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Thread Statistics | Show CCP posts - 24 post(s) |
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CCP RedDawn
C C P C C P Alliance
639
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Posted - 2015.10.02 17:09:05 -
[1] - Quote
Hello all.
So I'm CCP RedDawn on Team Space Glitter and a while ago I had some spare time to make some small changes to improve the exploration mini sites. Some of the changes were received well, others not. So, due to my own love for exploration, I've taken some time out again from our normal release schedule to make some more improvements to Data sites in conjunction with feedback from the CSM.
So for your perusal, I'll list the proposed changes to data sites now.
* Removed all skill books from Relic sites and placed them into Data sites. (Includes Encryption books) * Removed the more commonly dropped 'non rig-related' blueprints from all the Relic sites. (They will still drop in Data sites) * Introduced all Cosmos site building materials to all 4 tiers of Data sites. * Introduced the higher tiered (higher value) Cosmos site building materials to all class wormhole Data sites. (C1 to C6) * Increased the drop frequency of the Cosmos sites items that are currently on the Data site loot tables. * All Ghost and Besieged Covert Research Facility exploration sites now require the use of the Data Analyzer module. * The Guristas Research and Trade Hub structure within Besieged Covert Research Facility exploration sites now requires a successful hack to unlock. * Halved the drop amount of the most commonly used building materials found in all data sites. (EG: Positron Cords, Electric Conduits etc)
The intention of this change is to hopefully boost the overall value of all Data sites, increase the manufacturing of Storyline modules, increase the demand for Cosmos site blueprints and increase the value of the most commonly dropped building materials.
Feel free to throw your thoughts, concerns and ideas at me here!
Fly safe, CCP RedDawn
Team Space Glitter
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CCP RedDawn
C C P C C P Alliance
641
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Posted - 2015.10.02 19:02:39 -
[2] - Quote
Thanks for the feedback so far, some good points raised overall.
To answer some reoccurring questions:
* Storyline modules should have a tiericide pass on them to make them worthwhile, however, this is at least a step in the right direction to give you 'some' more options in ship fitting (plus, is it not better that these items at least start getting more traction?) * High Tech items are on my list to make useful * Putting the requirement for the Data Analyzer on the Ghost and Besieged sites increases the value of the module. (Currently both Analyser modules are accepted in these sites and it's not consistent with any other sites) * I'm making a plan to look into the use of the most commonly dropped loot * The skill books and non rig-related blueprints will still be 'worthless' for a while, but over the long haul I will expect to see an increase eventually. (agreed though, this change doesn't fix this issue immediately) * The Reverse Engineering supply and demand is something I will add to my personal backlog
That's it for now, I'll be watching.
CCP RedDawn
Team Space Glitter
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CCP RedDawn
C C P C C P Alliance
641
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Posted - 2015.10.02 19:04:22 -
[3] - Quote
Doyle Aldurad wrote:CCP RedDawn wrote:
* Removed all skill books from Relic sites and placed them into Data sites. (Includes Encryption books) * Removed the more commonly dropped 'non rig-related' blueprints from all the Relic sites. (They will still drop in Data sites)
Fly safe, CCP RedDawn
Please do NOT butcher Relic sites to make data sites better. Find them something new and unique. Making Relic sites suck more because you hope to make data sites suck less is not a solution.
Relic sites still have all their unique loot, all I've done is removed their less valuable drops which also already currently drop in Data sites.
No need to worry.
Team Space Glitter
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CCP RedDawn
C C P C C P Alliance
658
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Posted - 2015.10.03 15:06:23 -
[4] - Quote
I've listened and I'll revert the change to require a Data Analyzer for Besieged sites. So no changes will be made to that site.
Team Space Glitter
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CCP RedDawn
C C P C C P Alliance
658
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Posted - 2015.10.03 16:23:34 -
[5] - Quote
Stjornuvindur wrote:Impressive feedback response :D and some good changes accepting the pointlessness of some of these sites.
Can we confirm we are switching from Relic OR Data module to ONLY USE data analyser in Ghosts?
Yes I'm still going to update all the Ghost site containers to require the Data Analyzer module only.
Team Space Glitter
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CCP RedDawn
C C P C C P Alliance
670
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Posted - 2015.10.04 14:39:14 -
[6] - Quote
Making Ghost sites Sigs and not Anoms is something i'll look into tomorrow and I'll let you know the outcome.
Regarding the variance between hacking data sites vs relic sites, hacking game iterations is something i've been pushing for for a while. Right now they are too similar in my opinion and I would love to see some more separation. However that will have to be looked into at another time.
