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Leandro Salazar
Aeon Industries Confederation of Independent Corporations
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Posted - 2006.12.22 22:05:00 -
[31]
Even I was driven into using an Abaddon by the Jav torp nerf. It works great for missions where you got a lot of Blood/Sansha/Drones to kill at 35 km or closer. The DPS is amazing and the tank is adequate. The real clue to it is the huge powergrid, that allows a setup with 8 high end lasers, a LAR2 AND a heavy cap injector. I really want to see you fit that on a geddon. Plus the ship skill resistance bonus is quite a bit better than an EAN when you got BS 5. And even though this is personal preference, I like high damage MUCH better than low RoF if the DPS is not significantly worse. Instapopping NPCs is just too much fun.
Now for PvP I agree the Geddon wins (even though I would never PvP in an Amarr ship, thats what Matari were made for), but for missions the Abaddon is the better choice imho. And it also looks better! (I just wish they had not stopped the design process before the bow was finished lol)
The geddon DOES make a great PvE ship too though, if the E is wrecks :D --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Heinricht
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Posted - 2007.01.21 00:09:00 -
[32]
is the cost of all those setups really giving a big boost in the time it takes to complete the missions? they seem very expensive
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Gamesguy
Amarr E X O D U S Imperial Republic Of the North
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Posted - 2007.01.21 00:30:00 -
[33]
Last time I checked CCP didnt balance ships based on how much mission runners could tank them with faction gear.
Abaddon is a good tach boat, even if it runs out of cap in a minute and requires dual injectors. For everything else geddon is better.
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Mastin Dragonfly
Amarr
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Posted - 2007.01.21 00:34:00 -
[34]
Originally by: Heinricht is the cost of all those setups really giving a big boost in the time it takes to complete the missions? they seem very expensive
Donno about other ppl, but I have to spend the money I make in missions on something, might as well spend it on making the ship better, even if just a little.
I switched to using a Nightmare (I just love that ship, despite it's shortcomings) but my Abaddon set up was:
8 modulated megapulse Domination 100mn AB, 3 t2 cap chargers true sansha LAR, dark blood MAR, t2 damage control, faction EANM, 2 hardeners, cap relay 3 cap recharge rigs
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Soven Ravan
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Posted - 2007.01.21 01:03:00 -
[35]
The Abaddon is great for missions. My setup is as follows:
8x Modulated Tachs (Multi, Standard, Radio)
1x Lif Fuelled AB 1x Brynn's Modified Tracking comp 1x F90 Sensor Booster 1x Heavy Capacitor Booster II
1x Dark Blood LAR 1x DCU II 2x Dark Blood Heat Sink 2x TS/DB EANM 1x Beta Reactor Control CPR
3x Grid rigs
The trick is to keep the NPCs at about 70km range, where the Standard lenses give excellent performance (best damage per cap of all the lenses, IIRC. They do the same damage as Aurora lenses). Also, at this distance, most NPCs can't hit you, so you save the cap you would otherwise use to rep. Note that all the Faction gear is not necessary at all, but simply make running missions faster.
Note that the 3 rigs on it give more grid than is currently necessary, but they give me just enough spare so that Tach IIs should fit.
P.S. This is an alt. Don't bother trying to hunt me down.
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Warrio
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Posted - 2007.01.21 02:45:00 -
[36]
Originally by: Soven Ravan The Abaddon is great for missions. My setup is as follows:
8x Modulated Tachs (Multi, Standard, Radio)
1x Lif Fuelled AB 1x Brynn's Modified Tracking comp 1x F90 Sensor Booster 1x Heavy Capacitor Booster II
1x Dark Blood LAR 1x DCU II 2x Dark Blood Heat Sink 2x TS/DB EANM 1x Beta Reactor Control CPR
3x Grid rigs
The trick is to keep the NPCs at about 70km range, where the Standard lenses give excellent performance (best damage per cap of all the lenses, IIRC. They do the same damage as Aurora lenses). Also, at this distance, most NPCs can't hit you, so you save the cap you would otherwise use to rep. Note that all the Faction gear is not necessary at all, but simply make running missions faster.
