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Seth Quantix
Product Of Battle Void..
4
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Posted - 2015.09.25 15:49:27 -
[1] - Quote
I'm heading for a constructive, yet rather harsh approach on JF. I'm a capital ship pilot. That's rather common. I dreamed of it since I got in the game; hell, titans brought me into eve. Yet, now that I fly them, I just try to avoid it. Because It's not funny. And it doesn't make me feel like playing a game. More like having the worst day of my life everytime I need to move one.
Exemple : BL died. RIP. Had to leave; joined a friend corp. Now problems began : I needed to move a Blop and a Dread. Well I'm probably gonna end up selling that dread. Why ? Because I have 12 jumps to make with it. All around the 4,8 ly mark. That means 12 HOURS of travel, if I wait for JF to wear off. If I don't, well, I'll stack just under a week of fatigue. NOT awesome.
I'm fairly sure I'm not pointing out some new issue. Everyone have to move caps someday, and it's pure boring everytime.
another exemple : Black Ops drop. It's fun. At least for the gankers; or at least it was. Now it means you have 35 minutes to wait wherever you landed before getting back home. Or you'll stack 2 hours of blue fatigue.
The list goes on and on. I get the whole "small alliances involved in small fights dont want huge super fleet to drop onto them" point. I just don't agree to it. EVE is a game about being unfair, mean, harsh on everyone who's not your friend. Some alliances EXIST only to wreck other people; that's their only purpose and nothing else. And that's okay; because EVE is not a game about not tempering with what other people want; It's about flatten the tires of everyone else to finish first. And if that's not enough, blow up the other's cars.
Fatigue comes on top of cyno issues, depleting cap on jump, and every other jump mechanisms. And it's too much. Capitals ships main strength is the ability to jump; and they can't use it.
If we really need to nerf that ability, increase the fuel costs of jumping; increase requirements on cynosural generators; even increase maintenance cost on cyno arrays.
I had a good feeling earlier, reading Dev Blog about Battlecruisers balance. Not much nerfing here, and that's great. EVE can use more of really strong features and ships. And we need more of it. I'm pleased I'll be able to say "FC can I bring my Drake" more often now.
When I think of EVE, I just wanna think of my fleet going from POS to POS across the galaxy; of epic fights, and even bigger fleets who just travelled the whole galaxy to come fight with me. But right now ? I guess I'll just go back to my 10 jumps. |

Eridon Hermetz
Ghosts'n Stuff Drama Sutra
49
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Posted - 2015.09.25 16:20:13 -
[2] - Quote
Working as intended
Adapt or Die
Nuff say |

afkalt
Republic Military School Minmatar Republic
2041
|
Posted - 2015.09.25 16:22:21 -
[3] - Quote
There's no 'adapting' for a move. It's wait. Or wait. It's not engaging, it's not a meaningful choice and it's not fun.
That's the price we pay for limiting pile-ons. People have opposing views on if this trade is worthwhile. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2260
|
Posted - 2015.09.25 17:04:21 -
[4] - Quote
afkalt wrote:There's no 'adapting' for a move. It's wait. Or wait. It's not engaging, it's not a meaningful choice and it's not fun.
That's the price we pay for limiting pile-ons. People have opposing views on if this trade is worthwhile.
You can adapt, just stop being reliant on your jump drive. |

ShahFluffers
Ice Fire Warriors Snuffed Out
8719
|
Posted - 2015.09.25 17:20:59 -
[5] - Quote
Quote:I get the whole "small alliances involved in small fights dont want huge super fleet to drop onto them" point. I just don't agree to it. EVE is a game about being unfair, mean, harsh on everyone who's not your friend. Some alliances EXIST only to wreck other people; that's their only purpose and nothing else. And that's okay; because EVE is not a game about not tempering with what other people want; It's about flatten the tires of everyone else to finish first. And if that's not enough, blow up the other's cars. I agree with the sentiment but UP TO A POINT.
That point is when said mechanics and gameplay unreasonably stifle a larger majority of players ability to do things (such as roaming in a small gang of cruisers without being hotdropped from the otherside of the map... which did happen quite often).
Basically... there was a reason Titans lost their AoE Doomsdays. There is a reason why capitals get jump fatigue now.
Quote:Capitals ships main strength is the ability to jump; and they can't use it. .... seriously. So the massive damage a Dred can do or the godlike remote repair abilities of a carrier are not the "main strength" of these ships?
You have just shown why jump fatigue was a good idea: people's overreliance on a teleportation mechanic.
Quote:If we really need to nerf that ability, increase the fuel costs of jumping; increase requirements on cynosural generators; even increase maintenance cost on cyno arrays. Because "cost" really worked so well to curb Supercapital numbers before they were repeatedly nerfed.
Cost is a bad balancing factor because it is easily bypassed. You can't bypass time.
And for your fear of having 12 days of fatigue... dude... the fatigue itself doesn't prevent you from jumping. It just increases the "jump drive disabled" timer. If you think an operating is goin to last loger than the timer... just jump. The only thing you need to keep in mind is to take it easy and not spam that ****.
How did you Veterans start?
The Skillpoint System and You
|

Donnachadh
United Allegiance of Undesirables
547
|
Posted - 2015.09.26 15:37:05 -
[6] - Quote
Going back to my normal response to these jump fatigue sucks threads.
You are not the first, you are not the only, you will not be the last group of players who's game play style has been severely limited or even removed from the game. So explain to me why I should feel sorry for you, and explain to me why I should get behind removing a mechanic that was placed into the game to resolve a very real problem.
As ShahFluffers says, no cost is not and cannot be used as a balancing factor, it only tips the balance in favor of those who have the most ISK and that is bad especially when you are trying to give the smaller(less ISK) entities a fighting chance.
You can be angry with CCP for these changes but that anger is mis-directed. You should direct your anger at those who abused a game mechanic thus requiring this change. |

afkalt
Republic Military School Minmatar Republic
2042
|
Posted - 2015.09.26 19:40:40 -
[7] - Quote
Frostys Virpio wrote:afkalt wrote:There's no 'adapting' for a move. It's wait. Or wait. It's not engaging, it's not a meaningful choice and it's not fun.
That's the price we pay for limiting pile-ons. People have opposing views on if this trade is worthwhile. You can adapt, just stop being reliant on your jump drive.
Sure, if you don't like your ship 
Like I say, screwing a migration came with opening local content, package deal.
I didn't say it was a net 'bad' but let's not pretend a legit move isn't a ballache if you're not in a major bloc or you were away and miss the move ops. |
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