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Saisin
Chao3's Rogue Operatives Corp Chao3 Alliance
295
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Posted - 2015.09.28 00:37:02 -
[1] - Quote
damage mitigation concept comes from a need linked to the current meta, as the game continues to evolve. We are at times where a large force will get their strength in their ability to splittimg their forces across multiple battlefields, like the imperium has done in the different Providence constellations. This approach is way better for the gameplay than the previous n+1 massive flleet projection, rolling over everything that cant match their size.
damage mitigation can find a scifi explanation in some kind of energy reaction that creates an extra layer of protection for the largest constructs in game so that damage ends up capped over a period of time to fit the design goal.
Now that the concept of damage mitigation has been introduced for citadels, why not also applying it to the largest capital ships too?
"surrender your ego, be free". innuendo.
solo? There is a new hope...
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Frostys Virpio
KarmaFleet Goonswarm Federation
2273
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Posted - 2015.09.28 00:39:52 -
[2] - Quote
Saisin wrote: damage mitigation concept comes from a need linked to the current meta, as the game continues to evolve. We are at times where a large force will get their strength in their ability to splittimg their forces across multiple battlefields, like the imperium has done in the different Providence constellations. This approach is way better for the gameplay than the previous n+1 massive flleet projection, rolling over everything that cant match their size.
damage mitigation can find a scifi explanation in some kind of energy reaction that creates an extra layer of protection for the largest constructs in game so that damage ends up capped over a period of time to fit the design goal.
Now that the concept of damage mitigation has been introduced for citadels, why not also applying it to the largest capital ships too?
You mean like resist mods that reduce the damage your ship take? |
Rovinia
Exotic Dancers Union SONS of BANE
401
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Posted - 2015.09.28 02:25:04 -
[3] - Quote
Damage cap on capitals would be a bad idea. The damage migration system may work on structures, but it would mess up fleet battles. |
Danika Princip
GoonWaffe Goonswarm Federation
3865
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Posted - 2015.09.28 16:07:42 -
[4] - Quote
Death to all supercaps.
Don't make it harder to kill them. |
Saisin
Chao3's Rogue Operatives Corp Chao3 Alliance
295
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Posted - 2015.09.28 16:28:37 -
[5] - Quote
Frostys Virpio wrote: You mean like resist mods that reduce the damage your ship take?
Not sure if I must read sarcasm or genuine question there. Resist is very different from damage mitigation. Citadels will have resist mods too, plus damage mitigation added on top.
"surrender your ego, be free". innuendo.
solo? There is a new hope...
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Saisin
Chao3's Rogue Operatives Corp Chao3 Alliance
295
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Posted - 2015.09.28 16:29:46 -
[6] - Quote
Rovinia wrote:Damage cap on capitals would be a bad idea. The damage migration system may work on structures, but it would mess up fleet battles. It would change fleet battles, yes, as one FC giving a primary to hundreds of pilots would become useless. It may force fleet to organize at the squads level though. Wouldn;t that be a good thing?
"surrender your ego, be free". innuendo.
solo? There is a new hope...
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Saisin
Chao3's Rogue Operatives Corp Chao3 Alliance
295
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Posted - 2015.09.28 16:31:11 -
[7] - Quote
Danika Princip wrote:Death to all supercaps.
Don't make it harder to kill them. I am certainly very curious to see at Eve Vegas what CCP has planned for this specific type of ships.
"surrender your ego, be free". innuendo.
solo? There is a new hope...
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Frostys Virpio
KarmaFleet Goonswarm Federation
2277
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Posted - 2015.09.28 16:34:48 -
[8] - Quote
Saisin wrote:Frostys Virpio wrote: You mean like resist mods that reduce the damage your ship take?
Not sure if I must read sarcasm or genuine question there. Resist is very different from damage mitigation. Citadels will have resist mods too, plus damage mitigation added on top.
A damage cap per time would make every single one of them more sturdy in battle because you would have a definite amount of reps required and then nothing work. You can no longer frontload a few DD on a target because it will go over cap and anything else will be repped through. |
Khan Wrenth
Ore Oppression Prevention and Salvation
235
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Posted - 2015.09.28 16:41:59 -
[9] - Quote
Frostys Virpio wrote:Saisin wrote:Frostys Virpio wrote: You mean like resist mods that reduce the damage your ship take?
