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Thread Statistics | Show CCP posts - 24 post(s) |

Jeremiah Saken
The Fall of Leviathan
375
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Posted - 2015.10.02 21:25:39 -
[1] - Quote
I soo wasted (firiday night) but:
CCP RedDawn wrote:* Halved the drop amount of the most commonly used building materials found in all data sites. (EG: Positron Cords, Electric Conduits etc) CCP blue guy mr. ReDdaWn. This items are worthless, changing drop rate won't make a difference. Weeee
"(...) I am tormented with an everlasting itch for things remote. I love to sail forbidden seas (...)"
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Jeremiah Saken
The Fall of Leviathan
376
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Posted - 2015.10.03 09:00:07 -
[2] - Quote
CCP RedDawn wrote: * Removed all skill books from Relic sites and placed them into Data sites. (Includes Encryption books)
Good
CCP RedDawn wrote:* Removed the more commonly dropped 'non rig-related' blueprints from all the Relic sites. (They will still drop in Data sites) Ok, but 90% of BPC are worthless anyway. I would like to see BPC for new structures in data sites. Generally wider spectrum of blueprints.
CCP RedDawn wrote:* Introduced all Cosmos site building materials to all 4 tiers of Data sites. What are 4 tier data site?
CCP RedDawn wrote:* Increased the drop frequency of the Cosmos sites items that are currently on the Data site loot tables. Do you mean faction materials? Because they don't drop now, I've seen a single one since they were introduced and I don't skip data sites.
As for cosmos. They need a balance pass. For now they are super expensive to build and not worth to buy. They perform as T2 items with lower fittings costs. Market is stuffed with deadspace mods that are better. I don't think above changes will help with them. Cosmos BPC are plenty, now we will have more mats for them, prices may drop to level that nobody will touch them. Good example how system works here are implants BPCs from Ghost sites. Most of cases it's not worth to produce them but to sell materials needed to build them. It's rather there are too many BPCs or too low volume of villard wheels in ghost sites.
"(...) I am tormented with an everlasting itch for things remote. I love to sail forbidden seas (...)"
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Jeremiah Saken
The Fall of Leviathan
378
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Posted - 2015.10.04 08:22:15 -
[3] - Quote
Omnathious Deninard wrote:You would need to either introduce a means of NPC buy order items into the data sites to guarantee there value or cut the number of items you get from the sites dramatically to force the items to become more valuable. I was thinking about it, but it would like loot from sleepers site, ISK printing. We need to find items that are linked with market. Relics are in good state. Ghost sites are in good state. Data contain items that can be obtained from other sources and are not consumed enough. If we want to stick with "data lore" then maybe skillbooks, or tags?
What is the key here: -relics drops BPCs and materials to use them; -ghost drop BPCs and materials to use them; -data drops....
I'm browsing eve-markets but can't find suitable items. Cosmos modules are not enough, they won't have enough interest to fill the ISK gap between data and relic sites.
Chainsaw Plankton wrote:I'm not much of an explorer, I just dabble from time to time. merging the two hacker thingys sounds like a good idea to me, especially since as far as I can tell the do the same thing. CCP distinguished them in sleepers sites. Data module is for hacking devices on grid (unlocking warp gates, hack defense units), relic is for hacking loot cans. It's skill treshold for these sites.
As for cargo scanning. I was against it at start. When CCP introduced sleepers sites I started to change my mind. There are just too many cans on grids. It's +30 hack I presume. It also help to take meanigful choices when explorer is on grid (which can hack first etc.).
"(...) I am tormented with an everlasting itch for things remote. I love to sail forbidden seas (...)"
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Jeremiah Saken
The Fall of Leviathan
383
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Posted - 2015.10.04 18:00:44 -
[4] - Quote
Chance Ravinne wrote:I agree this would be cool, though I've also heard it as an argument for killing cargo scanning. Keep ships on grid longer, make them do more cans, and they will die more often to other explorers/explorer hunters. If we killing cargo scanning there should be less cans to hack, maybe -2 per site. Sleepers sites are obvious problem there are to many of them.
Chance Ravinne wrote:I've had people tell me they've never seen a ghost site. 90% of the time the reason is because they have anomalies hidden to declutter their probe scan window! It's because there are no difference between anoms in scanner window. We can filter anoms/signatures, not inside the anoms category. I've posted this in new scanner window thread.
Kynric wrote:I think it would be better if the right ship fit for PVE is also a good ship fit for PVP. It would make the occasional victim turned fighter more interesting. It's will decrease the treshold for the sites, unless using dat/relic script will require data/relic skill.
CCP RedDawn do you have time for data loot only or maybe for something more? Maybe we will bake some explo little things or some sticky "The state of exploration" thread with thoughts about it. We have analyzers, cargo scanners and sites ideas, maybe it's time to gather post odyssey feedback in one thread.