Team Space Glitter
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CCP RedDawn
C C P C C P Alliance
680
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Posted - 2015.10.05 13:01:29 -
[7] - Quote
Based on feedback, I'm updating all the Ghost sites to Cosmic Signatures from Anomalies as well. Besieged sites will remain as Anomalies. (and without the required use of the Data Analyzer)
It's been added to the list on the front page.
Team Space Glitter
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CCP RedDawn
C C P C C P Alliance
682
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Posted - 2015.10.05 13:08:21 -
[8] - Quote
Jeremiah Saken wrote:CCP RedDawn wrote:Based on feedback, I'm updating all the Ghost sites to Cosmic Signatures from Anomalies as well. Just like that? They should be sigs from day 1. CCP RedDawn, you must stay longer with us.
Ha!
Well I've been about for a while. Just not in the limelight.
Team Space Glitter
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CCP RedDawn
C C P C C P Alliance
684
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Posted - 2015.10.05 13:23:12 -
[9] - Quote
Jeremiah Saken wrote:Btw, any chance of decreasing volume on ghost sites loot?
If the overall demand is there, then yes. There's always a chance.
Team Space Glitter
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CCP RedDawn
C C P C C P Alliance
685
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Posted - 2015.10.05 13:38:30 -
[10] - Quote
Ransu Asanari wrote:CCP RedDawn wrote:Based on feedback, I'm updating all the Ghost sites to Cosmic Signatures from Anomalies as well. Besieged sites will remain as Anomalies. (and without the required use of the Data Analyzer)
It's been added to the list on the front page. I'd really prefer to see the Besieged sites as Cosmic Signatures, for the reasons I posted here. The Ghost Sites changing to Cosmic Signatures is nice, but it doesn't make a huge impact. They can't be camped because the trigger starts as soon as someone warps to them, and they despawn fairly quickly afterwards. They also spawn in Highsec, where the Besieged Sites only spawn in Lowsec. Any particular reason you're preferring to keep the Besieged sites as Anomalies?
Reason being that Besieged sites are more of a combat site than a 'Data' exploration site. Thus the 'less positive' feedback of adding the Data Analyzer as a requirement for the site as it adds more complications to the fitting choice of players wishing to run these Besieged sites.
Team Space Glitter
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CCP RedDawn
C C P C C P Alliance
685
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Posted - 2015.10.05 13:41:44 -
[11] - Quote
Omnathious Deninard wrote:CCP RedDawn wrote:Jeremiah Saken wrote:CCP RedDawn wrote:Based on feedback, I'm updating all the Ghost sites to Cosmic Signatures from Anomalies as well. Just like that? They should be sigs from day 1. CCP RedDawn, you must stay longer with us. Ha! Well I've been about for a while. Just not in the limelight. It was you and CCP Bayesian if I remember correctly who fronted the initial changes to data and relic sites. We appreciate your continued work on these sites and for listening to us for changes and improvements to the sites.
Indeed it was. Both of us designed the hacking game and have continually pushed to have our full vision of it realised. What's out there on TQ right now is far from how we originally intended it to be.
That being said however, anyone with any experience with game development knows, everything has a priority.
Team Space Glitter
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CCP RedDawn
C C P C C P Alliance
685
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Posted - 2015.10.05 13:46:30 -
[12] - Quote
Omnathious Deninard wrote:What are the thoughts on things like volatile pieces of wreckage in Relic sites which can explode and damage the ship, or corrosive gas clouds to slowly damage the entering ship to include some danger to the site.
Or for Data sites, an alarm unit that unless successfully hack will alert rats, or deploy mines to safe guard the data containers.
I'm all for changes like this that increase the demand on player ability and potentially harm them if mistakes are made. As long as they're fair.
An alarm based Defensive Subsystem inside the hacking UI was one of the initial goals that had to be dropped due to time constraints, but it's something I would like to see revisited in the future. A relic based alternative is something I would like to do in tandem with that change.
Team Space Glitter
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CCP RedDawn
C C P C C P Alliance
717
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Posted - 2015.10.12 11:37:46 -
[13] - Quote
Thank you all for your awesome feedback, concerns and ideas here. They are all very much appreciated and have been noted. Some very valuable points raised through out and I'm sure that together we'll get exploration to a wonderful state in the near future.