Note that the 3 rigs on it give more grid than is currently necessary, but they give me just enough spare so that Tach IIs should fit.
P.S. This is an alt. Don't bother trying to hunt me down.
No doubt this setup could really hurt some NPC's feelings but how long does the cap last and how do you use the booster during missions? Does it just run all the time or does range ensure you don't have to run the reper too much. Also, shall I assume you have AWU 5 for this loadout?
It's not the size of the dog in the fight that matters, it's the number of dogs you warp in with. |

Soven Ravan
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Posted - 2007.01.21 02:59:00 -
[37]
Originally by: Warrio No doubt this setup could really hurt some NPC's feelings but how long does the cap last and how do you use the booster during missions? Does it just run all the time or does range ensure you don't have to run the reper too much. Also, shall I assume you have AWU 5 for this loadout?
Cap will depend on the mission really. If I can stay at 70km always so I don't have to use Multifreq or the repper, I usually won't have to use the booster at all. I will reaserve the charges for when things get hairy (bad aggro for example) or for really prolonged shooting (never took notice of how long it took to empty out the cap with Standard L... I'd guess around 10 minutes, by which time everything is usually dead...). As for fitting, everything fits with AWU 4 and the grid rigs, and I still have well over 2000 MW left for when I get T2 tachs.
Oh and lol at "No doubt this setup could really hurt some NPC's feelings". It truly does... poor NPCs 
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Rhyvane III
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Posted - 2007.01.31 13:05:00 -
[38]
The set-ups below are how IÆm running L4 Missions:
I have all related skills at L4 or L5 for Beam weapons and Armour tanking. So the mission relevant resists sit about 82-87%. Implants are all Energy Beam or Armour related +3% type.
<1a> High - 8x Mega Modulated Pulse Energy Beam I (Multi/Standard/Micro & Radio) Medium - 4x cap recharger II Low - 2x LAR II / 2x Beta CPR / 1x Corpum EAN / 2x Rat specific Hardeners II. RIG - 2x 15% Armour bonus to rep amount. RIG - 1x 15% more cap regen.
<1b> Swap out 1 Pulse laser for a good NOS then loose a Cap recharger for an AB
How the set up works: û <1a> I can run both RepÆs and fire all guns forever using Standard crystals or 4 guns with Multi. Each LARII generates 1058 / 10.91 sec thatÆs a total of 209.5 / sec. The deal is that if you do not need the 2nd LAR II then turn it off and use all 8 guns with Multi for max damage other wise use the Standard til you can . - <1b> If you are finding range a problem or want to cut down travel time between rooms using the same concept only less DPS and if you need to catch a BS you probably do not need to run both LAR II æs anyway just one of them and the AB. - Note about RIGS I went the 2 x 15% Armour bonus rigs because of all the modules you can fit on a ship none of them will give this bonus were as cap/damage etc have a module equivalent to slot in a play with.
<2a> High - 6x Mega Beam Laser II (Multi/Micro & Gleam) - 2 x Medium Beam Laser II (Micro & Gleam and Aurora) Medium - 3x cap recharger II, and 1x AB Low - 2x LAR II / 2x Beta CPR / 1x Corpum EAN / 2x Rat specific Hardeners. RIG - 2x 15% Armour bonus to rep amount. RIG - 1x 15% more cap regen.
Alternatively if you just canÆt let go of the range concept (I could not for a long time until I did the DPS calculations of Pulse beams) I used this set up for a while, as the Micro crystals have about the same range as the AbaddonÆs natural targeting range.
<2b> When the L4 mission is only quick one then swap out a Cap recharger for an AB and one of the LAR II for a Heat sink II
Hope that helps some one out there and if you have not gone down the dark Amarr path yet û the donÆt jet get a Raven for L4 after all this work a Raven will still run L4 missions faster and for less Skill & Isk out lay than the above set upÆs.