Not sure if I must read sarcasm or genuine question there. Resist is very different from damage mitigation. Citadels will have resist mods too, plus damage mitigation added on top. A damage cap per time would make every single one of them more sturdy in battle because you would have a definite amount of reps required and then nothing work. You can no longer frontload a few DD on a target because it will go over cap and anything else will be repped through.
Which is why in the most recent call to nerf remote logi, I put forth a suggestion that would make it easier to shoot through reps over time.
Whether or not remote logi gets nerfed, I'm already trained out in logi, and I'll weather whatever changes come through. I just hope if changes come through, they're sensible, and make the game more fun.
Let's discuss overhauling the way we get intel in EvE.
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Saisin
Chao3's Rogue Operatives Corp Chao3 Alliance
295
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Posted - 2015.09.28 18:23:04 -
[10] - Quote
Khan Wrenth wrote:Frostys Virpio wrote:Saisin wrote:Frostys Virpio wrote: You mean like resist mods that reduce the damage your ship take?
Not sure if I must read sarcasm or genuine question there. Resist is very different from damage mitigation. Citadels will have resist mods too, plus damage mitigation added on top. A damage cap per time would make every single one of them more sturdy in battle because you would have a definite amount of reps required and then nothing work. You can no longer frontload a few DD on a target because it will go over cap and anything else will be repped through. Which is why in the most recent call to nerf remote logi, I put forth a suggestion that would make it easier to shoot through reps over time. Whether or not remote logi gets nerfed, I'm already trained out in logi, and I'll weather whatever changes come through. I just hope if changes come through, they're sensible, and make the game more fun.
I am aware that this is a problem.
I strongly favor stacking penalties on remote repair, like I mentioned in previous posts. I do agree that this is why citadels will auto repair, and that this damage mitigation on ships could have to be linked to remote repair stacking penalties becoming a thing.
I have also thought that Doomsday weapons should not be affecting damage mitigation on ships, but not be usable against citadels.
"surrender your ego, be free". innuendo.
solo? There is a new hope...
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Leto Aramaus
Spiritus Draconis Spaceship Bebop
255
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Posted - 2015.09.28 19:50:08 -
[11] - Quote
I'm opposed to damage mitigation of any kind, for ships or structures.
CCP please reconsider introducing this mechanic. As you can see, people are already seeing it as precedent and asking for it on ships as well.
The UI update we deserve
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Nevyn Auscent
Broke Sauce
2540
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Posted - 2015.09.28 22:28:31 -
[12] - Quote
Leto Aramaus wrote:I'm opposed to damage mitigation of any kind, for ships or structures.
CCP please reconsider introducing this mechanic. As you can see, people are already seeing it as precedent and asking for it on ships as well. Because it's actually a good idea and makes the game more fun overall than massive F1 blobs that just alpha ships instantly off the field. However Super Caps/Titans are the ships least in need of any damage mitigation mechanics of this sort, being the ships least likely to be alpha'ed off the field. The smaller ships are what actually need it. |
Saisin
Chao3's Rogue Operatives Corp Chao3 Alliance
295
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Posted - 2015.09.28 22:47:27 -
[13] - Quote
Nevyn Auscent wrote:...However Super Caps/Titans are the ships least in need of any damage mitigation mechanics of this sort, being the ships least likely to be alpha'ed off the field. The smaller ships are what actually need it. This is an interesting discussion point. It is not about alphaing as much (this issues being more linked to a possible remote rep change) than making overwhelming numbers not as efficient. Imho, it would be the capitals that would benefit from this more...
"surrender your ego, be free". innuendo.
solo? There is a new hope...
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Leto Aramaus
Spiritus Draconis Spaceship Bebop
256
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Posted - 2015.09.29 01:30:26 -
[14] - Quote
Nevyn Auscent wrote:Leto Aramaus wrote:I'm opposed to damage mitigation of any kind, for ships or structures.
CCP please reconsider introducing this mechanic. As you can see, people are already seeing it as precedent and asking for it on ships as well. Because it's actually a good idea and makes the game more fun overall than massive F1 blobs that just alpha ships instantly off the field. However Super Caps/Titans are the ships least in need of any damage mitigation mechanics of this sort, being the ships least likely to be alpha'ed off the field. The smaller ships are what actually need it.
I don't think it will make the game more fun.
I think EVE's fun level suffers for other reasons, such as travel mechanics, and you and the rest of the damage mitigation and logi-nerf crowd are deluding yourselves into thinking N+1 DPS is the problem.
