mm plate for 1700 armor instead of the adaptive. And I use a mag field instead of the relay, which does a lot for damage. ;-)
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Franconis
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Posted - 2006.12.21 12:05:00 -
[9]
Edited by: Franconis on 21/12/2006 12:06:46 Enyos took a big hit in revelations. Their T2 ammo doesn't do nearly as much damage anymore. They were a ship that focused on tackling things quickly, and killing them even faster. If you look at their price history, they've dropped about 30% since revelations. Some may say that this is because of invention, but the Enyo's brother, the Ishkur has stayed at almost exactly the same price. Don't get me wrong, Enyos are still fun. They just don't excell at their role anymore. I stopped flying them for exactly that reason.
Here is a (badly done) video of my adventures with the enyo pre-rev. Linkage Notice that the taranis pilot stays alive for a while, it's because he stayed at a decent range. Enyos are harder to fly than some think, and they're very very vulnerable to every sort of E-War. It's a shame to see their only strength taken away.
Getting off my soapbox now. My point: fly an Ishkur.
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Flaming sambuka
Trinity Nova
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Posted - 2006.12.21 12:14:00 -
[10]
Edited by: Flaming sambuka on 21/12/2006 12:15:21 The Enyo's a great ship, dont solo in it for gods sake, use it as a gang damage dealer.
Highs: 4x Neutrons T2's
Meds: Named MWD, Named web
Lows: SAR T2, 2/1x Magstab T2's, 1/0x Energized reactive membrane T2, MAPC
Drones: Warrior 2
DPS with null ~ around 160 (with my skills anyway), top skills can expect 200+, god knows how much with void. 
Pretty sure this all fits, cant be arsed to check specifics, kills other af's before they know wtf is happening, no af gang should be without one! 
Trinity Nova Mercenary Services |

Khavi Vetali
Gallente Team Americas Anarchy Empire
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Posted - 2006.12.21 15:04:00 -
[11]
Edited by: Khavi Vetali on 21/12/2006 15:12:11 Two blaster fits. One solo, one gang.
4x light ion II 1x named small nos 1x 1mn mwd II 1x named disruptor 1x sar II 1x dc 1x mag stab II 1x reactive plating II
4x light neutron II 1x named rocket launcher 1x named 1mn mwd 1x named web 1x sar II 2x mag stab II 1x named inertial stab
gang fit requires AWU 4 and a grid rig (wish just awu5 would do it, but it's a teeeeny bit short, even with a named rep). without the grid rig drop the launcher. if you wanted to drop to an AB, it would work, but thats just crazy talk. Or you can run with an offline rep. Or drop the rep completely and fit a plate and just get remote repped. solo use a small drone II hobbie or warrior. gang fit I usually use a small armor rep drone.
Anyway...it's crazy dps. Edit: even in revalations. edit 2: fer a frig of course.
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Segmentor
Hunters Agency Firmus Ixion
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Posted - 2006.12.21 15:27:00 -
[12]
Speaking of all those neutron fittings, how does your cap fare? Doubt you can shoot, scramble and repair for long enough with an MWD fitted.
My current setup:
4x Ion II 1x E5 NOS 1x Catalyzed MWD 1x J5 Web 1x SAR II 1x Magstab 1x Pseudeoelctron DCU 1x Cap Relay
This can run all of its mods for quite some time, but it's tank still is quite weak... -----
EVE +NLINE - T+TALHELLDEATH Supporter
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Khavi Vetali
Gallente Team Americas Anarchy Empire
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Posted - 2006.12.21 15:43:00 -
[13]
Originally by: Segmentor Speaking of all those neutron fittings, how does your cap fare? Doubt you can shoot, scramble and repair for long enough with an MWD fitted.
Short reply: It's easily manageable.
Long reply: With the neutron fit I posted above yours I don't have any problems. Of course, I only take it out for gangs/ganks, and am running a web instead of a scram. I only use the mwd for a burst needed to catch the target and web it. Even with void loaded I haven't had cap troubles with it (mmm...don't think I've ever run out of cap with targets still alive actually). The repper is mainly on there for after fights or during warp out/warp in if I start taking too much damage. If I die using that setup, it would have been in a situation where all the cap recharge in the world wouldn't have saved me.
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Sodium Phosphate
Gallente Ganja Labs Astral Wolves
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Posted - 2006.12.21 15:44:00 -
[14]
it seems a waste of potential not to use neutrons imo, can rat, gang pvp with some insane frig damage.
4x Neutrons 2's 1x Small Nosferatu
1x Cold-Gas AB 1x Cap Recharger
1x Armour Rep 2 2x Mag Stab 2 1x MAPC
Breaks nearly every rat tank with void and with the nosferatu running the armour rep is permanent almost, stuff cant do enough damage to really hurt you. So if in a sticky situation with cap, just turn off the rep for a little bit and let it recharge and put it back on.
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Kryptman Felstorm
Federation of Freedom Fighters Executive Outcomes
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Posted - 2006.12.22 03:42:00 -
[15]
A lot more blaster setups than I thought. Do you guys have problems with webbers?
On second thought, probably not since most of you are rolling in gangs as well as using MWDs. 
Thanks for all the setups! Will definately have some more fun when I get back in. 
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Firane
Band of Builders Inc. Firmus Ixion
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Posted - 2006.12.22 04:49:00 -
[16]
Gate camping
High: 4x 150mm Railgun II
Mid: 2x Sensor Booster II
Low: 1x Small Armor Repairer II 2x Tracking Enhancer II 1x Magnetic Field Stabilizer II ----------
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jbob2000
Gallente Rage of Angels Morsus Mihi
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Posted - 2006.12.22 06:28:00 -
[17]
I'm a real fan of the blaster enyo. 4 neutrons really really hurts. When I was playing on the test server will a gank setup, I ripped cruisers to pieces. Setup was something like:
4x Neutron IIs (void, maybe not worth it now though, antimatter works great though)
1x ab II 1x web/scram
3x MagStabs II 1x Small armor rep II
The thing about the enyo is its lack of 3rd mid which puts it in a tight spot for pvp. It needs the support of a gang in order to keep targets in place, but you might as well fly a cruiser or battlecruiser if you're going to have support. And, it's a frigate, but it's also very slow which puts it out of the tackle role.
Generally, you will see MWD ishkurs more, and with 5x Warrior IIs, they can make an inty pilot's day VERY bad.
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