"(...) I am tormented with an everlasting itch for things remote. I love to sail forbidden seas (...)"
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Jeremiah Saken
The Fall of Leviathan
391
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Posted - 2015.10.05 08:37:30 -
[5] - Quote
I did some digging about cosmos modules. They are basically easier to fit (lower PG and CPU requirements) and have lower activation costs. They perform as good as T2 mods. Not bad, definatelly something worth so look at in terms of fittings. Maufacturing is a problem, they using sleepers materials. Where do you want them in term of cost CCP? Between T2 and deadspace mods?
SpaceSaft wrote:I thought you're so big on pvp?
Relic + data analyzer, web + scram , mwd is 5 mid slots. That already removes the cheetah and the anathema from the pool of useable ships. The single drone or rocket launcher you can fit on helios and buzzard respectively aren't much, but they're more than other cov ops have usually equipped.
So there really is no space for cargo scanners. PvP? In covop frig? They are for scanning not fighting.
"(...) I am tormented with an everlasting itch for things remote. I love to sail forbidden seas (...)"
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Jeremiah Saken
The Fall of Leviathan
391
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Posted - 2015.10.05 11:12:55 -
[6] - Quote
Aivlis Eldelbar wrote:The Astero begs to differ. And any of the cruisers (T3s and Stratios) are more than capable of fending off frigates even while fit for exploration. When I meant covops frig I meant T2 covops racial frigs, not Astero. When someone is talking about helios and buzzard I presume he wrote about T2 racial covops.
Ransu Asanari wrote:The Battle Heron and Blaster/Rail Imicus would also like a word with you. The T2 Covops ships make great covert cyno tacklers due to their price, fast warp speed, and agility. Heron and Imicus are not covops frigs. T2 racial frigs have paper tank, no use of them in PvP+exploration like Astero. They are meant to hit the cans and run.
Ekaterina 'Ghetto' Thurn wrote:The majority of storyline & COSMOS modules do not perform as well or better than T2 tech presently. There are a few exceptions to this previous to the current campaign of module iteration. So far only two storyline modules have been placed better than T2 in terms of performance and the drop rate for these particular ones is next to non-existent. In terms of market cost for storyline/COSMOS modules the player market will find a level based on availability and statistics. Price is the lesser problem as they have to all be moved to give better performance than T2 tech across the board in addition to fitting advantages. I was checking prop mods. Weren't they tiercided lately? So performace as T2 but lower fittings and lower cap usage.
So many covops in this post...
"(...) I am tormented with an everlasting itch for things remote. I love to sail forbidden seas (...)"
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Jeremiah Saken
The Fall of Leviathan
393
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Posted - 2015.10.05 13:04:31 -
[7] - Quote
CCP RedDawn wrote:Based on feedback, I'm updating all the Ghost sites to Cosmic Signatures from Anomalies as well. Just like that? They should be sigs from day 1. CCP RedDawn, you must stay longer with us.
"(...) I am tormented with an everlasting itch for things remote. I love to sail forbidden seas (...)"
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Jeremiah Saken
The Fall of Leviathan
393
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Posted - 2015.10.05 13:10:40 -
[8] - Quote
Btw, any chance of decreasing volume on ghost sites loot?
"(...) I am tormented with an everlasting itch for things remote. I love to sail forbidden seas (...)"
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Jeremiah Saken
The Fall of Leviathan
394
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Posted - 2015.10.05 14:39:52 -
[9] - Quote
CCP RedDawn wrote:Jeremiah Saken wrote:Btw, any chance of decreasing volume on ghost sites loot? If the overall demand is there, then yes. There's always a chance. I meant decrease volume from 1m3 to less -> 0,1m3 or 0.01m3. Overall item drop volume should be increased I think. For now manufacturing low level implants is not worth a hassle.
CCP RedDawn wrote:Indeed it was. Both of us designed the hacking game and have continually pushed to have our full vision of it realised. What's out there on TQ right now is far from how we originally intended it to be. How far is it? 50% of the original project? Less?
Omnathious Deninard wrote:What are the thoughts on things like volatile pieces of wreckage in Relic sites which can explode and damage the ship, or corrosive gas clouds to slowly damage the entering ship to include some danger to the site.
Or for Data sites, an alarm unit that unless successfully hack will alert rats, or deploy mines to safe guard the data containers. I almost get caught by some Stain dwellers lately. D-scan and cloak saved me. So if there were some object on grid that prevent cloaking easily. So it would matter how you possition your ship on grid vs the hacking can? It would be like cloaked submarine, watching surrondings, for mines, corrosive clouds, defense units and object on grid that can decloak you or prevent cloaking when hostiles land on grid.