The UI update we deserve
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Rawketsled
Generic Corp Name
310
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Posted - 2015.09.29 04:53:54 -
[15] - Quote
Bring back the off grid pit-stop logi from years ago. |
afkalt
Republic Military School Minmatar Republic
2045
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Posted - 2015.09.29 07:42:20 -
[16] - Quote
Leto Aramaus wrote:I'm opposed to damage mitigation of any kind, for ships or structures.
CCP please reconsider introducing this mechanic. As you can see, people are already seeing it as precedent and asking for it on ships as well.
The current structure iteration is only viable because you can't rep it. Plus it's there to try and mitigate the n+1 scenario we ***** about all day long. Can't have it both ways.
Anyway, to OP: what kind of pants on head stupid notion would be damage capping something which can rep/be repped? |
Sigras
Conglomo
1073
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Posted - 2015.09.29 10:45:09 -
[17] - Quote
Leto Aramaus wrote:I think EVE's fun level suffers for other reasons, such as travel mechanics, and you and the rest of the damage mitigation and logi-nerf crowd are deluding yourselves into thinking N+1 DPS is the problem. Yeah because the game was way more fun when massive supercap fleets instantly teleported across the galaxy, and only the largest coalitions ever dared committing supercaps to the field.
/sarcasm |
Samillian
Angry Mustellid Decayed Orbit
1014
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Posted - 2015.09.29 10:49:30 -
[18] - Quote
I can see the case for damage mitigation on Citadels after all they can't be repped but I see no good reason why damage mitigation should be applied to ships of any class.
Not supported.
NBSI shall be the whole of the Law
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Bobb Bobbington
The Cult of the Rare Pepes
54
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Posted - 2015.09.29 12:49:55 -
[19] - Quote
No, damage mitigation is a bad idea. You'd have to nerf logi, there'd be no reason to ever bring supercaps because the only fights would be less than like 50 people, and if they bring in anything large they'd just get swamped with people who abuse that how the supercaps's (which would have get less or no damage mitigation or else would be completely invulnerable) friends would be battling the damage mitigation on the opponents while the attacking team was laughing. It'd screw with game balance everywhere and completely change all we know and love as PvP.
They already nerfed projection, which was a good idea, it still allowed for large fleets, but without letting alliances easily take over massive pieces of sov. You don't need to nerf large fleets themselves just because you want more small fleets.
Not supported. |
Lady Rift
What Shall We Call It
223
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Posted - 2015.09.29 14:38:20 -
[20] - Quote
Sigras wrote:Leto Aramaus wrote:I think EVE's fun level suffers for other reasons, such as travel mechanics, and you and the rest of the damage mitigation and logi-nerf crowd are deluding yourselves into thinking N+1 DPS is the problem. Yeah because the game was way more fun when massive supercap fleets instantly teleported across the galaxy, and only the largest coalitions ever dared committing supercaps to the field. /sarcasm
it was when DD's were AOE |
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Leto Aramaus
Spiritus Draconis Spaceship Bebop
259
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Posted - 2015.09.29 17:31:08 -
[21] - Quote
Sigras wrote:Leto Aramaus wrote:I think EVE's fun level suffers for other reasons, such as travel mechanics, and you and the rest of the damage mitigation and logi-nerf crowd are deluding yourselves into thinking N+1 DPS is the problem. Yeah because the game was way more fun when massive supercap fleets instantly teleported across the galaxy, and only the largest coalitions ever dared committing supercaps to the field. /sarcasm
I was not referring to jump drives in any way. I fully support Pheobe jump changes.
I was referring to the warping and stargate mechanics. Still stand by my point, I think damage mitigation is a bad trend that I don't want to see happen. I think moving towards realism would be more fun, to me. As in, the more DPS you bring, the faster things die.
The UI update we deserve
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Leto Aramaus
Spiritus Draconis Spaceship Bebop
259
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Posted - 2015.09.29 17:32:38 -
[22] - Quote
afkalt wrote:Leto Aramaus wrote:I'm opposed to damage mitigation of any kind, for ships or structures.
CCP please reconsider introducing this mechanic. As you can see, people are already seeing it as precedent and asking for it on ships as well. The current structure iteration is only viable because you can't rep it. Plus it's there to try and mitigate the n+1 scenario we ***** about all day long. Can't have it both ways.
I have no idea what you're referring to. Exactly what do you think I'm asking to have "both ways"?
I'm aware that some people ***** about N+1 all day long, I am not one of those people.
The UI update we deserve
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