
BirdStrike
State War Academy Caldari State
4
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Posted - 2015.10.05 21:44:56 -
[1] - Quote
I do remember once when a supposedly 'leet' peeveepee outfit went round deccing obviously carebear happyclappy corps for cheap thrills. The CB corp couldn't afford a merc outfit and refused to disband or stop their picnic partys so decided to MTFU and fight back. The leet peeveepee brigade had their asses royally handed to them on a plate and ended up camped into a station. The CB's were so proud of themselves they upped and moved to lowsec.
Its a rare thing, but sometimes these things backfire spectacuarly and when they do the tears rain from the heavens in abundance.
Given how short of pew pew eve is these days, an active wardec with targets is probably the best recruitment incentive you could have.
I've only been back in EVE a week after a 5 year absence, and its sad to see everyone just wanting dev nerf hammer solutions to every nail.
These are the sort of players who complain that DayZ needs a food delivery service.
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BirdStrike
State War Academy Caldari State
8
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Posted - 2015.10.07 11:32:15 -
[2] - Quote
Well a simple solution to prevent wardec spamming would be to make wardecs a skill based system the same as corporation management. The CEO can only hold one war dec per skill point and a bunch of related skills that determine concords fee, duration, sec status of systems they can fight in etc. Then require a minimum number of kills within the wardec timeframe or the war is considered lost. Then like t3's you should be docked a skill point for each war you declare and lose, and have a cool down time say of 7 days between war decs.
Also the wardec should be required to place a bond with concord of a non trivial amount, if they lose then the target gets the bonded amount as reperations / war prizes, which would give a fiscal incentive for the target to fight the aggressor.
If you disband a corp under active war dec you should lose all your corporate management skills and be unable to form ir join a new non npc corp for a minimum cooldown period.
CCP likes to talk about consequences, there should be consequences for war deccers, and having it a skill based requirement that forces investment in leadership skills, and limits the amount of wars you can have would prevent a lot of the casual griefer mechanics while still enabling a legitimate playstyle.
You do need wardecs, lets face it a lot of hisec activity is nullsec/lowsec players using security to support their activity, but it should still be limited the way corporate management is. |