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Thread Statistics | Show CCP posts - 31 post(s) |
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CCP Terminus
C C P C C P Alliance
348
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Posted - 2015.10.02 17:04:01 -
[1] - Quote
Hello fellow Capsuleers! CCP Terminus here to share some design stats for the new T2 Expedition Frigate. As some of you may know from the Evesterdam presentation by CCP Foxfour, this new frigate will be focusing on ice mining in the far reaches of New Eden. We think it will give a chance for the more adventurous miners out there to explore and mining valuable ice in places they havenGÇÖt had a chance to before, such as shattered wormholes and null-sec. So without further ado, here are the stats:
Discovery
Expedition Frigates bonuses (per skill level):
- 5% reduction to Ice Harvesting duration
- 4% bonus to all shield resistances
Mining Frigate bonuses (per skill level):
- 5% reduction to Ice Harvesting duration
- 5% bonus to Mining yield
Role Bonuses:
- 200% bonus to Mining yield
- 50% reduction to Ice Harvesting duration
- 50% reduction in Cloaking Devices CPU requirement
- Cloak reactivation delay and targeting delay reduced to 5 seconds
- No penalty to ship max velocity when using Cloaking Devices
Slot layout: 3 H, 4 M, 3 L, 1 Turret 2 Rig Slots, 400 Calibration Fittings: 40 PWG, 280 CPU Defense (shields / armour / hull): 1100 / 400 / 500 Base shield resistances (EM/Therm/Kin/Exp): 0 / 50 / 40 / 20 Base armor resistances (EM/Therm/Kin/Exp): 60 / 10 / 25 / 35 Capacitor (amount / recharge rate / average cap per second): 300 / 125s / 2.4 Mobility (max velocity / agility / mass / warp speed / align time): 420 / 2.4 / 1,600,000 / 5.5 / 5.32s Drones (bandwidth / bay): 15 / 30 Targeting (max targeting range / Scan Resolution / Max Locked targets): 20km / 750 / 4 Sensor strength: 10 Magnetometric Signature radius: 40 Cargo capacity (cargo / ore): 200 / 15000
The Discovery will also be able to fit one of three new frigate sized Ice Mining Lasers, which can only be fitted to expedition frigates. They have the following stats:
Ice Mining Laser I Skill Requirements: Mining IV, Ice Harvesting I Fittings: 5 PWG, 50 CPU Activation Cost: 10 GJ Optimal Range: 7 Km Duration: 360s Mining Amount: 1000 m3
Ice Mining Laser II Skill Requirements: Mining IV, Ice Harvesting V Fittings: 6 PWG, 60 CPU Activation Cost: 15 GJ Optimal Range: 8 Km Duration: 330s Mining Amount: 1000 m3
ORE Ice Mining Laser Skill Requirements: Mining IV, Ice Harvesting I Fittings: 6 PWG, 60 CPU Activation Cost: 15 GJ Optimal Range: 11 Km Duration: 330s Mining Amount: 1000 m3
Some notes:
- The Discovery mines ice slightly slower than mining barges, but mines individual blocks at a rapid pace with all its duration reductions.
- Standard ore mining in a Discovery will be about as fast as a Venture due to the 200% role bonus to mining yield, but will be slower than a Prospect.
- While the Prospect can fit the new Ice Mining Laser modules, and has an extra turret slot to fit two, it is still much slower at mining ice than the Discovery, and will require more trips back due to the smaller ore bay.
- The Discovery cannot fit covert ops cloaking devices, though it does get bonuses and penalty reductions to fitting regular ones.
- The Discovery and Prospect will be the only ship capable of mining ice from the frigate only Shattered Wormholes.
- WeGÇÖre hoping the Discovery works well for ninja mining the more valuable ice from null-sec. With its speed, shield tanking, and cloaking bonuses players should be able to make runs into null-sec for some of the crunchier ice.
PS. Check for an update from Seagull later today on more stuff that's upcoming from us
@CCP_Terminus // Game Designer // Team Size Matters
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CCP Terminus
C C P C C P Alliance
348
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Posted - 2015.10.02 17:04:45 -
[2] - Quote
Reserved for Clarifications additional comments
@CCP_Terminus // Game Designer // Team Size Matters
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CCP Terminus
C C P C C P Alliance
350
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Posted - 2015.10.02 17:55:44 -
[3] - Quote
Xindi Kraid wrote:Why can't the Venture fit the new ice miners? You have to be part of the cool club to mine ice of course. i.e train for 8 days into a mining barge
@CCP_Terminus // Game Designer // Team Size Matters
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CCP Terminus
C C P C C P Alliance
353
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Posted - 2015.10.02 18:00:01 -
[4] - Quote
Bienator II wrote:the actual question is: what color is it?