Regards - Rhyvane III
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Vaine Amarr
Amarr Upright Citizens Brigade
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Posted - 2007.03.01 15:19:00 -
[39]
Edited by: Vaine Amarr on 01/03/2007 15:17:03 High: 8x Mega Modulated Pulse Laser I
Mid: 1x Fleeting web 1x Optical Tracking Comp 1x Dark Blood Cap Recharger 1x Electrochemical Cap Booster
Low: 1x 'Accomodation' LAR 2x True Sansha EANM 1x Dark Blood Kinetic Hardener 1x Dark Blood Explosive Hardener 2x Dark Blood Heat Sink
Works a blast for all missions. Resist are 80/80/80/70 and DPS is 500+ without drones.
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Beatrix Kindo
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Posted - 2007.03.01 19:22:00 -
[40]
Originally by: Yarlan Zey Honestly I was really disappointed from all amarr battleships.rally really. they are just useless. I mean especialy for PVE. With Apoc you can do every mission even the hardest ones but really slowly compared to the other races BSs. and you`r losing all the efficiency
When I bought my first Abaddon I was really surprised ..IT`S A BRUTAL SHIP.
It`s just a money making machine. Ofcource if you want to use it you must have good skills. (I have large spec lvl 4 / surgical strike lvl 4 / rapid firing lvl 4/ BS lvl 5)+ full engineering skills.
That`s my current fitting. I`m using some expensive faction mods (but not full high end faction fitting. So if you don`t have enough money you can replace the modules with cheaper modules.
High - 8x Mega Pulse II **************** Medium - 2x cap recharger II / 1x Serpentis Tracking comp/ 1x Heavy Electrochemicle cap booster (with cap boosts 800) ***************** Low - 1x LAR II / 2x True Sansha Heat sinks / 1x Corpum EAN / 3x True Sansha Hardeners.
(1x implant +3% for energy turets damage1x implant +3 for all turets damage)
1x energy turet damage RIG 2x capacitator RIGs (+15% more cap each)
So with such a fitting I have 9.51 damage modifier for pulse lasers!!!!! and with better implants and skills you can do it over 10 damage mod.. with 4.8 seck RoF and 90% resist for the three of the types and one at 60%
believe me it kills battleships like flies.
if you dont want to waste money for advanced cristals use T1 for close range(they are good enough) and Scorch for long range. our basic T1 cristals are useless at long range.
And.. that`s all.If you have better fitting I`ll be glad to see it. 
sure just replase 1 mega pulse with 1 faction or officer smartbomb :).. it kill all those crap frigates and destroyers in 10 secs :)
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HearseShapedAegen
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Posted - 2007.06.28 13:22:00 -
[41]
Could anyone explain me why pulses are a better choice than beams on BS? I mean, I've always been using beams to be able to fire the further possible from the NPCs so that I can annihilate them all before they get in range to jam/fire at me.
So, what's the point of having less range? :D
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Brutus Proqqus
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Posted - 2007.06.28 13:27:00 -
[42]
I think it has something to do with the powergrid requirements of beams and the damage modifications that pulse offers.
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.06.28 13:38:00 -
[43]
8x vizian / ahremen's mega pulse chelm injector, 2x t2 recharger, comp centus Lar, 3x centus hardeners, corpum eanm, 2x db heat sink 2x ccc II, ccc I
Need to hire chinese kid.
Use locator agents please, I didn't bother undocking yet. -------- I tanked D2 capital fleet and all I got was truncated Erebus mail.
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Lord Berk
Amarr Ministry of War
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Posted - 2007.06.28 14:34:00 -
[44]
Originally by: LUKEC 8x vizian / ahremen's mega pulse chelm injector, 2x t2 recharger, comp centus Lar, 3x centus hardeners, corpum eanm, 2x db heat sink 2x ccc II, ccc I
Need to hire chinese kid.
Use locator agents please, I didn't bother undocking yet.
If you got 4B to spare that is...still that is one sick ship . Kill it! It's killing me. |

Shereza
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Posted - 2007.06.29 03:38:00 -
[45]
I run 2 accounts at once in combat so I can enjoy the priviledge of using a drake, or anything else for that matter, as the tank.