"(...) I am tormented with an everlasting itch for things remote. I love to sail forbidden seas (...)"
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Jeremiah Saken
The Fall of Leviathan
400
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Posted - 2015.10.11 10:19:49 -
[10] - Quote
Kayden Katelo wrote:Regarding relic sites, why not include in the loot tables the "texts" that can be found from other PvE activity that describes the various histories of the factions in New Eden? Again to add flavor and further enhance the lore.(...)Actually, why am I hacking a relic site? Should I not be unearthing that which was lost and forgotten? DO not take away from the game, add to it and iterate... Relic sites are actually salvaging sites, you don't discover anything there.
Kayden Katelo wrote:Now, lets think about the veterans. Lets consider those that have been playing for more than five plus years. Time to make some elements of exploration hard again please. They did. Sleepers sites are for more experienced players.
Kayden Katelo wrote:There was a time what exploration was hard with a high barrier for entry. This kept loot values high. YOu had to choose how far you where going to invest in the profession. There was flavor. Over time changes where made that reduced the "busy" work. This was good. Odyssey then removed the barrier for entry. OK. Everyone can explore. Goal obtained. I agree with you here, but loot from sites is used in economy, for example rigs are more usefull now (it's good for everybody). NPC buy orders make "blue loot" from sleepers site more or less stable (just depend how many you found them).
"(...) I am tormented with an everlasting itch for things remote. I love to sail forbidden seas (...)"
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Jeremiah Saken
The Fall of Leviathan
400
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Posted - 2015.10.12 07:29:31 -
[11] - Quote
Kayden Katelo wrote:stuff More exploration in exploration "Dinsdale cloud" <- I miss this guy There were also exploration project tied with WiS. Avatar exploration like in one of fanfest trailers (2012).
Kayden Katelo wrote:Why not develop procedural based sites? Something that cannot be documented and standard operating procedures created for. I asking that question for a long time now, it's some technical problem I think.
"(...) I am tormented with an everlasting itch for things remote. I love to sail forbidden seas (...)"
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Jeremiah Saken
The Fall of Leviathan
400
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Posted - 2015.10.14 11:22:34 -
[12] - Quote
Can we have signtaures removed from probe scanner and solar system map? So we can actually feel like exploring and finding something.
"(...) I am tormented with an everlasting itch for things remote. I love to sail forbidden seas (...)"
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Jeremiah Saken
The Fall of Leviathan
400
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Posted - 2015.10.14 11:35:41 -
[13] - Quote
Omnathious Deninard wrote:What you are referring to is known as the discovery scanner, and it is part of what has helped to kill exploration loot values as well as the feeling of discovery. It did bring about a good change though as cosmic anomalies used to be hidden until a single scan was done. That why I'm talking about signatures only. I'm reading Sugar's blog lately, last post "Mastery and..." made me think exploration changes went too far.
"(...) I am tormented with an everlasting itch for things remote. I love to sail forbidden seas (...)"
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Jeremiah Saken
The Fall of Leviathan
404
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Posted - 2015.10.16 12:46:46 -
[14] - Quote
CCP RedDawn wrote:All the Takmahl, Talocan, Yan Jung and Sleeper Cosmos items, plus the extra pirate faction items found in Cosmos sites. In the future I'd rather improve Data Sites by adding more unique items and also change the currently dropped useless loot into building materials instead. If you talking about hand weapons and such let them be. I would rather add some of those to relic sites with very low volume (0,01m3). They are giving flavor to the sites.
"(...) I am tormented with an everlasting itch for things remote. I love to sail forbidden seas (...)"
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Jeremiah Saken
The Fall of Leviathan
417
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Posted - 2015.10.17 08:47:09 -
[15] - Quote
Ayx Shewma wrote:They certainly add flavor to the insides of my jet cans... Mixed with a pinch of Carbon. What a fancy avatar you have there. Did you spend a lot of time creating it? For what? There is no benefit to the game by having it. Just some flavor.
"(...) I am tormented with an everlasting itch for things remote. I love to sail forbidden seas (...)"
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Jeremiah Saken
The Fall of Leviathan
426
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Posted - 2015.10.19 10:24:50 -
[16] - Quote
Leitharos Rosselem wrote:Doyle Aldurad wrote:Please do NOT butcher Relic sites to make data sites better. Find them something new and unique. Making Relic sites suck more because you hope to make data sites suck less is not a solution. This. Do you guys know what are you talking about anyway? Relics value are most salvage materials. Books and BPC are insignificant rare.
"(...) I am tormented with an everlasting itch for things remote. I love to sail forbidden seas (...)"