Team Space Glitter
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CCP RedDawn
C C P C C P Alliance
721
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Posted - 2015.10.12 16:32:13 -
[14] - Quote
Aivlis Eldelbar wrote:I'm going to use this thread to shamelessly restate an old annoyance of mine: Restoration Nodes. I am no longer too frustrated with them but only because I have such a specialized fit for Relic sites that I can brute-force through most puzzles involving them, but I still believe their implementation to be bad, and here's why.
This one node is the only one that has no gameplay around it. You simply must attack it straight away or it will overheal other nodes to unholy amounts. Even attacking it right away means taking a hit, 2 if you're using a T1 hacking module, and suffering the heal effect the corresponding number of times. With any other node I can plan around it, decide to use a consumable or hit it right away. This one has no such decision-making, since the effect is way too powerful.
-But muh Virus Supressors!- I hear you cry. These are a slightly different beast, since they don't keep dicking you after their initial effect. Here you do have a real decision: keep exploring with the risk of running into something and not having all your Virus Strength, or lose Coherence to destroy it.
My suggestions on how to change it: - Make Res. Nodes not heal when you're attacking them. You already take damage from the node itself, no need to also add coherence to the Firewall next to the Core. - Make restoration nodes be unable to overheal so much. At the moment the cap is somewhere in the vicinity of 400 coherence iirc, if you lower it to a more resonable level, say 1.5x-2x the original coherence of a node, then leaving the Res. Node alive will be just a risk, not a instant loss.
I realize this might be a lot of work and part of you initial design for the minigame that had to be left in an incomplete state. I will also reiterate that I no longer rage so much these things since I found a way around them, but it would be nice to have this particular detail iterated on if you find the time.
If I get around to introducing new flavours of subsystems, I'll be sure to look into the thought of changing the Restoration node to only boost when not being attacked.
Team Space Glitter
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CCP RedDawn
C C P C C P Alliance
732
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Posted - 2015.10.15 16:44:20 -
[15] - Quote
Fermin Mascagranzas wrote:CCP RedDawn wrote:Hello all.
* All exploration Ghost Sites now require the use of the Data Analyzer module. * All Ghost sites are now Cosmic Signatures rather than Anomalies.
About these two changes, what type of cosmic signature will be the ghost sites? I propose turning them from combat sites to Data sites, in accordance with the hacking module change. Many explorers with litle interest in NPC killing put the signature in ignore as soon as they uncover the "Combat Site" description while probing. If they keep being combat sites, from now on 95% of this combat sites will keep being standard ignorable combat sites, but we will have to finsih off the scanning on all of them to see if it is a ghost site...
The will appear as Data sites now.
Team Space Glitter
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CCP RedDawn
C C P C C P Alliance
732
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Posted - 2015.10.15 16:48:51 -
[16] - Quote
Alexiel Fireborn wrote:[quote=Shurgin Ambraelle][quote=Iceburn1]BTW.... While you are at it, why don't you fix Drone Regions.
1. NO relic sites 2. Ghost sites are rare 3. NO sleeper sites 4. NO scanable 10/10 sites (highest is 5/10) A. 5/10 are not worth doing nor the escalations (risk vs reward) B. 10/10 as escalations pay outs are way under most other regions. 5. Faction spawns are useless and chips for SOE ships are rare. 6. Officer spawns. Complete Waist of Time!!!!
Using Wiki's and taking into account that one must rat in -.6 or lower. Belt counts must be very high in order to get an Officer spawn to make it worth while and in Drone Regions the lower the system the lower the belt counts; about 3-6 belts. So if i would rat a system with 2-3 spawns that respawn every 20 min It would be lots of luck or 3 years of my life (not counting people who can rat 12 hours a day ( then 7 month) to get an Officer spawn. That is ridiculous considering that there are regions where one can rat for 2 hours a day and get more then 3 Officer Spawns in a Month.
Drone Regions NEED LOVE TOO
1 - agree 2- not so much 3 - agree 4 true 4.A - FALSE (i was in drone region and they definitely worth doing it - they give u between 150 and 300m if escalate) 4b. rofl drone 10/10 brings u between 400 and 600m each time (last my 2 blood raider naval shipyards were approx 200m each) 5. nope , they arent , one drone dmg amp is still worth 150m , and they didnt drop so rarely chips , one friend of mine do signatures only in drone region and make average 1.5b-2b per day 6. i killed drone officer once - drop 7b ... and if this waste of time for u ... gl
Unfortunately, I don't have the spare time to go on a fixing spree right now, but the concerns over the Drone Regions are already known and something that should definitely be tackled in the future.