As a result my abaddon currently has: Highs: 4x tachyon modal beams, 4x mega modal beams Mids: 2x tracking CPU, 2x T2 cap recharger Lows: 1x medium armor repair, 2x T2 heat sinks, 4x T2 cap power relays Rigs: 1 ancillary current router
As a support ship, as in part of a non-solo mission run, and with its rigs/mods dedicated solely to offense the abaddon is absolutely beastly.
I currently am not near the ship to confirm the build and earlier I had QuickFit 1.2 try telling me that my harbinger had 20 less CPU than it really does but for some reason it's trying to say that I have 2400 grid leftover after that build which would be more than enough for a large armor repair.
Any rate, with 3 large repair drones for the tank ship and just assigning the abaddon to a single (battleship) target while my tanker (usually drake) takes out smaller targets and uses the attack drones it is quite a brutal ship.
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Dark Monarh
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Posted - 2007.06.29 04:50:00 -
[46]
wahat about a fitting for new ppl (cheaper and less skil intensive)
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Shereza
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Posted - 2007.06.29 05:11:00 -
[47]
Depending on the people my abaddon build is quite cheap and almost as good using just T1 gear. Getting the skills for the T2 variants of the gear won't take all that long and in many cases is already required as a minimum of sorts for using an abaddon, at least on the capacitor skill side. The only major downside, other than the one rig, is that you'd not be able to solo most L4s with it.
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Sanzorz
Amarr EVEfan.dk
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Posted - 2007.06.29 06:53:00 -
[48]
I use an Abaddon for level 4. I do decline some missions, but that's just until I get a few more skills trained.
High: 4 best named Tachs and 4 best named Mega Pulse using Standard Crystals.
Med: AB T2 3 T2 Cap Regen
Low: 1 T2 LAR 2 T2 EAN 2 T2 Hardners 1 T2 DCU 1 Dark Blood Cap Relay
3 CCC rigs.
Resists are quite good for the missions when using hardners. I can run everything 24/7 during a mission without having cap issues, so I like the setup.
The odd gun setup is simply just because the Tachs often pop frigates at the standard 70km range. The Pulses often have to vary between Standard and Microwave to change the distances, as some BS or cruiser rats tend to orbit at longer ranges. --- Member of the Danish Evefan.DK corp |

MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.06.29 06:58:00 -
[49]
Originally by: MeatFist Still doesnÆt really apply.
oh man dude that wave was brutal or that ship is brutal
it's called slang?
that was badass doesn't mean bad butt
bad to the bone
your not native english are you/ older... or 14
----------------------------------- remember this name devs Jaron D someday I'll be the head of your art department! or at least hold the position of coffee/animation intern guy sign |

Kayaneth
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Posted - 2007.07.03 14:42:00 -
[50]
Edited by: Kayaneth on 03/07/2007 14:41:21 Just for the novelty, i wanted to see if a cap sustainable fitout could be made that would run 2 large armour reppers indefinitely and maintain 4 active hardeners (mostly cos someone told me it couldn't be done) ... some sort of Over-Tank for the paranoid types amongst us! Oh and of course maintain at least some type of damage...I did have to compromise here and ended up with only 5 Tachs and a launcher.
Also, no real faction gear here and only some tech 2. The real expensive part, the Rigs! It's a gimmicked t4 mission runner and relies mostly on drones (5 tech 1 mediums) to deal with close in stuff. Cap stabilises at around 40% indefinitely but that's only if you let something (any old thing) get close enough to slap the Nossy on it. I guess with more skills it could hold it's own but time will tell.
HIGH-SLOTS : ~~~~~~~~~~~~ 5 x Tachyon Modulated Energy Beam I [1xUltraviolet L] 1 x 'Arbalest' Heavy Missile Launcher [36xWidowmaker Heavy Missile] 1 x E500 Prototype Energy Vampire 1 x Drone Link Augmentor I
MED-SLOTS : ~~~~~~~~~~~~ 4 x Cap Recharger II
LOW-SLOTS : ~~~~~~~~~~~~ 2 x N-Type EM Hardener I 2 x N-Type Thermic Hardener I 2 x Large 'Accommodation' Vestment Reconstructer I 1 x Capacitor Power Relay II
RIG-SLOTS : ~~~~~~~~~~~~ 3 x Capacitor Control Circuit I
K
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Markus Aurelian
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Posted - 2007.07.05 09:44:00 -
[51]
Originally by: Kayaneth Edited by: Kayaneth on 03/07/2007 14:46:49 Edited by: Kayaneth on 03/07/2007 14:41:21 Just for the novelty, i wanted to see if a cap sustainable Abaddon could be made that would run 2 large armour reppers indefinitely and maintain 4 active hardeners (mostly cos someone told me it couldn't be done) ... some sort of Over-Tank for the paranoid types amongst us! Oh and of course maintain at least some type of damage...I did have to compromise here and ended up with only 5 Tachs and a launcher.