Laetitia Nzero wrote:What colour will it be? lol, art has the final say but I'm hoping for something icy
@CCP_Terminus // Game Designer // Team Size Matters
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CCP Terminus
C C P C C P Alliance
384
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Posted - 2015.10.03 11:15:31 -
[5] - Quote
Kibitt Kallinikov wrote:CCP Terminus wrote:So without further ado, here are the stats:
Base shield resistances (EM/Therm/Kin/Exp): 0 / 50 / 40 / 20 Base armor resistances (EM/Therm/Kin/Exp): 60 / 10 / 25 / 35 Interesting resist profile you have there. Did you swap Therm and Exp on accident? Also, t2 ORE resists when? (said the PvP pilot)
Might have, should be the same as the Prospect, which has the Gallente spread
@CCP_Terminus // Game Designer // Team Size Matters
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CCP Terminus
C C P C C P Alliance
385
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Posted - 2015.10.03 11:33:50 -
[6] - Quote
Selaria Unbertable wrote:CCP Terminus wrote:Discovery... Role Bonuses: - 200% bonus to Mining yield
Are you sure it's not 100%? 200% would mean it can harvest 3 blocks per cycle. With all those duration reductions, that seems pretty strong. I mean, that would theoretically even surpass a Hulk. Not that I'm not fond of a pure ice harvesting ship, but that seems a lot... Looks like I have to train another alt into Expedition frigates sooner than later. That's the bonus to ore yield, it doesn't affect ice.
@CCP_Terminus // Game Designer // Team Size Matters
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CCP Terminus
C C P C C P Alliance
389
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Posted - 2015.10.05 14:47:34 -
[7] - Quote
Scott Weaver wrote:Quote:targeting delay reduced to 5 seconds I understand cloak re-activation bonus, but why does it have targeting recalibration bonus? Not even covops/recons have that advantage
Black Ops have no targeting delay, as do stealth bombers. This just reduces it to 5 seconds instead.
@CCP_Terminus // Game Designer // Team Size Matters
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CCP Terminus
C C P C C P Alliance
390
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Posted - 2015.10.06 02:13:27 -
[8] - Quote
Alexis Nightwish wrote:Just curious as to the rationale behind not letting the Discovery warp while cloaked. We wanted to differentiate the Discovery from the Prospect, while still having them feel like they're in the same class of ship. So it gets cloaking bonuses and is also good at a more active style of ninja mining, but it accomplishes those abilities in different ways.
@CCP_Terminus // Game Designer // Team Size Matters
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CCP Terminus
C C P C C P Alliance
390
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Posted - 2015.10.06 02:18:00 -
[9] - Quote
Asuka Solo wrote:frigates with ore bays bigger than some industrial ship's cargoholds...
Oh rly?
I would say in those cases the Prospect probably already was beating them as well. And if you're talking about Mining Barges, the Prospect has a bigger ore bay than the Hulk (10,000m3 to 8,500m3)
@CCP_Terminus // Game Designer // Team Size Matters
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CCP Terminus
C C P C C P Alliance
391
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Posted - 2015.10.06 11:43:00 -
[10] - Quote
ISD Rontea wrote:Note: you can hauling 36m tritanium in Discovery ore hold from highsec to nullsec (all5 skills).
Ore Holds can't hold minerals.
@CCP_Terminus // Game Designer // Team Size Matters
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CCP Terminus
C C P C C P Alliance
392
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Posted - 2015.10.06 14:14:30 -
[11] - Quote
Omnathious Deninard wrote:CCP Terminus, is the Expedition Frigate skill line going to be exclusively to ORE ships or will there be a chance of Gallente, Amarr, Caldari,and Minmatar Expedition Frigates?
I don;t know for sure, but I would suspect it will remain ORE only.