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Jeremiah Saken
The Fall of Leviathan
467
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Posted - 2015.10.26 09:11:41 -
[17] - Quote
Soltys wrote: something that requires custom probe formations and notably higher skills/better equipment (Vs, T2 modules, implants) would be highly welcome. An idea here: scanning that involves 2 or more different points in space that contribute to each other's results (cons: might need some math/mechanics adjustments) - essentially forcing player to use clever probe formation that has to cover each point with 4 probes geometrically, and with such a configuration that gives enough signal strength overall. This alone could present excellent puzzle in itself and give a reason to invent heavier isk into implants/equipment. hacking minigame could use some heavy difficulty upgrade as well, as currently it's certanly mini and barely feels like a game some escalation-like ideas - where stuff painfully hard to scan and difficult hack (by complexity, not rng) leads to some other place(s) and so one - perhaps starting with some agent (whose level would designate difficulty) hinting about some WH/null system as a starting place ...or remove signatures from scanner. They are showing you were to look. CCP don't want to do that, they are happy with current state of exploration.
"(...) I am tormented with an everlasting itch for things remote. I love to sail forbidden seas (...)"
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Jeremiah Saken
The Fall of Leviathan
495
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Posted - 2015.11.26 13:11:19 -
[18] - Quote
CCP RedDawn wrote:Just a little heads up that the changes listed on my first post will be coming out with Operation Frostline on December the 8th. Cool. Any chances to decrese the volume of Shattered Villard Wheels, they are 1m3 currently. Cargohold get stuffed by them quickly.
"(...) I am tormented with an everlasting itch for things remote. I love to sail forbidden seas (...)"
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Jeremiah Saken
The Fall of Leviathan
496
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Posted - 2015.12.01 08:25:55 -
[19] - Quote
Tipa Riot wrote:To the experts who have followed, what is the effective change for relic and data sites value-wise?
From my relic expedition yesterday I recognize that data sites are still ignored by explorers and polluting systems ... It depends from where CCP want cosmos items. Most of them have fitting options as the only advantage (compare 1600mm T2 with cosmos). Most ships with decent skills don't have so tight CPU and PG. I presume there are thousands of BPCs from caches waiting to be used. From my perspective cosmos items are useless, if I need to choose I would use deadspace over them (both fitting and performance). Market will decide. Oversaturation at start, 3-5 months to stabilize, tears in the middle. Generally I'm positive, I'm doing them anyway.
"(...) I am tormented with an everlasting itch for things remote. I love to sail forbidden seas (...)"
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Jeremiah Saken
The Fall of Leviathan
496
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Posted - 2015.12.08 10:56:18 -
[20] - Quote
Terminalia Wisperrant wrote:Make all cans unscannable. Problem solved, all explorers everywhere benefit. It won't solve the problem, ppl will hack only ruins. Cans have names on them, we can tell which one may have best loot. I don't like cans scanning but problem is wider.
Tipa Riot wrote:BTW, unfinished sites despawn, but it takes about an hour iirc. Good. Assuming one site despawn after 1 hour, there will be ~23 sites per day (23 possible loot tables from it). Now imagine site despawn right after you leave it. Rotation will incease. How many more sites there will be to scan and hack? 4-6 time more? Now inject 4-6 more loot from them to the market. As Omnathious Deninard wrote
Quote:It is an indirect form of PVP I think primary thing should be to make data and relic analyzers different now.
"(...) I am tormented with an everlasting itch for things remote. I love to sail forbidden seas (...)"
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Jeremiah Saken
The Fall of Leviathan
497
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Posted - 2015.12.23 08:26:40 -
[21] - Quote
Primary This Rifter wrote:Great, now every ******* who scans for data sites is going to be running ghost sites now too. Prices on MDs, MTUs, and ascendancy implants will turn to ****. Unlikley. You ranting because now you have to drop probes to find them instead just warp into them from anomaly? And your think they will drop in prices because of that? They may be actually increase in value because ppl like you will have to make an effort to get them.
"(...) I am tormented with an everlasting itch for things remote. I love to sail forbidden seas (...)"
"Here in the garden of the arcane delights dark shadows overwhelm us and and we become blind..."
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Jeremiah Saken
The Fall of Leviathan
497
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Posted - 2015.12.23 09:43:12 -
[22] - Quote
Primary This Rifter wrote:Well no, because a lot of people who were running data sites but not these before will now find these and run them.
That even seems to be the argument that Chance Ravine was making in support of moving them to signatures.
because it was so hard to browse them in between anomalies. It will be harder to find them now, not easier so I don't see your point (actually I see it, now you'll have to try harder). Something given on a plate (like anomally) vs something you actually have to find (scan signature). Stupid money without any effort. They should be signatures from day 1.
"(...) I am tormented with an everlasting itch for things remote. I love to sail forbidden seas (...)"
"Here in the garden of the arcane delights dark shadows overwhelm us and and we become blind..."
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