Also, no real faction gear here and only some tech 2. The real expensive part, the Rigs! It's a gimmicked t4 mission runner and relies mostly on drones (5 tech 1 mediums) to deal with close in stuff. Cap stabilises at around 40% indefinitely but that's only if you let something (any old thing) get close enough to slap the Nossy on it. I guess with more skills it could hold it's own but time will tell.
HIGH-SLOTS : ~~~~~~~~~~~~ 5 x Tachyon Modulated Energy Beam I [1xUltraviolet L] 1 x 'Arbalest' Heavy Missile Launcher [36xWidowmaker Heavy Missile] 1 x E500 Prototype Energy Vampire 1 x Drone Link Augmentor I
MED-SLOTS : ~~~~~~~~~~~~ 4 x Cap Recharger II
LOW-SLOTS : ~~~~~~~~~~~~ 2 x N-Type EM Hardener I 2 x N-Type Thermic Hardener I 2 x Large 'Accommodation' Vestment Reconstructer I 1 x Capacitor Power Relay II
RIG-SLOTS : ~~~~~~~~~~~~ 3 x Capacitor Control Circuit I
K
if you switch to modulated megapulses you can run a full rack of 8 (will remain capstable with UV, Standard, IR, MWave), 3 cap recharger IIs and a web (or a 4th cap recharger if you want a damage mod), 2 LARII, 3 actives and 2 beta cprs (if you have 3 crIIs, if you have 4 crIIs, swap a cpr out for a tracking enhancer II or heat sink). also it has 3 ccc rigs and my cap skills are at 4 Meatwad FTW |

Leandro Salazar
The Blackguard Wolves
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Posted - 2007.07.05 11:40:00 -
[52]
Originally by: LUKEC 8x vizian / ahremen's mega pulse chelm injector, 2x t2 recharger, comp centus Lar, 3x centus hardeners, corpum eanm, 2x db heat sink 2x ccc II, ccc I
Need to hire chinese kid.
Use locator agents please, I didn't bother undocking yet.
T2 lasers and 3 HS prolly yields better damage. Using those high end lasers but only 2 HS should be a crime punishable by death 
Thanks SkyFlyer!
There is no 'n' in turret |

Mezitt
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Posted - 2007.07.30 07:33:00 -
[53]
Is Abaddon the best Amarr ship for level 4 missioning?
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LtCmdrCass
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Posted - 2007.09.05 14:36:00 -
[54]
Originally by: Markus Aurelian
Originally by: Kayaneth Edited by: Kayaneth on 03/07/2007 14:46:49 Edited by: Kayaneth on 03/07/2007 14:41:21 Just for the novelty, i wanted to see if a cap sustainable Abaddon could be made that would run 2 large armour reppers indefinitely and maintain 4 active hardeners (mostly cos someone told me it couldn't be done) ... some sort of Over-Tank for the paranoid types amongst us! Oh and of course maintain at least some type of damage...I did have to compromise here and ended up with only 5 Tachs and a launcher.
I run arty cannons instead of lasers on my Abaddon. Leaves a TON of cap left over for armor reppers and hardeners during long battles. Plus the ability to switch ammo types is a must against Angel Cartel & Guristas (I'm in Minmatar space)
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Rionus
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Posted - 2007.09.05 14:44:00 -
[55]
Originally by: Mezitt Is Abaddon the best Amarr ship for level 4 missioning?