@CCP_Terminus // Game Designer // Team Size Matters
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CCP Terminus
C C P C C P Alliance
393
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Posted - 2015.10.06 17:51:33 -
[12] - Quote
Mr Grape Drink wrote:You may see it as only 5M3, but I see it as an 8% increase in base yield, which is pretty nice over a period of time. I was thinking something similar on the Ice variant. but as you said, it would be for time instead of yield. The mods are far from inaccessible. I mine in Outer Ring every night and am sitting on top of 400k LP right now. The reason the low end miners are so damn expensive is because they cost the same LP as an ORE Ice Harvester. The LP stores are just broken. Frig sized mods costing so much LP that they aren't worth putting on frigs. So the funny thing is the ORE Mining Laser module is the only one to have gone through the tiericide process. I'll look in to giving the Ice mining laser a small duration bonus over the T2. Also I want to make sure the cost of the ORE Ice Mining Laser isn't nearly as high in terms of LP and ISK.
@CCP_Terminus // Game Designer // Team Size Matters
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CCP Terminus
C C P C C P Alliance
397
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Posted - 2015.10.06 21:48:00 -
[13] - Quote
Reaver Glitterstim wrote:For those of you trying to run the math and thinking that the Discovery Expedition Frigate mines ice too fast, here's a description of how all the math works:
I'll compare a Discovery to a Procurer Ice Strip Miner I: base 1 block per 10 minutes Ice Mining Laser I: base 1 block per 6 minutes Skills and t2 variants: same bonuses on either side I believe (can be eliminated from comparison) Procurer role bonus: -60% duration -- 1 block per 4 minutes Discovery role bonus: -50% duration -- 1 block per 3 minutes Procurer skill bonus (at 5): -10% duration -- 1 block per 216 seconds* Procurer skill bonus (at 5): -10% duration -- 1 block per 180 seconds** Discovery skill bonus (at 5): -43.75% duration -- 1 block per 101.25 seconds* Discovery skill bonus (at 5): -50% duration -- 1 block per 90 seconds** * if duration reduction bonuses are cumulative ** if duration reduction bonuses are additive
I may be wrong about skills affecting both modules the same. The mining bonuses on either ship do not affect ice harvester yields. It would appear that this ship can mine ice over twice as fast as the Procurer if neither one has module or rig bonuses. The Procurer has one fewer low slots but can fit the more powerful ice harvester accelerator rigs and thus gain some advantage, but unless there's something I'm missing, it looks like the Discovery still mines ice much faster than the Procurer. Keep in mind that the Procurer still gets just one block of ice per cycle, unlike other barges which can fit more than one ice harvester.
The Ice Harvester (ice strip miner) has a 300 second cycle time, which is 5 minutes not 10. Min/maxed for duration the Procurer will be a few seconds faster than the Discovery with T2 Ice mining equipment and a few seconds slower with T1. Below is the theoretical maximum cycle time reduction for both hulls.
Procurer Ice Harvester II - 1 block / 250 sec Procurer Role Bonus (50% reduction) - 100 sec Mining Barge 5 Bonus (10% reduction) - 90 sec Ice Harvesting Skill 5 (25% reduction) - 67.5 sec Inherent Implants 'Yeti" Ice Harvester IH-1005 (5% reduction) - 64.12 sec Medium Ice Harvester Accelerator I (Rig) (12% reduction) - 56.43 sec 'Ingenii' Ice Harvester Upgrade (10%) - 50.78 sec 'Ingenii' Ice Harvester Upgrade (10%) - 45.70 sec
Fastest Cycle = 45.70 seconds
Discovery Ice Mining Laser II - 1 block / 330 sec Discovery Role Bonus (50% reduction) - 165 sec Mining Frigate 5 Bonus (25% reduction) - 123.75 sec Expedition Frigate 5 Bonus (25% reduction) - 92.81 sec Ice Harvesting Skill 5 (25% reduction) - 69.60 sec Inherent Implants 'Yeti" Ice Harvester IH-1005 (5% reduction) - 66.12 sec 'Ingenii' Ice Harvester Upgrade (10%) - 59.51 sec 'Ingenii' Ice Harvester Upgrade (10%) - 53.56 sec 'Ingenii' Ice Harvester Upgrade (10%) - 48.20 sec
Fastest Cycle = 48.20 seconds
@CCP_Terminus // Game Designer // Team Size Matters
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CCP Terminus
C C P C C P Alliance
399
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Posted - 2015.10.07 11:18:01 -
[14] - Quote
Lloyd Roses wrote:Please correct me when I made mistakes anywhere here:
Ice mining cycle is 330secs x 0.5 role x (0.75 (mining frig) x 0.75 (ice mining skill), for 93secs rounded total cycle time per 1k block. Then adding three Icing lows puts them to 70secs.
Is the ice mining rig intentionally left out (61sec cycle time) to increase the yield difference to a procurer (49sec)?
