| Pages: 1 [2] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Kruugore
Minmatar Vigilant Justice
|
Posted - 2007.01.25 17:22:00 -
[31]
"Tired of Ore Thiefs"
Then don't mine ore, problem solved 
Joking aside. Train up for a Hulk.
They have higher capacity. With warp to 0km it made haulers not as useful.
Though it will cost you a pretty penny.
Mr. K VIGILANT JUSTICE CEO/FOUNDER |

Mr Xofar
Xofar Mining -N- Trans
|
Posted - 2007.01.25 19:37:00 -
[32]
You know, I jetcan mine, ALOT. I mine, and mine, and mine, until I'm sick of it, and then I mine some more. In the past several months of mining, I've had one can stolen. In fact, if someone one stole a can from me today, I'd still say I've not lost anything. One can in hundreds. Not a bad loss IMO.
Is it really such an epedimic with everyone else that such threads become so engaged? If you're losing more than one can in hundreds, then you're mining in the wrong place, around the wrong people, or you're just well, incompetent.
If you're gonna jetcan mine, be thankful the thief even gets flagged.
Mr Xofar's EVE Website Miner Timer Thread |

Broc Vallion
Hugger Mugger
|
Posted - 2007.03.02 07:20:00 -
[33]
Originally by: Snabbik Shigen In the following example, all 3 players are in different corps.
Player A mines into a jetcan.......
What you're describing is an exploit......Which is why I'd never do it....
|

Drizit
Amarr
|
Posted - 2007.03.02 07:58:00 -
[34]
Originally by: Exodya Hardcore there is a unfortune reason as to why they do not make biger secure can, Ex: a itheron V full expand can carry 7 giant secure container.. so that mean one normal jet can be scoop out in one go .... so if they make biger can a ore thief will aslo be able to carry more ore in a lesser ship .. see the point??
Easy solution to that is have the secure can take up a lot more room when assembled (50K m3 for example). As someone suggested earlier, make it automatically assemble when deployed and repackage when scooped. That means nobody could use it to expand their hold space.
I would prefer to see secure cans hold a great deal more since a Covetor can practically fill one in a single cycle. If they had a can with a 50K capacity when assembled and a mass of 50K assembled and just 2K packaged, it couldn't be used as extra storage in an Indy but an indy could carry several to the belt.
Couple this with a 12 hour max anchoring time and miners would have to take them back home when they have finished instead of cluttering the belts. Leaving them there means that after 12 hours, anyone can take the can away.
--
|

Potvora Oskliva
AquariusArt
|
Posted - 2007.03.02 20:18:00 -
[35]
Don't forget about the simple exploit of the can-flagging system...
- Miner puts ore into jet can... - "Thief" takes the ore and gets flagged... - Guy protecting the miner (you) opens fire on thief and gets flagged himself - Thief warps away, docks, takes a big badass PvP fitted ship and group of corp mates - Thef and his gang warp back and opens fire at the protecting guy (you) since you are still flagged as agressor to the thief - The instant you start to defend yourself the whole gang the thief brought with him has a green light to shoot at you since you get flagged as aggressor to all of them...
Happens in Empire quite a lot...
|

Reggie Stoneloader
eXceed Inc. INVICTUS.
|
Posted - 2007.03.02 21:32:00 -
[36]
Originally by: Potvora Oskliva - Thief warps away...
Right there the fight's over. A fight that starts at a later time shouldn't enter into it. What were you thinking, letting him get away?
|

Potvora Oskliva
AquariusArt
|
Posted - 2007.03.02 21:42:00 -
[37]
Originally by: Reggie Stoneloader
Originally by: Potvora Oskliva - Thief warps away...
Right there the fight's over. A fight that starts at a later time shouldn't enter into it. What were you thinking, letting him get away?
Nope it means that the whole flagging system is screwed because the thief has a 15 minute free card to gank you.
If you say the fight ends as he warps away, it's fine with me... Drop the agression and flags for all parties involved in the instant the aggressor enters the warp, denying him the chance to go back with pack of gankers and freely attack you...
It's all about the same lines... the criminal flagging system is absolutely useless as it is now, it just gives a very simple risk-free gankage free card to all wannabe pirates in the empire...
|

Reggie Stoneloader
eXceed Inc. INVICTUS.
|
Posted - 2007.03.02 22:06:00 -
[38]
Ore theft is hardly risk-free with can-flagging. Bullying is often fairly safe, but if your whole corp can't muster the military might to repel an ore thief, then you dont' have the chops for jetcan mining. 5/10 complexes don't need to be nerfed because they can't be soloed in a Caracal.
Mining is not opting out of EvE, and it's not some kind of kindergarten playtime for children and cowards. Pirates like to say it is, and many miners like to think it is, but at the end of the day mining is a crucial element in a violent game world. Those minerals are precious, and they can't just be conjured from the air.
Safe 0.0 mining makes mineral prices low, so you've got to mine a whole lot to make any real money at it. That's a shame, but maybe it just means you shouldn't mine in empire. Nobody makes a living shooting 3,000-isk bounty rats, after all.
The idea that mining is some kind of newbie job that you do until you're ready to fight in EvE is a fallacy that's done harm to the game, just like the idea that you should be rewarded for destroying things.
The fundamental flaw in EvE is the duality of the "shoot things for fun" and the "build things to succeed" philosophy. It's possible to shoot things to succeed in eve, as well as for fun, so while everyone can have a good time destroying things and sustain that lifestyle indefinitely, production and cooperation can be entirely relegated to alts and sloves in 0.0 space with far more success than actually trying to inhabit the game world in any sincere way.
BoB figured it out first and that let them win EvE.
|
| |
|
| Pages: 1 [2] :: one page |
| First page | Previous page | Next page | Last page |