Team Space Glitter
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CCP RedDawn
C C P C C P Alliance
733
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Posted - 2015.10.15 17:59:33 -
[17] - Quote
Laris Torch wrote:Ayx Shewma wrote:Have any of these changes been implemented yet? I've noticed... a difference in the loot from data sites. Or do you have an estimate on when this will be implemented?
None of these changes have been implemented and I have yet to set a release date for these. This thread was all about garnering feedback and ideas and it's been successful at that in my opinion.
That being said, I'd love to get these done and released sooner rather than later. So sorry, no exact date yet but keep an eye on the feature/patch notes.
Team Space Glitter
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CCP RedDawn
C C P C C P Alliance
734
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Posted - 2015.10.16 11:15:53 -
[18] - Quote
Bobb Bobbington wrote:Do you have a complete list of the data site drops you will be changing? It'd be nice if there weren't any that were mostly worthless like there are today.
Edit- If you wanted to make data sites more valuable, what if you just flat out increased the amount required for the mostly worthless ones in constructing items? I realize this may hurt some industry, with large stockpiles of items causing you to manufacture at a cost, but I'm just putting it on the table.
All the Takmahl, Talocan, Yan Jung and Sleeper Cosmos items, plus the extra pirate faction items found in Cosmos sites. In the future I'd rather improve Data Sites by adding more unique items and also change the currently dropped useless loot into building materials instead. The surplus items you speak of from Data Sites have had its loot amount drop halved.
Team Space Glitter
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CCP RedDawn
C C P C C P Alliance
740
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Posted - 2015.11.26 11:11:15 -
[19] - Quote
Just a little heads up that the changes listed on my first post will be coming out with Operation Frostline on December the 8th.
Team Space Glitter
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CCP RedDawn
C C P C C P Alliance
742
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Posted - 2015.11.26 15:11:57 -
[20] - Quote
Jeremiah Saken wrote:CCP RedDawn wrote:Just a little heads up that the changes listed on my first post will be coming out with Operation Frostline on December the 8th. Cool. Any chances to decrese the volume of Shattered Villard Wheels, they are 1m3 currently. Cargohold get stuffed by them quickly.
Yeah I'll get that lowered as well for the December release.
Team Space Glitter
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CCP RedDawn
C C P C C P Alliance
742
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Posted - 2015.11.26 15:13:01 -
[21] - Quote
Damjan Fox wrote:CCP RedDawn wrote:Introduced the higher tiered (higher value) Cosmos site building materials to all class wormhole Data sites. (C1 to C6) Is this a typo and you meant "C1 to C3" or are you adding these "higher tiered (higher value) Cosmos site building materials" to sleeper data sites aswell?
Not a typo. Cosmos loot will also be included in the C4 to C6 Sleeper data sites.
Team Space Glitter
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CCP RedDawn
C C P C C P Alliance
742
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Posted - 2015.11.26 15:19:50 -
[22] - Quote
Yadaryon Vondawn wrote:CCP RedDawn wrote:Just a little heads up that the changes listed on my first post will be coming out with Operation Frostline on December the 8th. Will these changes be on Singularity beforehand? Is it also possible to get a list of all the items added to the droptable?
Yes these changes are on Singularity now.
Team Space Glitter
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CCP RedDawn
C C P C C P Alliance
753
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Posted - 2016.03.09 11:24:41 -
[23] - Quote
Hi there.
There has been no change to the distribution values / spawn frequencies of all the exploration sites. The recent event sites have been added in addition, thus have not decreased the overall amount of currently existing exploration sites.
Escalations from exploration sites are currently not on the cards for the foreseeable future I'm afraid.
Team Space Glitter
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CCP RedDawn
C C P C C P Alliance
753
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Posted - 2016.03.09 12:58:48 -
[24] - Quote
Yadaryon Vondawn wrote:CCP RedDawn wrote:Hi there.
There has been no change to the distribution values / spawn frequencies of all the exploration sites. The recent event sites have been added in addition, thus have not decreased the overall amount of currently existing exploration sites.
Escalations from exploration sites are currently not on the cards for the foreseeable future I'm afraid.
Yadaryon Vondawn wrote:CCP RedDawn wrote: * High Tech items are on my list to make useful CCP RedDawn
Hey CCP RedDawn! It is has been a while and with me still running data sites I still encounter High Tech items that sadly still are unusable for anything How is your list doing :D? Will they become useful march 8th or during the Citadel expansion? Any updates on this aswell :)?
I'm afraid not as the team have been working on a myriad of other features that have a higher level of importance. Rest assured however that this has not been forgotten about in any way.
Team Space Glitter
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