I put up some math on the previous page if you want to see a maxed out Discovery versus and maxed out Procurer. You're missing implants and the expedition frigate bonuses. And yes we don't plan on making a small ice mining rig.
@CCP_Terminus // Game Designer // Team Size Matters
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CCP Terminus
C C P C C P Alliance
403
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Posted - 2015.10.07 17:57:34 -
[15] - Quote
ISD Rontea wrote:CCP Terminus wrote: And yes we don't plan on making a small ice mining rig.
What about small gas harvesting rig? Tech 1. 200 calibration, -5% gas cloud harvesters duration Tech 2. 250 calibration, -7.5% gas cloud harvesters duration
The specialized mining rigs only exist as a holdover from previous Mining Barge designs. A little while ago they were all specialized for one type of mining. When that was removed, the rigs were added to keep similar mining rates without having the bonuses be on the ships. Since the Prospect and Discovery are already bonused toward certain types of mining, a rig bonus would be somewhat redundant.
@CCP_Terminus // Game Designer // Team Size Matters
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CCP Terminus
C C P C C P Alliance
409
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Posted - 2015.10.14 17:53:54 -
[16] - Quote
GrandLynx wrote:When the Discovery becomes available on Sisi - would be possible to have a fixed/permanent Shattered Wormhole which can be used to test this ship?
and naturally, when this will be available to put through some paces?
When sis is updated to the December release it should be fully available to test. Before then there might be something there to test with, but it'll probably only be the pieces which needed to be submitted in order for art to do their part.
@CCP_Terminus // Game Designer // Team Size Matters
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CCP Terminus
C C P C C P Alliance
409
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Posted - 2015.10.14 17:57:02 -
[17] - Quote
Lady Rift wrote:Scuzzy Logic wrote:As much as I appreciate getting more hulls for existing resource harvesting types, can we PLEASE at least know if you're ever going to work on a ship tailored for gas harvesting?
I'm getting very irritated that being able to fit more than 2 gas cloud harvesters is completely useless, making the description of the skill completely redundant (except at stopping me from making the 8-vacuum ship I've always dreamed of).
All I've ever wanted is a ship with 6 highs, 5 turret hardpoints and an ore bay, CCP... the venture mines gas faster than any other ship. and they made it cheap by only needing 2 harvesters. lv 5 of the skill gives t2 harvesters which is worth the train just for that. so there is already a gas mining ship, then its t2 version is a ice mining ship (although not better than some barges) and the other t2 is just a better ninja than the t1.
Or if you feel you need to be a little safer, the Prospect has the same gas harvesting bonuses.
@CCP_Terminus // Game Designer // Team Size Matters
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CCP Terminus
C C P C C P Alliance
409
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Posted - 2015.10.14 18:17:23 -
[18] - Quote
Haatakan Reppola wrote:Is there any plan to remove Medium Ice Harvester Accelerator or add a small?
If my math is correct (big if :P) only Procurer and Retriever will be beaten for Ice harvesting at max skills with same number of ice rigs (0 or 1) with Covetor without rig is mine ice faster than Discovery would with rig.
With a rig the Discovery should beat Mackinaw/Skiff (without rig) by around 1.3sec per block
I see no harm in letting this ship get that extra 12% cycle bonus when its still on the same level as unrigged exhumers that either have massive EHP or cargo advantages At this point there are no plans to remove the medium Ice Harvester Accelerator, nor will we be adding in a Small for the Discovery and Prospect to use.
The Discovery is, by design, the slowest ice mining ship (high individual block speed, slowest blocks/min). This is because it's not only cheaper to field one, but we want it to fulfill its own role instead of stepping on the toes of the mining barges and exhumers.
@CCP_Terminus // Game Designer // Team Size Matters
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CCP Terminus
C C P C C P Alliance
454
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Posted - 2015.10.27 13:52:04 -
[19] - Quote
Jajuka Cirim wrote:CCP Seagull used a different name than Discovery during the Vegas keynote. Did anyone catch it?
The Discovery has had it's name changed to the Endurance. This is to avoid confusion with Project Discovery, the citizen science initiative coming to EVE soon.
@CCP_Terminus // Game Designer // Team Size Matters
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CCP Terminus
C C P C C P Alliance
461
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Posted - 2015.11.13 14:51:50 -
[20] - Quote
Shadowforge Dawkins wrote:Franklin en Chalune wrote: There are ice harvester upgrades, which I assume will affect the new ice mining lasers as well as the regular ice harvesters, due to the mining laser upgrades affecting both strip miners and regular mining lasers.
