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Novo DuPont
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Posted - 2003.11.26 05:26:00 -
[1]
Edited by: Novo DuPont on 26/11/2003 05:38:36
Why are ECM bursts the only med device in the game that is NOT stackable anymore?????
If I remember correctly ECM Bursts were specifically made for Gallente since they used blasters at close ranges as well. Gallente were SUPPOSE to be the ECM experts as far as story lines go. When ECM items went to med slots the story lines and ECM devices got screwed up.
In Beta they used to stack then all of a sudden in release they got changed. This makes them a quite useless device.
CAN YOU PLEASE fix the ECM bursts and make them stackable again as well as HI SLOT modules.
Thank you in advance.
P.S. - Yes I know I have other posts as well but been away for awhile and I think this is important to get in before Tech 2 Update
"To succeed greatly one must sacrifice greatly"
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Slithereen
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Posted - 2003.11.26 07:19:00 -
[2]
I agree. Make ECM bursts as Hi Slot items and stackable as well. I also think the range should be move up to 10k.
_______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies, "Hope is wasted on the Hopeless."---Mandy, The Grim Adventures of Billy and Mandy. "Stars are holes in the sky from which the light of the Infinite shine through."---Confucius.
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cow master
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Posted - 2003.11.26 08:01:00 -
[3]
i've never used it but i thought that the burst was for countering drone attacks?!?
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Novo DuPont
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Posted - 2003.11.26 08:36:00 -
[4]
No it was to used just as web stasis and Warp scamblers were. It has a short range cause per story line it was used by Gallente since they use Blasters that also have short ranges.
"To succeed greatly one must sacrifice greatly"
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Darkwolf
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Posted - 2003.11.26 10:23:00 -
[5]
What do you mean "make them stackable again"?? They never were stackable in the first place!
Their original intended function in beta was to provide battleships with a way to deal with close-in frigates. This is why they jam with a strength of 8, this was 1 higher than all of the frigates that existed at the time.
This is also why they don't stack, so you don't go using ECM bursts as super-duper multispectral ECM's.
They have never stacked, and certainly should not stack. It would be totally ridiculous.
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Sphalerite
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Posted - 2003.11.26 10:45:00 -
[6]
I don't see how making bursts stackable would work. they are only active for an instant, then they are just sitting there waiting for the timer to be up.
Bursts aren't used because frigates aren't used. Fix frigates and bursts will have a new lease on life.
Also, stop posting every thread with TomB at the start. Its just going to make it so that when we all reach a consensus on something and want to tell him, he won't see the tread under the mountain of people's personal messages to him.
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Novo DuPont
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Posted - 2003.11.26 10:50:00 -
[7]
Edited by: Novo DuPont on 26/11/2003 11:01:50
From what I remember they did stack since I had used them in that fashion, they were hi slot devices then, up till phase 6.
I don't think I have mixed it up with another device. The ECM burst were meant for Gallente to use against other ships, not just frigates. That was the whole reason for the short range so that it would NOT be a super duper jammer. At 5000m to 6000m only ships that gonna be that close to shoot are Gallente with Blasters.
As a Frigate jammer it is worthless since there is many small turret weapons with ranges greater than 6000m. It works on drones and for a time missiles as well. They did away with missiles being jammable but it was a stackable device, and should be a stackable device to help with blaster equiped ships.
As far as me addressing a post to Tomb if I want to inform Tomb of something that I see or found while testing a module HE IS the person to address. I have been gone for a bit and these 3 posts were posts that are important to address before the Tech 2 Update, that I had put off posting till I came back.
Posts that I start off with Tomb are to be directed toward him for testing purposes, I make many posts that are discussion posts that do not start with Tomb or any other CCP personal's name.
The reason for the 3 posts is the fact THEY ARE SEPERATE topics. In order to to stay on topic and not have posters going off in different directions topics SHOULD be seperated out. Right now the 3 posts I made are some of the more important issues alot of peeps in game and in test server talk about, along with others.
"To succeed greatly one must sacrifice greatly"
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Juan Andalusian
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Posted - 2003.11.26 11:15:00 -
[8]
Bursts are not effective against drones.
Drones have a targetting timer of 1sec if i am correct.
ECM Bursts are much slower.
**Pain is meant to be felt** |

Novo DuPont
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Posted - 2003.11.26 11:30:00 -
[9]
Yes but once drones lose lock they don't retarget unless the drone owner uses the "attack" command again. So in the heat of battle its quite possible not to know your drones lost their lock. Plus running more than one solves that problem.
"To succeed greatly one must sacrifice greatly"
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Juan Andalusian
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Posted - 2003.11.26 11:52:00 -
[10]
Quote:
Yes but once drones lose lock they don't retarget unless the drone owner uses the "attack" command again. So in the heat of battle its quite possible not to know your drones lost their lock. Plus running more than one solves that problem.
Check patch notes in Patch Review. You 'll see that Drone targetting and cycling through threats etc is being changed, which negates the need to constantly order them to attack.
**Pain is meant to be felt** |

Darkwolf
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Posted - 2003.11.26 12:30:00 -
[11]
Quote: As a Frigate jammer it is worthless since there is many small turret weapons with ranges greater than 6000m.
That's not the point. It was brought in to protect against frigates orbiting from close range where battleships couldn't possibly hit them.
Outside of the 6km limit of a Burst, battleship grade weapons can hit frigates.
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ClawHammer III
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Posted - 2003.11.26 12:31:00 -
[12]
ECM Bursts arenĘt supposed to stack because they operate as a burst instead of a continuous transmission like normal ECM modules. However, normal ECMs and a burst ECM can stack together to break locks.
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Muaddid
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Posted - 2003.11.26 15:04:00 -
[13]
Edited by: Muaddid on 26/11/2003 15:14:42 not to mention (bug i already reported) that the ECM burst's skill effect is to icnrease the duration of the "cooldown", because its dependant on eletronics skill, which does +5% duration :(
On vacations (need a new sig too) |

Viceroy
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Posted - 2003.11.26 15:49:00 -
[14]
ECM Burst is intended for drones and frigates, not battleships and cruisers -
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Novo DuPont
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Posted - 2003.11.26 21:42:00 -
[15]
Juan:
Drones ARE still stupid yes they will go to next target once the one they are attacking is destroyed.
BUT
If they lose lock or the target warps out they just sit there and fly around until you order them to attack again. As long as the target they are attacking get blown up then they will move onto the next, thats all the patch did. Try it out and see what happens.
"To succeed greatly one must sacrifice greatly"
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Morkt Drakt
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Posted - 2003.11.27 03:01:00 -
[16]
Sorry- ECM Bursts, as most have stated, were always intended as an anti-frig device and weren't stackable "ever" as far as I recall.
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