Without a doubt, especially if you do missions for the Amarr (ie vs Sansha, Blood or drones).
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Regaul Kinath
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Posted - 2007.09.05 14:55:00 -
[56]
Just to say that is not like u say, "Honestly I was really disappointed from all amarr battleships.rally really. they are just useless." try to tank all damage geddon fitted for fleet pvp... And btw the gank geddon with the ROF bonus just makes the ship awsome not like that piece of **** cap sucking abaddon...
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Regaul Kinath
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Posted - 2007.09.05 14:58:00 -
[57]
And btw it had to be a npcer to do a post like this...
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Rialtor
Amarr Yarrrateers
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Posted - 2007.09.05 15:29:00 -
[58]
Originally by: Dark Monarh wahat about a fitting for new ppl (cheaper and less skil intensive)
I got my Abaddon at around 4.5 mil sp or so. And it's running fine.
I run: 8xDual Modulated Heavy Energy Beams (All Navy Ammo, Gamma, XRay, Ultraviolet, Microwave) 4xCap Recharger IIs 1-2 LAR II, 0-3 Heat Sink II, 2-4 Hardener II (Rat specific)
3xCCC rigs
It the setup changes from mission to mission, so the important thing is to know your missions. There's some pretty reliable sites out there that give a guide for every mission. Do a google search for ~tijohan, they have a good mission guide, it loads up in the ingame browser well.
The setup can pretty much perma run the dual lar setup w/ 8 guns, it's actually an overkill for a single lar setup, so you can lose some of the cap rechargers, and put like a tracking com on it or something. But it's been working very well, it sucks at shooting down Gurista targets, but I'm sure all setups suck at it. Skip all gurista missions anyway, stick to drones, blood, sansha. Other rats were ok, just avoid gurista at all cost -- they suck for loot and salvage anyway.
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Ris Dnalor
Minmatar Union Enterprises
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Posted - 2007.09.05 15:38:00 -
[59]
MEH.
8x 800mm Autocannons
AB, WEB, 2x Cap Rechargers
TH, EX, KN hardeners II, EANM II, DC II, GS II, Lrg Armor Rep II
TH, EX, KN armor rigs
80/85/86/88 armor resists (rounded down) w/ amarr bs 5. I never have to swap out hardners though i could probably put another dmg mod in if i wasn't so lazy.
I use a load of small t2 drones b/c i like spares and they kill the frigs without needing a web. The 800's will hit most frigs wwithout the web and all frigs with the web. plus they use no cap
gives great tanking. does level 4's without running repper constantly. However u can if you want. you just can't run the ab and the repper at the same time for moer than a few minutes. It might not be the fastest mission runner, but it does well for most level 4's solo.
-- Talking in Circles is more dizzying than walking in them...
Tralala |

Leandro Salazar
The Blackguard Wolves Knights Of the Southerncross
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Posted - 2007.09.05 23:22:00 -
[60]
Edited by: Leandro Salazar on 05/09/2007 23:23:57 Edited by: Leandro Salazar on 05/09/2007 23:22:58
Originally by: Ris Dnalor MEH.
8x 800mm Autocannons
AB, WEB, 2x Cap Rechargers
TH, EX, KN hardeners II, EANM II, DC II, GS II, Lrg Armor Rep II
TH, EX, KN armor rigs
80/85/86/88 armor resists (rounded down) w/ amarr bs 5. I never have to swap out hardners though i could probably put another dmg mod in if i wasn't so lazy.
I use a load of small t2 drones b/c i like spares and they kill the frigs without needing a web. The 800's will hit most frigs wwithout the web and all frigs with the web. plus they use no cap
gives great tanking. does level 4's without running repper constantly. However u can if you want. you just can't run the ab and the repper at the same time for moer than a few minutes. It might not be the fastest mission runner, but it does well for most level 4's solo.
Autocannons on a ship without a bonus to them, and a slowass ship like the Abaddon to top it off? This really gotta be the worst Abaddon setup I have seen yet... And it definitely does not do well for L4s. It does them. But doing them well means doing them fast. And it wouldn't surprise me if an AF could do them faster than this setup...
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |
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