There are not ones for gas harvesters though, you're right on that front
thanks for filling the void for me. hopefully they add some upgrades for gas harvesting. we have 4 low slots on prospects and having something useful for them would be great when it comes to gas Edit; if a dev or someone could let us know if there will ever be gas harvesting upgrades, would be great thanks.
We could certainly make gas harvester upgrades. At the moment there are no plans to, but it seems like an interesting idea. As for the ice harvester upgrades, they should work with the new Ice Mining Lasers yes.
@CCP_Terminus // Game Designer // Team Size Matters
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CCP Terminus
C C P C C P Alliance
462
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Posted - 2015.11.13 15:11:03 -
[21] - Quote
Penance Toralen wrote:CCP Terminus wrote: Slot layout: 3 H, 4 M, 3 L, 1 Turret
I am curious to know why there are 4 M and 3 L on a armour tank hull? I would assume it is to limit the upgrades which can in fitted. CCP Terminus would you please share how you would typically see this ship would be fitted?
The Endurance is designed to be shield tanked.
- It has more mid slots at 4
- It has more shield than armour (1100 to 400)
- It has a 4% bonus to all shield resistances per level of Expedition frigates
Mining ships in general are almost all shield tanked. If there's a specific reason why you think it's designed to be armour tanked please let me know.
@CCP_Terminus // Game Designer // Team Size Matters
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CCP Terminus
C C P C C P Alliance
462
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Posted - 2015.11.13 15:42:33 -
[22] - Quote
Orge Snorrsen wrote:Quote:Standard ore mining in a Endurance will be about as fast as a Venture due to the 200% role bonus to mining yield, but will be slower than a Prospect. Did i do the wrong maths myself, or is there something else faulty happening? Using a Miner II will grant 60m-¦/min in a rookie ship for example, so 120m-¦/min fitted in the Venture due to the 100% Role Bonus With 2 Mining Turrets the Venture can harvest around 240m-¦/min. The Endurance although will still get a 180m-¦/min yield due to the 1 miner and 200% bonus. Correctly a 300% would be needed, considering the same mining frigate skill bonus between venture/endurance
You are correct, good catch. I'll change it to 300%. There is also the mining frigate bonus, but for consistency I'll leave it as is. So the Endurance will be slightly slower at mining regular ore.
@CCP_Terminus // Game Designer // Team Size Matters
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CCP Terminus
C C P C C P Alliance
465
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Posted - 2015.11.13 16:14:50 -
[23] - Quote
Harvey James wrote:1100 is quite a lot of HP for a mining frig especially one with T2 resists and resist bonus don't you think? It has the same EHP (without the resist bonuses) as the Prospect, just focused more in shields. It's also less stealthy than a Prospect. If we find the Endurance is being primarily used as a combat ship we'll take appropriate actions.
@CCP_Terminus // Game Designer // Team Size Matters
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CCP Terminus
C C P C C P Alliance
466
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Posted - 2015.11.16 10:37:52 -
[24] - Quote
Hal Morsh wrote:Selaria Unbertable wrote:CCP Terminus wrote:Discovery... Role Bonuses: - 200% bonus to Mining yield
Are you sure it's not 100%? 200% would mean it can harvest 3 blocks per cycle. With all those duration reductions, that seems pretty strong. I mean, that would theoretically even surpass a Hulk. Not that I'm not fond of a pure ice harvesting ship, but that seems a lot... Looks like I have to train another alt into Expedition frigates sooner than later. But how gankable are they. Unbonused ice lasers allowed on ventures wouldn't break anything btw. It would be abysmally slow. The bonus only affects ore mining yield, not ice. I've updated it to mention that. Also the bonus has been changed to 300% to make it much closer to the ore mining rate of the Venture and Prospect.
@CCP_Terminus // Game Designer // Team Size Matters
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CCP Terminus
C C P C C P Alliance
472
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Posted - 2015.11.19 18:35:30 -
[25] - Quote
Capsuleer Service Executive wrote:I'd just like to point out there is a graphic of the Endurance on the Eve: Online homepage, on the December 8th update section.
IT LOOKS BEEYOOTEEFULLLL!!!
/cse I'm sure the art guys love hearing that :) I told them icey and they delivered.
@CCP_Terminus // Game Designer // Team Size Matters
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CCP Terminus
C C P C C P Alliance
474
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Posted - 2015.11.20 18:26:21 -
[26] - Quote
Tribal Trogdor wrote:Anything on stats one the new faction ice miner? Is it still range bonus? LP cost? Is there going to be a dev blog on all that, or do we just have to wait and try to find it when it shows up on the test server? :D Should be showing up on the test server in the near future. The ORE Ice Mining Lasers stats are unchanged from the original post. It will be purchasable from the ORE LP store as usual, and probably won't be quite so expensive as other ORE faction modules.
@CCP_Terminus // Game Designer // Team Size Matters
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CCP Terminus
C C P C C P Alliance
476
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Posted - 2015.11.27 11:29:51 -
[27] - Quote
Anke Eyrou wrote:As an inventor and producer i presume the bpc required will come from the invention of the venture. Will the material requirements to build it be the same as that required to build the prospect?
Not exactly the same but it should be in a the ballpark.
@CCP_Terminus // Game Designer // Team Size Matters
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CCP Terminus
C C P C C P Alliance
487
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Posted - 2015.12.13 00:14:43 -
[28] - Quote
Walksalone wrote:I did not see any blue prints for the ice harvesters with this patch The blueprint is in the market under: Blueprints -> Ship Equipment -> Mining Lasers It's called the Ice Mining Laser I Blueprint.
Note that the ORE Ice Mining Laser can only be bought for LP and ISK from an ORE station.
@CCP_Terminus // Game Designer // Team Size Matters
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CCP Terminus
C C P C C P Alliance
487
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Posted - 2015.12.16 23:08:45 -
[29] - Quote
Roa Elim wrote:Hi, i have full skills for this ship. It seems for me there is a bug. I only have an ore mining yield from 455 m3/min. With 300% boost from ship bonus, it should have a yield round about 700m3/min (3 mlu). Please tell me your experiences or investigate this. So the venture has a better yield. Thank you.
Part of it will be the number of turrets. The Endurance should have a slightly lower ore yield than a Venture.
The Venture and the Endurance both have a 5% bonus to ore Mining yield per level of mining Frigate, but for the Venture this bonus is being applied to 2 Mining Lasers while the Endurance only fits 1. That's also why the role bonus for the Endurance had to be 300% instead of 100% to bring it closer to the Venture and Prospect.
@CCP_Terminus // Game Designer // Team Size Matters
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CCP Terminus
C C P C C P Alliance
487
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Posted - 2015.12.19 13:54:39 -
[30] - Quote
Cristl wrote:The venture lists a '100% bonus to mining yield', and in the attributes section has a 'mining amount multiplier' of 2. That's correct.
The endurance lists a '300% bonus to mining yield', and in the attributes section has a 'mining amount multiplier' of 3. These are inconsistent. I took a look at it, and the multiplier was indeed off. It's been fixed internally to be a full 300% bonus, and should be fixed on TQ in the new year (no holiday patching).
@CCP_Terminus // Game Designer // Team Size Matters
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CCP Terminus
C C P C C P Alliance
487
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Posted - 2015.12.21 12:12:51 -
[31] - Quote
Roa Elim wrote:Dear Developer. Please can you tell us, what ore mining yield is intended at the end, with max skills to the Endurance? I made much maths, but you better know, where you want to have the Endurance positioned. Thank you and happy holidays. Roa Elim
Sure. It should be less efficient to mine ore in an Endurance than the Prospect. Here's what I've calculated: All values are rounded to the nearest whole number.
Miner II - 60 m3/m Mining V (skill, 25%) - 75 m3/m Astrogeology V (skill, 25%) - 93 m3/m Endurance Role Bonus (300%) - 375 m3/m Endurance Mining Frigate Bonus V (25%) - 469 m3/m Low Slot 1 - 'Aoede' Mining Laser Upgrade (10%) - 515 m3/m Low Slot 2 - 'Aoede' Mining Laser Upgrade (10%) - 567 m3/m Low Slot 3 - 'Aoede' Mining Laser Upgrade (10%) - 623 m3/m Inherent Implants 'Highwall' Mining MX-1005 (5%) - 655 m3/m
So, unless I'm missing some bonuses the highest ore mining rate you'll get with a solo character is 655.1 m3 per minute.
With the same math I get max ore mining rate of the other mining frigates:
Venture - 541.4 m3/m Prospect - 900.7 m3/m (this is due to the extra 25% expedition frigate mining bonus, and the 4 low slots)
So unless you're worried about the ore bay size, you should probably mine ore in a Prospect.
@CCP_Terminus // Game Designer // Team Size Matters
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